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Electronics

Organization2 reports

2 reports, presentations and talks by Electronics in the Game Industry Library, the newest “Online Gaming Traffic Generator for Reproducing Gamer Behavior” (2010).

Documents

Cover of Online Gaming Traffic Generator for Reproducing Gamer Behavior
Whitepaper11 pages

Online Gaming Traffic Generator for Reproducing Gamer Behavior

This paper, by Kwangsik Shin and colleagues from ETRI and Inha University, proposes an online gaming traffic generator that reproduces gamer behavior.

  • The authors note that interactive game traffic differs from typical internet traffic, as it tends to use small, highly periodic packets.
  • L4D's IDTs are mostly under 50 ms, whereas WOW shows many packets with long IDTs, and WOW packets are smaller than L4D packets.
  • Generated L4D traffic matched the analytical model, while generated WOW traffic differed greatly from it, which the authors attribute to TCP mechanisms.
ElectronicsJan 2010
Cover of The Effects of Network Loads and Latency in Multiplayer Online Games
Whitepaper6 pages

The Effects of Network Loads and Latency in Multiplayer Online Games

This analysis examines the impact of network loads and latency on multiplayer online games, specifically focusing on Massively Multiplayer Online Games (MMOGs) and peer-to-peer (P2P) architectures.

  • In FPS games, network latency exceeding 100 ms and packet loss rates above 10% cause significant, noticeable degradation to the player experience.
  • MMOG server round-trip delay increases linearly as the number of concurrent virtual clients scales from 500 to 3,000, creating substantial CPU and network resource strain.
  • Packet duplication has no measurable impact on game content or user-perceived quality in multiplayer environments.
ElectronicsJan 2007

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