PlayWay S.A. has scheduled the global release of Car Mechanic Simulator for Xbox One and PlayStation 4 on June 25, 2019.
The game has officially passed the certification processes required by Microsoft and Sony, clearing all technical and compliance hurdles for console deployment.
PlayWay S.A. will manage digital distribution directly through console storefronts while utilizing external partners to handle the logistics and sales of physical retail editions.
The release strategy includes a simultaneous global launch for both digital and physical formats across international markets.
The completion of the certification process marks the transition from the development phase to the commercial launch and marketing phase for the console versions.
PlayWay S.A. has officially concluded the certification process for the console versions of Car Mechanic Simulator, clearing the title for release on both the Xbox One and PlayStation 4 platforms. This milestone marks the transition from development and quality assurance to the commercial launch phase for these specific hardware ecosystems. The company has established a preliminary global release date of June 25, 2019, for both digital and physical formats.
The distribution strategy for the title involves a dual-track approach. PlayWay S.A. retains direct responsibility for the digital distribution of the game across console storefronts, while external publishing partners have been contracted to manage the logistics and sales of physical retail editions. This global distribution network ensures the title will be available in brick-and-mortar stores across international markets simultaneously with its digital debut.
This announcement serves as a formal regulatory disclosure regarding material information that could impact the company's valuation. By securing certification from Microsoft and Sony, the publisher has mitigated the primary technical and compliance risks associated with console porting. The successful completion of this phase allows the company to proceed with its marketing and logistical preparations for a mid-2019 launch, targeting a broad audience of simulation enthusiasts within the global gaming market.