Updated Mar 17, 2026 by 11 bit studios
Financial · May 1, 2021
Published by 11 bit studios
During the first quarter of 2021, 11 bit studios S.A. transitioned into a phase of intensive internal development and portfolio scaling, following a period of high revenue generated by major content releases in the previous year. Revenue for the period reached PLN 14.84 million with a net profit of PLN 3.56 million, representing a significant year-on-year decline from the PLN 30.52 million in revenue and PLN 16.53 million in profit recorded in Q1 2020. This contraction was primarily due to the high comparative base set by the 2020 expansion of the Frostpunk franchise and the natural aging of the publishing portfolio, including titles such as Moonlighter and Children of Morta. Despite the decline in immediate earnings, the company maintained a robust financial position, ending the quarter with record liquidity. Total financial assets and receivables reached PLN 107.8 million, supported by a diverse investment portfolio of bonds and investment funds. The balance sheet remained strong with total assets of PLN 192.48 million, even as operating costs rose by 72.7% due to an expanding workforce and non-cash provisions for a new incentive scheme. Notably, the company utilized the "IP Box" tax relief for the first time, applying a preferential 5% corporate income tax rate to qualifying intellectual property revenue. The strategic focus has shifted toward long-term growth, with the company aiming to release one proprietary title annually. Development efforts are currently concentrated on three major internal projects—Project 8, Dolly, and Eleanor—while the publishing division manages a pipeline of third-party titles. To support this expansion, 11 bit studios is scaling its headcount toward a target of 250–300 employees and has implemented a 2021–2025 Incentive Scheme tied to ambitious financial goals, including a cumulative profit target of PLN 328 million. Ongoing revenue continues to be anchored by the long-tail sales of established hits and the anticipated mobile launch of Frostpunk in partnership with NetEase.
WARSAW, May 13th 2021 tr QUARTERLY REPORT OF 11 BIT STUDIOS S.A.<sub>FOR</sub> THE THREE MONTHS ENDED THE MARCH 31ST 2021 MARCH 31ST 2021 1 QUARTERLY REPORT OF 11 BIT STUDIOS S.A. FOR THE FIRST QUARTER OF 2021 nake
LETTER FROM THE MANAGEMENT BOARD Warsaw, May 13th 2021 Dear Shareholders and Investors, It is our pleasure to present to you this report of 11 bit studios S.A. for the first quarter of 2021. During the first three months of the year, 11 bit studios S.A. generated more than PLN 14.84m in revenue. Our EBITDA came in at PLN 6.38m, operating profit was PLN 3.44 m, and net profit reached almost PLN 3.56m. To note, the net profit figure would have been higher but for the non-cash provision recognised in connection with our 2021−2025 Incentive Scheme. It was PLN 1,039,104, and the same amount will be charged against our profits in the following quarters up until Q4 2025 (inclusive), starting from Q1 2021. As in previous periods, the solid figures for the three months ended March 31st 2021 were due to the very good monetisation of our entire proprietary game portfolio, supported by successful promotional campaigns on major sale platforms, including Steam. The revenue in the period also benefited from the release of the Mac version of Frostpunk (on February 24th). Other material positive contributors to our performance in the first months of 2021 were the games offered by the publishing division, led by Moonlighter and Children of Morta. Revenue from sale of third-party developed games accounted for 27% of the Company’s total revenue in the period. Although the results posted by 11 bit studios S.A.
formance in the first months of 2021 were the games offered by the publishing division, led by Moonlighter and Children of Morta. Revenue from sale of third-party developed games accounted for 27% of the Company’s total revenue in the period. Although the results posted by 11 bit studios S.A. for the three months ended March 31st 2021 were weaker year on year, which is explained by the very high base (a year ago we released the paid add-on for Frostpunk: Frostpunk: The Last Autumn, very well received by the market), it was yet another successive quarter when our financial condition measured by the size of cash resources improved. As at March 31st 2021, the total value of our financial assets (cash in bank accounts and secure financial instruments), plus trade receivables, totalled nearly PLN 107.8 million, a level previously unseen in the 11 bit studios S.A.’s over 11- year history. The first months of 2021 saw an acceleration of work on new proprietary productions (Project 8 and the Dolly and Eleanor projects), as well as further games in the 11 bit publishing’s portfolio, which will drive our performance in the coming years. Total expenditure on those projects reached PLN 7,928,100 in the first quarter of 2 021. It should be assumed that in future periods, with our increasing headcount (already approaching 180, with intensive recruitment process still ongoing) and expansion of our publishing portfolio, the capital expenditure on new games will continue to grow, which will have a positive effect on 11 bit studios S.A.’s future revenues and profits. Thank you once again for the trust you place in us. We invite you to read our report.
cess still ongoing) and expansion of our publishing portfolio, the capital expenditure on new games will continue to grow, which will have a positive effect on 11 bit studios S.A.’s future revenues and profits. Thank you once again for the trust you place in us. We invite you to read our report. QUARTERLY REPORT OF 11 BIT STUDIOS S.A. FOR THE THREE MONTHS ENDED 2
We also want to invite all interested parties to our annual Investor Conference, currently planned to be held on Thursday, June 10th. We hope that the information we will provide there will prove useful and interesting. More details of the event will be announced in due course. flidd Noubdi Przemystaw Marszat Grzegorz Miechow Michat Drozdowski Przemysław Marszał Grzegorz Miechowski Michał Drozdowski President of the Member of the Member of the Management Board Management Board Management Board 3 QUARTERLY REPORT OF 11 BIT STUDIOS S.A. FOR THE FIRST QUARTER OF 2021
TABLE OF CONTENTS LETTER FROM THE MANAGEMENT BOARD 2 TABLE OF CONTENTS 4 FINANCIAL HIGHLIGHTS 6 Statement of financial position 6 Statement of profit or loss 6 Statement of cash flows 7 FINANCIAL STATEMENTS OF 11 BIT STUDIOS S.A. FOR THE THREE MONTHS ENDED MARCH 31ST 2021 8 1. OVERVIEW 9 1.1. Company overview 9 1.2. Covered periods .9 1.3. Composition of the Company’s governing bodies as at March 31st 2021 10 1.4. Auditor 10 1.5. Shareholding structure as at the issue date of the report 11 1.6. Company shares held by members of its management and supervisory staff 12 1.7. Headcount 12 1.8. Functional and presentation currency 12 2. FINANCIAL STATEMENTS OF 11 BIT STUDIOS S.A. 13 2.1.
During the first quarter of 2022, 11 bit studios S.A. demonstrated a period of strategic expansion and financial resilience, reporting a 19.6% year-on-year revenue increase to PLN 17.75 million. Net profit rose to PLN 3.77 million, a 6% improvement over the previous year, despite significant one-time impacts including a PLN 3.68 million donation to the Ukrainian Red Cross and costs associated with a new employee incentive scheme. This growth was underpinned by the sustained commercial performance of proprietary titles such as Frostpunk and This War of Mine, alongside publishing successes like Moonlighter and Children of Morta. The company’s financial position remains exceptionally liquid, with total financial assets reaching PLN 117.3 million, including PLN 50.4 million in cash and cash equivalents. This capital strength has facilitated a transition toward a more aggressive growth model. Key investments during the quarter included the acquisition of a 40% stake in the development studio Fool’s Theory and the continued capitalization of production costs for major upcoming titles, including Frostpunk 2, Project 8, and Dolly. Total intangible assets grew to PLN 67.3 million as the studio scales toward a three-team internal production structure with a combined budget of approximately PLN 110 million. Beyond internal development, there is a clear strategic pivot toward expanding the publishing division. The company has allocated PLN 30 million to its current external portfolio and earmarked an additional PLN 50 million for new projects through 2023, aiming for a consistent output of three to four third-party releases annually. With a workforce of 222 personnel and a long-term incentive scheme targeting PLN 656 million in revenue through 2025, the studio is positioned to leverage its robust balance sheet for both organic development and further corporate acquisitions within the global gaming market.
Financial performance for the first quarter of 2024 reflects a transitional period characterized by steady revenue growth alongside increased operational spending. Revenue rose 3.81% year-on-year to PLN 15.33 million, primarily supported by the publishing division, which contributed 48% of total sales through titles such as The Invincible and The Thaumaturge. Geographically, the United States remains the most critical market, accounting for nearly 74% of total revenue. Despite the top-line growth, the company shifted from a prior-year profit to a net loss of PLN 1.6 million. This decline was driven by a 25.88% increase in operating expenses, largely due to a near-doubling of employee benefits and significant ongoing investments in upcoming proprietary titles. The balance sheet remains robust, with total assets reaching PLN 265.15 million and a strong liquidity position of PLN 40.56 million in cash and equivalents. Capital expenditure focused heavily on development, with PLN 140.7 million currently invested in ongoing projects, most notably Frostpunk 2, The Alters, and Project 8. Internal assessments indicate no risk of impairment for these assets, even under conservative revenue scenarios. To preserve capital for these large-scale projects, management has recommended allocating the entirety of the 2023 net profit to statutory reserves rather than issuing dividends. Strategic focus is now directed toward the second half of 2024, which is expected to serve as a major growth catalyst. The upcoming high-profile launches of Frostpunk 2 and The Alters, both of which will debut on PC Game Pass, are central to the company’s medium-term goal of releasing one proprietary and several third-party titles annually. While the company continues to benefit from the "IP Box" tax relief and the successful break-even of indie titles like INDIKA, the long-term financial trajectory remains tied to the successful execution of its major internal development pipeline and the continued expansion of the Frostpunk intellectual property across multiple media formats.
During the first nine months of 2021, 11 bit studios S.A. focused on a strategic transition toward a multi-team production model and the expansion of its publishing pipeline. Financial performance for this period reflected a transitional phase, with revenue reaching PLN 49.2 million and net profit totaling PLN 17.4 million. These figures represent a year-over-year decline from 2020, driven by a high comparative base and the natural aging of the existing game portfolio, which includes established titles such as Frostpunk, Moonlighter, and Children of Morta. Despite lower current earnings, the company maintained a robust liquidity position, ending the period with PLN 121.5 million in financial assets and a significant increase in cash reserves to PLN 38.1 million. Operational efforts are heavily concentrated on future growth, with approximately PLN 110 million committed to the development of three major internal projects: Frostpunk 2, Project 8, and Dolly. To support these ambitions, the studio has migrated to Unreal Engine and expanded its workforce to 192 employees, contributing to a 74.6% increase in salary expenses. The company is also scaling its publishing division, earmarking PLN 80 million for third-party titles through 2023. This strategy aims to establish a consistent release cycle of one proprietary game and multiple third-party titles annually. The financial structure remains stable, characterized by a 9.8% increase in total assets to PLN 204.7 million and a reduction in total liabilities. While the abandonment of the internal Liquid Engine resulted in a minor impairment loss, the valuation of ongoing projects remains secure. Beyond core development, the studio is diversifying the Frostpunk intellectual property into mobile, board game, and literary markets while actively seeking minority acquisitions to bolster its long-term development and publishing capabilities.
The first quarter of 2019 marked a record-breaking start for 11 bit studios S.A., characterized by a significant financial turnaround and a six-fold year-over-year increase in revenue. Total revenue reached PLN 14.2 million, resulting in a net profit of PLN 4.4 million compared to a net loss of nearly PLN 1 million in the same period of 2018. This performance was primarily driven by the sustained commercial success of Frostpunk, which reached 1.4 million copies sold, and the publishing hit Moonlighter, which surpassed 500,000 units. The company’s liquidity position strengthened considerably, with total financial assets doubling to PLN 74.6 million, supported by robust cash flows and a substantial increase in bank deposits. The strategic focus during this period centered on mitigating industry volatility through the expansion of the publishing division and the diversification of the product portfolio. By increasing the publishing budget to PLN 5 million per project and targeting a release cadence of one proprietary game per year, the company aims to stabilize long-term returns. Operational scaling is evident in the growth of the workforce to 112 employees, with a target of 150, and the progression of Project 8 into full production. Furthermore, the company successfully managed its infrastructure needs by securing a new office building in Warsaw, financed through a long-term investment facility. Looking ahead, the company is prioritizing the porting of key titles to consoles and mobile platforms, alongside the highly anticipated launch of Children of Morta. With a stable management structure and a clear roadmap for both internal development and third-party publishing, 11 bit studios is positioned to leverage its strong cash reserves for future growth. The financial statements, prepared in accordance with IFRS, confirm a healthy balance sheet with no material legal risks or impairment threats to its intangible assets, which include PLN 18.1 million in development work and completed games.