PCF Group S.A. reported a net loss of PLN 95.7 million for Q3 2025, driven by significant one-off costs and the amortisation of goodwill and IP assets related to the 'Lost Rift' title.
See it on page 4Adjusted EBITDA declined to PLN –1.7 million, primarily due to write-downs of development assets and increased licensing expenses.
See it on page 10Quarterly revenue reached PLN 190.4 million, showing a slight increase from the previous year's PLN 180.3 million, despite lower sales performance from the AAA title 'Lost Rift'.
See it on page 19The company's total assets decreased from PLN 1,144 million to PLN 1,050 million, accompanied by a reduction in equity and an increase in short-term liabilities.
See it on page 11Management is shifting focus toward self-financing projects and cost streamlining to reduce dependency on external funding.
See it on page 15Strategic growth initiatives include new AAA collaborations with Krafton and the expansion of the VR portfolio with titles such as 'Green Hell', 'Pirates VR', and Meta Quest publishing agreements.
See it on page 8The presentation outlines PCF Group S.A.’s financial performance and strategic outlook for the third quarter of 2025, covering operations in Poland, Europe, North America and the UK. Revenue for the quarter reached PLN 190.4 million, a slight decline from the previous year’s PLN 180.3 million, driven by lower sales of the AAA title “Lost Rift” and a modest increase in self‑publishing income. Net profit fell to PLN –95.7 million, reflecting significant one‑off costs and amortisation of goodwill and IP assets, particularly from the “Lost Rift” CGU. EBITDA after adjustments was PLN –1.7 million, a deterioration from the prior year’s positive figure, largely due to write‑downs of development assets and licensing expenses.
The group’s balance sheet shows a reduction in total assets from PLN 1,144 million to PLN 1,050 million, with a corresponding decline in equity and an increase in short‑term liabilities. Cash flow remains a priority, with management emphasizing the need to focus on WFH projects that can self‑finance and reduce dependency on external funding.
Strategically, PCF is pursuing new AAA collaborations (e.g., Krafton), expanding its VR portfolio with titles such as “Green Hell” and “Pirates VR,” and securing publishing agreements for the “People Can Fly” IP on Meta Quest platforms. The company plans to streamline costs, maintain client relationships, and accelerate new project pipelines while monitoring cash generation closely.