1 free read left. Create a free account for unlimited reading + AI research.
Create free accountFinancial report
XD
The 2020 Annual Report for XD Inc. outlines a strategic pivot toward long-term value creation, characterized by aggressive investment in research and development and the expansion of the TapTap distribution platform. The company’s primary thesis centers on the synergy between its in-house game development and its zero-revenue-share distribution model, which aims to foster a high-performance ecosystem that attracts both developers and players. By prioritizing talent density and organizational decentralization, the company seeks to secure a competitive advantage in the global cross-platform and live-service gaming markets.
Financial performance in 2020 reflected this transition, as the company prioritized growth over short-term profitability. While total revenue remained stable at approximately RMB 2.85 billion, net profit declined by 89.1% to RMB 55.8 million, primarily due to a 107% increase in R&D expenditures and higher tax expenses. Despite this contraction in margins, the company maintained a robust financial position with RMB 2.32 billion in cash and cash equivalents, bolstered by successful equity financing. The TapTap platform demonstrated significant momentum, with monthly active users for the PRC version growing by 43.7% and the overseas version surging by 330.9%.
The company operates across two primary segments: game publishing and information services. Governance remains a core focus, with the board maintaining oversight through specialized committees and a commitment to rigorous internal controls, risk management, and ESG initiatives. To navigate foreign investment restrictions in the PRC, the company utilizes contractual arrangements to maintain control over its domestic entities. While these structures carry inherent regulatory risks, the company continues to emphasize transparency, player protection, and sustainable operational practices as it scales its global footprint.
Two & a Half Gamers · 2025