11 bit studios reported a net loss of PLN 0.48 million for H1 2024, a significant decline from the PLN 4.01 million profit in H1 2023, driven by a 49% surge in operating expenses.
Revenue grew 24.16% year-on-year to PLN 30.76 million, with third-party publishing titles like The Thaumaturge, INDIKA, and The Invincible now accounting for 52% of total sales.
Operating costs were heavily impacted by a doubling of salary expenses and increased marketing spend as the company scaled headcount for the launches of Frostpunk 2 and The Alters.
The company has capitalized over PLN 155 million in ongoing development work, reflecting a strategic shift toward larger, higher-budget productions.
Liquidity remains strong with PLN 42.87 million in cash reserves and PLN 24.35 million in contract liabilities, including advance payments from Microsoft for Game Pass and Frostpunk 2 pre-orders.
Management plans to stabilize future revenue through a multi-IP strategy and a consistent release cycle, asserting that current resources are sufficient to fund the development pipeline without external financing.
During the first half of 2024, 11 bit studios S.A. experienced a transitional period characterized by rising revenues and strategic investments in preparation for major upcoming releases. Revenue grew 24.16% year-on-year to PLN 30.76 million, primarily driven by third-party publishing titles such as The Thaumaturge, INDIKA, and The Invincible. These external projects now account for 52% of total sales, with the United States remaining the largest geographic market and Steam serving as the primary distribution platform.
Despite the growth in top-line revenue, the company reported a net loss of PLN 0.48 million, a sharp decline from the PLN 4.01 million profit recorded in the same period of 2023. This downturn was largely due to a 49% surge in operating expenses, driven by a doubling of salary costs and increased marketing expenditures. These costs reflect a significant expansion in headcount and intensified preparations for the high-profile launches of Frostpunk 2 and The Alters. The company has capitalized over PLN 155 million in ongoing development work, signaling a shift toward larger, higher-budget productions.
The financial position remains robust, with total assets growing to PLN 277.4 million and cash reserves increasing to PLN 42.87 million. Liquidity is further bolstered by PLN 24.35 million in contract liabilities, largely consisting of advance payments from Microsoft for Game Pass inclusions and Frostpunk 2 pre-orders. Management maintains a positive outlook for the 2024–2026 period, supported by a multi-IP strategy intended to stabilize revenue through a consistent release cycle of both internal and third-party titles. While the company faces risks related to production delays and a competitive labor market, its current resources are deemed sufficient to fund its development pipeline without external financing.