Updated Mar 21, 2026 by 11 bit studios
Report
Published by 11 bit studios
HALF-YEAR REPORT OF 11 BIT STUDIOS S.A. FOR THEFIRST HALF OF 2021 Dear Shareholders and Investors, Please be invited to read 11 bit studios S.A.’s report for the first half of 2021. We, as the Management Board, are clearly satisfied with the Company’s financial performance, which was far better than assumed in the budget for the period. In the first six months of this year, our Company posted revenue of nearly PLN 35.78m.
WARSAW, August 26th 2021 HALF-YEAR REPORT OF 11 BIT STUDIOS S.A. FOR THE FIRST HALF OF 2021 THE FIRST HALF OF 2021 1 nake HALF-YEAR REPORT OF 11 BIT STUDIOS S.A. FOR THEFIRST HALF OF 2021
e legal dversely LETTER FROM THE MANAGEMENT BOARD Warsaw, August 26th 2021 Dear Shareholders and Investors, Please be invited to read 11 bit studios S.A.’s report for the first half of 2021. We, as the Management Board, are clearly satisfied with the Company’s financial performance, which was far better than assumed in the budget for the period. In the first six months of this year, our Company posted revenue of nearly PLN 35.78m. Our EBITDA came in at PLN 19.76m, operating profit was more than PLN 14.49 m, and net profit reached almost PLN 13.31m. In the second quarter of 2021 alone, revenue amounted to PLN 20.94m, EBITDA reached PLN 13.38m and operating profit was PLN 11.05m. Net profit for that period came in at PLN 9.75m. It should be noted that since the first quarter of 2021 11 bit studios S.A.’s net profit has been reduced by non-cash costs accrued in connection with the Company’s 2021–2025 Incentive Scheme, which in the first half of 2021 were PLN 1,944,476. No such accruals were recognised the year before. At the end of this summary review of our results, we wish to draw your attention to the balance sheet item we are particularly proud of, that is our cash resources, comprising cash and cash equivalents, low-risk financial instruments and trade receivables. Despite growing capital expenditure, as at the end of June 2021 these cash resources reached the highest level in the Company’s history of PLN 114.56m, having increased 8.41% on the end of 2020. This is vitally important in the context of the strategy we presented at the Investor Conference held in June. The solid financial performance delivered by 11 bit studios S.A.
ash resources reached the highest level in the Company’s history of PLN 114.56m, having increased 8.41% on the end of 2020. This is vitally important in the context of the strategy we presented at the Investor Conference held in June. The solid financial performance delivered by 11 bit studios S.A. in the first half of 2021, despite a slight year-on-year decline due to the high base effect, was attributable to very good sales of products from our entire, steadily growing portfolio of proprietary games and games from our publishing line. We are particularly satisfied with the sales of Frostpunk and paid DLCs for this production, released as part of the Season Pass. By the end of June 2021, i.e. in a little more than three years from the game’s debut, revenue from Frostpunk (entire IP) came close to PLN 140m. As usual, the games released by the publishing division, mainly Moonlighter and Children of Morta, significantly contributed to our results. The revenue from the two games accounted for 27% of the Company’s total revenue in the first six months of 2021. The strong fundamentals enable smooth running of the business and make it possible to take up challenges we could not even dare to dream of a few years back. We are gearing ourselves up for those challenges very diligently by hiring more people and making required changes at the company. 11 bit studios S.A. currently has three in-house development teams working in full flow on games with a total production budget of PLN 110m. The fast-growing publishing division intends to spend another PLN 50m on new projects by the end of 2023, in addition to the PLN 30m
changes at the company. 11 bit studios S.A. currently has three in-house development teams working in full flow on games with a total production budget of PLN 110m. The fast-growing publishing division intends to spend another PLN 50m on new projects by the end of 2023, in addition to the PLN 30m HALF-YEAR REPORT OF 11 BIT STUDIOS S.A. FOR THE FIRST HALF OF 2021 2
headqu was v earmarked for projects already in its portfolio. The Company is also well advanced in its efforts to establish a corporate group. We hope that we will soon be able to publish more information on this as well as other valuable projects we are working on, which are of interest to Investors and Shareholders, and which we have not been able or ready to talk about so far. We firmly believe that the information will be welcomed as warmly as the news we announced on August 12th, that one of the games we are working on is Frostpunk 2. The count of views of the game’s trailer, favourable articles in all of the most influential industry media, as well as the pace of wishlist building are, in our opinion, impressive, which confirms that fans are looking forward to more games set in the universe we have created, and that the development directions we have chosen are the right ones. Thank you once again for the trust you place in us. We invite you to read our report. h Sichoul flild Dobl Przemysław Marszał Grzegorz Miechowski Michał Drozdowski President of the Member of the Member of the Management Board Management Board Management Board 3 HALF-YEAR REPORT OF 11 BIT STUDIOS S.A. FOR THE FIRST HALF OF 2021
e legal dversely TABLE OF CONTENTS LETTER FROM THE MANAGEMENT BOARD 2 TABLE OF CONTENTS 4 FINANCIAL HIGHLIGHTS 7 Statement of financial position 7 Statement of profit or loss 7 Statement of cash flows 8 INTERIM CONDENSED FINANCIAL STATEMENTS OF 11 BIT STUDIOS S.A. FOR THE FIRST HALF OF 2021 9 1. OVERVIEW 10 1.1. Company overview 10 1.2. Covered periods 10 1.3. Composition of the Company’s governing bodies as at June 30th 2021 ..11 1.4. Auditor 11 1.5. Shareholding structure as at the date of issue of the half-year report 12 1.6. Company shares held by members of its management and supervisory staff 13 1.7. Commentary on estimates of financial results 14 1.8. Headcount 14 1.9. Functional and presentation currency 14 1.10. Management Board’s representation 14 1.11. Statement of the Company’s Management Board concerning the entity authorised to review the reliability of preparation of the interim condensed financial statements 15 1.12. Authorisation of financial statements 15 2. FINANCIAL STATEMENTS OF 11 BIT STUDIOS S.A. 16 2.1. Interim statement of comprehensive income (PLN) 16 2.2. Interim statement of financial position (PLN) 17 2.3. Interim statement of changes in equity (PLN) 19 2.4. Interim statement of cash flows (PLN) 21 3. NOTES TO THE FINANCIAL STATEMENTS 22 3.1. Application of IFRSs 22 3.2. Revenue (PLN) ..25 3.3. Other income and expenses (PLN) 26 3.4. Depreciation and amortisation (PLN) 27 3.5. Services (PLN) 27 3.6. Salaries, wages and employee benefits (PLN) 28 3.7. Finance income (PLN) 28 3.8. Finance costs (PLN) 29
The presentation outlines PCF Group S.A.’s financial performance for the first half of 2025, focusing on revenue trends, profit calculations, and portfolio developments across its global operations. Revenues have shown a gradual decline from 2021 to 2024, with cumulative figures falling from PLN 190.4 m in 2021 to PLN 171.5 m by the end of 2024, and quarterly revenue in Q1‑2025 recorded at PLN 58.5 m. EBITDA has been negatively impacted by lower sales on the Gemini project and a delayed Bulletstorm VR launch, resulting in an adjusted EBITDA loss of PLN 11.3 m for 2024 and a projected loss of PLN 33.3 m in 2025 after accounting for new projects such as Echo and Delta, as well as write‑downs related to the PCF Chicago subsidiary. The group’s workforce is distributed across two continents, with 534 employees in Warsaw and additional teams in Montreal, Newcastle, Dublin, Katowice, and Rzeszów. Back‑office development is handled by Incuvo Studio Europe and North America, while publishing responsibilities are shared with the QA Gameon division. Portfolio highlights include the upcoming co‑op release of Green Hell on Meta Quest platforms and a VR shoot‑to‑survive title slated for Q4 2025. The presentation emphasizes that these releases are the last VR titles to be published by PCF Group, signalling a strategic shift. Overall, the data suggest a contraction in revenue and profitability driven by project delays and market adjustments, with future performance hinging on the successful launch of new VR titles and cost management initiatives.
The presentation outlines PCF Group S.A.’s financial performance for the first nine months of 2022, emphasizing revenue growth, profitability metrics, and balance‑sheet strength. Total group revenues reached PLN 131.8 million, up from PLN 130.9 million in the same period of 2021, while EBITDA climbed to PLN 40.3 million from PLN 26.1 million in 2021, reflecting a significant improvement in operating efficiency. Adjusted EBITDA, accounting for non‑recurring items such as warranty provisions and restructuring costs, stood at PLN 41.3 million, underscoring robust underlying earnings. Net income for the nine‑month period was PLN 42.1 million, a notable increase from PLN 30.8 million in 2021, driven by higher gross margins and disciplined cost management. The group’s balance sheet remained solid, with total assets of PLN 60.3 million and equity of PLN 54.6 million, while working‑capital items such as receivables and payables were well balanced. Cash reserves of PLN 137.1 million provided liquidity for ongoing development and expansion initiatives. Geographically, PCF Group operates across multiple regions, with a workforce of 614 employees as of September 30, 2022, spread across North America and Europe. The company’s portfolio includes seven titles in development or publishing stages, with several high‑profile IPs such as “Gemini Dagger” and “Bifrost Victoria” slated for release in 2024. The presentation also highlights strategic partnerships, including a collaboration with Take‑Two Interactive Software and ongoing development outsourcing that generated PLN 44.1 million in revenue during the period. Overall, the data indicate a healthy growth trajectory for PCF Group S.A., driven by expanding IP pipelines, efficient cost structures, and a strong balance sheet that supports continued investment in game development and market expansion.
QUARTERLY REPORT OF 11 BIT STUDIOS S.A. FOR NINE MONTHS ENDED Dear Shareholders and Investors, It is our pleasure to present to you the report of 11 bit studios S.A. for the nine months ended September 30th 2021. The results for that period, which proved much better than we assumed in our budget both in terms of revenue and profits, clearly demonstrate that the consistent implementation of the Company's growth strategy is bringing tangible financial results.
The presentation outlines PCF Group S.A.’s financial performance and strategic outlook for the third quarter of 2025, covering operations in Poland, Europe, North America and the UK. Revenue for the quarter reached PLN 190.4 million, a slight decline from the previous year’s PLN 180.3 million, driven by lower sales of the AAA title “Lost Rift” and a modest increase in self‑publishing income. Net profit fell to PLN –95.7 million, reflecting significant one‑off costs and amortisation of goodwill and IP assets, particularly from the “Lost Rift” CGU. EBITDA after adjustments was PLN –1.7 million, a deterioration from the prior year’s positive figure, largely due to write‑downs of development assets and licensing expenses. The group’s balance sheet shows a reduction in total assets from PLN 1,144 million to PLN 1,050 million, with a corresponding decline in equity and an increase in short‑term liabilities. Cash flow remains a priority, with management emphasizing the need to focus on WFH projects that can self‑finance and reduce dependency on external funding. Strategically, PCF is pursuing new AAA collaborations (e.g., Krafton), expanding its VR portfolio with titles such as “Green Hell” and “Pirates VR,” and securing publishing agreements for the “People Can Fly” IP on Meta Quest platforms. The company plans to streamline costs, maintain client relationships, and accelerate new project pipelines while monitoring cash generation closely.