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The notice announces the Annual General Meeting of 11 bit studios S.A., scheduled for June 12, 2025 at 11:00 am in Warsaw. The meeting will be held at ul. Brzeska 2, and all related documents—including draft resolutions, proxy forms, and additional materials—are available on the company’s Investor Relations website. The Management Board informs shareholders that supplementary documentation will be provided immediately before the meeting, comprising the Supervisory Board Report for 2024, the Remuneration Report for 2024, and an Auditor’s Report on that remuneration report. The notice is issued under Article 56.1.2 of the Public Offering Act, fulfilling legal requirements for periodic disclosure to shareholders. The communication is signed by Przemysław Marszał, President of the Management Board, and Grzegorz Miechowski, a board member. The announcement serves to inform shareholders of the meeting’s date, time, location, and agenda items, ensuring compliance with regulatory disclosure obligations.
The supervisory board of 11 bit studios S.A. has endorsed the management’s proposal to allocate the entire net profit of PLN 6,899,150 earned in 2024 to statutory reserve funds. This recommendation follows the legal requirement under Article 56.1.2 of the Public Offering Act, which mandates periodic disclosure of profit allocation plans. The final decision on how the 2024 profit will be distributed rests with the annual general meeting, which convened on June 12 2025. The report is issued from Warsaw on May 16 2025 and represents the current, official stance of the supervisory board. The recommendation reflects a conservative approach to capital preservation and compliance with statutory reserve obligations, ensuring that the company’s retained earnings are fully directed toward strengthening its financial base. No further distribution to shareholders or other stakeholders is proposed at this stage, pending the AGM’s resolution. The communication underscores the board’s commitment to prudent financial governance and adherence to regulatory frameworks governing public companies in Poland.
The supplementary document, issued on May 22 2025, serves to provide additional material for the 11 bit studios Annual General Meeting scheduled for June 12 2025. It supplements an earlier notice (Current Report No. 10/2025) by attaching three key reports: the Supervisory Board Report for 2024, the Remuneration Report for 2024, and the Auditor’s Report on that remuneration report. These documents are appended in full to the current release, ensuring shareholders receive comprehensive governance and compensation information before the meeting.
The notice also corrects a clerical error from the prior announcement regarding the AGM agenda, clarifying the items to be discussed. The correction is communicated through an updated Board of Directors announcement included in this release.
The scope of the supplementary material covers the company’s 2024 financial and governance performance, with a focus on supervisory oversight and executive remuneration. No specific geographic or industry segmentation is addressed beyond the company’s operations in the video game sector.
Methodologically, the reports rely on internal audit and external auditor verification for remuneration data, while supervisory board activities are documented through standard corporate governance practices. The document concludes with signatures from the President of the Management Board, Przemysław Marszał, and a board member, Grzegorz Miechowski, underscoring the authenticity of the information provided.
The report announces the adoption of resolutions by 11 bit studios S.A.’s Annual General Meeting held on June 12, 2025. The meeting’s outcomes are recorded under the legal framework of Article 56.1.2 of the Public Offering Act, which governs current and periodic disclosures for listed companies. The document confirms that the Management Board, chaired by President Przemysław Marszał and including Member Michał Drozdowski, has formally adopted the resolutions. No further detail on the specific content of those resolutions is provided within this brief notice, and no additional data or statistical findings are included. The scope of the disclosure is limited to Warsaw‑based 11 bit studios S.A., covering its corporate governance decisions for the fiscal year ending in 2025. The methodology is implicit: resolutions are passed by a duly convened Annual General Meeting, following statutory procedures for shareholder approval. The report serves as an official record of the company’s governance actions, fulfilling regulatory requirements for transparency and shareholder communication.
The report lists shareholders who held at least five percent of the total voting rights in 11 bit studios S.A. during its Annual General Meeting on June 12, 2025. The disclosure follows Article 70.3 of the Public Offering Act and identifies four major shareholders, detailing their share counts, voting rights, and proportional representation both at the meeting and across the company’s total voting base.
Grzegorz Miechowski leads with 168,413 shares and an equal number of voting rights, accounting for 28.98 % of the meeting’s votes and 6.97 % of all voting rights issued by the company. Nationale‑Nederlanden PTE follows with 124,949 shares, representing 21.50 % of the meeting’s votes and 5.17 % of total rights. Przemysław Marszał holds 120,003 shares, contributing 20.65 % of the meeting’s votes and 4.96 % of total rights, while Michał Drozdowski owns 98,844 shares, equating to 17.01 % of the meeting’s votes and 4.09 % of total rights.
The report confirms that these four individuals collectively control a significant portion of the company’s voting power, with Miechowski and Marszał also serving on the Management Board. The disclosure provides a clear snapshot of shareholder influence at the 2025 annual meeting, illustrating how concentrated ownership can shape corporate governance decisions.
The report informs that on 20 October 2025, the Management Board of 11 bit studios S.A. received a notification under Article 19.1 of the Market Abuse Regulation (MAR). The notification was submitted by Grzegorz Miechowski, a member of the company’s Management Board, and concerns a donation of shares in 11 bit studios to Fundacja Rodzinna Miechowskich, an entity related to Mr. Miechowski. The notification is attached as an appendix to the report.
The purpose of the disclosure is to satisfy MAR’s requirement that any transaction involving a person discharging managerial responsibilities be reported promptly. By providing the details of the share donation, the company ensures transparency for shareholders and regulators regarding potential conflicts of interest or significant changes in ownership structure.
The report is limited to a single transaction involving an internal board member and does not cover broader market activity or other company operations. No additional data, statistics, or analytical conclusions are presented beyond the factual statement of the notification and its attachment. The document is concise, focusing solely on compliance with regulatory disclosure obligations.
The release schedule for the upcoming title “Death Howl” has been formally announced by 11 bit studios S.A. The company, headquartered in Warsaw, confirmed that the PC version—available through Steam and GOG—will launch on 9 December 2025. Production is handled by The Outer Zone studio in Copenhagen, and the announcement follows a prior disclosure issued on 17 January 2025. Console editions for PlayStation 5, Xbox Series X/S, and Nintendo Switch are slated for release in the first quarter of 2026. The announcement is made under Article 17, Section 1 of the Market Abuse Regulation (EU) No 596/2014, ensuring compliance with EU market‑abuse legislation. The communication provides a clear timeline for both digital and console platforms, indicating that the PC release precedes console availability by several months. No additional data on sales projections or market analysis is included, and the scope remains limited to the release dates for the specified platforms without geographic expansion beyond the European market. The statement serves primarily as a regulatory disclosure rather than an analytical report, fulfilling legal obligations for public companies to inform shareholders of material events.
The agreement, finalized on December 2 2025 between 11 bit studios S.A. and Microsoft Corporation, grants Microsoft the right to host the game “Death Howl” and two additional titles from 11 bit’s publishing division on its Game Pass subscription platform. The licensing deal is expected to influence the company’s financial performance in 2026, as noted by the Management Board. The announcement follows a prior report issued on December 2 2025, and it is disclosed under Article 17(1) of Regulation (EU) No 596/2014, which governs market‑abuse disclosures. The agreement’s scope is limited to the specified titles and their availability on Microsoft’s Game Pass service, with no broader geographic or product implications indicated. No further details regarding revenue projections, user reach, or contractual terms are provided in the brief disclosure. The communication is directed at shareholders and market participants to ensure compliance with EU transparency requirements, emphasizing that the licensing arrangement will be reflected in the company’s 2026 financial statements.
The monthly declaration for Nacon, filed with the AMF on March 2023, documents the company’s share‑buyback activity for the month of March. The report confirms that Nacon’s self‑held equity, both direct and indirect, stood at 69 558 shares (0.08 % of issued capital) as of the declaration date, slightly below the 70 852 shares reported at the end of February. During March, the issuer purchased 56 177 shares and sold 57 471 shares, resulting in a net sale of 1 294 shares. No transfers or cancellations occurred during the month, and no buybacks were executed from shareholders holding more than 10 % of capital or from directors.
The declaration follows the AMF instruction 2005‑06 and is filed under form type 2017, which requires monthly reporting of all transactions involving the issuer’s own shares. The data are presented in a table that lists cumulative information, including the number of shares bought and sold within the month, as well as any transfers or cancellations. The report covers only the period of March 2023 and pertains exclusively to Nacon’s equity securities. No additional methodology or external data sources are disclosed, as the declaration relies on internal transaction records maintained by the issuer.
Nacon reported a robust 2019/20 fiscal year, with sales rising to €129.4 million—an increase of 14.4% from the prior year—and a gross margin expanding to 61.1 % of sales, up 26.7 percentage points largely due to a surge in digital game revenue (48.9 million €). EBITDA climbed 45.0% to €48.4 million, representing 37.4 % of sales, while current operating income surged 80.3% to €22.6 million (17.5 % of sales). After accounting for non‑recurring bonus share expenses and a modest financial loss, net profit reached €15.3 million, up 41.8% and translating to €0.18 per share.
The balance sheet strengthened markedly: shareholders’ equity rose from €67.5 million to €187.6 million, driven by a €103 million capital increase following the March 2020 IPO. Cash stood at €110.9 million, and net debt turned negative at €42.8 million after excluding IFRS‑16 lease liabilities.
Geographically, Nacon operates in 100 countries with a workforce of over 510 employees across eight studios. The company’s outlook for FY 2020/21 projects sales between €140–150 million and a current operating margin near 18%, building on its “NACON 2023” strategy to accelerate growth in both games and accessories. Planned investments target AA‑grade titles, studio acquisitions, 5G cloud gaming, and Game‑as‑a‑Service models, while premium accessory development—highlighted by the RIG™ headset acquisition—aims to broaden market reach. The board reaffirmed financial targets for FY 2022/23, anticipating sales of €180–200 million and a current operating margin above 20%.
Société anonyme governed by a Board of Directors with share capital of €84,908,919 Registered office: 396/466, Rue de la Voyette, CRT 2, 59273 Fretin, France Registration number: 852 538 461 RCS Lille Métropole UNIVERSAL REGISTRATION DOCUMENT This universal registration document was approved on 7 July by the Autorité des Marchés Financiers (“AMF”) as the competent authority in respect of regulation (EU) 2017/1129.
Nacon reported a 14.4 % increase in annual sales, reaching €129.4 million for the 2019/20 fiscal year, in line with its IPO guidance of €127–133 million. Total revenue rose from €113.1 million in 2018/19, driven largely by a 40.6 % jump in game sales to €70.7 million, while accessory revenue fell 4.8 % to €52.6 million and other categories declined 20.1 %. Digital game sales surged, accounting for 69 % of game revenue versus 41 % the previous year, a trend amplified by lockdown‑induced consumer behaviour. The fourth quarter saw a 15.5 % drop in overall sales, largely due to a product‑base effect on accessories and temporary store closures from the COVID‑19 crisis, though game sales remained robust.
Operating performance improved, with a current operating margin target of 16 % raised above expectations thanks to higher digital margins. Cash reserves stood at €100 million following a successful IPO that raised €109 million in March 2020, ensuring liquidity for the upcoming fiscal year. Nacon maintains its “NACON 2023” plan, targeting €180–200 million in sales and a margin above 20 % for FY 2022/23. The company projects continued momentum in Q1 2020/21, with new game releases and expanded headset distribution through a partnership with Poly (Plantronics Inc.). Operations have largely shifted to telework, and procurement has returned to normal levels. The company’s 16 subsidiaries operate across 100 countries, supporting a workforce of nearly 450 employees.
Nacon reported FY 2020/21 sales of €177.9 million, a 37.5 % increase over the previous fiscal year and surpassing the revised target of €160–170 million. Gaming revenue remained flat at €69.1 million, while accessories sales surged to €103.2 million, up 96.1 %. The accessories boom was driven by premium RIG® headsets, licensed controllers, and new Xbox Series X|S accessories launched late in the year. Back‑catalogue game sales tripled to €31 million, contributing high margins and offsetting a slight decline in overall game sales. Digital game sales rose to 75 % of Q4 revenue, up from 70 % the prior year.
Quarterly performance highlighted a strong fourth quarter: €42.6 million in sales, a 68.7 % increase over Q4 2019/20, with gaming and accessories both outperforming. The company’s strategy, outlined during its March 2020 IPO, included acquisitions of Neopica, Passtech Games, and BigAnt Studios, expansion into the U.S. market with RIG® accessories, and a licensing agreement with Microsoft for Xbox Series X|S. These moves are expected to lift sales and operating margins in FY 2022/23 and 2023/24.
Nacon confirmed a 18 % operating income rate for FY 2020/21 and plans to revise its 2023 guidance upward. The company operates globally, with a distribution network in 100 countries and over 510 employees across 17 subsidiaries.
Nacon reported a robust FY 2020/21 performance, with sales rising 37.4 % to €177.8 million and current operating income increasing 43.8 % to €32.5 million, representing 18.3 % of sales. Gross margin improved to 52.6 % from 61.1 %, while EBITDA grew 24.7 % to €60.3 million (33.9 % of sales). Net profit reached €18.2 million, up 19.6 %, after accounting for a €5.1 million bonus‑share expense, a €1.5 million financial charge and €7.7 million in tax. Operating cash flow surged 146 % to €55.7 million, sufficient to cover CAPEX of €56.4 million and bank repayments, leaving cash and equivalents at €96.7 million.
The company attributes growth to premium accessories, successful U.S. expansion, and a tripling of back‑catalogue sales. Forecasts for FY 2021/22 have been raised to €180–200 million in sales with a 20 % operating margin, driven by digital catalogues and new titles such as RIMS Racing and Blood Bowl 3. For FY 2022/23, sales targets are further increased to €230–260 million, maintaining a margin above 20 %, supported by studio acquisitions and high‑profile releases like The Lord of the Rings.
Nacon, listed on Euronext Paris (ISIN FR0013482791), operates through 18 subsidiaries and a distribution network covering 100 countries, employing over 600 staff. The board has opted to retain earnings for reinvestment rather than distribute a dividend in FY 2020/21.
Nacon reported Q3 2020/21 sales of €48.7 million, a 20.3 % increase over the same period in 2019/20, driven primarily by a surge in gaming accessories and back‑catalogue sales. Accessories grew 58.7 % to €32.5 million, largely due to the RIG® headset line and licensed controller sales, while back‑catalogue revenue jumped 216 % to €6.9 million, reflecting high‑margin older titles. Game sales fell 19.7 % to €13.8 million, with only two new releases (Monster Truck® and Handball 21) and a digital sales share of 74.4 %. Other revenue, mainly mobile and audio, declined 16.3 % to €2.3 million.
Cumulative sales for the first nine months rose 29.9 % to €135.3 million, with accessories contributing a 90.5 % increase and back‑catalogue sales up 24.9 million versus €7.5 million in the prior year. The company projects Q4 growth, citing upcoming releases such as Werewolf® : The Apocalypse – Earthblood and new console versions of Monster Truck®, Tennis World Tour 2, and Hunting Simulator 2. Digital sales, back‑catalogue momentum, and a robust order book for RIG® headphones are expected to sustain the upward trajectory.
Nacon confirms its annual target of €160–170 million in sales with an 18 % operating margin, and it has announced the acquisition of Australian studio Big Ant to strengthen its sports‑game portfolio. No dividend will be paid in 2020/21, as funds are earmarked for studio acquisitions and development. The company maintains a 2023 plan targeting €180–200 million in sales with an operating margin above 20 % for 2022/23.
Société anonyme governed by a Board of Directors with share capital of €84,908,919 Registered office: 396/466, Rue de la Voyette, CRT 2, 59273 Fretin, France Registration number: 852 538 461 RCS Lille Métropole UNIVERSAL REGISTRATION DOCUMENT This universal registration document was approved on 6 July 2021 by the Autorité des Marchés Financiers (“AMF”) as the competent authority in respect of regulation (EU) 2017/1129.
INTERIM FINANCIAL REPORT FOR THE SIX MONTHS ENDED 30 SEPTEMBER 2020 – NACON SIX MONTHS ENDED 30 SEPTEMBER 2020 SIX MONTHS ENDED 30 SEPTEMBER 2020 TABLE OF CONTENTS 2 1. STATEMENT BY THE PERSON RESPONSIBLE 3 2.
Nacon reports a strong first‑half performance for fiscal year 2020/21, with sales rising 35.9 % to €86.6 million and gross margin improving from 39.2 % to 45.3 %. Current operating income (COI) increased by 47.3 % to €15.7 million, representing 18.2 % of sales and meeting the company’s annual COI target of 18 %. Net profit for the period reached €9.6 million, up 46.7 % from €6.5 million in the prior year’s first half, after accounting for €1.8 million in bonus‑share expenses and €0.8 million in net financial costs.
Operating cash flow surged to €34.1 million, enabling the group to self‑finance €25.9 million of capital expenditure and generate an €8.2 million free cash flow. Net cash at 30 September stood at €50.7 million, up from €42.8 million in March 2020, despite a €5 million increase in CAPEX and loan repayments.
The growth is attributed to momentum in gaming accessories—particularly premium headsets and official PlayStation 4 controllers—and a robust back‑catalogue of games. Nacon projects continued sales acceleration in the second half, driven by dual‑generation console support (PS 4/5, Xbox One/Xbox Series), digital sales expansion, and releases of next‑gen titles such as WRC 9 and Tennis World Tour 2. Consequently, the company has revised its FY 2020/21 sales target upward to €160–170 million and maintains an 18 % COI goal. For FY 2022/23, Nacon targets sales of €180–200 million with a COI exceeding 20 %. The data derive from audited consolidated IFRS statements covering April–September 2020, with comparative figures adjusted for the 2019 acquisition of Bigben Interactive’s gaming assets.
The briefing outlines Daemon Machina’s third‑quarter performance for the fiscal year ending March 2026, highlighting a 140.5 % jump in net sales to ¥29,121 million driven by the launch of three core titles—Rune Factory: Guardians of Azuma, Story of Seasons: Grand Bazaar, and Browser Sangokushi Ten—and robust amusement‑machine sales. Operating profit rose modestly to ¥1,776 million (6.1 % YoY) as high development costs offset gains; ordinary profit and owners’ attributable profit grew faster, largely due to foreign‑exchange gains. Segment analysis shows Digital Contents Business sales at ¥9,985 million (169.2 % YoY) and Amusement Business at ¥7,435 million (125.1 % YoY), while Audio & Visual Business declined by 88.7 %. The company’s balance sheet strengthened, with total assets increasing to ¥35,669 million and net assets rising by ¥1,104 million.
Strategic initiatives include scheduled releases of Rune Factory on PlayStation 5 and Xbox Series X|S in February 2026, a postponed launch of The Thousand Musketeers: Rhodoknight to June 2026, and ongoing promotion of new online titles. The amusement segment continues to expand overseas, with Pokémon‑branded machines generating significant revenue growth.
Full‑year forecasts remain unchanged: net sales projected at ¥35,000 million (125.2 % YoY), operating profit at ¥2,000 million (110 % YoY), and owners’ attributable profit at ¥1,400 million (171 % YoY). Dividend guidance is raised to ¥12 per share. The company acknowledges potential uncertainties that could affect future performance.
Nacon reported a rebound in Q3 2021/22, with sales rising 5.2 % to €51.2 million after two quarters of decline driven by a high comparison base from lockdown‑related demand spikes. The growth was led by the games catalogue, which generated €14.3 million (+3.4 %) and a strong back‑catalogue contribution of €5.5 million, while accessories grew 7.4 % to €34.9 million thanks to the launch of the Revolution X Pro Controller, though global console shortages limited further upside. Other segments, including mobile and audio sales, contracted by 14.4 % to €2.0 million.
Cumulative sales for the first nine months fell 8.2 % to €124.2 million, with games down 10.9 % and accessories down 6.4 %. Nacon confirmed its FY 2021/22 targets of €150–180 million in sales and an operating income near €20 million. For FY 2022/23, the company projects a robust publishing pipeline of over 15 titles—including high‑profile releases such as Vampire: The Masquerade® – Swansong—and anticipates sales of €250–300 million with an operating margin above 20 %. The strategy includes selective acquisitions to strengthen the catalogue and position Nacon as a leading player in the global video‑game market. The outlook is based on continued demand for both new releases and established titles, with accessories sales expected to benefit from ongoing headset and controller launches across major console platforms.