Updated Mar 17, 2026 by Sensor Tower
What can I help with?
AI-powered answers with citations from the library.
What can I help with?
AI-powered answers with citations from the library.
Report · December 1, 2024
Published by Sensor Tower
Global digital markets reached a significant milestone in the final quarter of 2024, with in-app purchase revenue hitting a record $39.4 billion. This growth was primarily fueled by a 28.2% year-over-year surge in non-game applications, exemplified by TikTok becoming the first app to surpass $6 billion in annual revenue. While the iOS ecosystem remains the primary driver of monetization by capturing 70% of total revenue, Google Play maintains its dominance in scale, facilitating nearly three-quarters of the 34.1 billion global downloads recorded during the period. The mobile gaming landscape underwent a notable structural shift as consumer preferences migrated from traditional RPGs toward Strategy and Puzzle titles. Strategy games experienced a 26% year-over-year increase in downloads, helping to offset regional revenue declines in major markets like Japan and South Korea. Despite these shifts, Japan’s mobile sector showed signs of overall recovery, while emerging Android markets in Indonesia and Pakistan continued to expand rapidly. The successful launch of high-profile titles like Pokémon TCG Pocket further stabilized the gaming sector during this transition. Advertising and retail media also reached unprecedented levels, with U.S. digital ad spend hitting $34 billion. Social media channels dominated this space, accounting for 77% of total expenditures as major retailers like Amazon and Walmart increased holiday investments. Retail media specifically generated a record 75.4 billion impressions, driven by high demand in consumer electronics and personal care. Strategic co-branded partnerships, such as the collaboration between Best Buy and Samsung, emerged as critical drivers of visibility, cementing the role of retail platforms as essential components of the broader digital advertising ecosystem.
sensor Tower J Q4 2024 d Digital Market 2 Index Hot Wheels City Hot Wheels City UltimateGarage Pla UltimateGarage Playset ULTIMATE ULTIMATE Discover the latest trends of the quarter across mobile apps and digital advertising
Sensor Tower | Our Customers Top publishers trust Sensor Tower insights to grow their business oogc EA DISNEY allazon ZROVIO DOORDASH Walmart ELEVEN Microsoft SEGA SONY fetch Pizza @ Meta Gett ByteDanc REWARDS 6NRA CVS BD Note:Top publishers by app store revenue|Source:Sensor Tower
Table of Contents Mobile App Market Mobile Market Overview 5 Top Markets 11 Top Categories 16 Top Apps 21 Top Mobile Games 24 Digital Advertising Market Digital Advertising Overview 27 Retail Media Advertising Snapshot 35
About this Data: Mobile App Methodology Sensor Tower’s Insights team compiled the download and in-app purchase (IAP) revenue estimates provided in this report using the Sensor Tower Mobile App Insights platform. Figures cited in this report reflect App Store and Google Play download and IAP revenue E estimates for October 1, 2024 through December 31, 2024. Download estimates presented are on a per-user basis, meaning that only one download per Apple or Google account is counted towards the total. Downloads of the same app by the same user to multiple devices, updates,or re-installs of the same app by the same user are not counted towards the total. Android app install and IAP revenue estimates represent downloads and revenue from the Google Play Store only. Sensor Tower does not provide download estimates for thirdparty Android stores. IAP revenue estimates are gross — inclusive of any percent taken by the app stores.
IAP Revenue Reaches Quarterly Worldwide In-App Purchase Revenue Between Q4 2023 - Q4 2024 Record High in Q4 2024 at iOS and Google Play Nearly $40 Billion Overall Apps Games Global in-app purchase (IAP) revenue from one-time 50B purchases, subscriptions, and paid apps reached 39.4 +13.5% billion across iOS and Google Play in Q4 2024. Revenue $45B vs.Q42023 growth has only accelerated in recent quarters, with IAP revenue climbing 13.5% year-over-year (YoY). In 40B 38.3B 39.4B total, global IAP revenue reached 150 billion in 2024, 35B 34.7B 36.0B 36.4B a 12.5% YoY increase. $30B Apps continue to drive the majority of the growth. IAP revenue in non-games climbed 28.2% YoY to19.2 25B +1% billion. App revenue is quickly approaching that from games, only trailing by1 billion in Q4 2024 (compared 20B to a nearly 5 billion gap in Q4 2023). 15B 2B Mobile game revenue has started to stabilize after $10B several turbulent years. Mobile game IAP revenue across iOS and Google Play saw modest growth in Q4 $5B 2024 to reach $20.2 billion. 0 Source:Sensor Tower 2023 Q4 2024 Q1 2024 Q2 2024 Q3 2024 Q4 Brazil Note:iOS and Google Play combined.iOS only for China.Revenue is gross—inclusive 6 of any percent taken by the app stores. Note: iOS and Google Play combined. iOS only for China. Excludes third-party Android.
Revenue Opportunities Worldwide In-App Purchase Revenue in Q4 2024 Abound Across iOS and iOS Google Play Google Play Games Non-Games Games Non-Games iOS remained the top platform for IAP monetization 30B 27.5 B 30B with 27.5 billion in Q4 2024 compared to just shy of (+15.4%) 12 billion on Google Play. iOS accounted for nearly 25B $25B 70% of IAP revenue between the two platforms, though it's worth noting that Google Play is not available in China (the second largest market on iOS). 20B 20B While revenue growth was strong across platforms in Q4 2024, iOS also outperformed Google Play by IAP revenue growth (+15.4% YoY for iOS vs. +9.7% for 15B 15B +1% 11.9 B $14.31 14.31B Google Play). However, Google Play had higher growth $ B $11.26 11.26B among non-games (+32% YoY on Google Play vs. +27% 10B B 10B (+9.7%) on iOS) suggesting that the platform still has plenty of 2B untapped potential. Games had better fortunes on $ $3.69 3.69B B $ $4.86 4.86B iOS, achieving 5% YoY growth compared to a 1.6% B decline on Google Play. 5B 5B $ $12.53 12.53B B $ $13.15 13.15B B $ $7.19 7.19B B $ $7.08 7.08B 0 0 B Source:Sensor Tower 2023 Q4 2024 Q4 India 2023 Q4 2024 Q4 Brazil Note:iOS and Google Play combined.iOS only for China.Revenue is gross—inclusive 6 of any percent taken by the app stores. Note: iOS and Google Play combined. iOS only for China. Excludes third-party Android.
In the first quarter of 2024, the mobile gaming market showed a clear shift away from hyper‑casual titles, which experienced a year‑over‑year decline of more than ten percent across all major platforms. At the same time, niche sub‑genres—particularly those emphasizing deeper mechanics, social interaction, and regional cultural themes—registered modest growth, indicating that players are gravitating toward more differentiated experiences. Revenue concentration continued to favor the top‑tier publishers, whose combined share of global digital game sales rose to just over 45 percent, while mid‑size and indie developers struggled to maintain market visibility amid rising user acquisition costs. Geographically, North America and Western Europe together accounted for roughly 38 percent of total spend, but the fastest growth rates were observed in Southeast Asia and Latin America, where mobile penetration and improved payment infrastructure drove double‑digit increases in both downloads and in‑app purchases. The overall market size reached $23.7 billion in Q1, representing a 4.2 percent increase from the same period a year earlier, with the majority of the uplift coming from subscription‑based models and live‑ops monetisation strategies. The data also highlighted a maturing ad‑tech ecosystem: programmatic video ads delivered higher eCPMs than traditional interstitials, while rewarded ads maintained the strongest user retention metrics. However, ad fraud remained a concern, with industry‑wide estimates suggesting that up to 7 percent of ad impressions were non‑genuine, prompting publishers to invest more heavily in verification tools. These trends suggest that the digital gaming landscape is moving toward higher‑value, more engaged user bases, with regional diversification and sophisticated monetisation approaches shaping the next phase of growth.
The analysis evaluates global digital‑marketing dynamics for the final quarter of 2025, emphasizing shifts in channel performance, the rise of generative‑AI as a discovery source, and the concentration of retail‑media reach among dominant platforms. Growth patterns reveal a stark regional divide: India stands alone among the five largest markets as the only one posting positive overall change, while other leading economies recorded declines or stagnation. In the United States, retail‑media impressions expanded 13 percent quarter‑over‑quarter to reach 123 billion, with Amazon accounting for the entire volume and delivering more than six times the impressions generated by Walmart. This concentration underscores Amazon’s expanding role as the primary conduit for retail‑media exposure in North America. Across the same period, generative‑AI referrals, although still representing less than one percent of total traffic, surged dramatically—up 133 percent year‑over‑year in the United States, United Kingdom and France, and 126 percent in Canada. The rapid acceleration signals that chat‑based assistants such as ChatGPT, Claude and Gemini are emerging as significant discovery engines despite their modest share of overall visits. Conversely, traditional organic search experienced the only decline among major acquisition channels, falling four percent year‑over‑year. Paid advertising, email marketing and other performance‑driven tactics continued to post gains, reinforcing a broader transition toward paid and AI‑augmented pathways for user acquisition. The findings collectively illustrate a digital‑marketing ecosystem increasingly dominated by platform‑centric retail media and AI‑driven referral mechanisms, while legacy search channels lose ground in mature markets.
The global digital landscape reached a significant milestone in the second quarter of 2025, as in-app purchase revenue hit a record $40 billion. This period marked a historic structural shift in the mobile economy, with non-gaming applications accounting for 52% of total consumer spending, surpassing mobile games for the first time. While total downloads stabilized at 37 billion, the market displayed clear signs of maturation; gaming downloads contracted by 6.8% year-over-year, while AI-driven productivity tools and short-drama streaming platforms emerged as the primary engines of growth. The United States maintained its position as the premier revenue market at $15 billion, though emerging regions such as Brazil and various African nations are increasingly vital for download volume and monetization expansion. Within the gaming sector, Strategy titles overtook RPGs as the highest-grossing category, achieving a 23% year-over-year increase. However, the most significant individual performance came from ChatGPT, which became the fastest application to reach one billion downloads and secured a position among the top five global revenue earners. This surge in AI utility was mirrored in the advertising sector, where U.S. digital ad spend rose 12% to $34 billion. Major technology firms including Microsoft, Google, and Adobe significantly increased their marketing budgets to promote AI integrations like Copilot, contributing to a landscape where social media maintains a 72.5% share of total ad spend. Retail media has solidified its role as a critical advertising channel, with U.S. impressions rising 29% to 65 billion across various retailers. Despite this broad growth, Amazon remains the undisputed leader in the space, generating nearly 80 billion impressions and outperforming all other tracked retailers combined. These findings are supported by expanded tracking capabilities across key Asian markets and diverse digital channels, though the data specifically excludes certain year-over-year Amazon metrics due to recent tracking implementation. Overall, the quarter reflects a pivot toward high-utility AI applications and a diversifying advertising ecosystem dominated by social and retail platforms.
Global mobile app consumer spending reached a record $43.2 billion in the third quarter of 2025, representing an 11.3% year-over-year increase. This growth was primarily fueled by a 20% surge in non-game revenue, particularly from Generative AI tools which generated $1.5 billion during the period. While total global downloads remained stable at 37.6 billion, a clear divergence emerged between sectors; non-game downloads grew by 5.5%, while gaming installs continued a post-pandemic decline. Geographically, the United States maintained its market leadership with $15 billion in revenue, though Brazil emerged as the fastest-growing major market with a 29% revenue increase. India simultaneously reached a two-year high in downloads, surpassing 6.5 billion. The digital advertising landscape saw significant expansion, with U.S. spend rising 12% to $35.9 billion. Social media remains the dominant channel, capturing 72% of the market, but mobile app advertising is the fastest-growing segment at 42% year-over-year. Within specific industries, the gaming sector entered the top five spending categories for the first time following a 28% increase in investment. Strategic shifts were also evident in the insurance and consumer goods sectors, where companies like Geico and Procter & Gamble executed massive quarterly spending spikes to capitalize on premium fluctuations and seasonal demand. Retail media has become a critical pillar of the digital economy, dominated heavily by Amazon. Generating over 80 billion impressions, Amazon’s reach surpassed the combined total of the next thirty major retailers. Outside of Amazon's ecosystem, retail media impressions grew 7% year-over-year, though performance was inconsistent across platforms; Target and Best Buy saw double-digit growth while Walmart experienced a decline. Personal care remains the most competitive retail category, driven by high-volume co-branded partnerships between major manufacturers and established retail platforms.