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Create free accountthe goal life button it finally appeared perfect hmm okay please feedback if you can see me if you can hear me it's the sound fine and today we'll actually try having some music in the background for the very first time so the mixing for that fields of please let me know and obviously as you can tell from the title the purpose of this stream is pretty much to build a new content for Islanders which I was just doing anyway and so I just thought okay let's go live let's stream this this might be interesting for some of you as well so basically what we're doing is obviously so worrying about a ton of the back fixes we really want the game to run well for as many people as possible so whatever we can fix we definitely want to fix and then other
than that we definitely want to keep supporting the game for a little bit at least and add a bit of new content so what you see here is one of the new starting islands that's one of the new islands you'll be able to start on and what you see here is a new building I just prototyped please keep in mind that all of this is still subject to change none of this might make it into the final game who knows I'm just experimenting at this point but that's why I'm also quite interested in what you think about this maybe you can give me some feedback some ideas for what we could do with these buildings maybe you have an idea for a cool end game building hey hey welcome welcome everybody yeah brown rice you're not first today you're real hey oh oh well very nice that's good hi hi hi hello that is very
nice so I guess we'll also just do a bit of play testing for the new stuff as well as you can see here they don't these new buildings don't have any proper graphics yet that's because I just blocked them out more or less this one looks like a laser gun or something [Music] so the ideas that those things here are something like seaweed fields another early game building you can place to give the game a bit more variety in the early game up a couple more building options you can choose from and so far I don't really know how this works out in terms of balancing where we can start on a new island and see if we get the Z wheat fields again I should make more
games with unity yeah I agree wait a second this is this another new Island type is basically like the rune island but with very flat ruins I wanted to get the seaweed though no come on give me the seaweed I want to test to see wheat that's a Z testing all of this out it takes a bit of time because obviously we need to get the new buildings before we can test them come on why am I so unlucky I could obviously also just use and debug hotkey to cheat some buildings into my inventory I'm obviously mainly interested in how these buildings feel when you play
properly are they balanced are they fun to placed are they interesting to place not another one like this come on Mia even normal starting island I hi hi welcome everybody at villagers wandering around I'm afraid that will probably not happen keep in mind we're a small team so we have to prioritize what we want to do adding stuff like new buildings is very very easy because you just all of the systems for that basically already exist making villages wander around here would be a bit more complicated and come with a ton of new challenges for example we have the hell are they supposed to wander around if all of the buildings are stuff together like crazy you know there are not really any roads if you have a really highly build a really highly effective island then there is no place for them to wander around anyway
so I'm more interested in what you think about these new games uh since your seaweed field and what I did with this is that I displaced the range sphere as you can see the field is not in the center of the sphere but it's a little place on the onion has an offset basically I wonder what happens if we do that us that allow for some interesting gameplay I mean we could also just use a normal sphere I guess but what's the point in adding another early game building if it feels exactly the same I'd really like to make new buildings feel very unique and different from the buildings on the other buildings so that's why I experimented with offsetting these years a bit I think it feels a bit more logical for these cranes or the wheat
farmers here they have a little bit of a crane at the front here and that's why this slightly offset range sphere feels more logical for them I guess [Music] but surprisingly offsetting this year creates some rights of interesting new interactions in my opinion for example if I get another seaweed farmer thing let's see if I get another one no just a couple of fields no that's okay I guess [Music] now what I like about this is that I didn't really have to code anything new for this but it so feels pretty new and fresh I'm just not sure about the context of this does it make sense the Z wheat fields have a weird offset range
sphere what do you think your videos are very cool thank you all the best John it's like a No yeah basically it's like a new but the very very casual version of uh no I was turned off stream yesterday because I was building new content for Islanders and I didn't really feel like swimming so I just didn't didn't do anything interesting either so would not have been an interesting stream I think today will be a bit more interesting because we will add a couple of new buildings or as many as we have time for I guess we use any specific tools to make tests for gameplay now I just add stuff to the game and then play test the game and at times I use debug hotkeys like like
enter where I can gain points by cheating this game brings me back to play with your chicken thanks for that you're welcome if I can get you to make cool games as well that's all I could ever ask for I see now we get another seaweed farmer oh my god that feels a little overpowered nothing now that's really interesting you can't cannot place it here here works here works quite fine I think the seaweed fields are a little too strong [Music]
by the way listening to some will you snail music I guess the the island or soundtrack in theory should be in there as well just a couple of tracks hope this won't get too annoying otherwise let me know I'll just turn it off [Music] Zelo tricky to balance this out properly but in general I really like the idea feels pretty unique and different from the other starting buildings because these fields are placed on water and then your farmer buildings need to replace on land just a little worried about how intuitive or unintuitive this will be for new players a little worried about balancing these Lumberjacks
sawmills seems to be one of the weaker opening some attorneys on the starting Island because they're usually not a lot of trees [Music] at the moment I have a couple of weird islands and the start rotation I'll just change that so we get more normal starting islands University Island manager here we go instead of the test islands I would like to start with a normal start Islands please thank you should make testing a little easier are we blendering today no I don't think so I think we'll just a prototype the gameplay and then freedom and we'll worry about the rest and by the way this is a park that should not happen in game that's just because I just changed the
start Island which caused this unfortunately this did happen in game on some islands but that should be resolved now should definitely not happen anymore in the final version again it's one of the new start islands I built feels a little small and unfortunately I once again didn't get my seaweed now let's see how how much how many pounds we get with these start buildings so we can try to balance the cells a little bit [Music] 18 okay so we end up with around 30 points what see all the scores for other start buildings what a laptop am I using I don't know a decent one for sure why
are there so little trees here that almost feels like well I'll have to check that tomorrow no no worry about the balancing of these islands for now let's check how many points we get from that farm in the first round okay so around 30 seems to be a normal value how many points do we get from the Z weed Z weed opener I want seaweed give me Z weed dang it [Music] they're still trying to get the eternal points achievement on the first island I mean when if you get an island like this it's pretty easy to get that achievement as a developer that is and why did I
take the lumber check but I didn't have another choice I guess so if you have a little bit of a better tree placement you'll still end up at around 30 points so the goal is to balance the seaweed in a way that we also end up around 30 points depending on how well you place them come on give me seaweed now I want to test the seaweed finally [Music] and I still have to figure out the best strategy for those myself I mean which one should I place first at the moment water farmer gets four points from the field and the field gets five points from the farmer which means I should probably place this first
[Music] I'm wondering should I place the Syrah here one will be better in a long run I guess we'll try to place this year this ugly laser cannon yes you that looks a little overpowered [Music] overpowered overpowered overpowered yeah let's fix that here's where I as we have all of the settings for the buildings you can see the base score of the building is 7 that's quite high then it gets five points from the statue five points from
the water farmer and one point from every other field that just in general seems to be too high let's reduce the base value to five and the points from the statue to three and then let's check if that's enough bring it more in line with the rest about this building here I should probably get a couple fewer points from the set user you don't have to place it next to the statue [Music] go-go-go [Music] you feel the seaweed farms are too square for the water [Music]
it kind of conflicts with the asymmetrical rocks area you might be might be right about that in general I'd say we'll let our artists worry about that sure freedom on we'll figure something out that looks decent this is just just a block out but obviously the general shape of these effects balancing as well so maybe alright maybe we should see what happens if we make them a little more asymmetrical [Music] who did the music for Islanders and that was freedom as well I can only make annoying music for example the one you're hearing right now is music I made
okay let's check where's a good place for the seaweed yeah that feels about right that's about 30 points and if I had placed this next to a statue which on this map just doesn't work then we would have been slightly above above 30 points from what I can tell so far well and things about right and maybe now before we make a little bit of a longer test session how the balancing of this building works out where we can add another building that we can test multiple buildings at once I think that would make a lot of sense I
really like putting in places like that but also put it here problem is the new wheat fields can't reach at them but should probably put it here then we just listen to that track now when I listen to the island or soundtrack again absolutely well not fitting to what we're doing here [Music] if you like this gives some interesting new placement options but I also agree
that maybe we can experiment with giving this a different shape hello now we don't even need to drag that in there with the new unity you can just put it in here questions I'll just look better if we just make it look a little more chaotic [Music] we rotate those solo outwards [Music] you I don't think this will affect gameplay too much but guests easy to try plus it will be easier to convince the rest of the team this is a nice addition to the game if the building looks somewhat decent because as I said it's not
decided yet that will we'll put that into the game will obviously have to see how that works out and how the rest of the team likes my new prototypes here can't decide that by myself [Music] so I think that would work a little better something like that looks a little weird as well right you you [Music]
but Baraka let's see I just scale it I mean I should make it longer are you creating this game alone as also something you asked no no no it's not a solo project and by the way it's already out on Steam you can already get it link in description okay actually whoever suggested that I think you were right that already looks a little better but for the details we'll leave that to our artist and is that that there are no trees up here not enough trees okay let's actually get started on the next
building because I think the balancing of the sea looks more or less fine for now next building I want to try is actually a balloon that can hover over the city far far far far maybe make a t-shape or a circle I guess a circle would be will be cool as well weight creating object models with unity don't worry as I said I'm just prototyping this we'll get a graphics overhaul and we'll make the final meshes with blender of course it's just that it's faster this way and if I just use a random block that doesn't look like anything then it's not really fun either has to look like something otherwise it feels kind of weird to place it okay question
is which building should i duplicate to build the balloon I think I'll duplicate the city center cuz that has about the right size for you right right balloon by the way [Music] I guess you just write balloon to LA - OH like a plateau that hovers over a balloon I don't I'm not sure you'll be able to build on the balloon and that would be fun as well but maybe that would be a little too much of a cluster all two crazy girls put the bullying in
there we want an original prefab and then I'll have to go here real quick cause that building needs a new ID ID staff I just have to click those objects real quick so that is loaded into memory and then I can give this object on your IDE table but which is required for saving and loading and then I'll just completely remove the visuals of set and I guess you can also edit that in prefab mode that is a little more fun begun let's add a cube [Music]
[Music] you [Music] I'm just trying to keep colliders and mesh a separate because all of these cubes I put in here will be deleted later on and then what I want to do to make that balloon hover over the ground that is very easier just pull up here and that seems like a decent have our distance [Music] my question is just this building work if I remove all of the grounded checkers
or do I need one of them let's just see what happens if I delete them all [Music] let's make this cube a little colorful [Music] as I've said don't worry this will look better in game [Music] I just want to make it look like something and then the interesting question is which buildings should the balloon interact with M thinking which probably interact with with the circus and with the tower what would be some
intuitive interactions for the balloon that's what I'm wondering about but mostly I want to have a floating building I hope we find a way to make this work in terms of gameplay because I imagine this would look really cool although a common issue seems to be people running out of place so I'm kind of trying to make buildings that don't require any additional space it's also one of the initial thoughts behind making the Z wheat fields is that you can place them on water and that they don't require any additional space on the island [Music] you have GameMaker - yeah you sky maker to make my other game will you snail I'm using both engines quite a bit I'm from Germany right and where can we see your game there are links in the description
to both of my games you can check out both islanders as well as will you snail with the links in the description and also you can see both of my games on my channel of course I've made plenty of videos about both of them ok so more this building is already more or less done now all we have to define here is what this building interacts with well this I'll just clear all of the interactions and for now let's just say this building gives us 15 points and doesn't interact with anything let's just implement that in the game and then after that you try to balance it out a bit you
music where did you go Oh reach the end already of my really short playlist again now we're listening to will your snail music again [Music] thanks to filete e jaleco multiplayer could be great yeah sure let's add multiplayer real quick that sounds easy [Music] or you get those red-green sliders for points you mean those awesome sliders here that's a custom editor script that's not a unity feature that's something we wrote feels like a kind of an unnecessary thing to do because nobody will ever see this except for you as the developer but it really kind of
makes balancing Billy blinks out a little easier and more visual because you don't have to read as many numbers just hang them visual feedback for for the balancing parameters I think is great especially for buildings that have a lot of parameters that's out quite a bit okay so what would you need to do now is we need to go crane move building pack [Music] just duplicate something whatever to look at this maybe the Loon and then this building pack will contain the balloon and then here we can set the
requirements for when this building can be unlocked and I think I'll just only set one requirement and that is the circus so once you have the circus you'll also be able to get the balloon that sounds reasonable and the balloon will be available both in winter as well as in summer doesn't require any special resources oh yeah we need to give it a name or did I create that name already Rory Brickyard no it seems like I didn't [Music] then we need to give it a name real quick otherwise it will get a bit
confusing now giving it a name is a little more complex than it needs to be because the game is available in different languages I think what I need to do is to go into resources versus resources here and then use the l2 manager to add a new keyword that will later have to translate into different languages and I'll call this key will bring names / balloon great key now it should appear in the correct position of the list and I can enter the English translation and German translation I don't know how to
write that in German either that's embarrassing and I think it's just one 1l and 100 how many copies of Islanders have you guys already sold unfortunately I can't share that number number I think I am NOT allowed to YouTube valve guidelines I'd like to tell you there's an easy way to find out of course either you trust and you spy in their numbers but I can tell you they're off a little bit and the other way is you just get the game and make a really really low entry on the high score and see how many people are above you that gives you a pretty good estimate as well [Music] in French if you already know that
then type that in there I guess thank you [Music] but long it's probably how you pronounce it above remove the restriction on sharing data you can share as you wish okay I'll I'll check that and if that's that's the case I'll do some additional research if you write the note just share it in the next video but spoilery know it sold quite well we're quite happy ok now I should be able to select the building name here building names I think that's almost all of the steps we have to go through in order to add this building to the game the last thing
we need to do is to add it into this list here the BB pack [Music] okay [Music] now I guess we can do some testing but before that before we do some testing let's balance the balloon out a little bit [Music] Lobo in Spanish oh thanks and we'll have to do a bit of a translation session anyway sometimes [Music] so I'll just not just not bother adding any additional language to spell it I appreciate the help thank you thank you
here we go oh yeah watch will the range of the balloon be I think 2.5 is fine that's the same as a city center and then I will use this new feature here to offset the range of this balloon because I want I guess the range will be on the ground anyway I want to put the range a little further down why [Music] let me just eyeball these numbers we can sell while playing pause the game and change change these numbers that should be possible while playing without any problems I want this to be a somewhat skill-based buildings I don't want to
give it any base score [Music] I want the circus [Music] the circus let's say the spoon gets 10 points from the circus [Music] ten fronts from a tower [Music] from other balloons that will get - trying to make sure you don't place them too close to each other maybe something maybe will being a little more liberal Thetis better so you
have the option to place them next to each other I don't want you to prevent don't want to prevent you from placing them next to each other altogether I just want to make sure there are no crazy exploits and there are some strategic planning involved and are there any other buildings we could interact with or anything that won't make sense what could interact with a balloon now the statue of course obviously this will get points from the statue as well from the statue we'll do five should we also punish the balloon for flying of the city questions although what's always just what's the what's the reason for that what's the story behind
that do you not want the balloon to crash on the city or is the city too ugly or feel like it needs to be somewhat logical [Music] [Music] feel like it could also get points for flying over the resort or aces that's also kind of a fun fun building we can kind of imagine people looking up to the balloon and being happy about the balloon hello you really enjoy the music I made for this nagging thank you every heart of a program called Godot and if so what do you think of it everything I've heard about it so far
sounds very very good but unfortunately I haven't tried it yet or Canton I think we'll obviously be cruel of a couple of other buildings would interact with with a balloon as well for example we can give the towers an additional point one balloon I just want to lock all of these changes I make through building somewhere so give me a sec I just want to keep track of all of the changes we make I think I want to give the tower some additional points for being next to a balloon
I can already add a new note here for building added balloon notes will be added later don't have time for that crap now here we have the tower I'll give the tower five points for a balloon gets five points for balloon because that's a new interaction yeah yeah listening to the same music over and over again so mr. tower you will get five points at
interaction for every balloon and range where are these stupid balloons here the ugly one very nice [Music] okay let's just keep it like that and let's just play a little bit let's play around let's see what happens I tend to adapt Ellen balancing while playing anyway that feels like a workflow that makes quite a lot of sense maybe a - for trees because the balloons guess the birdies who agrees that that
would be a logical interaction I'm not sure I feel like flying a balloon over nature might even be more intuitive than flying a balloon over the city because flying a balloon over the city is also kind of dangerous right as balancing the game in unit 3 spreadsheets of actual journals balancing Islanders maybe 15 and when I don't for for some games you need giant spreadsheets that's right to go about it my experience is just to play test a lot and play test even more [Music] plus you don't want the game to be
perfectly balanced anyway what I'm reading shoot really shooting for us that it's situational and allows for a lot of different strategies which kind of depend on the islands you're on while keeping it's a more easy to understand and there's all things to keep in mind I guess we'll we'll play on the second island first ones aren't really balanced properly yet so let's play on it on a proper island I hope hope we'll get one oh I think that's a new island type as well but that looks like like we can play here start with wheat seaweed [Music] and maybe we should allow the spelling to be placed on a little steeper terrain similar to the Mason that would be
useful for situations like that oh I have two of these what do we do with them dang it they're slightly sullen range maybe you can place the tear later on Plus okay it seems like Freeman already balanced that correctly cause here's no cent I was already afraid that I would get a bunch of sand pits on an island that
doesn't have any sense that I was not supposed to happen [Music] here here [Music] guess I'll get more points if I wait on that a little bit what that's not really a big area we can build on which makes it a little tricky just this vast building area we have
as you can see I'm also not playing this as professionally as some of the other players Susie on Steam posting their crazy highly optimized screenshots I was really surprised by how many points you can get in this game I really did not expect that whatsoever oh man yes my buildings look so weird compared to the other ones I hope freedom on will be able to fix them just place another one here [Music]
now we'll have to wait until we get the balloon and I already have no space for the circus which sucks let's get the Fisher you wish there was a way to zoom in a little more yeah that's a very highly requested feature surprisingly you haven't upgraded to unity 2019 year that just came out right we were a little scared to update that already but we'll definitely do so probably tomorrow morning we'll update and hope that nothing breaks finally another city center problem is really not a lot of
filling space here [Music] the building space seems to be one of the deciding factors of how many points you can get I guess we have a bit of space down here are you using the new HDR P render pipeline no I don't think so [Music] you love height and seen four for unity 2019 what what does that feature do I haven't heard about that
[Music] and the person you agree with me that playing is the most important thing for balancing if you just use pure math to balance your game the balancing will probably turn out pretty boring as you [Music] okay maybe you can now start separating my house a little more let's place that to get rid of it so the Fisher may be impacted by these Z wheat farms should the fish forget a bonus from Z which are M minus points
[Music] does he even care [Music] let's get the Fisher one point for water farmers or should we do two points and then one thing I should probably keep in mind is that whenever I add interactions like that we need to balance it out a little bit because we don't want me to or I don't want to inflate the scores too much that will definitely make the Fisher's quite a lot quite a bit better
so I mean when in doubt I'll obviously make the building stronger and not weaker but I think even with this change its price so they're quite good let's note that you made a change to the Fisher gets two points from water for her however we'll call this building seaweed farmer or whatever in my project I developed the sins over one year to other people you after 15 minutes you got it all running again okay and I mean in the best case
scenario shouldn't break anything when I guess for these major updates that is rarely the case usually something breaks right nice sorry which changes what was about to make maybe I should focus a little more [Music] Fisher is selected and Fisher gets two points from water hammer at the base score was reduced from five so far bass score reduced from first four not that that makes a massive difference but neither does this change and probably just feels cool if they have a little bit of an interaction with other buildings we want this to be an interconnected system right you're
honest give it up hope your channel grows userid thank you I appreciate that interesting I can't remember placing these balloons there seems like all of the city centers turned into balloons it's probably because they're sharing the same ID I thought I gave them a new ID addy 38 and what about balloon or damaged 38 as well get new ID and I hope this will be safe now dang it okay so fortunately there's no way to revert that but from now on it should work fine we can already get a
little bit of a feeling for oh no it fixed it actually oh that's ah very nice that means I can continue playing on this island the only thing that's pretty strange so that this rock here disappeared No why did that happen these island generators save/load bugs are so annoying let's just pretend like we can't see that worried about that another time [Music] oh nice 20 points for a hot that's always good I'll take it yeah see you know we get quite a lot of extra points for those fishers are probably the minus one isn't
really enough to balance out that fissure honestly [Music] and after that change will still be better than before I feel like or gif open touch twice pesco reduced from five to two [Music] [Music] [Music] while some I mean a retina as a minaret
not specific to a certain religion though what we try to do in islanders is to keep it as neutral as possible in terms of what civilization this is or watch what culture what nationality this is we kind of wanted to keep that open but I've definitely thought about making another building that somewhat synergizes with the temple so you have to plan for the temple placement a little more that could be cool you should probably experiment with that [Music] so here I need to leave a little bit of space for the goldmine
and here I can place my juicy juicy Fisher [Music] that's one of my favorite tricks from will use me for sure it's the soundtrack from the underwater level [Music] I won't run out of points be embarrassing I got my value hats here so I guess we're fine [Music] and here we have our shame city center combo here I'll just start another settlement yes I take I see platform I take and then I did some changes to the tower as
well actually in case you've played the game already I increase the range a little bit and I also offset the range sphere a little a little bit so as you can see shouldn't change the interaction with other buildings too much you can still place the next zero city and get a ton of points from your city but you can actually increase the radius by placing it on the high ground now so you can we can almost get the same amount of points from placing it on the high ground here maybe in this case it's not the best to place it here for even more efficient to place it here before that I was a little sad the placing the tower on the high ground wasn't really a viable strategy and I think now it is now we can do both you can place it on the low ground but you can place it on the high ground as well both works pretty happy about that I have no idea where we'll build the temple later but I guess I'll figure it out [Music]
guess we'll build a temple somewhere down here [Music] you're placing a shame and next to that easily worth it because we get diets now the terrain is too steep to place anything here oh I didn't see that okay that's a little bit a bit of a shame Russian the selected as default yeah and you mean when when we passed the game or when we called that [Music]
I'm curious to see how these wheat fields will play out in all these seaweed fields all play out on the long run [Music] I kind of want to give the points the tower points for the seaweed but I guess that wouldn't make any sense at all I just like to have those points now you know we can place the circus down here Oh actually the shame and doesn't doesn't care about the circus that's interesting probably plays a little further away because we don't want to destroy that temple placement the temple
position [Music] oh come on that's not a lot of points okay that's 31 I can live with that all you get the particle effects ago from the game object to the UI I mean let's just pause the game the next time that happens and I'll show you where are the particles here you can see them flying through the air and they're basically just flying
towards the camera where's the camera can we make that visible somehow camera Rick yeah so basically in the somewhere in the bottom left corner of that camera there's an object and they're really just luring in the in the world space between the object and that object we parented into the camera here it's not really all that complex but it looks cool in game [Music] [Music] this is a tough island man there's no loss space hope I'll get the ball plateau soon oh my god I haven't planned for the resources at all
it's somehow both of those in range [Music] I'm not really sure if I'm happy with this because obviously the rules of the game influence quite heavily how players will place these buildings I'm not quite sure I want to encourage players to build them like that that looks a little you know [Music] I hope I'll get the temple soon
[Music] the music just switches so practically because none of the music and playing right now this looping and sorry they're all of those are basically music loops but they are not looping so that's why they ended up properly I don't even have a space for my fountain come on this island is brutal yeah I guess I'll take the warehouse and the warehouse definitely needs to get points from from this year let's add that interaction real quick warehouse [Music]
yeah I'm not I'm not reading chat all of the time sorry I'm I'm always just reading one or two messages and then then I'll continue working for a bit so if you if you have an important question if you use that at Jonas if you type that in chat then your message will be highlighted in yellow just a little secret tip if you want me to notice your your messages but obviously if everybody does that then it won't matter either [Music] where else you will get points for for what will you get points for of the water farmer [Music] it's the four points
at are no 17 [Music] and then the question is do we need to counterbalance that a little bit because obviously that once again made the building a little better and I'm scared to inflate the value of the building too much [Music] because enough that Brickyard score a little bit [Music] warehouse gets four points from water farmer [Music]
you [Music] and as we don't want to inflate points too much use Brickyard punch to 6 I could also give the building a negative value I don't really want to do that either [Music] yeah as I said when in doubt I'll rather makes us feeling a little better so let's keep it at a small nerf points from Brickyard crease any plans for adding matza park honestly I have no idea how you even add MOT
support to your game although someone already managed to pull it off to make a sandbox mode for our game apparently it's already possible to create mods I'm not really sure what we'd have to do to make modding easier I have absolutely no experience with that all I mean some people have suggested that it would be really cool if people could add their custom buildings but then once again just adding what support for that would feel a little bit like a waste of time just for the buildings I'm not saying what support would be a waste of time just saying this game does not need a ton more buildings sure a couple more maybe 10 more or something would would be cool but at some point it's enough you know sometimes it just gets too
complicated and then these tooltip lists will get longer and longer and then you know there's just so much so many buildings this game can bear we do [Music] 30-point warehouse take it Oh 19-point mansion you don't see that every day we'll find a nice place for the market no I don't find a nice place
for the market that's bad news [Music] and when I get to the balloon why haven't we gotten the balloon yet I already placed a tower no not yet okay balloons will also get funds for the circus I'll place my towers over here now that's only ten times give me the balloon come on okay temple is fine as well I guess
66 points for example should we take it away sorry if I'm missing your chat messages again just check them a little sec [Music] all the walls you wanna see how the new walls work I think that's pretty cool as well see when you walls have arranged fear on each side of the wall so now you can finally place them next to each other without getting a penalty for it and you can place them on water which in theory should make it a little easier to place them as well and they're polite our size has been
decreased we can finally fit them onto these platforms seems like yeah didn't leave any space for elegans Oh thought I improved that wall quite a bit but surprisingly itself feels quite useless 16-point wall I'll take it I want the balloon and the wallplate oh please please I don't want to lose yet it's too soon my precious testing time right I wanted to read chat sorry I forgot how do you translate everything to 12 languages no we don't have 12 languages we have like seven different languages and yes we paid people to translate the game for us [Music]
how do you save the game progress I'm not super proud of how we did it in this game honestly next time out I do a lot better job I think at saving the game progress the way we do it at the moment for the buildings and for the trees and all of that stuff is that we save their position and then for the rest of the island we just save proceeded the generations eat which in my opinion was a big mistake I would definitely not do that again because that can cause weird bugs like over here or sometimes just objects are missing for no reason or if you're unlucky an entirely different Island gets generated and all your stuff is floating in the air and every time you change a teeny tiny little detail in your island generator everything breaks down all of your game save files are broken don't list it the way we did that and what the way I did that in this game because I wrote the safe game stuff was
pretty stupid I wouldn't recommend to do it that way I would definitely just recommend to save the position of all objects individually and don't just save the Zeit because if you just save the Z then you can't make any changes to how the island generator works which is annoying and obviously you have to make changes how the island generator works every mountain I mean if you want to know in more detail how the saving works then I guess you should probably watch a tutorial there's there's an three good tutorials and it's not it's not nothing special really it's just their realization or if a lot of people are
interested in that I guess I can make a tutorial about it at some point as well just think I can't can probably not explain that in a very short amount of time here on stream what am i working on I'm working on new buildings one I've already unlocked here the Z wheat farmer and the C wheat fields which by the way will not look like this if we decide to put them into the game they're just prototype graphics to figure out if their gameplay works well so far they work decently well but I'm not entirely happy with them yet and then the other building we just implemented and that I'd like to test is the balloon unfortunately I haven't managed to unlock the balloon yet so I'll have to keep trying hopefully I'll be able to unlock the stupid balloon on top of that this all rel also gives me an opportunity to test out this new
Island prefab with the new Island prefab as well this Island type is not in the game yet and I can already tell that it will probably not go into the game like this I want to have a little more open building areas it feels a little too tight in my opinion would be more fun if we had a little more space [Music] see I've barely enough space to place anything here I mean can place where all my fields we're not have any hop fields did freedom and disabled hop fields on this island that's a little strange dang it I think I lost no no no no we
won't let that happen let's just cheat to the next building I won't just give me a stupid although when I when I flew Hey well touch that stupid brewery tavern I want those 18 points I guess 27 is good as it will get another Z wheat field or the flying Z wheat farmer [Music]
[Music] as you can see this workflow just contains a surprisingly high amount of playtesting latest thing just takes a while as well I'm a just really unlucky or did I not implement the big balloon correctly that's the question so see if you can unlock it finally [Music] mmm the pretty balloon nice actually
think that looks really cool even though the graphic looks really dumb so far 20 points here [Music] [Music] the shop probably not be allowed to fly near the temple I think that's actually one thing that really makes a lot of sense let's not allow the balloon to be next to the temple [Music] and then other than that [Music] I kind of like it we could have optimized the amount of points we get quite a bit by putting the circus in the come on early just placed
it there dang it now I could use an undo function as well you put antivir finally I get the wall plateaus personal market here no that was well done look what I was looking for the warehouse I want to make sure the market is need close to the warehouse [Music] perhaps you can place another one here outside of the range of the other warehouse oh no it's in range dang it [Music] I agree undo feature would be very cool [Music]
[Music] I mean what's a little dumb about the balloon is that the number the little numbers playing place at the bottom that looks strange but maybe we can fix that visually by making the balloon tied to the ground or something [Music] I love hello questions how do you make
something that looks like a rope out of blocks is that even possible [Music] let's make that brown once again don't worry well if we decide to implement this this will look better and in the final game yeah that is well well beautiful [Music]
now doesn't really look like a rope I know [Music] go play a bit of will you say awesome [Music] it's like we have a lot of German fellows and chat at the moment which is fine I'll just keep answering in English to be a little more inclusive if that's okay with you bumbum bumbum [Music] the next game try saving into multiple files [Music]
I mean I what I've shot but I should have done is just saving the position of all of these because the entire island is made out of objects anyway so all I really would have to do with saving the position of these individual meshes is that completely underground no thatís just the collider dang it I'd like to grab one and move the round what seems like unity doesn't want me to just give me those that's stupid mountain no okay sorry I know I cannot select that that's because due to the color Baker this is all one giant mesh that's one of the performance improvements we implemented shortly before launch that whenever you place a building it's just baked into
one giant mesh so everything can be drawn at once okay okey-dokey all right we have another balloon no let me check how many balloons we even get open prefab Oh only five I mean II I should probably not get too many balloons maybe we can increase that to six but should probably not go any higher than that and then I all set I want to be balloon - points for the tempo let's the -20 the balloon definitely is not allowed to fly over the temple [Music]
I wonder if we can just make this one a bit more rewarding if you place it correctly [Music] you you [Music] you but obviously we don't want to be quite as extreme as the temple of the resources I guess it's okay if you get quite a couple of points from this building [Music] maybe something like this could work [Music] and honestly I'll just have to play a couple of rounds to see if this balancing makes sense or not
I stopped lotto slightly bigger than the temple I mean the main ideas to make sure there's enough place we can comfortably place it yes that was the initial idea behind it now that you can comfortably place the temple up there of course people started to complain that they can't fit another wall on there so that is possible now see and that looks quite nice I think the spacing on these platforms is okay [Music] you've seen some of my tutorials awesome yes sir I'm happy if I can help if you found found my content useful I'm very very happy to hear that cause game development is awesome and I'm
absolutely willing to share everything I learn with you guys it's a win-win situation you get cool free content I get to promote my games for free more or less [Music] [Music] okay [Music] I'm really not happy with seaweed placement earlier I tried a version where the seaweed fields affect each other negatively that was a bit more interesting maybe I should try that again yeah can I have another balloon please I
want one more balloon give me another balloon oh just wait I'll just reach chat in the meantime have you thought about making the water filled circles I really like that idea somebody suggested it earlier so I guess we'll try that have you considered making a udemy course or something yeah I'd like to do that if I can come up with something they'll go to topic
yeah I think this will look fine once it's animated once it has a little better graphics and the amount of points you can get out of this seems fine as well like an average of 25 points or you can get to 25 points quite easily and if I had placed circus a little more cleverly on this side of the map sort of gotten quite a bit more [Music] [Music]
I think it's another 25 points balloon here oh that Tower is stuck in the balloon is it I maybe I shouldn't say Collider not big enough to disallow that and that should in theory not be possible oh no thatís see I I'm I have the much requested zoom feature was finally in the game [Music] the tower Collider offers the other Collider of dang it now it's so hard to check because everything is just one giant mesh and I can't select the initial collider of this building let's check the tower Collider why the hell is
that what the hell [Music] [Music] I guess if you want to be nice little make a bit big part of the collider and here and then extend the rest of that Collider upwards with a smaller lighter things like there are different variations of the tower obviously they
should all have same kind of collider [Music] now the final variation get the new collider as well [Music] that's gonna fix stuff like that right away some people suggested making zebra fields from okay you want to Z which means round
okay we'll make it round don't you want to make a version of Islanders from mobile require the answer to that is relatively simple we do want to have a version for mobile but we don't want to make it because there's a super annoying tedious process or maybe we'll find a way to outsource it to somebody else but it's a really really nasty annoying job it's a lot of performance optimization and not really working on anything creative I mean we really love that we'd love to have a version for mobile that would be absolutely awesome just a bunch of really dumb work none of us wants to do so we'll see we'll see maybe we'll find a way to make it happen we wanted
to make the z-weed round water water field man should prolly rename the to seaweed [Music] but guess now it will be called water-filled till to all eternity how do we make the ground that's the question first of all I need to check if round cool lighter still work I'm not sure I think I can remember we implemented that I'm not sure if it's still working honestly but as far as I know we don't actually have any we don't
have any round colliders in the game for the building's sphere [Music] I don't need this fear mesh I just want to Collider [Music] and then we'll disable this Collider and then I'll just check if the collider survives and otherwise we'll use a workaround that I've used for a couple of years buildings as well you can actually make a more or less round Collider with squares as well if you use multiple squares just write it in chat about every five minutes he has to see it eventually now what's the exception
error that's just the student a P is not found that's because steam is not on at the moment as you can see here my ranking is not displayed if I would turn on steam then we could see my ranking and most of the models just building unity no they're all built in blender I'm just pulling them in the unity for the sake of prototyping this more quickly and later on they will be redesigned and blender and made more beautiful they will not keep looking like this bowling idea aqueducts I think that's a good idea in terms of how it would look in the city how it would fit in there automatically and all of that what I'm not quite sure about is how it would add something interesting to the gameplay because I imagine an aqueduct would probably work quite similar to the tower that it has sort of
um medium to large range and just gets points for four buildings in range and we already have a building that does that which is the tower and we already have the market and a lot of similar buildings so if you want to add another building like that then we would have to come up with something that feels a little a little different [Music] so what did I just do right I want to test if this colliders are working that's the problem with answering stuff in chat you just lose track of what you were doing actually seems like around colliders are working which is honestly surprising didn't expect that but that's cool
that means we can use them we'll just change the gameplay of this all good again [Music] [Music] it's still things that should probably be arranged in a way so they are facing in one direction right obviously we'll rotate them a little bit to make them look more messy once we're done I feel like they should should be
point any more or less in the same direction I'm not good at this as you can clearly tell this doesn't look super nice [Music] let's check how that works with the collider Oh No [Music] and as I make sure I keep seeing that maybe I'll just I should have for not affiliated that sphere thing oh my god hearing the same
music over and over [Music] okay let's see that fits in there more or less [Music] [Music]
okay [Music] and then for the range which happens if you put another one on the other side [Music] and what if they get minus points from each other that probably means we need to make them give them a couple more points for other stuff to balance that out a little bit I wonder which kind of placement that encourages now okay so let's test the new seaweed the old one was clearly not working properly oh my god so many messages in chat I'm really not used to
that at all that's awesome but all the little dumb because I feel like I can really answer everything if you want to keep working at the same time it could have two smaller colliders at both ends and two areas of effect around those colliders that's actually similar to what I thought oh my god that looks kinda cute [Music] you know that's it's more or less what you meant I guess right Demitri as so your name is pronounced John Engler asks what are you making and making new buildings for the game Islanders which you can get on Steam link in description check it out it's only five bucks and as I said earlier
none of these buildings are guaranteed to make it into the game I'm just prototyping them and then if they are good enough I'll be able to convince the rest of the team to put them in there I mean if I don't like them myself and obviously I will not try to convince them [Music] I've kind of fun as well then you can try placing it in between two of those cranes [Music] let's keep experimenting with that a little bit what happens if you make those fears a little smaller and then I mean how do we how how can we do that
visually so it feels like it makes a little more sense it's a question as well you [Music] we're a clickteam fusion 2.5 what is what does that mean the confusions that a clicker game where what are you comparing our game to here I hope it's something good yeah [Music] even though I managed to make this game look quite bad with my handcrafted unity for typing graphics here [Music] I mean you should probably try this on a new island I'm really not sure all this
will play over like why would it be like that I feel like this make doesn't really make a lot of sense [Music] really dumb idea what if we put those spheres way further out just a little worried because I feel like that is an interaction that could potentially work in the late game when people already know how this game works then it would probably be quite intuitive to
understand I'm just worried because the main purpose of this building is to offer another early game option so we have to assume that people do not really know your childís game displayed and therefore maybe something like this will be a bit confusing of like what's the reasoning behind this makes I feel like it makes a lot of sense with a wall where you have two bubbles one of each side that feels kind of intuitive like on the for a wheat field for the seaweed field what would be the reasoning behind that [Music] awesome now we can can get both of those though [Music]
I look like looks like fallen trees in the water how did you do the color palette randomizer that is good question basically works like this we pick four random colors and then all of the other colors are interpolations between those colors I think the main colors are probably the water color the grass color your the color of those rooftops and maybe the stone color something like that and then all of the other colors are interpolations between those four colors and usually then that ends up generating pretty huge color schemes so I guess
it's a little more complicated than that because we sometimes we do some hue or saturation adjustments after that interpolation [Music] but the main concepts definitely just interpolating between four random colors by the way that's also how Paul and Freeman did it in Super flight that's where they have fetch when I first tried that technique I guess yeah right let's start a new island and let's see if we can somehow balance the seaweed more reasonably and then I mean we're already kinda out of time but it's fun so maybe we can come up with another late-game building do you have an idea for a cool late-game building because now we have
one additional early game building which is the seaweed we have one additional mid game building which is the balloon and one challenging late-game building would be cool as well at the moment I'm thinking something that works in combination with temple would be cool before the late game what we want is buildings that require a lot of planning and that are really hard to place properly to kind of give those super skilled players something to play around with that that's the purpose of the light gambling's I guess and then the purpose of the early game balances of the additional early gambling here is hopefully to make the early game just a bit more varied the main thing I want to achieve with these seaweed fields us to make them feel different than the other early game options you have [Music]
okay let's just see how this works out this time [Music] place one field here I guess we can place another field here but that will cost us one point or we can spread them out a little [Music] you're actually right looks like fallen trees in the water are they Brown while they're brown oops it was brown for that [Music]
let's try on another Island [Music] absolutely love your content watch the most of your bits thank you we are creating a game are wondering what's the best way to market your game I plan to do a video about that sometime soon not I'm not really a marketing expert I have to say I haven't really done a lot of marketing myself but I definitely like what I've liked to share what I've learned so far I've so far I definitely have the impression that the look and the fantasy of your game are two extremely important marketing factors that are worth investing a lot of time into even if your games already finished like it just may be at investing a bit
of extra time to just look it'll make it look a little better a little more unique and to really communicate the fantasy of your game probably properly I think can help a ton cause surprisingly for this game for Islanders we didn't really have to do a whole lot basically we posted a really nice-looking teaser on Twitter and because it was nice looking and had a nice fantasy the tweet blew up got a ton of views from games media and more and then it was a downhill battle a lot of them started requesting he's and started featuring us we didn't even have to reach out to the press they more or less reached out to us there's pretty much the best case scenario you can hope for I guess we did
reach out to a couple of people that's probably still something you should do he mailer seems to be pretty useful tool as well that allows you to send out huge amount of keys to influencers streamers youtubers so that might be worth looking into and a couple of other small things I guess they'll I'll have to think about and collect whether or not get any seaweed this time let's start again I won't seaweed [Music] be sure to check out the deaf of minigame Inc relax definitely the matrix big fan of this content I obviously know his channel but in case you do not know thin matrix and you're into game development you should definitely check out this channel makes pretty cool
Deathlok videos as well and this game Akula marks is awesome has a pretty similar art style actually pretty low poly as well I guess it looks different [Music] different but similar my brain capacity is clearly decreasing [Music] I feel like in terms of all these fields are placed this looks a little nicer right just feels 10 cells look so dumb freedom and we'll figure this out our
artist sees you can make magic happen I believe just go make sure they work in terms of gameplay [Music] okay will not be able to get to the Baldwin here I'm afraid I'd really love to add another late-game building have you posted any suggestions for another late-game bullying yet [Music] I've been thinking past few days that is possible that only focusing on really good quality is enough for marketing I'm afraid that is probably not the case but what is the case is that if you have a really high quality game I'm not even sure if the quality of your game matters
all that much matters more how it how it looks and how it communicates its core fantasy I mean I guess you can make a really cool game but if nobody gets it from looking at screenshots will be definitely harder to market the game I [Music] assume I do not know it's all based on my assumptions but in my head it makes sense here by the way the double city center for some reason is a strategy that most players haven't figured out yet I think it's totally worth it you can make those points back in no time but initially of course the 40 points you lose from that feels like a big investment
gimme more Z which I want to test out more seaweed those city centers are out of range for that Fisher so you can with the house as you can get the double city center points so often [Music] okay let's I'm not quite sure how I feel about the double sphere for the seaweed let's let's try one sphere again and that's why making that a lot bigger but also moving it up quite a bit I wonder
what does that does to the game seems like a linear scaling successful hope to see you the marketing video soon please my own games when yeah definitely let me know when you release your game or sent me a key I'll check it out if I have the time to do so and obviously I wish you the best of luck with publishing your game of your your games as well maybe I have to remove this fear little further up that's not quite how I imagined this what look but pretty close already encourages you to spread those fields out a little bit
for like a moat if you would add little animals like rabbits and let's build a carrot shade for them maybe a giant monster rabbit what needs a lot of carrots sounds like a fun idea and crutch for how it fits in with the rest [Music] and hearing that we'll use snail music in an endless loop will what cost me nightmares probably on an endless sea of arm it will never stop [Music]
I see that's that's interesting isn't it so I can't place them all that close together [Music] maybe the filter those two points from one another I'm not sure I'll have to figure out the details just want to make a new cool building that feels different than the rest
[Music] [Music] or sterling range [Music] okay Casselton wrench however now it feels a lot like some of the other buildings again tricky tricky quite tricky no no it's just an endless
back-and-forth and I can't really decide which is a shame [Music] you [Music] you [Music] maybe you can do the rabbit for special occasions like Easter and that sounds like a really fun thing to do [Music] just to clarify the or goal is probably
not to work keep working on this game forever or main goal at the moment is to just leave it in a very good set where we can be happy with what we've created and then eventually we'd like to move on to creating new games of course so I'm not sure if you'll will have the time to do special Easter events or stuff like that probably not really birth it which sucks enough [Music] but don't worry as I've said we want to leave the schema now in a very good State for sure any more seaweed gimme more seaweed [Music]
[Music] [Music] this didn't really feel very interesting to places you just placed them in a circle around that thingy I wish we there was a way to make that a little harder to optimize without making it too weird like placing three random spheres around the field and that might do the trick where they all just be weird [Music]
I mean if we do make some get points from each other then players will just clump them together like crazy here which is probably even more uneven more uninteresting third least if we do it like this thing can vote from outwards inwards the strategy you could try to place them in a way that allows you to later on maybe place another seaweed collector on this island here to cover those two well I guess I'll just see how
that plays odds feels like one of better solutions we had so far but then I can always think that easy but stuff like that is cozy I like that kind of puzzling where when you rotate the fields of it you can put them closer together without getting any minus points that's cool that's cool I like that that's the kind of interactions I was looking for okay sweet some questions again an elevator tower to both platforms on it and expand the city vertically so basically just a giant
Tower that you can place wall platform some cool ideas well I'll keep that in the back of my mind was expanding the city vertically it's definitely something we might be able to experiment a bit more with for example I'm still a little bumped out that there's no stackable building and Islanders anymore no building that you can e stack on top of itself to build a skyscraper we had that in prototyping phase but for some reason it didn't make it into the final game and I can't remember why see oh yeah that's cool now I can place another field here get the full amount of points dang it
Island is too small that house a little misplaced who cares I'm so pro that I can place them wherever I want I'll never lose because I have the cheat button that's one of my nightmare scenarios that one day we just built the game without disabling all of the debug hotkeys and we accidentally uploaded to Steam and we don't realize that all of the debug hotkeys are so enabled and then the entire leaderboard will just be filled with garbage posts that's what I
get nightmares of always triple check before a mega build nice you know we can leverage all of these fields here yeah yeah yeah I like those interactions very very nice very nice yeah I like that better because you can still kind of clump them together but you're also a little more encouraged to spread them all a bit and like that plus we only need one sphere ooh sweet 20 points wish I could place another city center here to get even more points from that Hut and then sometimes I just get lost
in endless play test sessions okay okay okay [Music] should we do a final vote for what we want to do for the the final building the late-game building I think we have room for one more shall we do something that interacts with the temple should we do something very different like which interesting buildings are there that interact with a lot of other buildings and interesting ways [Music] you move the sphere on a vertical axis I
mean I can I can move the sphere on a vertical axis and I did that for the seaweed so I they can kind of touch the seaweed collector if it's placed above the seaweed fields I think that makes it a little more unique and interesting and also allows you to reach the sea wheeled collector if its place a little further up I think it'll make sense what way to advertise your game good job I mean there are only 50 people watching right now it's not a huge advertisement I guess it's something [Music] are you using github yes you are using github and you build a social media audience and seem and create your own community from your own game extent from there using Facebook Twitter etc is that
a question oh no that is a sentence I mean obviously if you can bring your audience from different platforms to other platforms that's always great unfortunately most platforms don't really like it if you take traffic away my experience maybe that's a myth but I think it makes sense I like all I like this card for community building spread have a lot of control on this course steam community hub as nice as well well I'm still figuring all of that social media stuff out [Music]
senior see the option to build excitement for your game called steam direct and allows you to build a presence on Steam I mean yes we we obviously have a steam page and a presence on see I'm pretty sure that the player base from Islanders trickled over to my youtube channel a bit maybe that's why the channel is growing so much lately or maybe publishing Islanders has just given me a bit of our credibility boost who knows yeah but the question I wanted to ask is what do we do for the final building we still haven't answered that question you have sci-fi buildings like a portal or something no don't think that fits into the setting while Islanders great game and awesome to see the journey thank you [Music] I appreciate that that is very motivating and keeps me going oh my god
but I just do I tried to change the camera to this no we have okay okay let's put that back where it belongs I think it'd be cool if the next late-game building we added some it's more of a small one that you can fit in a lot of spaces but one that still requires a bit of planning cause we already have a lot of space issues anyway Island seemed generally seem to be a little too small at times so I don't really want to make any buildings that take away even more space unnecessarily or what could a small building be that's still hugely important and can still
give a lot of points and can be hard to place that's the question [Music] a cemetery let me Google that I think I know what that is just wanna make sure yeah I'm a tree not sure if that would destroy the beautiful colorful happy atmosphere of the game though as our your channel of my recommended tip of the day before you launched Islanders awesome and then you probably saw the the Deaf log video I made that for some reason really caught on on YouTube the building that spawns a new
random island at the expense of 100 points oh yeah that's a really cool idea as well something to expand your your building space graveyard a cemetery is a graveyard yeah I figured I figured that out already thank you can you say why you use unity I mean it's hard for me to make a comparison because I haven't really used any other game engines like unreal the only two engines I've used so far is game maker studio and Unreal Engine so I can only compare between those two and obviously if you compare those two then unit is just a lot better for making big games and obviously a lot better for making 3d games and unreal for me the one time I tried it felt a little clunky but that's
probably because I didn't really try for a very long amount of time but I've heard from a couple of people that unity in general is a little better for for having creative freedom freedom if you want to do some special interactions and unconventional stuff use unity because unity can be expanded quite easily a lot of extensions and you can cost customize pretty much everything you can write custom editor vendor windows and all of that so unity is just very very a very flexible program if you're going for a standard triple-a like shooter game or something like that then perhaps unrealistic better choice if you're just going for 2d games and you want to make 2d games very easily without a lot of effort then maybe game maker or Godot is a better choice really depends on what you want to make probably
buildings buildings buildings buildings [Music] I believe them that consists of two parts like C is a plan for something like train station hmm interesting idea maybe a bridge or something could be cool as well [Music] I've already answered that earlier Mott support I'm not quite sure how we could do that I don't have any experience with with mods how do you even add not support to a game how do you mean
Steamworks I'm not sure if we'll do that honestly what's your Twitter Jonas just click on my youtube channel and then on the top right corner you'll see my Twitter handle but also on Twitter I have exactly the same name of my youtube channel an airport oh yeah that would be cool apart for the balloons or what be cool as well is a harbor I guess for for ships a Hyperloop [Music] a train station could be cool but what is what is a train station without having without having a train then we would have to add a rail system and trains and that sounds complicated
[Music] adding a building that consists of two parts sounds really interesting sepal and maybe like what if you do [Music] what if the two parts are separate building so you can place them separately but they have a very very big negative score that you can only circumvent by putting the other building within range so you you're basically forced to place them very close to each other while you can still place them freely all right but then the question
is what stops you from putting them right next to each other and even if we do that and what would the Willing be maybe maybe another way to approach this is what are currently dominant strategies in the game and what can we do to maybe encourage a bigger variety of strategies for example one thing I see quite often on screenshots as the people have one really big city area and then one really big area with all of their fields right next to that and usually all of their parks are sprinkled in with all of the fields so I wonder if we can find a building that encourages players to maybe build the parks in the city a bit more like a building that gets points from city centers and parks or something like that [Music]
if you approach it from this angle than finding a building that fits those requirements will will be even harder I guess a giant tree hmm a giant magical tree I mean that I mean if you do something like that that's cool because then we can make up some interactions like yeah but the giant tree wants to be next to the temple or something like that that's not a bad idea that gives us a lot of creative freedom I feel like the harbour could be cool but then you would need boats too and I've talked with freedom on about boats in the morning I think our conclusion was that
boats would look a little weird probably if they aren't moving of an island where all of the buildings are static and if the boats are static as well and just randomly placed boats in the water that are not moving at all we were not very confident that that would work out I guess we could still do a harbor and just have a couple of boats tied to the harbor directly in the mesh but then I'm not sure if the harbour adds anything interesting to the game play at the moment because the harbour probably wants to be close to houses and to maybe to the market and to the warehouse I mentioned I'm sure that would already be interesting what about a pharmacy everyone needs one same s with the water tower I think we
already have buildings that benefit from all of the houses nighttime nighttime yeah we already have some darker color schemes that look like night a little bit but having true night with some lights and on the houses would definitely be cool as well a tree with a platform one on top maybe a Rainbow Bridge to Valhalla fishing harbour now you're part of Bruce Lee games full time now are just for Islanders I'm a part of Krispies games for time is the question because the other two guys from our team Poland Freeman still have their own projects as well Freeman will make
again by himself after this game and Paul will finish his studies I will finish will you snail and perhaps after that we'll make another game together so it depends on how you define full-time okay maybe you should just get started and that's some stuff will be a long process process anyway I feel like I want to have about the size of the fountain that seems like a reasonable size for a building you want it to be an important building and we can turn that into a tree or whatever I think I'll even though that will be even more challenging to find a fitting building later and I'll just go with the approach of let's try to add something
that's interesting in terms of gameplay and then let's try to contextualize it later might end up biting me into the back so even something you can say sounds like a weird term to that well about a giant statue yeah something like that I in that either a giant tree or a giant set you I think something like that is cool because it gives us a lot of freedom for the interactions if we do something like Harbor then there are certain things players will definitely expect like a bonus from warehouse or market and you would probably expect boats as well II good let's Rick's I did here original prefab see what we want to
create and then we call that monument and that monument will be a tree or whatever oh nice can still get a new ID [Music] and then I'll just delete all interactions and maybe I'll just keep the dwell as a ground plane I'll just have to remove remove the particles was this now that's what flew visuals okay now let's add some visual improvements to this improvements in quotation marks
of course [Music] [Music] Freeman is always very happy about how I mess up the look of this game cause he's the one who has to fix it [Music] let's put those on the structure layer as well [Music] okay I mean the way that looks now it looks like a water tower want to make it look like a tree but it looks more like a water tower I promise I don't even
know what this is supposed to be yet most will not have a Collider but [Music] everything needs to have a Collider [Music] excuse me and then the building will get the building material doesn't it look beautiful yes it does not look beautiful enough I know I know and now we have to
go through that entire process again add a name for that at a building peck at a building into the building pack and then we can finally test it in game [Music] monument okay let's add the translation for that [Music] [Music] building names / monument Becky [Music]
I think it's exactly the same in German and English can select the correct name if you focus a little bit this actually does not take forever Monument and for the image I'll take blank otherwise salute confusing as well I'd rather have a blank white icon for this [Music] and then this will start out with minus 50 points or something like that and what will it get points for [Music]
it really got points for the temple [Music] for a bunch of points lose points for itself [Music] and what our so basically my what I'm thinking about is what are things that are usually not next to each other and then let's encourage players to put these things next to each other [Music] you [Music] I've encouraged the player to put [Music]
the resort somewhere close to the temple [Music] like what what weird building is this it wants to be close to the resort or ISSN close to the temple I mean would be interesting from a gameplay perspective like it doesn't make any sense [Music] maybe it wants to be next to the temple and next to parks parks are not very unusual to the next two temples anyway [Music]
you [Music] let's say it gets five four points from parks five points from Parks let's keep the resource in there whatever [Music] but it does not want to be next to Masons which is something you usually see next to temples you you [Music]
and what if we make like one building that doesn't even want to be next to the statue like that yep the link really doesn't make any sense [Music] they even cover the negative cost of this with a temple in the resort of Isis barely let's give a lot more points for for parks whatever who cares about a 10 I'm afraid if I give too many phones for products we'll just place it next to the resources I don't really want to see ok let's just remove the freaking resurvey so it doesn't make any sense anyway we want to be next to temple and next to Park [Music]
I'll give it a pretty big range we're very curious to see how that place [Music] hmm what if we also make this out of wood and maybe even wants to be next to Lumberjacks or something I'm really just trying to come up with interesting interactions just joint what is creating now like this is supposed to be I have
no idea there is no answer to that question there's a monument or something that's supposed to be below a place as a late-game building somewhere close to the temple main purpose of this is to give high level players some more things to optimize forgive me even more strategic depth in the light game the tricky part is finding something that feels like it makes sense from a narrative standpoint but at the same time makes sense from a gameplay perspective and add something interesting to the game bring those two things together it's quite a challenge if it's a tree it shouldn't like Lumberjacks because the drunken
Lumberjacks always come to the tree and start cutting it down because they don't realize it's the holy tree okay you you [Music] having having that made out of wood is certainly interesting [Music] [Music]
want to be close to the temple to the park let's just see let's just see an entire list of buildings which want to be close that's the question doesn't want to be close to lumberjacks does it want to be very far away from lumberjacks [Music] you you [Music]
[Music] like for a late-game building this could definitely have a couple more interactions [Music] okay I have an idea how about this ones to be close to parks but it does not want to be close to fields I think that would definitely add something interesting [Music]
okay I mean in terms of interactions this looks quite interesting now and we don't didn't even need all that many of them so let's test that out in game and let's see how it plays [Music] and as we just took a weird monument thingy for this anyway you should probably get away with explaining that as well it's it's a nature statue temple thingy and it wants to be close to beautiful parks but then farming land doesn't really count or something you know the will of the gods to create a
new building pack duplicate the temple one and call it baby monument and that one will unlock the monument who would have thought awesome and the requirement for unlocking the monument will be unlocking the temple only when once you've unlocked the temple will you be able to unlock the monument so awesome that should add another late-game building to the mix realized the monument will be quite good on winter Island because there are no fields
[Music] okay now entrust me to put it into the daughter brain [Music] bb-back monuments [Music] okay now we have three or theoreticaly for new buildings in game because the z-weed obviously has two buildings the wheat field itself and the harvester then we have the balloon and now we have the monument all of these buildings will need to be balanced all of these buildings still need to be approved my teammates and by myself [Music]
I'll just have to do some testing [Music] this game is great already and you're making it even better thats the spirt yeah thank you [Music] I could point us make reading something like new buildings really just takes takes a day or two so there's not really any good reason not to do it except for the fact that as I've mentioned earlier I think this game [Music] probably stops benefiting from new buildings at some point at some point it's just enough our standard will start getting too complex
I guess if we had like five six seven more building something like that then the game will be very saturated in terms of buildings and after that I'm not sure if the game would even become any better by adding any new buildings [Music] but as a matter of fact these buildings know that we've got all of these systems up and running are pretty relatively easy to create so that's why we're trading a couple more same applies for the islands there's a new island type as well here that's not in the game yet so far and these ident presets Island generator presets aren't all that hard to create so we thought it'd be worth investing a couple couple of days into that trying a bit of new content for the game oh I just realized I didn't even get the
seaweed but yeah let's let's call there are different kinds of openers now sometimes you do get the seaweed sometimes you don't who cares this island feels a little small we'll have to make that a little bigger I mean the depth of the starting islands are a little smaller in general of course this is a little too small even for a starting Island what do you think about adding roads they get points for the amount of city centers they connect with and you can make fried bowling which gets points for the connection with the road I'm not honestly not sure if that would
fit in very well maybe it would have worked if we added that system earlier but now it feels like a pretty big change to add a road system to this also adding a road system which we a lot of a would be a high effort task for sure because you cannot just take a mesh and then just a road pieces and then just put them next to each other that would have would have to be a more elaborate system I guess and we are obviously interested in improving the game further but where possible we're taking the low effort approach which is just an economical thing to do it's not even something that harms the game it just means the game gets better faster if
you're focusing on the on the things that are easier to do so doing it like that is profitable for the community as well they get updates quicker [Music] god I have the Z we know now I'm currently I cannot let's start again [Music] should make any help that has to be far away from the huts how would that building be different from the resources cause the resources also has to be far away from the huts [Music] in general I'm very open for suggestions
at least I hope I am I just think that buildings should have a unique gameplay purpose or such to be as different as possible if we have two buildings that just look different that are very very similar in the way they work then I'm not sure we need that building hope that makes sense my guess if we think about a little bit than having an airport maybe the airport needs to be close to the to the market but not close to the Hat so I guess there are some interesting things we could do with that good point
shouldn't write that idea off too quickly doot-doot still listening to the same music listening to the same music interesting it's just a handful of tracks but I mean on my PC they're just very very sad and I'm not exactly sure how all the mixes on the stream why not make it possible to destroy all pellet buildings when you build a new one [Music] and minimize the points of the old building from the new one what do you mean the reason why we where you can't
delete buildings is because then it would be very easy to abuse the system it could just place a really high value shaming up here then delete it and place another one up there and get the points again I'm not quite sure if I got you correctly already Naru maybe you meant something else I mean if I delete a building I I lose those points again I mean I guess that would be an option to do it like that only thing that speaks against it is also that it's not really necessary and we try to make a very minimalist game so if something doesn't have a very clear gameplay advantage then we'll probably not do it [Music]
[Music] the - you get from other rich seaweed fields - probably a little bigger or shortage I mean okay we gets burned range of two parts here the collectors and the statue so no wonder we got a lot of points sometimes it's quite easy to draw conclusions overbalancing - a little too quickly ideal you really should really have to really play for advertise an hour or
something like that to figure out the balancing is working that's probably not even enough doesn't look nice doesn't cook dice although it just came to my mind this island is probably right too small to test the late-game building we just made I just want to make one really cool nice final test run of this on a bigger island to see all of our new buildings in action I guess this is a good map to do this plenty of space here Oh and I'll place that on the
in the punch for some reason interesting I'll put that let's put it here so he comes around it a little better with z-weed [Music] [Music] can really pay off to place buildings closer together sometimes even if they
get a - from that also now we can get a lot of date we cannot get a lot of points from those because the other Brickyard is too close and also on the desert islands the numbers are very hard to zoom that's also something we're obviously aware of and just will probably fix in one of the next patches if I'm lucky the seaweed collector from this island over here will be in range okay here's the cold so here we'll build rich rich people ville
[Music] I guess here would be a good place for the temple but are already kind of messed that up I'll just guess I'll build an air temple later on maybe I should also plan ahead for the resources and for the the new building we made that requires parks but no farms in that [Music] we want to capital to capitalize on that we definitely need to plan ahead a little bit unfortunately my brain already feels like like a smoothie I'll try my best to get the most points out of this [Music]
did I see 13 did I see 13 sometimes it's a little bit of pixel hunting but surprisingly of people thing to enjoy that others don't that's the way this nice second city center that means we can start poor people will over here I should probably place this first dang it the thought of French see a lot of planning went into the smells a little bit impatient as you can tell but no problem we have the cheat button which is my my magical tool for beating everybody at this game no the other is
all metal cylinder Ange that sucks but there's nothing we can do about that [Music] I would really love to play a sit in a city builder game with her look and feel of Islanders do you mean a real city builder not a puzzle casual city builder this is what you mean I guess cause obviously Islanders is still a city builder just not a very conventional one [Music] yeah shipyard and ships roll roses and it's a cool idea as well we've considered that as well problem is if we
had ships they would probably look weird if they weren't moving and making moving ships sounds complicated that's why we decided to settle for four other buildings first that building looks like a middle finger damage aya right you're right it looks really really bad it looks like a like a middle finger laser gun that's about to shoot aliens coming from space and those seaweed fields look terrible as well [Music] [Music] [Music]
let's go here [Music] two more fishers okay okay really that's so that's still rather even though we got - 1718 here unfortunately this island is not quite in range [Music] I guess I'll take the 18 and can even use those to get more points from our Fisher's which is nice as well [Music]
okay fine I'll take it rich people will starting to grow damn it this is surprisingly tight considering I'm the developer what the hell am i doing why am i placing a hub there a terrible place but it was 14 points so I just clicked you love Island anyway that's glad to hear that ah you mean when you put a building on on top of a rock or a tree you'll lose some points for that yeah that would be a way to make it harder true however
that would be one additional thing to communicate to new players and I'm wondering how you would make that very intuitive see the moment the trees just disappear I guess then maybe my minus value just appears wherever the trees were before people would probably figure out what's causing that value to go down but then again destroying trees already has disadvantages because they're needed for Lumberjacks and resorts and Parks so I don't feel like there's a particular need to make or to discourage players more
from sorry I can't talk anymore [Music] I just really want to test these stupid bollocks bom-bom-bom how many times have I already tried placing it up here a million times never worked so let's just place it down [Music] Oh kind of a cute position even though it's not really worth it Oh running out of points let's cheat a little bit when I get to those late game buildings damn I really that bad with the game I don't think I met the balancing any harder if anything I met the balancing easier with the new buildings I added 18 point parks very
nice [Music] something like cargo ships which stay in place something true they're just very close to the harbor [Music] [Music] chips would certainly be cool [Music] visually speaking Freeman meant that we should probably be careful a little bit about placing too much stuff on water because these islands here can be pretty get pretty cluttered with buildings and having the the water area empty is like
sort of a nice counterbalance to that so I guess there's still quite a bit of space left there's need to be a little really careful that we don't add too much stuff on water [Music] [Music] we're really not planning for any late-game buildings but let's just see what happens if you play this casually to be able to get any value out of the late game buildings and if we can do that just by playing casually you're not planning ahead and I'm sure the Islanders pros will be able to pull off
some crazy place with this dum-dum-dum kind of surprised by how long you have to play in order to get all of the buildings [Music] what's that another middle finger here but-but-but BRR gotta go Reuben Kraft thanks for stopping by hope you have a nice evening or whatever time it is in your time zone here it is 1925
its market I don't have a warehouse yet though so if taking the warehouse first okay so sometimes these seaweed feels feel a little overpowered in too easy to place will still require a bit of pellet balancing that I didn't expect all of the balancing to work out perfectly and just have you found something that will probably work in concept or in theory because at the very least this system does not encourage you to clump these sea weeds seaweed fields together very tightly I think that was something that looked a little dumb earlier when when all of those are very very very very
close together now it should be possible to make that work visually but we'll see [Music] okay so maybe we can try to place the balloon here later on we already have a tower and a circus if you can get another tower in that area that would be nice and now here we go with the resources here's where we I don't know we already have a warehouse up here I didn't even see that really done placement for a warehouse I know actually works [Music] seems like here's a decent place for the research why does it not fit there probably because the sand is too steep that is well it's not fair
that should fit there [Music] [Music] and then we might have to extend that downwards a bit but I wanna place that there let me place it there come on it's that music game audio it's a mixture of the island or soundtrack and they will use nail soundtrack what you're hearing right now is we'll use nails on track which is the other game I'm working on
ah see now we can place it crazy it's got a couple of points Oh tavern or did I built a brewery why did I build a brewery next to rich people tone no no no there was a mistake oh nice do you see this a juicy Tower on the high ground I'm really happy the sparks now
oh god I thought I was late no you barely made it him seems like we're doing a longer stream today because I want to test out the new buildings I still haven't gotten the balloon I still haven't gotten the other new building we made the monument hope we'll get those soon oh maybe we can them wherever we put the temple where where we put the temple I don't have a good temple spot [Music] maybe we can put the temple here maybe not even in the positives yet come on
interesting that scent seems to be very steep here [Music] which means you cannot build very close to the edge little frustrating I should probably fix that [Music] [Music] a nice place from mill yes the balloon finally give me the balloon [Music] nice here we get points [Music]
you write a little longer probably get more from that if we get manage to get another power another tower power tower in that area nice that's a sweet warehouse temple still only five points not to help maybe we'll just wait for for the air temple I imagine an air temple over here will probably pay a lot more now we get the monument which is invisible those have the correct tool tips there
gets points from temples and parks okay let's focus on the obvious question why is it invisible what the hell [Music] ah probably cause we need to put that in here that's it heyy ke welcome do you use binary format for saving our way thus the realization use the binary format I'm not sure [Music]
give me those points okay castle stuffing those fields a little bit [Music] maybe the balloon should get another 15 points from the market like the market is a fun building as well right the balloon could benefit from although I want those points but I also think the interaction makes sense does it do you think it makes sense I think it's I [Music]
cannot find the bullying in there interesting [Music] [Music] maybe buildings that value all of the buildings on the islands of the whole are interesting I don't think so because then the placement of the building doesn't really matter right and figuring out where to place stuff is kind of what makes placing a building interesting if it doesn't matter where you place a building then isn't it kind of a boring building
this way is an advance play we have to think ahead about what building you later want to profit off so you mean in the in the building decisions where you have to decide which building you want to pick but that would feel like I'm restricting the player a little too much they would feel like I'm forcing them to pick one thing over the other what I'd like to do is to encourage people to pick whatever whatever's best for the situation I don't want it to be obvious what's best for the situation otherwise it's not an interesting decision anymore if that makes any sense I feel like I'm turning down all of your ideas I'm very sorry that is absolutely
not my intent I hope you can see where I'm coming from dang it I can't get those extra points okay guess I'll just placed somewhere here [Music] that looks that building sir looks awkward no worries we'll hopefully improve that and unsurprisingly here was a pretty good place for the monument but that would require me to place the templemir around here [Music] oops I just got some new points surprise I want a better temple
while temple here we go a strategy so overpowered Oh what only five points states dang it temples a lot harder took place and they thought [Music] gets a little here interesting [Music] we're not enough stuff down here [Music] the temple has a base value of minus 70 forums we have to work a little bit to to get it into the positives but usually once you've gotten in the positives it
starts paying quite a lot so temple is definitely worth it if you place it correctly promise just if you don't really plan for it like I did and you're a little screwed let's go now we have all of the buildings [Music] oh by the way how many of those monuments to get monument how many do we have five no that's too / island that's enough or should we do three nah no no this should be a rare building I feel like overpowered [Music]
have you ever considered a lighthouse where you could get points for every fishing huts never but lose points for our nearby seaweed farms I have considered lighthouse and I think lighthouse would fit in very well visually probably if we ever add boats probably at a lighthouse as well sometimes I'm kind of lacking the context here certain comments unfortunately overpowered martini I'm not not sure what exactly you're referring to never consider implementing developer mode cheats for faster development yes we do have that we do have cheats I can fill my entire
inventory with buildings if I want to only things that the point of this wasn't really to cheat to the end I just did that because I had to one of that was to test the balancing and you can't really test the balancing if you're cheating right doesn't really make a lot of sense now it's the light now I cheated but what I'm from what I can tell so far the buildings seem to work just need a little bit of fine-tuning and balancing and obviously better visuals and I'll see what the rest of the team thinks about them I guess you if you want we can finish this off with a little bit of Q&A I haven't been reading chat all that much honestly so
if I have missed your question or anything just feel free to post it again and I'll be answering questions for a couple more minutes and try to read everything now [Music] do you save to persistent data paths or just data paths you're asking me questions man I don't even know what that means [Music] now you want to see the safe files I mean I can show you the save files BBB abductor [Music] so seems like there's some binary data in there that's the save file
I can also show you show you how it's done and unity I guess if you're really that interested in it ah dang it I'm such an idiot you can't see anything I'm so smart that happens all the time yeah that's that they fell all the safe Alec's not super duper interesting and surprisingly short actually interesting Oh what's that the stats where's the safe fell that's the safe fell okay that's a little longer that makes more sense and that just saves the position of all of the buildings and what seems to be binary data all right we really just using the Z réaliser let
me have a look at the save game script okay let's try not to miss any questions in chat here so wondered if an observatory would be a good building an observatory yeah I like that idea could fit in quite nicely visually speaking we'll just have to think about a couple of interactions with other buildings like what would the obverse Ettore interact with would like to be close to mansions or what would it like to be close to adjust once we close to mansions then it will probably be a little too similar to to the jewelry so that's often when I'm
thinking about what what will this building be similar to and do we really need another one of those Observatory I'll keep that in mind that sounds cool and that sounds cool okay see that's basically the savefile script thingy which has just a bunch of lists and variables and then the safe file manager is that safe load manager we just serialize and deserialize these objects your binary for murder yeah so we're using binary format or binary format are confirmed very basic nothing special I think this is the default way to save
stuff in unity [Music] yeah we're saving we're saving in Epcot data [Music] if you have fee application on your desktop you usually don't want to save fell on your desktop I think it makes more sense of save file in an app data especially cuz that's just the the intended way to put for or the intended place to put files like that hide aspect the hiatus and maybe towers via hide I expected something befall about as well and for the sake of simplicity knew we didn't give wanted to give buildings any bonus for being placed further up one of
the issues is also that it prevents different terrain types if you have a very flat island then that building would be yet a quite a strong disadvantage and then on top of that would just be a little confusing to communicate what the building is getting points for if you place it further up done read where those points coming from hard to communicate so for the sake of simplicity we decided not to put any height advantages of the game you're using the same thing yeah yeah that's I think that's the way to lose I felt post-processing effects are you using let's have a look just have to find the camara chimeric main camera camera
doesn't even have the camera press the camera miss the camera [Music] date I have no idea where that post processing pre-service has to be some Rado what makes sense evident prefabs buildings environment effects island managers and it's much here than I have no idea where this sorry it's like we didn't really have a very did you keep our order properly here but
I can tell you it's basically some we increase the contrast a bit then of course ambient screams spring face screen space ambient occlusion which you can also turn off in the settings slight vignette and that's basically it you use the XML serializer for save saving and streaming is there any advantages to using the XML they realized compared to using any their standard routine binary for mattered is a realized thingy [Music] and post-processing file I mean I def I remembered how he named that post-processing file or if I knew which ending that I think I found it low yeah
you can have a look [Music] so it's a vignette color grading with a curve here for increasing contrast saturation increased slightly and ambient occlusion that's it not super duper crazy I think in game there's a way to turn post-processing off so if you want to see how the game looks without post-processing that should be relatively doable is it okay to publish a story based action game that's visually appealing girls on the stream on Steam awesome sorry I didn't read that properly yeah think of this
I'm honestly I'm not sure I'm sure there are certain boundaries that may not be crossed and obviously all have to set a proper age restriction on the game right I wanted to turn off post-processing let's see oh no you cannot turn off all of the post-processing it seems like interesting [Music] [Music] XML is easier to edit typically I guess that's true a little bit slower
then chance of adding some harder achievements modes or missions for greater challenge I mean getting to the top of the high score should already be quite a challenge but I can definitely see where you're coming from because to get to the top of the high score just takes half an eternal team because you have to keep playing for that long and obviously maybe you want a challenge without playing for 30 hours straight they can understand that I will have to see if we can find find a good solution for that I'd really love to have something like daily challenges or I really can't promise anything there [Music] did you read my message no apparently not let me scroll up I tried to catch
everything what about pig farm will be kind of the same as fields but houses just like a pig farm because of this smell [Music] you I hate to be that guy that still sounds a little similar to the farm not sure it's different enough although those poor pigs pig farm kind of [Music] kind of feels like they will all be slaughtered when we have a ruler up here usually I just try to come up with a funny new
look in every stream as you can clearly tell in today's stream I wasn't very creative this this is all I could come up with Ziya later yeah yeah and call it I'm gonna call it a day as well know that it's been a very long stream I'm exhausted time to call it the day how can I create it translate I recommend you check out the e i2 extension for unity in case you're using unity that seems to be the go-to extension for adding translations to your game and then obviously we'll have to find people to translate your game or use google translate you can't earn post-processing off on the camera yeah so lazy [Music]
I'll be making the monsters now who'll have fun okay let's let's just end the stream before there are any more questions coming in that sounds like a good idea soft I want to thank you all for watching I hope you had an enjoyable time on stream here and I'll probably see you tomorrow with some we'll use snail development don't forget to check out both Islanders as well as all your snail in the comments below [Music] we'll keep making some cool stuff tomorrow so see ya have a nice evening
The development of ISLANDERS centers on a minimalist, iterative design philosophy that prioritizes intuitive gameplay and strategic depth over complex mechanical systems. By utilizing the Unity engine for rapid prototyping, the team focuses on adding variety through new building types—such as seaweed fields, balloons, and monuments—that integrate seamlessly into existing scoring systems. The primary objective is to enhance the player experience by introducing situational challenges that reward thoughtful placement without inflating the game’s core complexity or compromising its established aesthetic.
Technical development emphasizes flexibility and long-term stability. The team has transitioned from procedural generation seeds to object-position-based save states to ensure consistency and mitigate compatibility issues. Performance management remains a critical consideration, with the developers opting for efficient asset handling and mesh baking while intentionally avoiding resource-intensive features like road systems or mobile ports. This approach allows the team to maintain a high-quality, polished product while keeping development costs manageable and the gameplay loop focused.
Balancing is achieved through extensive, hands-on playtesting rather than rigid mathematical modeling. This method ensures that new content, such as late-game monuments or early-game openers, remains engaging and balanced for both casual and professional players. The team maintains a consistent visual identity through procedural color palettes and subtle post-processing effects, reinforcing the game's core fantasy. By focusing on high-impact, low-effort updates and fostering community engagement, the developers have successfully cultivated a sustainable growth model that avoids the pitfalls of feature creep, ensuring the game remains a cohesive and strategically rewarding experience.
Thomas Brush · 2025