KLab Inc. reported a 33.1% year-over-year decline in revenue to ¥12.51 billion for the first nine months of 2022, primarily driven by a contraction in game business sales.
See it on page 1Net income improved to a loss of ¥307 million for the period, a significant reduction from the ¥1.77 billion loss recorded during the same period in 2021.
See it on page 5Operating income remained negative at a loss of ¥570 million, though this represents a slight improvement over the ¥729 million loss reported in the prior year.
See it on page 5Ordinary income shifted to a profit of ¥195 million, marking a recovery from the ¥850 million loss reported in the first nine months of 2021.
See it on page 5Total assets grew by 9.4% to ¥20.46 billion, with cash and deposits increasing to ¥7.08 billion despite the introduction of ¥500 million in short-term debt.
See it on page 4The company maintained a strong equity ratio of 64.9% and confirmed that no dividends will be declared for the 2022 fiscal year.
See it on page 1KLab Inc. reported consolidated operating results for the third quarter of fiscal year 2022 (January 1–September 30, 2022). Revenue fell to ¥12.51 billion, a 33.1 % decline from the same period in FY2021, driven by lower game‑business sales. Operating income turned a loss of ¥570 million versus a ¥729 million loss in FY2021, while ordinary income shifted to a profit of ¥195 million from a loss of ¥850 million. Net income for the quarter was a loss of ¥307 million, compared with a ¥1.77 billion loss in FY2021; comprehensive income improved to a loss of ¥373 million from ¥1.68 billion in the prior year. Total assets increased to ¥20.46 billion, up 9.4 % from FY2021, with net assets rising to ¥13.31 billion and the equity ratio improving to 64.9 % from 68.4 %. The company’s cash and deposits grew to ¥7.08 billion, while short‑term debt of ¥500 million was introduced during the quarter. No dividends were declared for FY2022, and the company forecasted no change to its dividend policy.
The financial statements reflect a transition to the Accounting Standard for Revenue Recognition, which reduced reported revenue by ¥65 million and increased operating loss accordingly. No material restatements or significant changes in accounting estimates were noted. The company’s segment reporting shows the game business as the sole revenue driver, with a gross profit of ¥2.05 billion in FY2022 versus ¥1.98 billion in FY2021. Overall, KLab’s third‑quarter performance indicates a contraction in game revenue but an improvement in profitability metrics relative to the previous year, amid ongoing adjustments to accounting policies and a modest increase in debt financing.