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Create free accountOh slow versus into strategy game about fetching creature space the left mouse button towards you creatures into X which duplicate them the right mouse button nationals your use and is message damage to the movement direction of your mouse determines in which directions your creatures was faced when they hatch in the same manner you can also control in which direction is units shoot when you make them explode it's getting too stressful easy you can press space at any time to switch into tactical mode that pause the game gives you some time to take about your next engine you want the game to run faster rosaldo new keyboard well that's pretty much it you know oh I
forgot the abilities down here a professional like me doesn't need them but in case you do it's very simple every time the attention that was offensive and resources won't have enough resources you can activate your abilities with the corresponding Keith's human you and the q4x million as your car's opposition W was damaged and he instantly hatches all of your eggs give these abilities wisely whether your species survive it's in your hands come on download over Snover for free and tested now okay mr. an early development so don't expect anything crazy there are still a lot of nice holographics like these ugly 2d sprites right here and here at the college I need your feedback to make
this game as good as it can possibly be it needs to be so good it destroys the universe [Music] subscribe if you're interested in the development of this game as well as other interesting game design stuff yes I didn't know my voice could sound like that I'm surprised as well but make the name round and peace out
Ovus Nova is an experimental strategy game centered on the management and tactical deployment of space-faring creatures. The core gameplay loop revolves around hatching units and utilizing two primary actions: duplication and detonation. Players control the orientation of their creatures during the hatching process and determine the direction of explosive damage upon detonation, allowing for precise spatial management. To mitigate the intensity of real-time combat, a tactical mode is available, enabling players to pause the game to strategize and adjust their approach.
The game incorporates a resource-based ability system designed to influence the battlefield. Players can trigger specific functions, such as instant hatching or area-of-effect damage, by managing their accumulated resources. These abilities are mapped to keyboard shortcuts, providing a layer of depth to the otherwise minimalist mechanics. The project is currently in an early stage of development, characterized by placeholder 2D assets and a focus on iterative design.
Development is driven by community feedback, with the creator actively soliciting input to refine mechanics and visual presentation. The project serves as both a functional strategy title and a case study in game design, with the developer documenting the evolution of the software to engage an audience interested in the creative process. The game is currently available as a free download, reflecting a commitment to open testing and rapid prototyping as the title moves toward a more polished state.
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Game Developers Conference · 2024