Updated Mar 17, 2026 by 11 bit studios
Financial · May 1, 2024
Published by 11 bit studios
Financial performance for the first quarter of 2024 reflects a transitional period characterized by steady revenue growth alongside increased operational spending. Revenue rose 3.81% year-on-year to PLN 15.33 million, primarily supported by the publishing division, which contributed 48% of total sales through titles such as The Invincible and The Thaumaturge. Geographically, the United States remains the most critical market, accounting for nearly 74% of total revenue. Despite the top-line growth, the company shifted from a prior-year profit to a net loss of PLN 1.6 million. This decline was driven by a 25.88% increase in operating expenses, largely due to a near-doubling of employee benefits and significant ongoing investments in upcoming proprietary titles. The balance sheet remains robust, with total assets reaching PLN 265.15 million and a strong liquidity position of PLN 40.56 million in cash and equivalents. Capital expenditure focused heavily on development, with PLN 140.7 million currently invested in ongoing projects, most notably Frostpunk 2, The Alters, and Project 8. Internal assessments indicate no risk of impairment for these assets, even under conservative revenue scenarios. To preserve capital for these large-scale projects, management has recommended allocating the entirety of the 2023 net profit to statutory reserves rather than issuing dividends. Strategic focus is now directed toward the second half of 2024, which is expected to serve as a major growth catalyst. The upcoming high-profile launches of Frostpunk 2 and The Alters, both of which will debut on PC Game Pass, are central to the company’s medium-term goal of releasing one proprietary and several third-party titles annually. While the company continues to benefit from the "IP Box" tax relief and the successful break-even of indie titles like INDIKA, the long-term financial trajectory remains tied to the successful execution of its major internal development pipeline and the continued expansion of the Frostpunk intellectual property across multiple media formats.
Warsaw, 23 May 2024 Warsaw, 23 May 2024 QUARTERLY REPORT QUARTERLY REPORT OF 11 BIT STUDIOS S.A. OF 11 BIT STUDIOS S.A. FOR THE THREE MONTHS ENDED 31 MARCH 2024 rake YOUR11bit raRK StUdios QUARTERLY REPORT OF 11 BIT STUDIOS FOR THE THREE MONTHS ENDED 31 MARCH 2024 (all amounts in PLN unless stated otherwise)
LETTER FROM THE MANAGEMENT BOARD Warsaw, 23 May 2024 DEAR SHAREHOLDERS AND INVESTORS, It is our pleasure to present to you the quarterly report of 11 bit studios S.A. for the three months ended 31 March 2024. During this period, the Company generated close to PLN 15.33 million in revenue, with negative EBITDA of PLN 0.12 million, an operating loss of PLN 1.03 million, and a net loss of PLN 1.6 million. It is noteworthy that as much as 48% of our revenue in the first quarter of 2024 came from our publishing division, driven by the sales of The Invincible and The Thaumaturge, which launched on 6 November 2023 and 4 March 2024, respectively. Although the initial sales of both games were slightly below expectations, we are pleased to see that fans are responding well to the early discounts we have offered, which should positively impact long-term sales. We are also glad to report that INDIKA, whose PC version debuted on 2 May 2024 and console versions on 17 May 2024, performed as expected upon release. The title is receiving excellent reviews from critics and fans alike and perfectly complements our portfolio of “meaningful entertainment” productions. Notably, this project, though modest in terms of the Company’s capital outlay, has already broken even.
he title is receiving excellent reviews from critics and fans alike and perfectly complements our portfolio of “meaningful entertainment” productions. Notably, this project, though modest in terms of the Company’s capital outlay, has already broken even. This year’s performance of 11 bit studios S.A. will primarily be driven by the upcoming premieres of Frostpunk 2 and The Alters. We plan for the PC and Mac versions of Frostpunk 2 to hit the shelves on 25 July 2024, with The Alters slated for release shortly thereafter, also in the third quarter of this year. On its release date, the latter will simultaneously be available on PC as well as Xbox X/S and PS5. As agreed with Microsoft Corporation last year, both games will be included in the Game Pass subscription service from their launch dates. us to promptly address early feedback from a broad spectrum of individuals, including testers and players who opted for the Deluxe Edition of Frostpunk 2. Owners of this edition were already able to freely test a segment of the gameplay for a week in April.
nch dates. us to promptly address early feedback from a broad spectrum of individuals, including testers and players who opted for the Deluxe Edition of Frostpunk 2. Owners of this edition were already able to freely test a segment of the gameplay for a week in April. Frostpunk 2 is also breaking new ground for 11 bit studios S.A. as the Company’s first-ever game available for pre-order. The decision to offer this option has proven overwhelmingly positive after just a few weeks. Similarly, our first-time initiative to organise a two-day showcase of Frostpunk 2 and The Alters for industry media representatives and influencers has been very successful. Around 100 guests from across the world, including the US, Western Europe, Japan, Brazil, and Australia, attended the event held in Warsaw on 16 –17 May. Among them were representatives of all the top gaming media outlets, including IGN, GameSpot, PC Gamer, and Rock Paper Shotgun. Coverage from the showcase will be released soon, after the news embargo lifts: on 24 May for The Alters and on 27 May for Frostpunk 2. The ongoing marketing campaign, which has only started to gain momentum, is already generating robust interest from fans for both titles, with Frostpunk 2 currently being the third most anticipated game on the Steam wishlist and The Alters steadily climbing up from its current ranking of 70 on the same list. Importantly, we have many more marketing activities planned for both games.
for both titles, with Frostpunk 2 currently being the third most anticipated game on the Steam wishlist and The Alters steadily climbing up from its current ranking of 70 on the same list. Importantly, we have many more marketing activities planned for both games. In the slightly longer term, we expect 11 bit studios S.A.’s performance to be driven by the releases of paid downloadable content (DLCs) and versions of existing games for additional platforms, as well as new game premieres. Later in 2024, Creatures of We are committed to ensuring that both Frostpunk 2 and The Alters deliver the highest technical quality, balanced gameplay, and, of course, a lot of excitement and entertainment. Continuous internal testing and periodic external testing have allowed Ava from the Spanish studios Inverge and Chibig will debut, and in 2025 we intend to launch another proprietary title, Project 8 (codename), and Botin (also a codename). The latter is being developed by Digital Sun, the Spanish studio behind the highly QUARTERLY REPORT OF 11 BIT STUDIOS FOR THE THREE MONTHS ENDED 31 MARCH 2024 (all amounts in PLN unless stated otherwise)
successful Moonlighter, a major publishing hit for 11 Once again, we thank you for the trust you place in bit studios S.A. our Company and invite you to read the Report. Signed by: ii Przemystaw Marszat Przemysław Marszał President of the Management Board Grzegorz Miechowski Michat Drozdowski Member Grzegorz Miechowski Michał Drozdowski Member Member of of the Management Board the Management Board Paweł Feldman Member of Marek Ziemak Member of the Management Board the Management Board QUARTERLY REPORT OF 11 BIT STUDIOS FOR THE THREE MONTHS ENDED 31 MARCH 2024 (all amounts in PLN unless stated otherwise)
During the first quarter of 2025, 11 bit studios demonstrated a period of strategic transition characterized by rising revenues and heavy investment in future titles. Revenue reached PLN 17.5 million, a 14.2% year-on-year increase driven largely by the continued performance of the Frostpunk franchise and strong demand in the United States, which accounted for over 75% of total sales. Despite this growth, the company realized a net loss of PLN 6.37 million. This deficit was primarily the result of a fivefold increase in depreciation and amortization following recent launches, higher royalty obligations, and significant non-cash finance costs totaling PLN 4.25 million due to the appreciation of the Polish złoty against the USD and EUR. The company maintains a robust financial foundation with PLN 69.5 million in cash and cash equivalents and total assets of PLN 255.4 million. Intangible assets grew to PLN 134.2 million, reflecting intensive development work on upcoming projects. Management has optimized the cost structure by reducing employee benefit provisions following the cancellation of "Project 8" and a reassessment of the 2021–2025 Incentive Scheme, as five-year financial targets are no longer expected to be fully met. Furthermore, the company continues to benefit from the "IP Box" tax relief, applying a preferential 5% corporate income tax rate to qualifying revenues. The strategic outlook for 2025 and beyond centers on a three-pillar development model involving internal production, external publishing, and the expansion of established intellectual properties. Immediate growth is expected from the June 2025 launch of The Alters and the summer release of Moonlighter 2. Long-term value is supported by the newly announced Frostpunk 1886, scheduled for 2027, and several proprietary projects in early development. Sensitivity analyses confirm that these ongoing investments remain resilient against potential revenue fluctuations, ensuring stability as the company moves toward its next major release cycle.
During the first quarter of 2021, 11 bit studios S.A. transitioned into a phase of intensive internal development and portfolio scaling, following a period of high revenue generated by major content releases in the previous year. Revenue for the period reached PLN 14.84 million with a net profit of PLN 3.56 million, representing a significant year-on-year decline from the PLN 30.52 million in revenue and PLN 16.53 million in profit recorded in Q1 2020. This contraction was primarily due to the high comparative base set by the 2020 expansion of the Frostpunk franchise and the natural aging of the publishing portfolio, including titles such as Moonlighter and Children of Morta. Despite the decline in immediate earnings, the company maintained a robust financial position, ending the quarter with record liquidity. Total financial assets and receivables reached PLN 107.8 million, supported by a diverse investment portfolio of bonds and investment funds. The balance sheet remained strong with total assets of PLN 192.48 million, even as operating costs rose by 72.7% due to an expanding workforce and non-cash provisions for a new incentive scheme. Notably, the company utilized the "IP Box" tax relief for the first time, applying a preferential 5% corporate income tax rate to qualifying intellectual property revenue. The strategic focus has shifted toward long-term growth, with the company aiming to release one proprietary title annually. Development efforts are currently concentrated on three major internal projects—Project 8, Dolly, and Eleanor—while the publishing division manages a pipeline of third-party titles. To support this expansion, 11 bit studios is scaling its headcount toward a target of 250–300 employees and has implemented a 2021–2025 Incentive Scheme tied to ambitious financial goals, including a cumulative profit target of PLN 328 million. Ongoing revenue continues to be anchored by the long-tail sales of established hits and the anticipated mobile launch of Frostpunk in partnership with NetEase.
During the first nine months of 2023, 11 bit studios S.A. experienced a transitional period characterized by a significant decline in financial performance as the company prepared for a major new release cycle. Revenue fell 42% year-on-year to PLN 34.28 million, while net profit dropped from PLN 19.97 million to PLN 1.35 million. This downturn is primarily attributed to the natural aging of the existing game portfolio and the absence of new product launches during the period. Despite these challenges, the company maintained a strong liquidity position, with cash and cash equivalents rising to PLN 43.1 million and total assets increasing to PLN 264.1 million. The company’s strategic focus has shifted heavily toward research and development, with intangible assets related to ongoing development work rising to PLN 138.2 million. Major investments are concentrated on upcoming proprietary titles, including Frostpunk 2, The Alters, and Project 8, alongside publishing projects like The Thaumaturge. Management is targeting a more aggressive release cadence starting in 2024, aiming for one internal and three to four third-party titles annually. This growth strategy is supported by a 2021–2025 Incentive Scheme that sets ambitious five-year targets of PLN 656 million in revenue and PLN 328 million in pre-tax profit. Geographically, the United States remains the dominant market, accounting for 73% of total revenue, with Valve’s Steam platform serving as the primary distribution channel. While the company faced a Q3 net loss due to the non-cash remeasurement of its stake in Starward Industries, it continues to benefit from the "IP Box" tax relief and prudent cash management. With a robust pipeline of high-profile sequels and new IPs scheduled for the first half of 2024, the company is positioned to move past its current investment phase into a period of expected commercial expansion.
11 bit studios achieved record-breaking financial performance during the first nine months of 2024, characterized by a 211% year-on-year revenue increase to PLN 106.6 million. This growth translated into a dramatic surge in net profit, which rose from PLN 1.35 million in the previous year to PLN 47.5 million. The primary catalyst for this expansion was the September launch of Frostpunk 2, which sold over 511,000 copies by the reporting date and generated nearly half of the period's total revenue. Financial results were further bolstered by a significant PLN 5.8 million IP Box tax relief settlement and strong performance from the United States market. The company’s balance sheet reflects a transition toward large-scale production, with the net carrying amount of completed development work rising from PLN 5.4 million to PLN 97.8 million. While operating activities generated PLN 27.3 million in cash, heavy investment in intangible assets and property resulted in a slight net decrease in total cash reserves to PLN 35.9 million. Trade receivables saw a substantial spike to PLN 48.5 million, largely due to a major contract with a single partner, while contract liabilities include advance payments from platforms like Microsoft for future game availability. Despite the success of the Frostpunk franchise, management is currently reassessing its broader publishing strategy following the underperformance of certain portfolio titles. This shift is evidenced by the decision to write down the investment estimate for Fool’s Theory to zero and a reduction in provisions for the 2021–2025 Incentive Scheme, as game delays make original financial targets less certain. Looking ahead to 2025, the company’s outlook remains centered on the postponed release of The Alters in the first quarter and the continued development of Project 8, alongside the ongoing monetization of its established back catalogue.