As of December 31, 2018, PlayWay S.A. held over 3.4 million unique active wishlist entries across its Steam portfolio.
The company clarified that previous figures citing 4 million wishlist additions included historical data, whereas the 3.4 million figure represents current, outstanding purchase intent.
The report focuses on the commercial performance and market reach of three core simulation titles: House Flipper, Car Mechanic Simulator 2018, and Thief Simulator.
PlayWay S.A. utilizes Steam wishlist metrics as a primary leading indicator for future revenue and conversion potential in the global PC gaming market.
This disclosure serves as a technical correction to previous investor communications to distinguish between cumulative historical interest and active pending demand.
PlayWay S.A. issued this regulatory update to clarify specific sales and marketing metrics regarding its primary software portfolio, specifically focusing on House Flipper, Car Mechanic Simulator 2018, and Thief Simulator. The primary objective is to refine the interpretation of Steam Wishlist data previously reported to investors, ensuring a precise distinction between cumulative interest and active pending demand. This clarification serves as a technical addendum to prior disclosures regarding the commercial performance and market reach of the company’s key intellectual properties.
The data indicates a significant level of consumer engagement across the Steam platform as of December 31, 2018. While a previous figure suggested over 4 million players were associated with the company’s wishlists, this total represented a combination of historical additions for major titles and outstanding entries for the remainder of the catalog. To provide a more accurate representation of current market potential, the company specifies that the outstanding wishlist count—representing the total number of unique users still waiting to purchase games—exceeded 3.4 million players at the close of the 2018 calendar year.
This disclosure focuses on the global PC gaming market via the Steam distribution platform, covering the performance of PlayWay’s most successful simulation titles. By distinguishing between total additions and outstanding wishlists, the management provides a clearer picture of the company’s conversion potential and the scale of its remaining audience. The report adheres to the regulatory requirements of the Market Abuse Regulation regarding the dissemination of inside information, reflecting the importance of wishlist metrics as a leading indicator of future revenue in the digital games industry.