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Report
1 pages
Current Report No. 6/2025: The Alters Release Date
11 bit studios has scheduled the global release of Frostpunk 2 for June 13, 2025.
The game will launch simultaneously on PC, Xbox Series X/S, and PlayStation 5.
Frostpunk 2 will be available on day one through PC Game Pass and Xbox Game Pass subscription services.
Game Publishing
PC
Console
+2
11 bit studios
Report
1 pages
Sales Report: The Alters
The Alters achieved 280,000 net unit sales across PC, Xbox Series X/S, and PS5 platforms as of 7 July 2025.
Steam wish list activity for the title has surpassed one million users, excluding those who have already purchased or removed the game.
The reported sales figures include pre-order data collected for Xbox Series X/S and PS5 between 24 April and 13 June 2025.
Market Analysis
Game Publishing
PC
+3
11 bit studios
Report
1 pages
Current Report No. 16: Setting Release Date for Moonlighter 2: The Endless Vault
Moonlighter 2: The Endless Vault will launch in early access on PC via Steam and the Windows Store on October 23, 2025.
Console versions for PlayStation 5 and Xbox Series X/S are deferred to a later date to allow for a focused PC-first release strategy.
The development is led by the Spanish studio Digital Sun, with 11 bit Studios S.A. serving as the publisher.
Game Publishing
Game Development
PC
+2
11 bit studios
Report
1 pages
Current Report No. 17/2025: Release Date Change for Moonlighter 2
11 bit studios S.A. has scheduled the PC Early Access release of 'Moonlighter 2: The Endless Vault' for November 19, 2025.
The PC version will be distributed globally via Steam and the Windows Store.
Console releases for Xbox Series X/S and PlayStation 5 have been delayed to an unspecified date following the initial framework established in August 2025.
Game Publishing
Game Development
PC
+2
11 bit studios
Report
1 pages
Establishment of the Release Date for the Game Death Howl
11 bit studios S.A. will release the PC version of 'Death Howl' on Steam and GOG on 9 December 2025.
Console versions for PlayStation 5, Xbox Series X/S, and Nintendo Switch are scheduled for release in Q1 2026.
Development of the title is being handled by The Outer Zone studio based in Copenhagen.
Game Publishing
PC
Console
+2
11 bit studios
Report
1 pages
An Agreement Regarding the Availability of Games in the Game Pass Subscription
11 bit studios S.A. has finalized a licensing agreement with Microsoft to bring 'Death Howl' and two additional publishing titles to the Game Pass subscription service.
The 'Death Howl' PC version is scheduled to launch on Game Pass on December 9, 2025, with the Xbox console version to follow upon its release.
The agreement covers both PC and Xbox platforms and is expected to materially influence 11 bit studios' financial performance in the 2026 fiscal year.
Game Publishing
Monetization
Console
+2
11 bit studios
Report
1 pages
Conclusion of an Agreement Concerning the Availability of Games within the Game Pass Program
11 bit studios S.A. signed an agreement with Microsoft Corporation on December 2, 2025, to include the game 'Death Howl' and two additional publishing titles in the Game Pass subscription service.
The licensing deal is expected to impact 11 bit studios' financial performance during the 2026 fiscal year.
The agreement is limited strictly to the three specified titles and their availability on the Game Pass platform, with no broader product or geographic scope.
Game Publishing
Monetization
Investment
+3
11 bit studios
Report
3 pages
2019/20 Annual Sales Report
Nacon reported a 14.4% increase in annual sales to €129.4 million for the 2019/20 fiscal year, meeting its IPO guidance range of €127–133 million.
Game sales grew by 40.6% to €70.7 million, with digital channels accounting for 69% of that revenue compared to 41% in the previous year.
Accessory revenue declined by 4.8% to €52.6 million, contributing to a 15.5% drop in overall Q4 sales due to store closures and product-base effects.
Market Analysis
Investment
IPO
+4
Nacon
Report
32 pages
Interim Financial Report: First Half 2020/21
The provided report content contains only the title, table of contents, and a statement of responsibility for Nacon's interim financial report for the six months ended 30 September 2020.
No financial data, performance metrics, or operational results are included in the provided text.
The document serves as a placeholder for the H1 2020/21 reporting period.
Market Analysis
Investment
France
+2
Nacon
Report
2 pages
Q1 2020/21 Sales Results: 24.5% Sales Increase Despite a Strong Comparison Basis
Nacon achieved a 24.5% year-over-year sales increase in Q1 2020/21, reaching €38.0 million and confirming its annual revenue target of €140–€150 million.
Accessory sales surged 134.9% to €22.5 million, driven by the launch of the RIG premium headset line and the establishment of a new U.S. subsidiary.
Back-catalogue digital game sales grew 340% to €10.8 million, matching the total volume of the previous fiscal year and offsetting a decline in new game releases.
Market Analysis
Game Publishing
Console
+3
Nacon
Report
2 pages
1st Half 2022/23 Sales
NACON will miss its FY 2022-23 targets of €250 million in sales and €50 million in operating income, despite anticipating year-end growth relative to the prior year.
Total first-half sales reached €77.5 million, a 6.2% increase year-over-year, driven by a 72.3% surge in game revenue to €47.0 million.
Accessories revenue dropped 34.7% to €28.6 million, primarily due to a global headset market downturn and a high base effect, particularly in the United States.
Market Analysis
Game Publishing
Console
+3
Nacon
Report
2 pages
First Quarter 2024/25 Sales: Confirmation of Full-Year 2024/25 Growth Targets
NACON reported Q1 2024/25 sales of €32.3 million, representing a 9.0% year-over-year decline after adjusting for the partial disposal of Gollum.
Gaming revenue fell to €17.8 million, driven by a 69.4% drop in new-game sales compared to a strong prior-year base, though back-catalogue sales grew 17.9% to €14.0 million.
The accessories division performed strongly with a 27.5% revenue increase to €13.3 million, fueled by demand for RIG 600 PRO headsets and REVOLUTION 5 PRO controllers in the U.S. and Australia.
Market Analysis
Game Publishing
Console
+2
Nacon
Report
2 pages
First-Quarter 2025-26 Sales: Nacon
Nacon reported Q1 2025-26 consolidated revenue of €31.3 million, representing a 2.9% decline compared to the same period last year.
Gaming segment revenue grew 10.4% to €19.7 million, bolstered by a 46.4% surge in catalogue sales driven by strong performances from 'Tour de France 2025' and 'Pro Cycling Manager 25'.
Accessories revenue fell 18.8% to €10.8 million, primarily due to a weaker U.S. market and unfavorable year-on-year comparisons.
Market Analysis
Game Publishing
France
+2
Nacon
Report
94 pages
Annual Report and Accounts 2024
The provided text contains only the report title and table of contents structure, lacking the body content required to extract specific financial data, growth rates, or concrete business insights for FY24.
The document identifies the 2024 fiscal year as the company's 30th anniversary, marking three decades of operations focused on creativity and innovation.
The report is structured into a strategic report section followed by a summary of headlines for the 2024 fiscal year.
Game Development
Game Publishing
UK
+3
Frontier Developments
Report
3 pages
FY25 Trading Update: Strong Results and Increased Momentum
Frontier Developments achieved a significant increase in profitability, with projected Adjusted EBITDA rising to £8–£9 million from £0.9 million in FY24.
Revenue grew to £90.6 million, driven by a 25% year-on-year increase in Creative Management Simulation (CMS) titles, which now account for 77% of total revenue.
The launch of Planet Coaster 2 catalyzed a nearly 200% revenue increase for the Planet Coaster franchise.
Market Analysis
Investment
Simulation
+4
Frontier Developments
Report
92 pages
Annual Report and Accounts 2025
Frontier operates as an independent developer and publisher specializing in high-production-value video games for PC and console platforms.
Game Development
Game Publishing
PC
+2
Frontier Developments
Report
12 pages
Interim Results: H1 FY26
Frontier Developments reported a 26% revenue increase to £59.6 million and a 76% rise in adjusted operating profit to £9.7 million for H1 FY26, driven primarily by the launch of Jurassic World Evolution 3.
Jurassic World Evolution 3 accounted for 90% of total revenue in H1 FY26, while Planet Zoo became the company's highest-grossing individual title.
The Board upgraded full-year FY26 guidance to approximately £100 million in revenue and £11 million in adjusted operating profit, supported by strong seasonal sales momentum.
Investment
Market Analysis
Game Publishing
+4
Frontier Developments
Report
17 pages
Omówienie Wyników Finansowych: Q2 2021
PCF Group S.A. reported H1 2021 revenue of PLN 52.6 million, a 47% increase compared to the same period in 2020.
Adjusted EBITDA rose by 55.6% to PLN 27.6 million in H1 2021, while total EBITDA reached PLN 28.8 million.
The company expanded its global footprint by increasing headcount by 41.7% to 252 employees and establishing new studios in Chicago, New York, and Montreal.
Market Analysis
Investment
Global
+2
PCF Group
Report
22 pages
Omówienie Wyników Finansowych 2021
PCF Group achieved significant financial growth in 2021, with revenue increasing 73.7% to PLN 103.8 million and net profit rising 149.7% to PLN 61.4 million.
EBITDA grew by 129.2% to PLN 31.9 million, supported by the performance of the People Can Fly and Can Fly studios.
The company expanded its workforce by 90.4% and grew total assets by 230.9% to PLN 316.7 million, primarily through the acquisition of development assets and IP rights.
Market Analysis
Investment
PC
+1
PCF Group
Report
17 pages
Wyniki Finansowe 1H24: Polska
PCF Group S.A. reported a cumulative net loss of PLN 33.3 million for H1 2024, a significant increase from the PLN 13.1 million loss recorded in H1 2023.
The company’s Q2 2024 EBITDA was negative at PLN -11.3 million, driven by project-specific costs and revenue adjustments.
Financial performance was negatively impacted by a major write-down of the Gemini project and lower-than-expected earnings from the Bulletstorm VR title.
Market Analysis
Investment
PC
+1
PCF Group
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