Updated Mar 17, 2026 by 11 bit studios
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Financial · August 27, 2019
Published by 11 bit studios
During the first half of 2019, 11 bit studios S.A. focused on transitioning from an indie developer to a larger-scale producer of proprietary and third-party titles. Financial performance for the period saw revenue reach PLN 30.7 million and net profit total PLN 6.4 million. While these figures represent a significant year-on-year decline from the record highs of H1 2018—driven by the initial launches of Frostpunk and Moonlighter—the company maintained a robust balance sheet. Total assets grew to PLN 126.6 million, supported by a strong cash and liquid asset position of approximately PLN 84 million, which allows for the self-funding of all current operations and future investments. The company’s stability is anchored by the continued monetization of its core portfolio, including Frostpunk, which reached 1.4 million copies sold, and Moonlighter, which surpassed 1 million players. These steady revenue streams are being reinvested into an ambitious expansion strategy. Internal development efforts have nearly doubled in investment to PLN 9.9 million as the studio progresses on "Project 8," a new title with a PLN 20 million budget. To support this growth, the company is expanding its headcount to 121 employees with the goal of maintaining three concurrent internal development teams to ensure an annual release cycle for proprietary games. Simultaneously, the publishing division is scaling its operations by increasing per-project investment caps from PLN 2 million to PLN 5 million, aiming for a release cadence of one third-party title per quarter. Looking toward the second half of 2019, growth is expected to be driven by the launch of Children of Morta and the console releases of Frostpunk. Despite the high base effect of the previous year and non-cash provisions for employee incentive schemes, the company’s market capitalization rose by over 60%, reflecting investor confidence in its long-term strategy of scaling production and publishing capabilities.
Signed by: LETTER FROM THE MANAGEMENT BOARD Warsaw, August 27th 2019 Dear Shareholders and Investors Przemystaw Marszat Michat Drozdowski President of the Management Board Member of the Management Board Member of the Management Board Please be invited to read the Half-Year Report of 11 bit studios S.A. for the first half of 2019. During the period, we recorded over PLN 30.7m in revenue. Operating profit came in close to PLN 8.7m, with net profit above PLN 6.4m. We would have cleared an even higher net profit but for the non-cash provisions recognised in connection with the Company’s 2017−2019 Incentive Scheme. In the first half of 2019, these provisions totalled PLN 4.1m. 11 bit studios S.A.’s solid financial condition was also confirmed by net cash flows from operating activities, of nearly PLN 20m. Consequently, at the end of June 2019, the Company’s financial assets (comprising cash, bank deposits, financial instruments and trade receivables) amounted to just under PLN 84m, having increased by another PLN 13m on the end of 2018. The financial performance we delivered in H1 2019 (more than satisfactory in our opinion) was driven by effective monetisation of our entire portfolio of games, primarily Frostpunk and Moonlighter, which are still selling strongly despite being on the market for more than a year now. Also This War of Mine remained a positive contributor to our results in the period, generating sustained revenue with the fifth anniversary of its launch just round the corner. The second half of 2019 will be a busy period for 11 bit studios S.A. given the upcoming schedule of events and releases. Some of them are already behind us.
sitive contributor to our results in the period, generating sustained revenue with the fifth anniversary of its launch just round the corner. The second half of 2019 will be a busy period for 11 bit studios S.A. given the upcoming schedule of events and releases. Some of them are already behind us. On July 23rd 2019, a paid add-on to Moonlighter, entitled Moonlighter – Between Dimensions, was released. August 6th 2019 saw the launch of TWoM: Stories – Fading Embers, a third add-on to the TWoM: Stories series, crowning the entire saga, which has gone down very well with fans. Today, on August 27th 2019, we have started selling Season Passes for Frostpunk, a package of three add-ons to the game. The first one, Frostpunk – The Rifts, has already been made available to the gaming community. Two more DLCs will be released by the end of this year and next year, respectively. We believe the DLCs for Frostpunk will provide us with solid cash flows, supporting sales of the game’s basic version, especially as the Steam wishlist for Frostpunk is still seven digits long. Another important driver of this year’s performance of 11 bit studios S.A. will be the release of Children of Morta for PCs, scheduled for September 3rd 2019. In mid-October 2019, the game developed by the Dead Mage studio will also come to Xbox One, PS4 and Nintendo consoles. The high level of interest in Children of Morta both from gamers and trade media suggests the game’s sales potential should be at least on a par with that of Moonlighter, which has been a huge market success. We have equally high hopes for the release of the Xbox One and PS4 version of Frostpunk, due on October 11th 2019.
st in Children of Morta both from gamers and trade media suggests the game’s sales potential should be at least on a par with that of Moonlighter, which has been a huge market success. We have equally high hopes for the release of the Xbox One and PS4 version of Frostpunk, due on October 11th 2019. We have put in a lot of effort to make Frostpunk not only a straight port of the PC version, but also an excellent console game in its own right thanks to innovative interface changes. Given the long list of titles that have already been released or are due for release over the coming weeks, coupled with the strong ongoing sales of Frostpunk and Moonlighter, we believe that 11 bit studios S.A.’s financial performance for the second half of 2019 will be far more robust compared with year to date. The latter part of this year will also bring new challenges for the Company as it will start producing two new games, to be released after Projekt 8. This will take us further along the path to achieving our medium-term goal of releasing one proprietary game a year. The Company is already recruiting staff to strengthen its development teams so they can work simultaneously on three different titles. The target for this year is to raise headcount to 140–150. More people will join us next year in our new office at Brzeska 2 in Warsaw, where intensive refitting work is currently under way. Thank you once again for the trust you have placed in us. We invite you to read our report. Yours faithfully
target for this year is to raise headcount to 140–150. More people will join us next year in our new office at Brzeska 2 in Warsaw, where intensive refitting work is currently under way. Thank you once again for the trust you have placed in us. We invite you to read our report. Yours faithfully Grzegorz Miechowski Przemysław Marszał Michał Drozdowski President of the Management Board Member of the Management Board Member of the Management Board
Signed by: TABLE OF CONTENTS LETTER FROM THE MANAGEMENT BOARD 1 TABLE OF CONTENTS 2 FINANCIAL HIGHLIGHTS 4 Statement of financial position 4 Statement of profit or loss 4 Statement of cash flows 4 FINANCIAL STATEMENTS OF 11 BIT STUDIOS S.A. FOR THE FIRST HALF OF 2019 5 1. OVERVIEW 6 1.1. Company overview 6 1.2. Covered periods 6 1.3. Composition of the Company’s governing bodies as at June 30th 2019 6 1.4. Auditors 7 1.5. Shareholding structure as at the date of issue of the half-year report 7 1.6. Company shares held by members of its management and supervisory staff 7 1.7. Commentary on estimates of financial results 7 1.8. Headcount 7 1.9. Functional and presentation currency 8 1.10. Management Board’s statement 8 1.11. Statement of the Management Board concerning the entity authorised to review the reliability of preparation of the interim condensed financial statements 8 1.12. Authorisation of financial statements 8 2. INTERIM CONDENSED FINANCIAL STATEMENTS OF 11 BIT STUDIOS S.A 9 2.1. Interim condensed statement of profit or loss and other comprehensive income (PLN) 9 2.2. Interim condensed statement of financial position (PLN) 10 2.3. Statement of changes in equity (PLN) 11 2.4. Interim condensed statement of cash flows (PLN) 13 3. NOTES TO THE INTERIM CONDENSED FINANCIAL STATEMENTS OF 11 BIT STUDIOS S.A. 14 3.1. Statement of accounting policies 14 3.2. Material achievements or failures of the Company in the reporting period 15 3.3. Revenue (PLN) 16 3.4. Other income and expenses (PLN) 17 3.5. Depreciation and amortisation (PLN) 17 3.6. Services (PLN) 17 3.7. Salaries, wages and employee benefits (PLN) 18 3.8. Finance income (PLN) 18 3.9.
14 3.2. Material achievements or failures of the Company in the reporting period 15 3.3. Revenue (PLN) 16 3.4. Other income and expenses (PLN) 17 3.5. Depreciation and amortisation (PLN) 17 3.6. Services (PLN) 17 3.7. Salaries, wages and employee benefits (PLN) 18 3.8. Finance income (PLN) 18 3.9. Finance costs (PLN) 18 3.10. Income tax on continuing operations (PLN) 19 3.11. Earnings per share (PLN) 19 3.12. Property, plant and equipment (PLN) 20 3.13. Intangible assets (PLN) 21 3.14. Trade and other receivables (PLN) 23 3.15. Non-current financial assets (PLN) 23 3.16. Current financial assets (PLN) 24 3.17. Other current assets (PLN) 24 3.18. Other assets (PLN) 24 3.19. Cash and cash equivalents (PLN) 24 3.20. Share capital (PLN) 25 3.21. Liabilities under contracts with customers 25 3.22. Borrowings 25 3.23. Trade and other payables (PLN) 25 3.24. Accrued employee bonuses and other accruals and deferred income (PLN) 25 3.25. Financial instruments (PLN) 26 3.26. Deferred income (PLN) 27 3.27. Share-based payments 27 3.28. Related-party transactions (PLN) 28 3.29. Information on dividend paid or declared 30 3.30. Off-balance-sheet commitments 30 3.31. Contingent assets and liabilities 30 3.32. Notes to the statement of cash flows (PLN) 30
The first half of 2018 marked a transformative period for 11 bit studios S.A., characterized by record-breaking financial performance and a strategic shift toward larger-scale game production. Driven primarily by the April launch of Frostpunk, which recouped its PLN 10-12 million development costs within 66 hours, the company saw revenue surge 427% year-on-year to PLN 45.7 million. This commercial success, bolstered by the publishing hit Moonlighter and the sustained performance of This War of Mine, resulted in a net profit of PLN 24.9 million—a more than ninety-fold increase over the previous year. The company’s financial position is exceptionally robust, with total assets reaching PLN 82.3 million and a cash position exceeding PLN 51 million. This liquidity allows for the self-funding of all current operations and future projects without the need for external debt. International markets remain the primary revenue driver, accounting for 96% of total sales, with 85% originating from the United States. This global reach contributed to the company’s market capitalization surpassing PLN 1 billion, leading to its inclusion in the mWIG40 index. Strategically, the firm is transitioning away from the indie segment to focus on more ambitious titles, exemplified by the development of Project 8. To support this growth, the company is expanding to three independent development teams and scaling its publishing division to target quarterly third-party releases. Future growth initiatives include porting key titles to the Nintendo Switch and other consoles to extend product lifecycles. With a headcount of over 100 employees and a proprietary engine, the organization is positioned to stabilize long-term financial results through a diversified portfolio of internal and external intellectual properties.
11 bit studios S.A. achieved the second-best half-year financial performance in its history during the first half of 2020, characterized by a 63.2% year-on-year revenue increase to PLN 50.2 million and a 237% surge in net profit to over PLN 25.0 million. This growth was primarily driven by the sustained monetization of the *Frostpunk* IP—specifically the successful launch of "The Last Autumn" DLC—and a robust publishing division featuring titles such as *Moonlighter* and *Children of Morta*, which contributed 30% of total revenue. Financial results were further bolstered by the application of "IP Box" tax relief, providing a preferential 5% corporate income tax rate on qualifying intellectual property. The company maintained a formidable liquidity position, with total financial assets reaching PLN 114.2 million and cash reserves exceeding PLN 95 million. These resources are being utilized to self-finance an ambitious expansion of the internal development pipeline, which includes three major projects: "Project 8," "Dolly," and "Eleanor." Notably, the company is transitioning toward higher-budget productions, evidenced by the migration of "Project 8" to Unreal Engine 5 and a strategic shift away from the traditional "indie" segment. Simultaneously, the publishing arm has committed PLN 25 million to four new third-party titles to ensure a steady release cadence. Operations remained largely undisrupted by the COVID-19 pandemic as the workforce, which grew to approximately 150 employees, successfully transitioned to a remote work model. During this period, the company also moved into its new Warsaw headquarters and finalized a partnership with NetEase to develop a mobile version of *Frostpunk*. With strong operating cash flows and no identified impairment risks to its intangible assets, the company is positioned to sustain its growth trajectory within a global gaming market that saw increased demand throughout the first half of 2020.
11 bit studios S.A. reported a solid financial performance for the first half of 2021, characterized by a transition from immediate product launches to a period of intensive internal development. While revenue fell 28.7% year-on-year to PLN 35.8 million and net profit decreased 46.8% to PLN 13.3 million, these declines are attributed to a high comparative base in 2020 following major content releases and significant subscription contracts. Despite the lower year-on-year figures, the period represents the third-best first half in the company’s history, supported by the enduring commercial success of the Frostpunk and This War of Mine franchises. The company’s balance sheet remains exceptionally strong, with total assets growing to PLN 201.2 million and record-high cash resources and financial assets reaching PLN 114.6 million. This liquidity is being strategically deployed to fund an ambitious expansion of the studio’s production capabilities. 11 bit studios is currently managing three internal development teams working on major projects, including Frostpunk 2, Dolly, and Project 8, with a combined budget of approximately PLN 110 million. Simultaneously, the publishing division continues to scale, contributing 27% of H1 revenue and planning a PLN 50 million investment in third-party titles through 2023. Operational costs saw a notable shift during this period, with a 54% increase in salaries driven by a workforce expansion to 181 personnel and the implementation of a new 2021–2025 incentive scheme. This scheme sets aggressive five-year targets, including PLN 656 million in total revenue, signaling a long-term growth strategy. By leveraging IP Box tax relief and maintaining low-risk relationships with global distributors like Valve and Nintendo, the studio is well-positioned to transition from an indie developer into a larger-scale producer capable of annual proprietary releases.
During the first half of 2024, 11 bit studios S.A. experienced a transitional period characterized by rising revenues and strategic investments in preparation for major upcoming releases. Revenue grew 24.16% year-on-year to PLN 30.76 million, primarily driven by third-party publishing titles such as The Thaumaturge, INDIKA, and The Invincible. These external projects now account for 52% of total sales, with the United States remaining the largest geographic market and Steam serving as the primary distribution platform. Despite the growth in top-line revenue, the company reported a net loss of PLN 0.48 million, a sharp decline from the PLN 4.01 million profit recorded in the same period of 2023. This downturn was largely due to a 49% surge in operating expenses, driven by a doubling of salary costs and increased marketing expenditures. These costs reflect a significant expansion in headcount and intensified preparations for the high-profile launches of Frostpunk 2 and The Alters. The company has capitalized over PLN 155 million in ongoing development work, signaling a shift toward larger, higher-budget productions. The financial position remains robust, with total assets growing to PLN 277.4 million and cash reserves increasing to PLN 42.87 million. Liquidity is further bolstered by PLN 24.35 million in contract liabilities, largely consisting of advance payments from Microsoft for Game Pass inclusions and Frostpunk 2 pre-orders. Management maintains a positive outlook for the 2024–2026 period, supported by a multi-IP strategy intended to stabilize revenue through a consistent release cycle of both internal and third-party titles. While the company faces risks related to production delays and a competitive labor market, its current resources are deemed sufficient to fund its development pipeline without external financing.