Junkyard Simulator sold 19,000 units in its first 72 hours of Steam Early Access, recouping approximately 50% of its 0.77 million PLN total development and marketing costs.
The game achieved a peak position of ninth on the Steam Global Bestseller list despite a mixed reception, holding a 55% positive rating from 250 reviews.
Pre-launch interest was high with 182,000 wishlists, resulting in 13,000 direct sales and leaving 179,000 units remaining on wishlists after the first three days.
The title experienced 1,700 refunds during the initial 72-hour launch window.
Sales were geographically diverse, with the United States (19%) and Germany (18%) serving as the primary markets, followed by the Russian Federation (10%) and the United Kingdom (7%).
Rebelia Games, a subsidiary 79% owned by PlayWay S.A., plans to expand the title via console, Nintendo Switch, and VR adaptations developed within the PlayWay group.
The release of Junkyard Simulator in Early Access on the Steam platform occurred on October 13, 2021, under the publishing label of Rebelia Games, a subsidiary in which PlayWay S.A. holds a 79% stake. Within the first 72 hours of availability, the title achieved a gross sales volume of 19,000 units on PC. This initial performance allowed the project to recoup approximately half of its total development, testing, localization, and marketing costs, which were capped at 0.77 million PLN.
Market reception during this three-day window was mixed, with the title receiving a 55% positive rating based on 250 player reviews. Despite the polarized feedback, the game reached a peak position of ninth on the Steam Global Bestseller list. Sales were geographically diverse, led by the United States at 19% and Germany at 18%, followed by the Russian Federation at 10% and the United Kingdom at 7%. Other notable markets included France, Canada, Australia, Poland, and China.
The conversion of the pre-launch interest was significant, as the outstanding wishlist stood at 182,000 units just prior to release. Following 72 hours of sales, 13,000 units were purchased directly from wishlists, leaving an outstanding wishlist of 179,000 units. Refund figures reached 1,700 units during this period. Looking forward, the strategic plan involves expanding the title’s reach through console ports, a Nintendo Switch version, and a VR adaptation, all to be developed by entities within the PlayWay capital group.