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ETC Press (Carnegie Mellon University)
Players click or tap to generate resources, spend them to automate production, and watch progress continue in the background.
"Well Played Single: The Pleasure of Playing Less" examines incremental and idle games, a genre in which players click or tap to generate resources, spend them to automate production, and watch progress continue in the background. Tracing the genre's roots to Ian Bogost's satirical critiques of Facebook games and its mainstream rise through Cow Clicker, Cookie Clicker, and Universal Paperclips, the work argues that expert play shifts from frequent micromanagement toward strategic, long-term planning with minimal active involvement, a pattern the authors call "self-obviating" play.
The analysis centers on Kittens Game (2014), a micromanagement incremental title with a non-linear sequence of gameplay phases and a meta-economy created by "New Game" reset mechanics. Grounded in a collaborative close reading conducted over weeks, months, and years of real-time play, the authors find that player experiences are indeterminate, with paths that diverge and converge. Rising price ratios and capacity-limited storage push players toward idling and bursts of play, while kitten populations introduce starvation risk that demands long-term planning. Economic structures, including price ratios and capacity limits, are designed so that players repeatedly reach bottlenecks they must actively resolve before resetting, and player accounts reveal responses ranging from strong feelings of accomplishment to frustration with forced attention to random events.
Much of the work's contribution lies in its account of how players manage their play across time. Success in Kittens often means "play less, plan more," with players idling the game in the background, blurring the boundary between play and non-play, and relying on multiple browsers, accounts, save-file management, wikis, forums, and automation scripts such as Kitten Scientists. Waiting between sessions carries cognitive costs, since players must recall plans and reassess game state on return. The authors conclude that idle games shift the central activity from direct interaction toward planning and off-game practice, making playing less itself a source of pleasure while also producing a pervasive and sometimes burdensome relationship to everyday life.
DiGRA · 2023