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Mobile
Report
52 pages
Mobile Gaming Apps Report: 2019 User Acquisition Trends & Benchmarks
Gaming apps dominate the mobile market, generating 74% of total app store revenue despite rising user acquisition costs that average $35.42 per paying user.
Android provides a more cost-effective reach for user acquisition compared to iOS, with the third quarter identified as the optimal period for high conversion rates and lower acquisition costs.
North America, Japan, and South Korea remain the most expensive regions for acquisition but offer the highest long-term retention and in-app purchase revenue.
User Acquisition
Retention
Monetization
+2
Newzoo
Jan 2019
Report
47 pages
Czech Video Game Industry: PC, Console and Mobile Game Developers in Czech Republic 2019
The Czech video game industry in 2019 was characterized by a diverse ecosystem of developers focused on PC, console, and mobile platforms.
The report was produced by the Institute for Digital Economy in collaboration with the Czech Game Developers Association.
Financial and strategic support for the industry analysis was provided by Creative Europe – MEDIA.
Market Analysis
Europe
PC
+2
Institute for Digital Economy
Jan 2019
Report
15 pages
Gaming Spotlight 2017 Review
Mobile gaming solidified its market dominance in 2017, with consumer spending exceeding the combined total of home consoles, PC, Mac, and handhelds by more than one-third.
Mobile games generated nearly 80% of total consumer spending on the iOS App Store and Google Play, despite accounting for less than 40% of total app downloads.
The Asia-Pacific region, led by China, Japan, and South Korea, drove mobile growth by accounting for over 60% of all global mobile game spending.
Market Analysis
Global
Mobile
+1
App Annie
Mar 2018
Report
34 pages
The Data Behind 10 Years of Google Play (2018)
Between 2012 and 2018, the Google Play Store generated over $85 billion in consumer spend across 330 billion total downloads, with more than 5,000 apps surpassing the $1 million revenue milestone.
Annual consumer spend on Google Play is projected to reach $42 billion by 2022, representing a 90% increase from 2017 levels.
While India leads in total download volume with 36.9 billion, Japan is the most lucrative market, contributing $25.1 billion in total consumer spend.
Market Analysis
Mobile
Global
+3
data.ai
Jan 2018
Report
31 pages
A Global Analysis of Mobile Gaming Benchmarks: 2018 Edition
Top-tier mobile games generate six times more revenue per daily active user than the market median, highlighting a massive performance gap between elite titles and the rest of the industry.
Elite titles in the 15th percentile achieve Day 1 retention rates exceeding 35%, while industry-wide Day 28 retention struggles to surpass 6%.
Leading publishers like Voodoo utilize a strict 50% Day 1 retention threshold as a primary filter to identify potential commercial hits early in development.
Market Analysis
Player Behavior
Mobile
+1
GameAnalytics
Jan 2018
Report
35 pages
The Data Behind 10 Years of the iOS App Store – 2018
The gaming sector is the primary economic driver of the iOS App Store, accounting for 75% of total consumer spend despite representing only 31% of total downloads.
Between 2010 and 2018, the platform generated $130 billion in consumer spend, with revenue growing at a 52% compound annual growth rate compared to a 15% growth rate for downloads.
The Asia-Pacific region now accounts for nearly 60% of global iOS revenue, with China overtaking the United States in 2016 to become the largest market for both downloads and spending.
Market Analysis
Global
Mobile
+1
data.ai
Jan 2018
Report
35 pages
The Data Behind 10 Years of the iOS App Store
Between 2010 and 2017, the iOS App Store generated over $130 billion in consumer spend across more than 170 billion total downloads.
China surpassed the United States in annual downloads in 2015 and annual consumer spend in 2016, establishing itself as the primary engine for global market growth.
The monetization model shifted significantly away from paid downloads, which plummeted from 10% of total downloads in 2010 to less than 1% by 2018.
Market Analysis
Global
Mobile
data.ai
Jan 2018
Report
48 pages
Mobile Gaming Benchmarks: 2018
Top-tier mobile games achieve day-28 retention rates of 6.5–7% during the winter months, significantly outperforming the industry median of 1.5%.
Role-playing games lead the market in ARPDAU, with top titles generating 6–7 times the revenue of the median performer.
Strategy games consistently outperform the broader market, achieving double the ARPDAU and conversion rates of average mobile titles.
Market Analysis
Global
Mobile
GameAnalytics
Jan 2018
Report
100 pages
Gamesmonitor '12: Gamesindustrie Onderzocht
The rise of casual games on smartphones and tablets has brought the gaming industry into the mainstream spotlight.
Titles such as Wordfeud and Angry Birds have been primary drivers of this increased industry visibility.
Casual gaming has enabled users to integrate computer games into their daily routines at any time of day.
Market Analysis
Mobile
Europe
Dutch Games Association
Jan 2012
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