Updated Mar 21, 2026 by Stillfront
Financial · October 26, 2022
Published by Stillfront
Stillfront Group AB demonstrated significant financial resilience during the third quarter of 2022, reporting a 36 percent year-over-year revenue increase and achieving an adjusted EBIT margin of 29 percent. This performance was underpinned by a strategic combination of acquisitions, favorable foreign exchange effects, and 1.4 percent organic growth, which notably outperformed a broader global mobile gaming market currently facing post-pandemic contraction. The company’s operational cash flow reached a milestone of over SEK 2 billion on a last-twelve-months basis, supported by a diversified portfolio that has expanded to 77 active games. The organizational strategy centers on a disciplined capital allocation model that prioritizes high-performing studios and dynamic user acquisition spending. While certain subsidiaries like Storm8 and KIXEYE have faced efficiency challenges or market softening, these are offset by the success of strategy titles and the integration of high-growth assets like Jawaker. The "Stillops" platform serves as a critical driver for synergy, facilitating the transition of acquired entities toward higher-margin, first-party game development. This portfolio-wide approach ensures that overall profitability remains stable even as individual studios experience natural fluctuations in performance. Looking ahead, the pipeline remains robust with 50 new products in development and a high conversion rate for recent launches. Management anticipates continued acceleration in organic growth through the remainder of 2022 and into 2023, bolstered by a strong liquidity position and SEK 2.2 billion in unutilized credit. By focusing on live operations and regional expansion for long-term assets, the group aims to maintain a consistent EBITDA margin between 35 and 40 percent, reinforcing its position as a consolidated leader in the global gaming industry.
Corrected Transcript 26- Oct-2022 Stillfront Group AB<sub>(</sub> SF.SE ) Q3 2022 Earnings Call Total Pages: 15
Stillfront Group AB<sub>(</sub> SF.SE) Corrected Transcript Q3 2022 Earnings Call 26- Oct-2022 CORPORATE PARTICIPANTS Hans Jörgen Larsson Chief Executive Officer, Stillfront Group AB Andreas Uddman Chief Financial Officer, Stillfront Group AB ...................................................................................................................................................................................................................................................... OTHER PARTICIPANTS Nicolas Langlet Rasmus Engberg Analyst, Exane SA Analyst, Svenska Handelsbanken AB Nick Dempsey Simon Jönsson Analyst, Barclays Capital Securities Ltd. Analyst, ABG Sundal Collier ...................................................................................................................................................................................................................................................... MANAGEMENT DISCUSSION SECTION Hans Jörgen Larsson Chief Executive Officer, Stillfront Group AB Welcome, everyone, to the Stillfront Q3 Earnings Call. I will be presenting as CEO, Jörgen Larsson, alongside with CFO, Andreas Uddman. We have a strong continued growth in the third quarter, total growth of 36% and we also were well above market in organic growth. We will come back to these topics later. Very much based upon that, we were successful in our live ops, but also in marketing, strong performance from strategy games, and of course supported by the positive FX effect, in particular the US dollar.
d we also were well above market in organic growth. We will come back to these topics later. Very much based upon that, we were successful in our live ops, but also in marketing, strong performance from strategy games, and of course supported by the positive FX effect, in particular the US dollar. We also leverage from the fact that we are more diversified than ever at Stillfront, which you can see on the right side of this slide, both in terms of where we are present with the red dots, our offices, which we have leverage from, but also how you can see how our revenues are distributed. So, now Europe and Asia is on par and North America is on 46%. Further on this slide, it's important to emphasize something that is very important when we manage and operate our business, and that is that we continue to deliver a strong cash flow and cash generative. And we also have during the quarter diversified further our financing platform, which Andreas will go into later in this presentation. Next slide, please. So, as briefly mentioned, very much of our growth this quarter is based upon successful ingame events and campaigns. So, what we have been working with and live ops is such a key lever for us to achieve growth, and that is very much that we work with campaigns where we'll actively with pricing and many other things. Of course, events and things updates, feature updates, as well as other types of content updates. So, we have achieved what we have achieved this quarter with less UA spend, but we have achieved that through live ops.
t we work with campaigns where we'll actively with pricing and many other things. Of course, events and things updates, feature updates, as well as other types of content updates. So, we have achieved what we have achieved this quarter with less UA spend, but we have achieved that through live ops. And again, live ops is larger – to a larger and larger extent, something where we can see that we can leverage the fact that we are a very well-diversified group of studios and game teams and products. So, more synergies coming within live ops already now, but we expect that to also be clear going into next year.
Stillfront Group AB<sub>(</sub> SF.SE) Corrected Transcript Q3 2022 Earnings Call 26- Oct-2022 We can – we are happy to see that the brand strategy engine that is based on – built on the Bytro engine, we have leveraged further. So, we have the five games out now from three different studio based upon that engine, which is, of course, a very efficient way for us to grow as we can be much more capital efficient for getting out new games. Also pleasing to see that Super Free for the fourth consecutive quarter have added a game to the active portfolio, which is the single game that came in in the third quarter, which is usually not a good quarter for launching games since this is the weakest quarter seasonality wise for us. But nevertheless, looking over the last year, we have added 21 games in total. So, we're now up to 77 games. Out of these 21 games, 15 have been added organically out of approximately 30 going into soft launch. So, we think that success rate is on par or even slightly better than we have had historically. We also – it's also important to note that in general terms, this is always our slowest quarter. But nevertheless, we have been able to improve our total performance and organic growth as we will come back to in a second.
uccess rate is on par or even slightly better than we have had historically. We also – it's also important to note that in general terms, this is always our slowest quarter. But nevertheless, we have been able to improve our total performance and organic growth as we will come back to in a second. Next slide, please. So, looking at some of our financial development. As mentioned, net revenues grew by 36% year-over-year driven both by acquisitions, of course the positive FX effect and organic growth. You can see on the right upper side of the slide that we had 1.4% organic growth, 22% growth from our acquisitions, hence our acquisitions are developing satisfactory or from satisfactory to very good. So, we are pleased with the acquisitions that we've made the last year, Jawaker, that now is organic from the 1st of October, and they will support us we're sure and also very stable performance from 6waves. Also, we can note that we increased our margins from Q2 to Q3. So, we have an adjusted EBIT margin of 29%. And also, it's important to emphasize that the organic growth that we have, 1.4%, is not the number that we are targeting or we are pleased with. But yeah, if you look at in relation to how the market has been developing, which is between 10%, some market analysts say up to, there was a report I think yesterday of 13% negative growth that in relation to that, which is of course also important to factor in I think it's a good number, but we're not satisfied with that number going forward and we expect that that will improve not only in Q4, but into next year.
Stillfront Group AB established this company description in December 2015 to facilitate its listing on Nasdaq First North, signaling its transition from a private conglomerate to a public entity. The group utilizes a "PLEX" strategy, managing a portfolio of near-autonomous subsidiaries that focus on long-lifecycle, cross-platform games. By leveraging shared game engines and intellectual property, the company aims to mitigate the high risks inherent in game development while capturing synergies across its diverse titles. The scope of operations is global, with primary markets in the United States, Germany, and Sweden, and a workforce distributed across nine subsidiaries. Financial performance in 2015 was characterized by significant growth, including a 63% increase in organic sales and an underlying EBITDA margin of 23.1%. This momentum was largely driven by the success of the war strategy title *Call of War* from Bytro Labs—which contributed 62% of group revenue—and the anticipation surrounding *Unravel*, a partnership project between Coldwood Interactive and Electronic Arts. To sustain this trajectory, the company raised SEK 75 million through a private placement to fund new game development and the acquisition of remaining stakes in its subsidiaries, targeting a net revenue of SEK 300 million by 2020. Despite strong growth, the business faces operational risks including a heavy reliance on a limited number of key titles and the challenge of navigating rapid technological shifts in mobile and social platforms. The global games market, projected to exceed $100 billion by 2017, presents opportunities in the "free-to-play" and "mid-core" segments but also introduces barriers such as rising user acquisition costs and complex multi-jurisdictional regulations. The group’s governance is centralized under a management team with significant equity stakes, though the concentrated ownership structure and the lower regulatory requirements of the First North market remain notable considerations for new investors.
Modern Times Group (MTG) reported a mixed financial performance for the first quarter of 2023, characterized by strong results in specific gaming franchises despite an overall decline in organic revenue. Net revenues reached SEKm 1,306, representing a 4% decrease year-on-year and an 11% organic decline. This downturn was primarily attributed to challenging year-on-year comparisons for InnoGames, which benefited from a post-pandemic boost in early 2022, and a non-recurring platform incentive payment received by PlaySimple in the previous year. The company’s portfolio showed divergent trends across its core segments. The Word Games franchise, led by PlaySimple, remained the strongest performer for the fifth consecutive quarter, while Ninja Kiwi’s Tower Defense IP demonstrated continued resilience. Conversely, the Strategy & Simulation and Racing segments faced difficulties, particularly in attracting new players during the first half of the quarter. However, management noted signs of stabilization for InnoGames and gradual improvements in Strategy & Simulation performance toward the end of the period. Financial health remains stable with an adjusted EBITDA of SEKm 263 and a margin of 20%. While the reported margin was lower than the 25% seen in Q1 2022, the underlying margin increased slightly on a like-for-like basis when adjusting for the prior year’s platform bonuses. User metrics showed a slight decline in Monthly Active Users (MAU) to 29.4 million, though Daily Active Users (DAU) remained relatively stable at 6.4 million. MTG maintains a robust balance sheet with a strong cash position and a total debt and earn-out capacity of approximately SEK 6 billion. This liquidity is intended to support future M&A activities and shareholder value creation. Despite a negative free cash flow after earn-out payments of SEKm 329 for the quarter, the company reported a 51% cash conversion rate from operations, signaling a solid foundation for its ongoing portfolio diversification strategy.
The presentation delivers a quarterly performance update and revised full‑year outlook for a mid‑core and casual gaming group, emphasizing the impact of organic growth and the recent integration of Plarium. In Q3 2025 the company recorded SEK 2.987 billion in net sales, a 15 % year‑over‑year organic increase and a 126 % rise in constant‑currency revenue driven largely by the Plarium consolidation. Adjusted EBITDA reached SEK 675 million, translating to a 23 % margin, while unlevered EBITDA margin stood at 60 % and free cash flow amounted to SEK 404 million, supporting a 60 % cash‑conversion rate. User‑acquisition spend rose sharply, with original studios increasing spend by 37 % and total group spend climbing 120 % on a constant‑currency basis, now representing roughly 37 % of revenue. Core metrics such as ARPDAU improved quarter‑over‑quarter, notably on the Snowprint title, while daily active users remained broadly flat after accounting for the Kongregate divestment and Plarium acquisition. The franchise portfolio showed double‑digit growth in PlaySimple, Warhammer 40,000: Tacticus, and a strong performance from RAID: Shadows Legends anchored by the Teenage Mutant Ninja Turtles IP. Based on these results the company raised its FY 2025 guidance, targeting 7‑9 % organic revenue growth and total revenue of SEK 11.4‑11.7 billion, with an adjusted EBITDA margin of 21‑24 %. The outlook underscores confidence in continued scaling of live‑ops, new‑title launches and disciplined investment in user acquisition.
Stillfront Group’s performance throughout 2025 reflects a strategic pivot toward profitability and operational efficiency over aggressive revenue growth. Total net revenue for the year reached SEK 5,710 million, representing a 15.3% year-over-year decline and a 10.2% organic contraction. This downturn was most pronounced in the fourth quarter, where North American revenue plummeted by 31% as the company intentionally reduced marketing spend and divested the Narrative franchise. Despite these top-line pressures, the adjusted EBITDAC margin expanded to 27%, bolstered by a significant shift toward direct-to-consumer bookings, which now represent 45% of the total. The financial landscape was heavily influenced by non-cash impairments totaling SEK 2,258 million in the final quarter, primarily targeting goodwill and intangible assets. These charges contributed to a full-year net loss of SEK 2,398 million, though this marked a substantial improvement over the previous year’s losses. Total assets decreased to SEK 11,024 million by year-end, reflecting a leaner balance sheet. Geographically, performance remained bifurcated; while North America and Europe struggled with organic declines, the MENA & APAC region demonstrated resilience with 6.6% organic growth driven by core franchises such as Jawaker. Operational stability remains a priority as the company transitions to a consolidated reporting structure for 2026. With a monthly active user base of approximately 35 million, the focus has shifted toward sustaining "Key Franchises" that generate over SEK 200 million in annual bookings. Financial health is supported by a free cash flow of SEK 290 million in the fourth quarter, which facilitated debt reduction. The year concluded with a net debt of SEK 3,747 million and an adjusted leverage ratio of 2.02x, positioning the group just above its long-term financial target of 2.0x.