Market (Mobile)·Updated Apr 8, 2026 by GameRefinery
Report · January 1, 2021
Published by GameRefinery
The report examines the mobile shooter genre in the United States, positioning it as the sixth‑largest segment on iOS and accounting for roughly six percent of total revenue. It attributes recent shifts to the removal of Fortnite from the App Store, which created a vacuum that Call of Duty: Mobile, PUBG Mobile, and Garena Free Fire filled. Garena’s title has experienced the most dramatic growth, doubling quarterly revenue and capturing a share comparable to Call of Duty. Market data show that no new shooter has entered the top 500 in two years, underscoring stagnation and a lack of fresh IPs. Key monetization patterns are identified: battle passes, limited‑time gacha events, and frequent cosmetic drops drive revenue. The analysis highlights the high content cadence of leading shooters, with regular updates that introduce new maps, modes, and seasonal rewards. It also notes the strategic use of social features such as guilds and clan wars to increase player retention. The document projects potential disruption from upcoming titles tied to major IPs—Valorant Mobile, Apex Legends Mobile, Battlefield Mobile, and Final Fantasy VII: The First Soldier—while questioning whether these will generate the sustained content pipeline required to compete with the entrenched “Big Three.” The report concludes that, despite a current lull, the shooter market remains highly competitive and poised for potential renewal if new entrants can match the monetization sophistication of existing leaders.
Mid-core Card GameRefinery uses a three-layered Puzzle Arcade Games Action Puzzle Platformer RPG Card Battler Board Games Shoot/Beat'em Up Action RPG approach to categorize games Bubble Shooter Other Arcade Tower Defence RPG Sports & Driving Match 3 Puzzle Tower Defense Turn-based RPG Merge Games Fighting Other Puzzle MMORPG • Word Games Puzzle RPG Sports Using a Category -> Genre -> Subgenre hierarchy we Trivia Games Hyper Casual Idle RPG Arcade Sports Coloring Games HC - Puzzle Survival Realistic Sports are able to differentiate games in a meaningful way and Hidden Objects HC - Tap Sovereign Games Solitaire/Mahjong HC - Steer offer accurate insights for all individual game types HC - Swipe/Drag Strategy currently found in the market Lifestyle HC- .io Driving HC - Other 4X Strategy Driving Customisation Asymmetric Survival Arcade • Our taxonomy is created together with industry Interactive Story Build & Battle Realistic Driving Music/Band MOBA experts and is based on thorough testing and Simulation Tactical Battler Casino Adventures data-analysis of the market Breeding AR / Location Tycoon/Crafting Shooter Casino • Based Sandbox Battle Royale In this report we are focusing on the Shooter genre Time Management Classic FPS/TPS Bingo AR / Location Based Idler Snipers Casual Casino under Mid-core Tactical Shooter Other Casino Poker/Cards Slots GameRefinery’s Genre Taxonomy
Short Shooter Genre Overview ErnoKiiski Withelm voutilalnen Chief Game Analyst - US Senior Game Analyst - US Shooters have become a very significant genre in mobile gaming in the ple of years. It is the past couple of years. It is the 6<sup>th</sup> largest genre in the US iOS market, contributing around 6% of the market’s revenues. Epic and Apple’s legal battle that led to Fortnite’s removal from the App Store took away one of the “big shots” of the genre back in August 2020. Currently, there are only seven shooter games in the top-grossing 200, with over 84% of revenue coming from the “Big Three” - Call of Duty: Mobile, PUBG Mobile and Garena Free Fire. Garena Gree Fire has been the standout growth rocket of the year, more than doubling its revenues on iOS in the US. Overall, the market has been very quiet in terms of new successful shooter games for a while. None of the new Shooter games released within the past TWO YEARS has managed to make it into the US top-grossing 200. The latest game to do this, Zooba, was released back in 2019. Even if we widen the scope to the top-grossing 500, only one new game, Bullet Echo, was released over a year ago (May 2020). er a year ago (May
ames released within the past TWO YEARS has managed to make it into the US top-grossing 200. The latest game to do this, Zooba, was released back in 2019. Even if we widen the scope to the top-grossing 500, only one new game, Bullet Echo, was released over a year ago (May 2020). er a year ago (May Call of Duty Mobile’s highly successful mobile port has inspired many AAA developers to move to mobile. With it being more than two years since the last top-grossing shooter launched, there are some promising contenders on the horizon from the biggest developers out there. These include Valorant Mobile, Apex Legends Mobile, Battlefield Mobile, and Final Fantasy VII: The First Soldier. Will these games successfully challenge the “Big Three” of mobile shooters and bring fresh blood to a stagnant market in the upcoming months? That remains to be seen. g fresh blood to a
Key points —TTIONISKI Wilhelm Voutilainen Chief Game Analyst - US Senior Game Analyst - US • Currently Shooters are the 6<sup>th</sup> largest genre in the US iOS market, contributing about 6% of enues. the market’s revenues. • The obvious major shake-up to the shooter genre was the lawsuit battle between Apple and Epic leading to Fortnite being removed from the App Store. After all, before the removal it had over 30% market share of the Shooter market in the US on iOS. • This has led to the other “Big Three” competitive shooters (CoD: Mobile, Garena: Free Fire, PUBG Mobile) taking market share for themselves. Garena: Free Fire in particular has seen exponential growth during the past year, more than doubling its revenues. It has grown from a mere 10% market share to equal share at the top with a bit under 30% market share of the genre. • The shooter market has been very stagnant during the past year → not a single new game has been able to break into the top grossing 500 • It is quite rare that top shooters bring new bigger features to the game, but the content cadence of new cosmetics, limited-time game modes, events, maps etc. is mind-bogglingly high in the most successful games • Monetization in most top shooters relies heavily on the popular Battle Pass as well as a constant flow of limited-time gachas with various special mechanics
Top games and their current market share within the Shooter genre in the US on iOS Key takeaway: The shooter space is currently dominated by Garena Free Fire, Call of Duty: Mobile and PUBG MOBILE. The biggest changes during the past year were the appstore removal of Fortnite and the massive rise of Garena Free Fire. While there wasn’t a drastic change in the revenues of other top Shooters, Garena Free Fire was able to pull off an incredible climb, more than doubling its quarterly revenue and overtaking PUBG and CoD. It is now neck and neck with CoD as the top shooter for Q2 of 2021. Shooter ¸ 2021Q2 ¸ Show genre share ? Rev .Garena Free Fire - 4nniversary 28.56% * GARENA INTERNATIONAL I PRIVATE LIMITED Battle Royale 2. Call of Duty: Mobile CALL-DUTY Activision Publishing, Inc. 28.17% Classic FPS/TPS .PUBG MOBILE 1.5: IGNITION 26.55% Tencent Mobile International Limited Battle Royale 4. War Robots Multiplayer Battles 3.5% Pixonic Games LTD Tactical Shooter 5. Sniper 3D: Gun Shooting Games x Fun Games For Free Sniper Pixel Gun 3D: Online Shooter 2.12% Cubic Games Classic FPS/TPS 7. War Machines: Tank Mobile Games 1.9% Fun Games For Free Tactical Shooter 8. Zooba: Zoo Battle Royale Games 1.88% Wildlife Studios ZOo:A Battle Royale 9. World of Tanks Blitz PVP MMO WARGAMING Group Limited 1.61% Tactical Shooter 10. Tacticool
Key takeaway: As we can see from the chart, there has pretty much been ZERO new blood in the Shooter market in the past few years. Bullet Echo is the newest game among the top grossing 500 games in iOS and it was released over a year ago (May 2020). Perhaps the most noteworthy thing has been Garena: Free Fire’s massive growth to become as big as CoD: Mobile and PUBG Mobile. CoD: Mobile BATTLEGR CALL"DUTY CoD: Mobile GARENA PUBG Mobile GARENA PUBG Mobile Free Fire War Robots Multiplayer Battles 1-25 Sniper 3D: Gun 0 Shooting Games Pixel Gun 3D Zooba: Zoo Battle Royale War Machines: ZO.BA Game 30d average 3D Tank Game top grossing rank World of Tanks: Blitz Tanks: Blitz 251-50 Left to Survive Left to Survive LEFT Bullet Echo Tacticool Bullet Echo
**Shooter Genre Snapshot – September 2021 (GameRefinery)** --- ### 1. Market Overview | Metric | Insight | |--------|----------| | **Genre rank (US iOS)** | 6th largest mobile genre, ~6 % of total iOS revenue. | | **Revenue share** | The “Big Three” – **Call of Duty: Mobile**, **PUBG Mobile**, and **Garena Free Fire** – generate > 84 % of shooter revenue. | | **Impact of Fortnite removal** | Apple‑Epic lawsuit (Fortnite removed Aug 2020) erased a game that once held ~30 % of the shooter market on iOS. | | **Growth leader** | Garena Free Fire doubled its iOS revenue in 2021, climbing from ~10 % to ~30 % market share and now rivals CoD Mobile for the top spot (Q2 2021). | | **New‑entry stagnation** | No shooter launched in the last **2 years** cracked the top‑grossing 200; only **Bullet Echo** (May 2020) entered the top‑500. | --- ### 2. Top‑Performing Titles (US iOS – Q2 2021) | Rank | Game | Publisher | Sub‑genre | Share | |------|------|-----------|-----------|-------| | 1 | **Garena Free Fire – 4th Anniversary** | Garena International | Battle‑Royale | **28.56 %** | | 2 | **Call of Duty: Mobile** | Activision | Classic FPS/TPS | **28.17 %** | | 3 | **PUBG Mobile – Ignition** | Tencent | Battle‑Royale | **26.55 %** | | 4 | **War Robots** | Pixonic | Tactical Shooter | 3.5 % | | 5 | **Sniper 3D** | Fun Games | Sniper | 3.5 % | | 6 | **Pixel Gun 3D** | Cubic Games | Classic FPS/TPS | 2.12 % | | 7 | **War Machines: Tank** | Fun Games | Tactical Shooter | 1.9 % | | 8 | **Zooba: Zoo Battle Royale** | Wildlife Studios | Battle‑Royale | 1.88 % | | 9 | **World of Tanks Blitz** | Wargaming | Tactical Shooter | 1.61 % | | 10| **Tacticool** | – | – | ~1 % | *Key takeaway:* The top three dominate ~83 % of the genre’s revenue; the rest of the field is highly fragmented. --- ### 3. Why the “Big Three” Stay on Top | Driver | How It’s Implemented | |--------|----------------------| | **Battle Pass** | Seasonal “free + paid” tracks that reward playtime, cosmetics, and progression. | | **Limited‑time Gachas** | Time‑bound loot‑box style draws with increasing price/odds, often tied to events or milestones. | | **Live Events & New Modes** | Frequent, high‑visibility updates (e.g
The 2026 State of Gaming analysis demonstrates a shifting landscape in which mobile gaming remains the largest driver of downloads—approximately 50 billion in 2025—but its growth rate is slowing. Revenue, however, continues to climb as monetization models mature and lifetime value deepens, especially within hybrid‑casual titles that now generate the most incremental income. In contrast, PC and console platforms experience record revenue growth, with Steam’s premium segment up 32 % and blockbuster releases such as Battlefield 6 capturing significant market share from incumbents. Shooter downloads on these platforms have plateaued, suggesting new titles are primarily cannibalizing existing audiences rather than expanding the category. Genre‑specific dynamics reveal that strategy games are the only mobile genre to grow in downloads, driven by 4X titles from Eastern developers. Action and shooter games dominate PC/console gains, while hyper‑casual remains the largest download engine but shows a notable lift in time spent, particularly in Tier 2 markets. Casual titles face declining day‑7 retention, indicating a stickiness challenge that could erode long‑term player value. Live‑ops and acquisition strategies have evolved toward retention‑focused events, multi‑tier season passes, and expedition‑style rewards. These mechanisms now represent the most reliable revenue drivers across competitive genres such as RPG, action, and simulation. Advertising spend remains concentrated on social channels—YouTube, Facebook/Instagram—and high‑attention formats like video, playable, and rewarded ads. Battlefield 6’s pre‑launch spend surpassed Call of Duty titles, leveraging Facebook, Reddit, and desktop display, while its post‑launch strategy pivoted to YouTube with cinematic, celebrity‑hook creatives. Geographically, the U.S. market shows a skew toward lifestyle and puzzle categories despite lower IAP shares, whereas casino titles exhibit higher spend‑to‑revenue efficiency. Overall, the industry is moving from acquisition toward deeper monetization per user, with indie shooters and simulation titles gaining traction amid intense competition in the shooter segment.
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The interim filing presents the fourth‑quarter 2025 financial results for a midcore‑casual gaming group, emphasizing a record‑setting revenue run and the successful execution of a transformation agenda that includes the integration of the Plarium acquisition and the rollout of a new district structure in early 2026. Revenue reached SEK 3,123 million, reflecting 108 % organic growth year‑on‑year and a 25 % increase on a constant‑currency basis, while adjusted EBITDA rose to SEK 717 million, delivering a 23 % margin that matches the full‑year figure. Unlevered free cash flow amounted to SEK 878 million, with a cash‑conversion rate of 66 % and a leverage ratio of five times EBITDA, underscoring robust liquidity and disciplined capital management. User‑acquisition spending accelerated, representing 38 % of quarterly revenue—up from 37 % in the prior quarter—and grew 76 % on a reported basis, driven by heightened investment in original studios, new casual titles, and the racing franchise. The direct‑to‑consumer channel expanded by 600 basis points to 32 % of total revenue, reflecting a strategic shift toward higher‑margin in‑app purchases. Across the fiscal year, the company posted a 9 % organic revenue increase, with word‑games, racing, and RAID franchises delivering the strongest quarter‑end performance. Operating cash flow for the quarter stood at SEK 840 million, while adjusted net income was SEK 1,390 million, translating to an adjusted EPS of SEK 11.33. The financial outcomes exceed guidance and position the firm to meet its medium‑term outlook, with a pre‑IPO study for PlaySimple concluded and the midcore transformation progressing as planned.