Updated Mar 21, 2026 by 11 bit studios
Report
Published by 11 bit studios
These interim condensed financial statements have been prepared on a historical cost basis. They do not include all information and disclosures required in full-year financial statements and should be read in conjunction with the Company's full-year financial statements for 2017, including notes, for the period of 12 months ended December 31st 2017, prepared in accordance with the IFRS as endorsed by the EU.
These interim condensed financial statements have been prepared on a historical cost basis. They do not include all information and disclosures required in full-year financial statements and should be read in conjunction with the Company's full-year financial statements for 2017, including notes, for the period of 12 months ended December 31st 2017, prepared in accordance with the IFRS as endorsed by the EU. LETTER FROM THE MANAGEMENT BOARD 3 1. SELECTED FINANCIAL DATA 4 1.1 Statement of financial position 4 1.2. Statement of profit or loss 4 1.3. Statement of cash flows 4 2. OVERVIEW 5 2.1. Company overview 5 2.2. Covered periods 5 2.3. Governing bodies as at September 30th 2018 5 2.4. Large holdings of Company shares as at the issue date of the report 6 2.5. Holdings of Company shares by members of the management and supervisory staff as at September 30th 2018 2.6. Headcount 7 2.7. Functional and presentation currency 7 President of the Management Board Member of the Management Board Member of the Management Board 3. INTERIM CONDENSED FINANCIAL STATEMENTS OF 11 BIT STUDIOS S.A. 8 3.1. Interim condensed statement of profit or loss and other comprehensive income (PLN) 8 3.2. Interim condensed statement of financial position (PLN) 9 3.3. Interim condensed statement of changes in equity (PLN) 10 3.4. Interim condensed statement of cash flows (PLN) 12 4. NOTES TO THE INTERIM CONDENSED CONSOLIDATED FINANCIAL STATEMENTS OF 11 BIT STUDIOS S.A. 13 4.1. International Financial Reporting Standards applied by the Company 13 4.2. Material achievements or failures of the Company in the reporting period 14 4.3. Revenue (PLN) 16 4.4. Finance income (PLN) 17 4.5.
ES TO THE INTERIM CONDENSED CONSOLIDATED FINANCIAL STATEMENTS OF 11 BIT STUDIOS S.A. 13 4.1. International Financial Reporting Standards applied by the Company 13 4.2. Material achievements or failures of the Company in the reporting period 14 4.3. Revenue (PLN) 16 4.4. Finance income (PLN) 17 4.5. Finance costs (PLN) 17 4.6. Other income and expenses (PLN) 18 4.7. Income tax on continuing operations (PLN) 18 4.8. Property, plant and equipment (PLN) 19 4.9. Intangible assets (PLN) 19 4.10. Trade and other receivables (PLN) 20 4.11. Non-current financial assets (PLN) 21 4.12. Short-term financial assets (PLN) 21 4.13. Other current assets (PLN) .22 4.14. Other assets (PLN) 22 4.15. Cash and cash equivalents (PLN) 22 4.16. Share capital (PLN) 22 4.17. Trade and other payables (PLN) 23 4.18. Accrued employee bonuses and other accruals and deferred income (PLN) 23 4.19. Financial instruments (PLN) 23 4.20. Deferred income (PLN) 24 4.21. Related-party transactions .25 4.22. Information on dividend paid or declared 26 4.23. Capital commitments 26 4.24. Contingent assets and liabilities 26 4.25. Seasonal and cyclical changes in the Company’s business during the reporting period 26 4.26. Factors and events, especially of a non-recurring nature, with a bearing on the financial results 26 4.27. Events subsequent to the reporting date 26 4.28. Factors with a bearing on the Company’s future results 26 4.29. Proceedings pending before a court, arbitration body or public administration authority 27 4.30. Management Board’s statement 27 4.31.
e, with a bearing on the financial results 26 4.27. Events subsequent to the reporting date 26 4.28. Factors with a bearing on the Company’s future results 26 4.29. Proceedings pending before a court, arbitration body or public administration authority 27 4.30. Management Board’s statement 27 4.31. Authorisation of financial statements 28
These interim condensed financial statements have been prepared on a historical cost basis. They do not include all information and disclosures required in full-year financial statements and should be read in conjunction with the Company's full-year financial statements for 2017, including notes, for the period of 12 months ended December 31st LETTER FROM THE MANAGEMENT BOARD Warsaw, November 14th 2018 4.31. AUTHORISATION OF FINANCIAL STATEMENTS Dear Shareholders and Investors! Management Board on November 14th 2018. It is our pleasure to present to you the financial report of 11 bit studios S.A. for the quarter of 2018. We are satisfied with the Company’s business achievements during this period and the financial results achieved. The spring premiere of "Frostpunk”, our largest and most expensive production to date, confirmed that we have the highest competence in creating computer games. The excellent sales of “Frostpunk” in the months after the release confirmed our high skills in long-term monetisation of games. We are convinced that with further initiatives – including the released extensions or porting to other hardware platforms - “Frostpunk” will maitain its status of a product strategic for the Company’s financial results for a number of quarters to come. Similarly, we are very satisfied with the development of our publishing division, which has successfully released of“Moonlighter”. The commercial success of this title, developed by the Spanish Digital Sun studio, in addition to its measurable contribution to the results of 11 bit studios S.A.
ome. Similarly, we are very satisfied with the development of our publishing division, which has successfully released of“Moonlighter”. The commercial success of this title, developed by the Spanish Digital Sun studio, in addition to its measurable contribution to the results of 11 bit studios S.A. for the nine months ended Septeber 30th 2018, has considerably strengthened our position as a competent publisher in the gaming industry. This gives our publishing division space for much more dynamic growth, and allows us to seek projects with even higher commercial potential. We are already holding a number of promising discussions. With excellent sales of “Frostpunk”, “Moonlighter” and “This War of Mine” (despite the fact that four years have passed since the TWoM release), our Company’s revenue in the nine months to September 30th 2018 was PLN 59.62m, i.e. over five times more than a year before. EBITDA came in at almost PLN 38.13m (compared with PLN 3.69m in the corresponding period of 2017). Operating profit was PLN 35.22m (PLN 2.35m), and net profit came in at PLN 28.52m, compared with a PLN -0.56m loss a year ago. Needless to say, the results generated in the nine mnths to tne end of September 2018 were record-high in the history of 11 bit studios S.A. Our cash reserves were also record high. At the end of September 2018, 11 bit studios S.A. held over PLN 61.67m in bank accounts, bank deposits, bonds and units of a conservative investment fund. This amount did not include trade receivables of PLN 4.54m, which are converted into cash on an ongoing basis.
h reserves were also record high. At the end of September 2018, 11 bit studios S.A. held over PLN 61.67m in bank accounts, bank deposits, bonds and units of a conservative investment fund. This amount did not include trade receivables of PLN 4.54m, which are converted into cash on an ongoing basis. In other words, our cash resources doubled compared with the beginning of 2018. It is worth noting that this year’s results take into account, among other things, high royalties paid to the producer of “Moonlighter” following the game’s strong sales performance. The royalties, which so far have reached almost PLN 7m, were behind the large year-on-year increase in cost of services. The reported increase in salaries and wages was attributable to non-cash provisions recognised in connection with the Company’s 2017–2019 Incentive Scheme. In the nine months to September 30th 2018, the provisions totalled nearly PLN 4.1m. Our strong financial standing does not mean, however, we will now rest on our laurels. On the contrary, it drives us to work even harder. Currently, our most important task is production of a game with a working title “Projekt 8” and an estimated budget of approximately PLN 20m. We believe that “Projekt 8” will be the next milestone in our development. We also strongly believe in a successful release of “Children of Morta” by our publishing division, which is scheduled to take place early in 2019. We also intend to further develop “Frostpunk” and monetise “This War of Mine” and other titles, including “Moonlighter” and “Beat Cop”.
Modern Times Group delivered a record‑setting performance for the fourth quarter of 2025, underscoring the company’s momentum in the digital entertainment sector. Organic revenue expanded by 8 percent, which translates to a 108 percent increase when measured in constant‑currency terms, and net sales reached SEK 3.1 billion. These figures reflect the strength of the group’s core portfolio and its ability to generate growth despite a volatile macro‑economic environment. A pivotal element of the results was the integration of Plarium, which was completed on 12 February 2025 and consolidated from 31 January. The acquisition contributed SEK 5,384 million in sales for the quarter and produced SEK 495 million of income before tax, after accounting for SEK 786 million of purchase‑price amortisation. When the acquisition is modelled as if it had been in place from the start of the year, total sales for 2025 would have risen to SEK 12,137 million, with pre‑tax income of SEK 398 million, albeit offset by SEK 1,269 million of amortisation. The combined impact of robust organic growth and the strategic addition of Plarium positions Modern Times Group as a leading player in the global gaming market. The financial outcomes demonstrate that the company’s acquisition strategy is delivering immediate scale and profitability, while its underlying business continues to expand at a pace that exceeds prior expectations. This performance suggests a durable growth trajectory for the remainder of the fiscal year and beyond.
PlayWay S.A., a prominent Polish game developer and publisher, officially registered an increase in its share capital on February 17, 2026. This corporate action, finalized by the District Court for the Capital City of Warsaw, involved raising the share capital from 660,000.00 PLN to 666,600.00 PLN. The increase was achieved through the issuance of 66,000 Series J ordinary bearer shares, each carrying a nominal value of 0.10 PLN. This issuance effectively exhausts the company's remaining authorized capital, leaving the balance of target capital at zero. The capital expansion was executed under the framework of authorized capital previously established by the Management Board in August 2025. A critical component of this issuance was the total exclusion of pre-emptive rights for existing shareholders, a move intended to facilitate the dematerialization of the new shares and streamline the capital raising process. Following this registration, the total number of shares across all series—ranging from Series A through Series J—amounts to 6,666,000, with each share corresponding to one vote at the General Meeting. Beyond the financial adjustments, the registration necessitated formal amendments to the company’s Articles of Association, specifically regarding the wording of Paragraph 6 to reflect the new capital structure. This regulatory filing serves as a formal notification to the market and relevant financial authorities, ensuring transparency regarding the company’s equity structure and voting rights. The action concludes a process initiated in late 2025 and solidifies the company's current financial standing within the Polish capital market.
Nacon has issued a formal response to the financial instability of its majority shareholder, Bigben Interactive, following a critical liquidity failure. Bigben Interactive, which controls 56.72% of Nacon’s share capital and 65.79% of its voting rights, was unable to meet a scheduled €43 million partial bond repayment due on February 19, 2026. This default was triggered by an unexpected refusal from Bigben Interactive’s banking pool to honor a drawdown notice intended to fund the debt obligation. Consequently, the parent company is now exploring court-supervised debt restructuring procedures to address its insolvency. The scope of this announcement focuses on the immediate financial risks facing Nacon as a subsidiary within the broader European gaming market. While Nacon reported an IFRS revenue of €167.9 million and an operating profit of €1.1 million for the 2024/2025 fiscal year, the parent company’s inability to secure financing creates significant uncertainty regarding Nacon’s own operational funding and strategic stability. The company currently manages 16 development studios and a workforce of over 1,000 employees, maintaining a distribution network that spans 100 countries. Management is currently conducting a comprehensive assessment of how this shareholder-level debt crisis will impact Nacon’s internal activities and existing financing arrangements. As a publicly traded entity on the Euronext Paris, Nacon has committed to providing further market updates as the situation evolves. The primary objective of this communication is to maintain transparency with investors and stakeholders while the company evaluates the potential contagion effects of Bigben Interactive’s restructuring efforts on its publishing and peripheral manufacturing divisions.
The Management Board of PlayWay S.A., a prominent Polish game developer and publisher, has established the official schedule for the publication of its periodic financial results for the 2026 fiscal year. This disclosure serves to fulfill regulatory transparency requirements for entities listed on the Warsaw Stock Exchange, ensuring that investors and stakeholders are informed of the specific dates when the company’s financial health and operational performance will be made public. The reporting cycle begins with the release of the separate and consolidated annual reports for the 2025 fiscal year, scheduled for April 30, 2026. Subsequent quarterly performance will be disclosed through the consolidated report for the first quarter of 2026 on May 29, 2026, followed by the third-quarter consolidated report on November 27, 2026. The mid-year financial standing will be detailed in the consolidated semi-annual report, which is set for publication on September 25, 2026. In accordance with Polish financial regulations, the company has elected to streamline its reporting process by omitting the publication of quarterly reports for the fourth quarter of 2025 and the second quarter of 2026. Furthermore, PlayWay S.A. will utilize regulatory provisions that allow for the inclusion of condensed separate financial information within its consolidated quarterly and semi-annual reports. Consequently, the company will not issue independent separate quarterly or semi-annual reports, focusing instead on integrated consolidated disclosures to provide a comprehensive view of the group's financial position throughout the 2026 calendar year.