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KLab Inc. reports a sharp contraction in operating performance for the first half of fiscal 2021 (January 1–June 30). Total revenue fell to ¥12.34 billion, a 22.6 % decline from the ¥15.95 billion recorded in the same period of FY2020, while operating income turned into a loss of ¥842 million versus an operating profit of ¥753 million in FY2020. Ordinary income and profit attributable to owners of the parent both swung into negative territory, with a loss of ¥818 million and ¥1.71 billion respectively, compared to profits of ¥568 million and ¥16 million in FY2020. Net income for the period was a loss of ¥44.3 million per share, contrasting with a modest profit of ¥0.42 per share in FY2020.
The comprehensive loss widened to ¥1.74 billion, driven largely by a ¥1.54 billion impairment loss on goodwill and other extraordinary losses. Asset‑side, total assets declined to ¥21.01 billion from ¥23.49 billion, while equity fell to ¥14.74 billion, maintaining an equity ratio of 70.1 %. Treasury stock increased to ¥200.985 million after a February acquisition of 286,600 shares.
Revenue concentration remained in the game business segment (≈¥12.13 billion), with a secondary “Other” segment contributing ¥209 million. The company disclosed no dividend for FY2021 and maintained a forecast of zero dividends for the year.
Methodologically, figures are presented under Japanese GAAP, with a consolidated view of all subsidiaries. No changes to accounting principles or restatements were reported for the period.
GungHo Online Entertainment’s board opposes all shareholder proposals presented by Strategic Capital and LIM Japan Event Master Fund at the 2026 Annual General Meeting. The board’s stance centers on preserving corporate value through prudent financial management and robust governance structures.
For shareholder‑return proposals, the board cites that two proposals would divert roughly 57 % of cash and deposits to dividends or treasury‑share buybacks, deemed excessive relative to the company’s operating environment. GungHo maintains a balanced return policy: a 4 % dividend‑on‑equity (DOE) target alongside a consolidated payout ratio of at least 50 %, with an ordinary dividend of ¥90.00 per share for FY 2025 and a planned treasury‑share acquisition up to ¥5 billion (≈3.9 % of issued shares). The board argues that these measures align with capital efficiency and long‑term value creation.
Governance proposals were rejected on the basis that GungHo already has a strong independent director framework—currently 40 % outside directors, rising to 50 % after the AGM—and that appointing an outside chair or chairman would undermine operational leadership. The board also defends its current dividend determination process, which allows flexibility between shareholder and board resolutions.
Other proposals, including changes to remuneration disclosure, sales‑by‑title reporting, and investigations into alleged misconduct, were dismissed because GungHo’s existing internal controls, external audit procedures, and disclosure practices already meet regulatory standards. The board concluded that none of the proposals would enhance corporate value, justifying its unanimous opposition.
1Q FY2022 Presentation Material The future information, such as earnings forecast, written in this document is based on our expectations and assumptions as of the date the forecast was made. Our actual results could differ materially from those described in this forecast because of various 1. Quarterly Results <sub>(October </sub>- December 2021) 3. Internet Advertisement Business 6. Medium to long-term strategy FY2022 Sales and OP were off to a strong start.
The presentation outlines CyberAgent’s strategic focus for FY2023, emphasizing a dual‑stream business model that blends advertising revenue with game development while expanding into media and digital content. Core financial highlights show a modest increase in operating profit margin to 6.7 % from 5.9 % the previous year, driven by higher ad spend and a growing subscription base on ABEMA. Operating profit rose to ¥6.4 billion, with revenue growth of 8.3 % year‑over‑year, largely attributed to the successful launch of new streaming channels and premium content packages. Gross margin improved from 55 % to 57 %, reflecting cost efficiencies in content acquisition and cloud infrastructure.
Geographically, the company maintains a strong domestic presence in Japan while pursuing international expansion through partnerships with global streaming platforms such as Netflix and Disney+. The FY2023 data indicate a 12 % increase in overseas subscriber acquisition, with the United States and Southeast Asia emerging as key growth markets. The presentation also highlights a 15 % rise in mobile ad revenue, underscoring the shift toward on‑the‑go consumption.
Methodologically, figures are derived from consolidated financial statements and internal analytics dashboards. The report references quarterly performance metrics (Q1‑Q4 FY2023) and compares them to the same periods in FY2022, providing a clear trend analysis. Key operational initiatives include investment in AI‑driven content recommendation engines, expansion of the ABEMA Live platform during major sporting events (e.g., FIFA World Cup 2022), and the launch of a new “Game Business” division focused on mobile titles. Overall, CyberAgent projects continued profitability through diversified revenue streams and sustained investment in digital media infrastructure.
3Q FY2023 Presentation Material The future information, such as earnings forecast, written in this document is based on our expectations and assumptions as of the date the forecast was made. Our actual results could differ materially from those described in this forecast because of various 1. Financial Summary<sub>(April-June 2023)</sub> 3. Internet Advertisement Business 6. Medium to long-term strategy FY2023 Media and Ads increased the sales.
The presentation outlines CyberAgent’s fiscal‑year 2024 first‑quarter performance, emphasizing a robust rebound across its three core businesses—Internet advertising, media (ABEMA), and game development. Consolidated sales reached ¥193 billion, up 15.2 % year‑over‑year, while operating profit climbed to ¥6.28 billion, a 7.5‑point increase from the prior year’s loss. The advertising arm delivered ¥105.3 billion in revenue, up 10.1 % YoY, and an operating profit of ¥5.6 billion, reflecting a 13.3 % YoY gain and sustained improvement in operating‑margin efficiency (OPM). Media operations posted ¥42.7 billion, a 27.8 % YoY rise, though operating loss narrowed to ¥0.9 billion, driven by reduced losses in ABEMA‑related activities. Game sales hit ¥45.0 billion, up 10.1 % YoY and 6.5 % QoQ; operating loss fell to ¥3.4 billion, a 32.9 % YoY decline and 42.4 % QoQ improvement, thanks to a new hit title.
Financial statements show total assets of ¥468.7 billion and shareholders’ equity of ¥129.0 billion, with cash deposits at ¥184.8 billion. SG&A expenses rose 8.1 % YoY to ¥43.7 billion, while headcount increased to 7,336 employees.
Strategically, the company targets a “growth phase” with new digital ad platforms (e.g., ANA Moment Ads), continued investment in ABEMA, and a pipeline of high‑quality games such as “Jujutsu Kaisen Phantom Parade.” Forecasts indicate that FY2024 operating profit will reach ¥30 billion, with sales projected at ¥750 billion. The presentation stresses a commitment to enhancing monetization, AI‑driven advertising efficiency, and extending game lifecycles to secure long‑term profitability.
October 2023 to September 2024 The future information, such as earnings forecast, written in this document is based on our expectations and assumptions as of the date the forecast was made. Our actual results could differ materially from those described in this forecast because of various risks and uncertainties. 1. FY2024 Full Year Results (October 2023 -September 2024) 2. FY2025 Forecast (October 2024 -September 2025) 3. Internet Advertisement Business 6. Medium to Long-Term Strategy 7.
2Q FY2025 Presentation Material We corrected past annual securities reports and others due to the discovery of an inappropriate accounting treatment at the consolidated subsidiary. Please refer to the “Notice on Submission of Correction Reports of Past Annual Securities Reports and Amendments of Financial Statements for Past Fiscal Years” released on May 15, 2025, for details.
The presentation outlines CyberAgent’s FY 2025 financial outlook, operational highlights, and strategic priorities across its Media & IP, Internet Advertising, and Game divisions. FY 2025 revenue is projected at ¥820 billion with operating profit of ¥42 billion, representing 24.9 % and 19.8 % of the year‑to‑date targets, respectively. First‑quarter results show a 5.6 % YoY sales increase to ¥203.8 billion and a 32.1 % rise in operating profit to ¥8.3 billion, driven largely by a 10.5 % lift in Media & IP sales (¥55.6 billion) and an 11.8 % growth in Internet Advertising sales (¥117.7 billion). The Game segment, however, posted a 15.1 % YoY decline to ¥38.2 billion and a 4.1 % drop in operating profit, attributed to slower releases despite strong performance of new titles.
Operating margins improved from 3.3 % in FY 2024 to 4.1 % in FY 2025, supported by a 32 % increase in operating income. SG&A expenses rose 4.4 % YoY to ¥45.7 billion, while cash deposits increased 11.3 % YoY to ¥205.6 billion, reflecting liquidity strengthening.
Strategically, the company is shifting from a Media‑only model to an integrated Media & IP business, aiming to generate global IPs through ABEMA and new production units such as CA Soa Inc. The medium‑to‑long‑term plan emphasizes investment in high‑profit IP content, game development, and advertising technology leveraging AI to enhance ad effectiveness. The presentation also lists a pipeline of over six new games for FY 2025, including international releases, and outlines organizational changes to support the expanded IP focus.
Bushiroad Inc. reports consolidated financial results for the first two quarters of fiscal 2026 (July 1–December 31, 2025). Net sales rose 8.2 % to ¥27,839 million, while operating profit increased 68.5 % to ¥2,908 million and ordinary profit grew 81.8 % to ¥3,488 million; profit attributable to owners of the parent company surged 107.4 % to ¥2,577 million. Earnings per diluted share reached ¥19.00, a significant jump from ¥9.01 in the same period of fiscal 2025, reflecting both higher profitability and a 2‑for‑1 share split executed on October 1, 2025. Total assets expanded to ¥50,742 million and net assets climbed to ¥28,150 million, raising the equity‑to‑asset ratio from 47.7 % to 52.2 %.
The company’s dividend policy for fiscal 2025 included a ¥4.50 million payout, while no dividends were declared in the first half of fiscal 2026; a forecast for the full year projects no dividend distribution.
For the full fiscal year 2026, Bushiroad forecasts net sales of ¥56,000 million (a slight decline of 0.3 % from the prior year), operating profit of ¥4,500 million (down 7.6 %), ordinary profit of ¥4,600 million (down 5.1 %), and profit attributable to the parent of ¥2,700 million (down 21.0 %). Earnings per share are projected at ¥19.63, adjusted for the share split.
These figures cover Bushiroad’s domestic Japanese operations under Japanese GAAP, with the fiscal year running from July 1 to June 30. The report relies on consolidated financial statements and includes a forward‑looking forecast based on current management expectations.
Bushiroad Inc., a Japanese entertainment company, reported first‑quarter fiscal 2026 results for the period July 1 to September 30, 2025. Net sales rose 12.2% year‑over‑year to ¥13,766 million, driven by stronger performance across its core card game and event‑ticket businesses. Operating profit surged 226.6% to ¥1,668 million, while ordinary profit reached ¥1,932 million, a reversal from the previous year’s operating loss of ¥510 million. Profit attributable to owners of parent companies stood at ¥1,663 million, up from a loss of ¥59 million in the same quarter of fiscal 2025. Earnings per share, adjusted for a 2‑for‑1 stock split effective October 1, 2025, climbed to ¥12.27.
Total assets for the quarter were ¥47,971 million, with net assets of ¥26,844 million, reflecting an equity‑to‑asset ratio increase to 52.7% from 47.7% in fiscal 2025. Net assets per share were not disclosed due to the recent split.
Dividend policy for fiscal 2025 showed a single payout of ¥4.50 per share in Q3, with no dividends announced for fiscal 2026 yet; a forecast indicates a potential ¥2.50 per share in Q4 after the split. The company projects full‑year 2026 net sales of ¥56,000 million (a slight decline of 0.3% from the prior year), operating profit of ¥4,500 million (down 7.6%), and ordinary profit of ¥4,600 million (down 5.1%). Forecasted earnings per share for FY2026 are ¥19.63, reflecting the impact of the share split.
These figures illustrate a rebound in profitability after a challenging prior year, with modest sales growth and an improving capital structure. The company’s guidance signals continued pressure on operating margins, likely due to rising content development costs and competitive market dynamics within Japan’s entertainment sector.
The consolidated financial statements cover the fiscal years ending March 31, 2012 and March 31, 2013. Net sales fell from ¥13,334 million to ¥12,632 million, yet operating income rose from ¥2,194 million to ¥2,574 million, reflecting lower cost of sales and improved operating efficiency. Net income more than doubled, increasing from ¥749 million to ¥1,654 million, largely driven by a substantial extraordinary gain of ¥406 million on the sale of subsidiary shares and reduced operating expenses. Comprehensive income grew from ¥732 million to ¥1,691 million; foreign‑currency translation adjustments swung from a negative ¥5 million to a positive ¥36 million, offsetting other comprehensive losses.
Assets increased from ¥19,649 million to ¥20,083 million. Current assets grew modestly, with cash and deposits rising by ¥2,776 million. Non‑current assets declined due to a reduction in property, plant and equipment net balance from ¥1,258 million to ¥916 million, reflecting asset disposals and depreciation. Liabilities fell from ¥4,926 million to ¥3,791 million, driven by lower current liabilities and a reduction in non‑current obligations. Shareholders’ equity expanded from ¥14,722 million to ¥16,291 million; retained earnings grew by ¥1,453 million, while treasury stock decreased in net value from a negative ¥1,753 million to a negative ¥1,690 million.
Cash flow analysis shows operating cash inflows rising from ¥1,043 million to ¥2,836 million. Investing activities remained negative, with a net outflow of ¥2,971 million in 2012 and ¥946 million in 2013, largely due to property, plant and equipment purchases. Financing cash flows were negative in both years, with treasury stock repurchases offset by modest dividend payments. The company’s liquidity improved, as cash and equivalents increased from ¥11,293 million to ¥9,199 million despite the net cash outflow in 2012. Overall, the firm strengthened profitability and equity while managing asset composition and cash flows over the two‑year period.
The quarterly consolidated balance sheet and income statements for the second quarter of fiscal year 2013 reveal a contraction in both operating performance and financial position compared with the same period of fiscal year 2012. Total assets fell from ¥20,083 million to ¥17,480 million, largely due to a reduction in current assets and non‑current investments. Current liabilities decreased from ¥3,731 million to ¥2,738 million, but shareholders’ equity declined from ¥16,291 million to ¥14,664 million, driven by a lower retained earnings balance and the continued impact of treasury stock.
Operating income swung from ¥1,612 million in 2Q FY2012 to a loss of ¥398 million in 2Q FY2013, reflecting higher selling, general and administrative expenses relative to sales. Net sales dropped by 41% from ¥6,817 million to ¥3,979 million, while cost of sales fell proportionally. Non‑operating losses increased sharply due to a ¥126 million loss on equity in affiliates and a ¥21 million loss on investments, offset only partially by foreign exchange gains of ¥20 million. Ordinary income turned negative, with a loss of ¥525 million in 2Q FY2013 versus a profit of ¥1,583 million previously.
Comprehensive income mirrored the net loss trend, reporting a ¥1,293 million loss attributable to owners of the parent in 2Q FY2013 versus a ¥1,184 million profit in 2Q FY2012. Cash flow analysis shows operating cash outflows of ¥448 million, a significant rise in investing cash inflows to ¥2,774 million—largely from sales of subsidiary shares—and financing outflows of ¥327 million due to dividend payments. Overall, the company experienced a notable decline in profitability and equity during the second quarter of FY2013.
The FY2014 business results demonstrate a strategic pivot toward new growth areas after a period of declining sales and income. Net sales fell 3 % from ¥12,632 million in FY2013 to ¥12,155 million in FY2014, while operating income contracted sharply from ¥2,574 million to ¥480 million, resulting in a net loss of ¥227 million. The decline is largely attributed to reduced performance in the traditional “mixi” social networking segment, which has been restructured toward network advertising and staff redeployment to higher‑margin initiatives. In contrast, the Content Group’s flagship mobile game Monster Strike delivered a robust recovery: fourth‑quarter sales rose 143.8 % to ¥5,798 million, operating income reached ¥990 million, and net profit stood at ¥1,345 million. Monster Strike’s success is linked to aggressive marketing, including nationwide TV commercials and a focus on multiplayer features that encourage daily play among friends. The company plans to expand the game overseas, targeting China, Hong Kong, Macau, and Taiwan, with a partnership with Tencent to localize the service.
Other segments—Media and Life Events—continue to grow. The “nohana” photobook business achieved a 16 % increase in paid purchase rates, while the “Find Job!” job‑advertising service maintained a stable user base of 700 k members. Mixi’s equity ratio improved to 84.5 % after a ¥6.5 billion public offering, and a five‑for‑one stock split is scheduled for July 1 2014. Overall, the report highlights a shift from legacy social networking to diversified content and advertising services, with Monster Strike as the primary catalyst for returning profitability.
The financial highlights for the first quarter of fiscal year ending March 2011 reveal a mixed performance across Tecmo Koei Holdings’ operating segments. Net sales fell 23.5 % year‑over‑year to ¥34,502 million, driven mainly by declines in game software sales (−32.3 %) and online & mobile revenue (−29.3 %). In contrast, pachislot & pachinko sales rose 36.1 % to ¥1,442 million, while media & rights and amusement facilities experienced modest growth of 18.8 % and −11.2 %, respectively. The “Other” segment saw a sharp increase of 260 % to ¥104 million, though its absolute contribution remained small.
Operating income swung from a loss of ¥519 million in the same quarter of FY2009 to a profit of ¥641 million, an improvement of 1,160 million yen. This turnaround was largely attributable to game software operating income rising from a loss of ¥517 million to a profit of ¥1,161 million. Online & mobile income improved from a loss of ¥114 million to a profit of ¥639 million, while media & rights and pachislot & pachinko also posted gains. The “Other” segment’s operating income increased markedly, though its impact on total profitability was limited by the overall scale.
Net income shifted from a loss of ¥102 million to a profit of ¥2,604 million, reflecting the combined effect of stronger operating results and favorable tax treatment. Forecasts for the full year project net sales growth to 5.8 % and operating income to 680 %, indicating management’s expectation of a rebound in game software sales and continued strength in pachislot & pachinko. The analysis covers all business units within the company, with data expressed in millions of yen for FY2009 and FY2010, and includes year‑over‑year comparisons and forecasted full‑year figures.
Financial highlights for the fiscal year ending March 2011 show a mixed performance for Tecmo Koei Holdings. Net sales fell 7 % to ¥32,081 million from ¥34,502 million in FY2009, driven mainly by declines in game software sales (‑6.6 %) and media & rights revenue (‑44.7 %). Conversely, online & mobile sales grew 14.9 %, and pachislot & pachinko revenue increased 31.5 %. The “Other” segment, largely comprising new or restructured businesses, surged 167.3 % to ¥278 million.
Operating income expanded dramatically by 415.6 %, rising from ¥641 million to ¥3,305 million. This surge was largely due to a 101.2 % jump in game software operating income and a 109.3 % increase in amusement facilities, offset by declines in pachislot & pachinko (‑17.4 %) and media & rights (negative contribution). The “Other” segment contributed a 326.3 % increase in operating income, reflecting successful new initiatives.
Income before taxes and minority interests grew 49.4 % to ¥4,515 million, while net income increased modestly by 5.3 % to ¥2,741 million. The company’s profitability improved despite lower sales volumes, largely through cost efficiencies and higher-margin segments.
The analysis covers Japan‑based operations for FY2010, using consolidated financial statements. Data are presented in millions of yen, with year‑over‑year comparisons highlighting key segment shifts and overall profitability trends.
The financial highlights present Tecmo Koei Holdings’ performance for the first quarter of fiscal year 2011, ending March 31, 2012. Net sales rose 26 % year‑over‑year to ¥34.5 billion, driven primarily by the Game Software segment, which generated ¥23.1 billion in sales and contributed a 54.8 % increase from the previous year’s first quarter. Online & Mobile sales also grew strongly, up 79.5 % to ¥4.6 billion, while Media & Rights and Pachislot & Pachinko segments declined sharply by 34.3 % and 76.6 %, respectively. Amusement Facilities sales fell 40.2 %. Corporate and elimination items offset gains, resulting in a net income of ¥2.6 billion, up 31.3 % from the prior year’s first quarter.
Operating income improved markedly to ¥641 million, a 51.3 % increase from the prior year’s first quarter, largely due to gains in Game Software (¥1.16 billion) and Online & Mobile (¥1.20 billion). However, the Media & Rights segment posted a loss of ¥109 million, and Pachislot & Pachinko’s operating income fell 98.3 % to ¥497 million, reflecting a significant downturn in that business line.
The report covers Japan‑based operations across five core segments—Game Software, Online & Mobile, Media & Rights, Pachislot & Pachinko, and Amusement Facilities—over the first quarter of FY2011. Data are presented in millions of yen, with year‑on‑year comparisons and forecasts for the full fiscal year. The methodology relies on consolidated financial statements, with no explicit survey or sampling details disclosed. Overall, the company experienced robust growth in its core gaming and online divisions, offset by declines in traditional gambling‑related businesses.
Financial highlights for the first half of fiscal year ending March 2012 reveal a mixed performance across Tecmo Koei Holdings’ business segments. Net sales rose 23.2 % year‑over‑year to ¥11,069 million, driven primarily by growth in Game Software (40.7 % increase) and Online & Mobile (57.2 % increase). Media & Rights, Pachislot & Pachinko, Amusement Facilities, and Other segments all experienced declines ranging from 20.4 % to 39.5 %. Corporate and elimination items contributed a net negative of ¥753 million, offsetting gains in other areas.
Operating income for the period was ¥641 million, a sharp improvement from a loss of ¥1,656 million in the same period a year earlier. The recovery was largely due to Game Software (+34.8 %) and Online & Mobile (+66.4 %). However, Media & Rights, Pachislot & Pachinko, Amusement Facilities, and Other segments remained unprofitable or posted modest gains. Corporate and elimination costs again weighed heavily on profitability.
Net income increased to ¥412 million, up 31.3 % from a loss of ¥571 million in the prior year’s first half, reflecting stronger operating performance and reduced tax expenses. Forecasts for the full year indicate a modest 9.1 % increase in net sales to ¥35,000 million and a target operating income of ¥5,000 million.
The analysis draws on consolidated financial statements for the first half and full year of FY2011, comparing them to FY2009 and FY2010 figures. Data are presented in millions of yen, with year‑over‑year changes expressed as percentages. The report covers all business segments within the company’s geographic scope, primarily Japan and related international operations.
The financial highlights for the third quarter of fiscal year 2011 (ending March 2012) show a modest improvement in consolidated performance compared with the same period in 2010. Net sales rose by 7.1 % to ¥32,080 million from ¥29,974 million in the prior year’s third quarter. Gross profit increased 42.8 % to ¥11,558 million, while operating income surged 51.3 % to ¥3,305 million, reflecting stronger profitability across most business segments.
Segment analysis reveals that Game Software sales grew 11.9 % to ¥21,594 million, contributing the largest share of operating income (¥2,336 million). Online & Mobile sales expanded 26.5 % to ¥4,610 million and generated a positive operating income of ¥1,202 million after a loss in the previous year. Media & Rights sales increased 24.2 % to ¥1,483 million but produced a modest operating profit of ¥157 million. Pachislot & Pachinko and Amusement Facilities sales both declined sharply (−30.7 % and −38.2 %, respectively), resulting in lower operating contributions of ¥497 million and ¥203 million. The Other segment saw a 7.4 % sales rise but remained a small contributor to operating income.
Overall, the company’s forecasted full‑year net sales for FY2011 were set at ¥35,000 million, a 9.1 % increase over the prior year’s full‑year figure. Operating income forecasts were raised to ¥5,000 million, reflecting a 51.3 % year‑over‑year improvement. The data derive from consolidated financial statements covering all business segments in Japan, with figures reported in millions of yen.
Financial highlights for the fiscal year ending March 2012 demonstrate robust growth across Tecmo Koei Holdings’ core segments. Net sales increased 10.7 % from ¥32,081 million in FY2010 to ¥35,525 million in FY2011, driven primarily by a 15.2 % rise in Game Software sales to ¥24,883 million and a 23.9 % increase in Media & Rights revenue to ¥1,838 million. Online & Mobile sales grew modestly by 3.6 %, while Pachislot & Pachinko, Amusement Facilities and Other segments experienced declines of 10.3 %, 12.0 % and 22.3 % respectively, partially offset by a slight improvement in Media & Rights.
Operating income surged 74.2 % to ¥5,758 million, largely due to a 105.4 % jump in Game Software operating profit (¥4,797 million) and a 10.9 % rise in Pachislot & Pachinko operating profit (¥551 million). Online & Mobile operating income fell 19.0 % to ¥1,034 million, and Other segment profit contracted sharply by 84.0 % to ¥13 million. Gross profit rose 16.7 % to ¥13,489 million, and net income climbed 69.3 % to ¥4,640 million, reflecting improved profitability across the business.
The data cover all domestic and international operations of Tecmo Koei Holdings, covering the period from FY2010 to FY2011. Figures are presented in millions of Japanese yen and reflect consolidated financial statements, with corporate eliminations accounted for in the totals. The analysis indicates that strategic focus on Game Software and Media & Rights has yielded significant revenue and profit gains, while traditional gaming and amusement segments face contraction.