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Drexel University

Organization3 reports

3 reports, presentations and talks by Drexel University in the Game Industry Library, the newest “Dealing with Adversarial Player Strategies in the Neural Network Game iNNk through Ensemble Learning” (2021).

Documents

Cover of Dealing with Adversarial Player Strategies in the Neural Network Game iNNk through Ensemble Learning
Whitepaper10 pages

Dealing with Adversarial Player Strategies in the Neural Network Game iNNk through Ensemble Learning

Neural network-based games frequently face stability challenges when players identify and exploit specific model weaknesses to disrupt intended gameplay mechanics.

  • An ensemble learning framework combining a baseline neural network with specialized transfer-learning models effectively mitigates player exploitation of AI weaknesses in games like iNNk.
  • The dual-layered architecture maintains high accuracy across diverse player inputs, such as distraction tactics and non-standard line work, without degrading performance in standard gameplay.
  • Specialized components trained on targeted adversarial datasets prevent the model from overfitting on limited data while ensuring consistent AI behavior.
University of CopenhagenAug 2021
Cover of Player-Centered AI for Automatic Game Personalization: Open Problems
Whitepaper8 pages

Player-Centered AI for Automatic Game Personalization: Open Problems

Game personalization research must transition from a system-centered focus on algorithmic complexity toward a player-centered framework that prioritizes individual cognitive processes and user needs.

Drexel UniversitySep 2020
Cover of Reflection in Game-Based Learning: A Survey of Programming Games
Whitepaper13 pages

Reflection in Game-Based Learning: A Survey of Programming Games

Educational programming games frequently prioritize evaluative accuracy over the cognitive processes required for deep learning.

Drexel UniversitySep 2020

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