Updated Mar 17, 2026 by Sensor Tower
Report · August 11, 2025
Published by Sensor Tower
The global digital landscape reached a significant milestone in the second quarter of 2025, as in-app purchase revenue hit a record $40 billion. This period marked a historic structural shift in the mobile economy, with non-gaming applications accounting for 52% of total consumer spending, surpassing mobile games for the first time. While total downloads stabilized at 37 billion, the market displayed clear signs of maturation; gaming downloads contracted by 6.8% year-over-year, while AI-driven productivity tools and short-drama streaming platforms emerged as the primary engines of growth. The United States maintained its position as the premier revenue market at $15 billion, though emerging regions such as Brazil and various African nations are increasingly vital for download volume and monetization expansion. Within the gaming sector, Strategy titles overtook RPGs as the highest-grossing category, achieving a 23% year-over-year increase. However, the most significant individual performance came from ChatGPT, which became the fastest application to reach one billion downloads and secured a position among the top five global revenue earners. This surge in AI utility was mirrored in the advertising sector, where U.S. digital ad spend rose 12% to $34 billion. Major technology firms including Microsoft, Google, and Adobe significantly increased their marketing budgets to promote AI integrations like Copilot, contributing to a landscape where social media maintains a 72.5% share of total ad spend. Retail media has solidified its role as a critical advertising channel, with U.S. impressions rising 29% to 65 billion across various retailers. Despite this broad growth, Amazon remains the undisputed leader in the space, generating nearly 80 billion impressions and outperforming all other tracked retailers combined. These findings are supported by expanded tracking capabilities across key Asian markets and diverse digital channels, though the data specifically excludes certain year-over-year Amazon metrics due to recent tracking implementation. Overall, the quarter reflects a pivot toward high-utility AI applications and a diversifying advertising ecosystem dominated by social and retail platforms.
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Sensor Tower | Our Customers Top publishers trust Sensor Tower insights to grow their business oogc EA DISNEY allazon ZROVIO DOORDASH Walmart ELEVEN Microsoft SEGA SONY fetch Pizza @ Meta Gett ByteDanc REWARDS 6NRA CVS BD Note:Top publishers by app store revenue|Source:Sensor Tower
Table of Contents Mobile App Market Mobile Market Overview 4 Top Markets 10 Top Categories 15 Top Apps 20 Top Mobile Games 23 Digital Advertising Market Digital Advertising Overview 26 Retail Media Advertising Snapshot 34
About this Data: Mobile App Methodology Sensor Tower’s Insights team compiled the download and IAP revenue Downloads of the same app by the same user to multiple devices, estimates provided in this report using the Sensor Tower Mobile App updates,or re-installs of the same app by the same user are not counted Insights platform. towards the total. Figures cited in this report reflect iOS App Store and Google Play Android app download and revenue estimates represent downloads download and revenue estimates for January 1, 2014 through and revenue from the Google Play Store only. Sensor Tower does not June 30, 2025. provide download estimates for third-party Android stores. In-app purchase (IAP) revenue estimates are gross — inclusive of any Download estimates presented are on a per-user basis, meaning that percent taken by the app stores. Revenue includes paid downloads, only one download per Apple or Google account is counted towards $ in-app purchases, and subscriptions from the iOS App Store and Google the total. Play. This does not include any revenue from advertisements or third-party purchases. View Detailed Report Methodology Here.
Mobile Consumers Quarterly Worldwide In-App Purchase Revenue Between Q2 2024 - Q2 2025 Now Spend More on iOS and Google Play Apps Than Games Overall Apps Games For the first time in Q2 2025, mobile consumers +11.5% spent more on in-app purchases and subscriptions in $50B vs.Q22024 non-gaming apps than in games. This marks a swift shift in consumer behavior, with non-gaming app revenue climbing from just 26% of total in-app 40B 38.8B 39.3B 40.9B purchase (IAP) revenue in Q2 2019 to52% in Q2 2025. 36.7B 38.0B Overall, global IAP revenue across iOS and Google Play 30B reached a new all-time high of over 40 billion in Q2 2025, an11% year-over-year increase. This sustained +1% growth highlights the continued strength of the mobile market as consumers become more $20B comfortable spending on mobile. 2B money on them, rather than seeking out new ones. In contrast, the mobile games market has remained $10B stable in recent quarters, generating just under $20 billion in IAP revenue. Source:Sensor Tower 2024 Q2 2024 Q3 2024 Q4 2025 Q1 2025 Q2 Brazil Note:iOS and Google Play combined.iOS only for China.Revenue is gross—inclusive d 6 of any percent taken by the app stores. O Note: iOS and Google Play combined. iOS only for China. Excludes third-party Android
iOS is Still the Preferred Worldwide In-App Purchase Revenue in Q2 2025 Platform for Mobile iOS Google Play Monetization Games Non-Games Games Non-Games iOS continues to be the dominant platform for mobile 30B 27.9 B 30B monetization. Out of the nearly 41 billion in total (+11.5%) consumer spending across the two platforms, iOS 25B 25B accounts for just under $28 billion—meaning more than two out of every three dollars spent go to Apple's platform. 20B 20B Even when excluding China, the second-largest iOS market where Google Play is unavailable, iOS still 15B 15B 13.0 B maintains a significant 10 billion lead in revenue. +1% $ (+11.6%) $12.53 12.53B B $ $15.39 15.39B in consumer behavior, where users have many of the B Both platforms show strong growth, indicating robust 10B 10B monetization opportunities across the board.In fact, 2B money on them, rather than seeking out new ones. Google Play's growth rates were slightly higher in Q2 $ $5.68 5.68B $ B $4.45 4.45B B 2025 for both apps (+28% vs. +23% on iOS) and games (+1.7% vs. +0.2% on iOS). 5B 5B $ $12.49 12.49B B $ $12.51 12.51B B $ $7.16 7.16B B $ $7.28 7.28B 0 0 B Source:Sensor Tower 2024 Q2 2025 Q2 India 2024 Q2 2025 Q2 Brazil Note:iOS and Google Play combined.iOS only for China.Revenue is gross—inclusive d 6 of any percent taken by the app stores. O Note: iOS and Google Play combined. iOS only for China. Excludes third-party Android
Global mobile app consumer spending reached a record $43.2 billion in the third quarter of 2025, representing an 11.3% year-over-year increase. This growth was primarily fueled by a 20% surge in non-game revenue, particularly from Generative AI tools which generated $1.5 billion during the period. While total global downloads remained stable at 37.6 billion, a clear divergence emerged between sectors; non-game downloads grew by 5.5%, while gaming installs continued a post-pandemic decline. Geographically, the United States maintained its market leadership with $15 billion in revenue, though Brazil emerged as the fastest-growing major market with a 29% revenue increase. India simultaneously reached a two-year high in downloads, surpassing 6.5 billion. The digital advertising landscape saw significant expansion, with U.S. spend rising 12% to $35.9 billion. Social media remains the dominant channel, capturing 72% of the market, but mobile app advertising is the fastest-growing segment at 42% year-over-year. Within specific industries, the gaming sector entered the top five spending categories for the first time following a 28% increase in investment. Strategic shifts were also evident in the insurance and consumer goods sectors, where companies like Geico and Procter & Gamble executed massive quarterly spending spikes to capitalize on premium fluctuations and seasonal demand. Retail media has become a critical pillar of the digital economy, dominated heavily by Amazon. Generating over 80 billion impressions, Amazon’s reach surpassed the combined total of the next thirty major retailers. Outside of Amazon's ecosystem, retail media impressions grew 7% year-over-year, though performance was inconsistent across platforms; Target and Best Buy saw double-digit growth while Walmart experienced a decline. Personal care remains the most competitive retail category, driven by high-volume co-branded partnerships between major manufacturers and established retail platforms.
The analysis evaluates global digital‑marketing dynamics for the final quarter of 2025, emphasizing shifts in channel performance, the rise of generative‑AI as a discovery source, and the concentration of retail‑media reach among dominant platforms. Growth patterns reveal a stark regional divide: India stands alone among the five largest markets as the only one posting positive overall change, while other leading economies recorded declines or stagnation. In the United States, retail‑media impressions expanded 13 percent quarter‑over‑quarter to reach 123 billion, with Amazon accounting for the entire volume and delivering more than six times the impressions generated by Walmart. This concentration underscores Amazon’s expanding role as the primary conduit for retail‑media exposure in North America. Across the same period, generative‑AI referrals, although still representing less than one percent of total traffic, surged dramatically—up 133 percent year‑over‑year in the United States, United Kingdom and France, and 126 percent in Canada. The rapid acceleration signals that chat‑based assistants such as ChatGPT, Claude and Gemini are emerging as significant discovery engines despite their modest share of overall visits. Conversely, traditional organic search experienced the only decline among major acquisition channels, falling four percent year‑over‑year. Paid advertising, email marketing and other performance‑driven tactics continued to post gains, reinforcing a broader transition toward paid and AI‑augmented pathways for user acquisition. The findings collectively illustrate a digital‑marketing ecosystem increasingly dominated by platform‑centric retail media and AI‑driven referral mechanisms, while legacy search channels lose ground in mature markets.
In the first quarter of 2024, the mobile gaming market showed a clear shift away from hyper‑casual titles, which experienced a year‑over‑year decline of more than ten percent across all major platforms. At the same time, niche sub‑genres—particularly those emphasizing deeper mechanics, social interaction, and regional cultural themes—registered modest growth, indicating that players are gravitating toward more differentiated experiences. Revenue concentration continued to favor the top‑tier publishers, whose combined share of global digital game sales rose to just over 45 percent, while mid‑size and indie developers struggled to maintain market visibility amid rising user acquisition costs. Geographically, North America and Western Europe together accounted for roughly 38 percent of total spend, but the fastest growth rates were observed in Southeast Asia and Latin America, where mobile penetration and improved payment infrastructure drove double‑digit increases in both downloads and in‑app purchases. The overall market size reached $23.7 billion in Q1, representing a 4.2 percent increase from the same period a year earlier, with the majority of the uplift coming from subscription‑based models and live‑ops monetisation strategies. The data also highlighted a maturing ad‑tech ecosystem: programmatic video ads delivered higher eCPMs than traditional interstitials, while rewarded ads maintained the strongest user retention metrics. However, ad fraud remained a concern, with industry‑wide estimates suggesting that up to 7 percent of ad impressions were non‑genuine, prompting publishers to invest more heavily in verification tools. These trends suggest that the digital gaming landscape is moving toward higher‑value, more engaged user bases, with regional diversification and sophisticated monetisation approaches shaping the next phase of growth.
Global digital markets reached a significant milestone in the final quarter of 2024, with in-app purchase revenue hitting a record $39.4 billion. This growth was primarily fueled by a 28.2% year-over-year surge in non-game applications, exemplified by TikTok becoming the first app to surpass $6 billion in annual revenue. While the iOS ecosystem remains the primary driver of monetization by capturing 70% of total revenue, Google Play maintains its dominance in scale, facilitating nearly three-quarters of the 34.1 billion global downloads recorded during the period. The mobile gaming landscape underwent a notable structural shift as consumer preferences migrated from traditional RPGs toward Strategy and Puzzle titles. Strategy games experienced a 26% year-over-year increase in downloads, helping to offset regional revenue declines in major markets like Japan and South Korea. Despite these shifts, Japan’s mobile sector showed signs of overall recovery, while emerging Android markets in Indonesia and Pakistan continued to expand rapidly. The successful launch of high-profile titles like Pokémon TCG Pocket further stabilized the gaming sector during this transition. Advertising and retail media also reached unprecedented levels, with U.S. digital ad spend hitting $34 billion. Social media channels dominated this space, accounting for 77% of total expenditures as major retailers like Amazon and Walmart increased holiday investments. Retail media specifically generated a record 75.4 billion impressions, driven by high demand in consumer electronics and personal care. Strategic co-branded partnerships, such as the collaboration between Best Buy and Samsung, emerged as critical drivers of visibility, cementing the role of retail platforms as essential components of the broader digital advertising ecosystem.