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Research6 reports

The EU's executive. Commissions studies on the European video games sector, consoles, media consumption and games research, published through the EU Publications Office.

Documents

Cover of CORDIS Results Pack on Gaming for Good: Serious Video Gaming for Education, Research and Health
Report24 pages

CORDIS Results Pack on Gaming for Good: Serious Video Gaming for Education, Research and Health

Serious video gaming for education, A thematic collection of innovative EU-funded research results July 2026 3 Editorial AI-driven and human-made: locative Gaming can act as a tool for analysing complex issues and educating games boost cultural engagement participants.

European CommissionJul 2026
Cover of Study on Audiences, Consumer Behaviour and Preferences Relating to the Consumption of Media Content
Report179 pages

Study on Audiences, Consumer Behaviour and Preferences Relating to the Consumption of Media Content

Additional material on this survey, including socioeconomic and geographical splits of the answers can be accessed at: https://digital-strategy.ec.europa.eu/en/news-redirect/893309 This document should not be considered as representative of the European Commission's official position.

European CommissionSep 2025
Cover of Understanding the Value of a European Video Games Society
Report231 pages

Understanding the Value of a European Video Games Society

Manuscript completed in July 2023 This document has been prepared for the European Commission however it reflects the views only of the authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein (http://www.europa.eu).

European CommissionOct 2023
Cover of Review Study of the Ecodesign Voluntary Agreement for the Product Group: Videogames Consoles
Report186 pages

Review Study of the Ecodesign Voluntary Agreement for the Product Group: Videogames Consoles

701/PP/GRO/IMA/18/1131/10605 in application of Framework Contract No 409/PP/2014/FC Lot 2 Okopol TU Institute of WIEN Computer Technology Directorate-General for Internal Market, Industry, Entrepreneurship and SMEs Directorate Industrial Transformation and Advanced Value Chains Unit C1 - Clean Technologies and Products Contact…

European CommissionSep 2019
Cover of Cyber Chronix: A Participatory Research Approach to Develop and Evaluate a Storytelling Game
Whitepaper10 pages

Cyber Chronix: A Participatory Research Approach to Develop and Evaluate a Storytelling Game

Cyber Chronix is a serious game developed by the European Commission’s Joint Research Centre to improve digital literacy and raise awareness regarding the European Union’s General Data Protection Regulation (GDPR).

  • Cyber Chronix is a serious game developed by the European Commission’s Joint Research Centre to teach GDPR concepts like data portability and the right to be forgotten through a branching digital comic format.
  • The project utilized a participatory research model, integrating input from researchers, privacy experts, and educators to balance legal accuracy with narrative engagement.
  • Effectiveness was measured using the Digital Competence Framework (DigComp) across two pilot studies involving 61 total participants, including 22 university students and 39 students aged 12 to 15.
European CommissionJan 2019
Cover of Born Digital / Grown Digital: Assessing the Future Competitiveness of the EU Video Games Software Industry
Report200 pages

Born Digital / Grown Digital: Assessing the Future Competitiveness of the EU Video Games Software Industry

JRC Scientific and Technical Reports ASSESSING THE FUTURE COMPETITIVENESS OF THE EU VIDEO GAMES SOFTWARE INDUSTRY G. De Prato, C. Feijóo, D. Nepelski, M. Bogdanowicz, J.P.

European CommissionNov 2010

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