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Create free accountokay let's see if this works we're here today to continue the development on the snake compilation or however we want to call the game can you actually hear me or is it difficult to understand who cares so let's let's just see if my internet is good enough because my internet is kind of weird what's happening oh yeah this looks good that looks good very nice okay it's the sound okay everything okay can you hear me let's switch to the other camera then very nice yes a crazy game demands a crazy developer that's only logical makes complete sense hey hey everybody
hey hey Marlon hi slinger Carl hey Danny Copic hey everybody thanks for joining in so much gear oh my god I feel really equipped for this dream today hey cold stone everybody thanks for joining in ok this is this is getting kind of annoying one second okay I think we're good did you do games what they make her still fine
I like immigrant home so first of all let's have a look at the current state of the game let's see if everything still works I haven't continued coding this since last time I've thought about the name a bit you have given a couple of suggestions for the name and in case you forgot we're trying to make this game absolutely go viral this game needs to be super duper viral that's the only thing that matters and the way we do this is by making it just super unfair and hard and ragic let's see if I can make it to the end I have already a couple of really cool ideas what I want to implement today and we'll see how far we get will be live for about two hours last time YouTube cannot cut the recording of the live stream short and was only two hours long after that that was really annoying so we're just gonna do two hours this time and and it should be fine or at least that's the theory
yes will I be able to beat this I think I always die right behind the webcam right little snail yes I died behind the webcam again Oh again this time I'm okay it's really mean and unfair first thing I want to add is sound whenever you die it's a placeholder sound but I thought a little bit of feedback would be nice whenever you guys let's just add a sound here no audio is it audio or do you play sound sound I do so fail priority one loops false easy
we're still life that's fine my internet scared me a little bit earlier Oh what oh that doesn't sound good this sound should only be played once we need to put something like this here [Music] let's just use this question here now it should only be played once this should work
okay now we have just a single drum hitch whenever we hit a spike that's much better just wanted to have a bit of feedback bit of additional feedback whenever you die now I want to make a couple of changes that you suggested for example giving the spikes different colors maybe improving the sprite of vai a bit and then comes the fun part then I will make more levels and add more really really hard and annoying stuff that nobody can deal with you okay I can't beat this level this is already way too hard but we need to make it harder obviously this is the way to easy it's the chat still working can you type something I'm not used to that little text being in the chat last time it was way too much but honestly don't write anything into the chat that's fine then I can focus on developing here and I
don't need to focus on you milk don't want to do that anyway FFF very nice very nice so it still works so first of all let's change the sprites [Music] so will it look better if we just take this color here and fill everything with that color will that actually look better then maybe we can make the yellow border a little thicker as well
and another orange no orange bird so which one looks better probably the new one why do you think new old I think new so can we copy this somehow oh what's happening no copy why does this happen when I am press control-c do I need to add it like this okay fine here you you games please please let me copy paste images in the image editor that would be great thank you
now I just have it as a brush so far I managed to place it at the same position every time this time I didn't see this already a little more annoying than it should be again and you yes I agree now we need to do the same with the happy AI [Music] this is very entertaining to watch I know I know I know it's also very entertaining to do and having so much fun right now it's unbelievable
okay now I'm gonna fill half of that with some sort of purple color so it woopsy keeps blinking when it's happy so it grabs a little more attention okay and then the spikes somebody wrote the spikes have a little random shapes yeah that's probably true maybe we can fix it let's have a short look and I kind of want to high-skill at man thanks for joining we're making the snare compilation let's give the spikes the same color as the AI diggity Pig
[Music] that's not the color I grabbed what the hell mm okay seems like I can't bring that AI color over here then whatever let's go with that neon aqua color thingy let's just remove everything still needs to look somewhat dangerous and attention-grabbing [Music] at the moment everything has a yellow outline let's try doing a yellow outline
tutor and now let's fill this with a choir [Music] honestly I kind of like the idea of the spikes having a smiley so they kind of taunt you
it's this two random again I mean it should be a little random and memorable let's just see how this looks probably terrible yeah I mean I could look up the the RGB values and copy them over but yeah doesn't need to be that accurate also maybe the color of the a is currently not that good yet but M the square shape screen looks a lot better than the weird screen I drew before that so this already an improvement in terms of the spikes I'm not really happy with the spikes they look kind of weird
okay let's if yai a little more saturated background color mmm oddly smiley maybe maybe you're right did it did now no no oh no give them different colors both
ugly ugly aqua colors how about this I'm Susan I feel like we need a bit more color in these spikes the goal of the game is get to the end but it's SuperDuper hard it's almost
impossible maybe the spikes shouldn't have faces because I mean you play versus Dai and Dai already has a face I just think I should make it green I mean we can try that and then whatever color the AIA blahblahblah very good language Jonas whatever color the AI has that's the same color the spikes are gonna get let's try green
not bad let's actually go for the screen was it this screen no was it this screen no mMmmm the screen if you want to listen to music turn on your own music I don't have music except for so they shouldn't probably should probably not have faces
what do you think how does that look what's your opinion come on I can make it [Applause] yeah the AI should be that when you finish a level but problem is you're not in the room then anymore so you can't
see it but maybe I have an idea how we can do this without slowing the game down too much because there needs to be some sort of screen between levels anyway because I want to tell the player what dai learns in the next level so you can kind of pair mentally for that come on mm-hmm yes yes I did it haha I went to the next level I'm so skilled but this level is almost impossible and I plan to make it even more impossible because this is not impossible enough clearly damn do you think the green works better
IMATS us-run glad you're here as well very nice very nice it's better but maybe we should take a brighter green so you can see the spikes even better they're not really all that visible at the moment or what if we make them flash copy paste and then here in the other frame they
i brighter how does this look we'll see I mean yeah you can see them better now when the animation is too quick let's say image speed equals 0.33 wonderful thank you this is the live stream you've been waiting for yes that's awesome thank you t ha Bella
now actually I'm quite happy with the colors I mean the spiked color is fine now maybe we can improve the AI color a bit why you think sometimes it's really unfair but that's exactly the point of the game it's supposed to be unfair
when will I release the first version of the game probably when it's done but that will not take all that long it's just a little side project so I hope I'll be able to release it in maybe in three weeks that sounds about realistic three to four weeks maybe I can release it earlier but not sure not sure okay let's fix the color of VII because I'm not 100% happy with that yet maybe we should add some flickering to that as well maybe maybe let's just add a couple of random colors
that's probably too much let's see how it looks it looks nice too any copy what do you mean it looks it looked nice the way it was or it looks nice the way it is now okay this flickering is really annoying we cannot do that at least not to that extent let's try to maybe make some little changes to the color did you maybe maybe maybe some slight flickering like or did you like the
extreme flickering I think this light flickering actually looks looks a lot better this is nice and then maybe some more extreme flickering when it's happy that would make sense wouldn't it yes I like it
what do you think I think it's fine so one thing I would like to do that probably makes it a little easier is that these bikes don't overlap anymore and also I don't want them to fly in the air sometimes when they're really close to the edge there they're almost in the air that's nothing we want to Z right so
but should we get rid of that now yeah that's nice that's nice thanks for feedback I think it's it makes it easier to understand yes and the AI doesn't look like that are irrelevant anymore it looks more important I hope it's easier to understand I actually I wonder if anybody's able to beat this level other than me because so far I'm the only one who beat it okay fair enough not that many people played it so far but my dad tried it and my girlfriend tried it they both didn't manage to beat it
[Music] I see I see I guess you can write German if you want but I'll keep talking English and if you if you write English as well that's obviously preferable because in case any English speakers join the stream they will feel more welcome at the moment that's probably not the case though so whatever okay I beat it again that's awesome so now we need to make seven the second level a little harder in what I imagine is spawning spikes on the walls
so the next thing yeah I learned is spawning spikes on the walls and spawning spikes on the ceiling actually quite curious how that would work out and then all of the little fixes that they don't spawn on top of each other and that they don't spawn in the air that's something I'm gonna fix off stream because that's just boring back fixing work let's just do something a little more interesting you know spawning spikes he's on the wall so first of all let's prepare those spikes warning so they can spawn instances in the same rotation so that we just remember the AI the ID created ID equals instance cried blah blah blah and then we can copy the rotation great
idea from image angle equals image angle and this way the spike will have the same rotation as the spike warning okay so this snail here is called AI level one now let's duplicate this and create the same I'm a croissant weird problems sometimes there were two and this is the one that will spawn spikes on the walls as well and on the ceiling to make the level even harder then it's gonna be awesome okay so here this shadows nail basically
simulates where it's gonna be in half a second and then here is where it creates the spike just need to add a couple of lines here oops why am I doing this first of all let's do the left wall mu X minus 20 I'm not sure if this is gonna work right away but we'll see
so we'll Fleur X and multiply it and I will have to divide it by 60 first and ten to multiply it with 60 so this should spawn spikes on the left side of the ball now let's do the same with the right side of the ball yeah just to seal oh and then we obviously need to rotate the spike otherwise it's gonna look really weird from image angle equals
- 90 or + 90 90 probably same for the other spec yeah very nice very nice okay actually quite curious if this works we'll have to put that into the room what's the correct snare this one
so we put level two snail in here that's Dai the actual AI this little snail representation go on spawn spawn some spikes on the wall do it do it it's not working and I'm dying too often so it's doubly not working but I think I actually saw something on the wall ah what was that there was a sideways spike but it was odd again
that's not how it's supposed to work though maybe we should deactivate the normal ones that come out of the ground for testing purposes hmm maybe you're right the rotation could be wrong so they always face into the wall that would be a logical explanation okay now game maker is not working anymore
thank you thank you thank you so we need to change the rotation very clever hey dark miracle let you found a way we already changed the colors of the spikes and of the AI and now we're trying to make the spikes spawn out of the wall yi okay now it looks a lot better now they're coming out of the wall nice Oh what was that once again they're still spawning in the air a bit too much why is this happening though
here why why is this happening this shouldn't be happening yeah yeah he's all that is it reproducible when is it happening ah they're always coming up out of the wall pretty far at the bottom I know why that is the case but when do they fly in the
air they should not be flying in the air okay but now seems to work okay ish the next step let's add the ones that come out of the ceiling mmm for that the formula needs to be they still come out of the ground I deactivate that for testing because it was too difficult to test
I'm already streaming for 40 minutes yes that's right and I'm gonna be streaming one hour 20 so it's not gonna be a super long stream only two hours in total but we still got some time left we still got some time left to get stuff done hmm hmm I wonder if we'll ever see spikes coming out of the ceiling because simulation probably falls down a little too quickly for that to ever happen yeah it's not
gonna happen let me show you why so you can maybe understand a bit better there's a shadow snail in front of us and the shadows snail basically determines where the spikes are gonna spawn see the shadow snail it spawns all of the obstacles and it just calculates where we're gonna be in half a second that's how the AI works so yeah I think we just need to make the shadows nail a bit smarter so at the moment the shadows my snail doesn't jump if you make the shadow snail oh there was a spike in the ceiling it worked oh there was another one so okay it works but it doesn't happen all that often we just need to make the shadow snail a bit
smarter so it it jumps as well you know at the moment it doesn't jump by itself yeah they're still on the wall but they appear when I leave the platform I don't understand how that is possible I know they still touch the wall okay okay okay okay yeah yeah right it makes it makes complete sense now okay I'm stupid yes that's the reason we'll fix that later for now it's just just makes it a little harder very nice mm-hmm so I want to improve the snail
the shadow snail jump behavior a bit let's try to remember jump key at the beginning jump key pressed equals false here we just write if jump key pressed and then here we just you this question stuff and if any of this is true jump key pressed equals true and then here we can just
to have this question again somewhere yes I have it here chunky pressed let's just pretend this is always pressed here and sorry I'm thinking much I cannot focus on you on the same time what's my favorite game I think that's probably
portal the Talos principle Starcraft inside also pretty damn good and what are your favorite games Tommy it's really hard to focus like this what did I try to do dang it right junkies pressed here turn it to false
[Music] and then turn let's turn this into a for loop for T equals zero to smaller 32t plus plus and then we can say if they equals 16 then we jump so this way there should hopefully be more spikes on the walls add more spikes on the ground maybe we can just make this random let's just make this random random 50 smaller than
1 then we press the jump key ooh let's see where the shadows spike the shadows okay the shadows name you know what I'm talking about I'm talking nonsense oh the witness is pretty cool as well but I watched so much let's play that I don't feel like playing it anymore okay now the shadows snail jumps around a lot but there should be more spikes on the walls and all that sort of stuff okay now let's add the spikes on the
ground again let's make this snail invisible and then let's increase the probability for everything quite drastically so it's gonna be nice and hard we want it to be almost impossible and why is it red here now did I accidentally remove something yes here okay this is almost impossible to beat what do you think how long will it take me to beat this level leave your suggestions now I have the developer license of game maker I think so not the most expensive one but also not the cheapest one okay this is gonna be a tough one
oh okay this is gonna be a really tough one maybe this is too hard five or six minutes never maybe never is not all that unrealistic oh this I bet this can make people rage so hard it's gonna be beautiful oh Jesus and the spikes that just spawn in the air super annoying okay I think never is the correct solution to this puzzle and actually the
level design of this level is oh oh I got so far that was exciting I will never make it that far again Jesus are the many spikes sometimes you need to go backwards it's actually often a really really good strategy if there are just too many spikes in front of you just need to change the direction there's no other way getting past at five hours mmm not gonna scream for that long so maybe if I kept going for five hours I would manage to beat this I don't know man I think if
I make it that hard nobody will come to the later levels and that would be also a little sad you know because I still got some really cool and mean things planned and people should get there and also what's kind of discouraging about this level design at the moment is that you feel like you're not getting anywhere close to the end so what I like to do is make it a little easier in the beginning so you feel like you're making good progress and then the end of the level is just super hard that's actually something I really like about the other level this one let me show you what I mean it's relatively easy at the beginning about the end of this level is super hard see oops hello oh it wasn't in focus this part here is relatively easy but down here where it gets a lot more
narrow it's gets way harder but because the beginning is so much easier it feels like you're making good progress and then in the end you get screwed over by the level don't write that much text I cannot read that much text what's wrong with you you can use my ideas feel free to use my edges in whatever projects you want I'm very happy if I can be of any use to you so go ahead and do that Zi you need to really run circles so many times because if there are any spikes on the way you cannot leave that stupid corner in the room so that makes it really difficult but it looks a lot more it looks a lot easier than it actually isn't that kind of is the factor that really drives you
crazy because you think oh my god I'm almost at the end and that's what I want to accomplish with the other level as well so let's redesign the level and then we can balance the other factors again so big beginning of the level should be super easy and then it should get super hard that's what we're gonna do way way way went way away now let's grab the wall yep hmm okay maybe we should start up here to make it even easier and then you kind of have to go just just down you know
this should be easy Wow this doesn't look easy the beginning needs to be way easier maybe it's just a straight line and then here's where it suddenly gets a lot more difficult yeah no not not here yet I want the players to go almost to the end and that's where it gets more difficult because that's that's way more frustrating this way see that's gonna be super hard getting up
here is gonna be an absolute nightmare and the rest of the level can just stay nice and easy maybe make a little difficulty spike here something like this maybe a small thing you need to jump over here another one here but you should get relatively far without all that many problems let's try this let's grab the wall hi there a ring a line leave your bets how many times will I have to try to beat this level actually
let's spawn a little fewer spikes on the ground because yeah that's ludicrous now let's go will I ever beat it in the stream without changing it again leave your bets I take bets now Oh feels nice you get a lot further now but now in the end you have this really hard part that really drives you nuts
come on high-five this is not the first level is the second level as you can clearly see the first level needs to be way easier obviously yeah I'm trying to use the level design to trick the player to think that it's possible to beat the level but then in the end of the level it gets so narrow that's way harder come on okay this is there's really rage inducing I like it and I'm I already kind of know what we're gonna do in the next level and as oh my god it's gonna be so mean I'm
really looking forward to that I think it's impossible to get up there this narrow hole if there are too many spikes ah this is insane this is actually entertaining to watch I'm really wondering about that because watchability is a huge factor I'm trying to to make this kind of watchable game remember so Wow lost my glasses you think the second level should be easier you know no spikes shouldn't spawn in the air I need to fix that but I won't fix that on stream because that's boring work you probably don't want to watch that
yeah I actually I kind of agree the second level should probably be easier but you know there are so many rich games out there the only way to really differentiate yourself is by making the even harder and even harder and harder and harder and harder so nobody can beat it anymore okay I think I need to change the end of the level and also maybe I should add a little more vertical slices to the level because what the I I what the a I learned in this level is spawning stuff on walls and on the ceiling so would probably make sense if there were a little more opportunities for the AI to do that to just spawn stuff on the walls and on the ceiling because most dangerous spikes at the
moment are still the ones on the ground yeah so first of all I have an easy way to fix at this at least a little bit that I don't spawn that many spikes in the air anymore at least the ball spikes and that is if the ball spike only spawn spikes if I move in that direction of the wall but I don't know how to implement it there but it's probably not gonna be all that hard can implement that later I want more spikes on the wall and even more spikes on the ceiling thank you and maybe a couple fewer
spikes on the ground thank you now let's redesign the level this is too hardcore here this is not possible I think this is this is still mean enough and I wanted to have more verticality in this level so you need to go up and down a little more how do we do that more interesting to watch than the current state of always know where that's that's what I thought over snow was not really a fewer friendly game unfortunately and maybe
it's even more fun to play this than ovis Nova I don't know my girlfriend usually doesn't like the games that I make but she really liked playing this for some reason it was really confusing to me really confusing so let's say this is the easy part here and let's try to force the players into a bit more verticality now I need to go down here and then maybe you need to climb up here let's super mean and then you need to go down again obviously and you also can't
go through the center then you need to go up again obviously okay this level looks super hot again it's gonna be so hard let's give players a bit more space to maneuver here okay let's try this I take your bets now will I ever be able to beat this no no no that's still the second level I change it again yeah maybe it's going very well who knows honestly what kind of surprised me but I mean it has the potential could be
possible actually what do you think about the name snail compilation for the game snail compilation or should we stick to we'll use snail I think snake compilation is a really funny and cool name but will you snail kind of challenges you to try the game you know so will you snail will you and then another good name would also be snailed it but the problem with snailed it is that's a little hard to pronounce so I don't really want to use nailed it so it's either gonna be snail compilation or will you snail what do you like better will your snail it's better yeah probably because then when somebody's playing the game you can always say oh now you're snailed again your snailed I
think maybe every time you lose there should be a text pop up that says just nailed come on oh this this little thing right there is really stopping me from getting through there whoa whoa whoa the spikes from the water basically just means you can't go anywhere close to the walls now it's ludicrous come on come on let me through that I just wanna get through there please for some reason this is entertaining to play even though it's really frustrating why now
almost made it a deathcounter maybe I have a really fun idea for what the AI learned later on I don't know if I should spoil it oh yeah I'm so excited about it I think I need to share it I think at some point yeah I will learn to delete your site save files and then there will just be a giant oh my god I made it where was I and there will just be a giant loading screen on the top of the screen or something like that and it just runs down and when when your time runs out it just deletes your zip file and you need to start all over again that's gonna be so funny and it's gonna add a lot of watchability
it's not gonna be fun for the players but it's gonna be really really watchable and add a lot of tension because if you can't beat the level before the time runs out you need to start all over again what do you think about that idea did I explain it well enough did you get what I'm saying how did I actually manage to beat that level here this part right here was way too difficult I want players to get further and I want the end to be a little harder though let's make the end a little harder honestly this is probably enough to make it really hard
okay let's let's try to play this again it's really mean yes I know it's supposed to be mean hey I feel like like I'm getting better did you see that oh oh damn oh no I don't know forget what I've said also the sound when you die needs to be really annoying at the moment it's just this drum we need to find a sound that is way more annoying and triggers you a
lot more Oh see you really need to go backwards a lot if you actually want to make it sometimes because as of that if there are too many spikes in your way there's just no way you're gonna make it otherwise ah the one on the ceiling got me without triggering maybe it should be a little easier to cut down that first slope here
this really hard at the moment getting down there okay we have about 50 more minutes so I want to make one more level let's it's but I want to beat this I can't stop just now without beating this I'm starting to get triggered me yes no no oh Jesus why is this so fun why it's so fun and so triggering at the same
time you can't hear the sounds okay not even very silently should be a very very silent drum sound whenever I die but that's the only sound anyway so if you can't hear it no biggie no biggie at all maybe I can fix it really quick though I mean let me [Music] what about now can you hear no it's still not loud but you should hear the drums don't know
will I ever beat this level please I want to beat this level yes you can hear it that's nice but as I've said the sound needs to be way more annoying than this this way too too friendly Oh sometimes you're getting really unfair situations but yeah that's entirely the point of the game not supposed to be fair also I think the the randomness factor
kind of makes it even more addicting because sometimes you just get lucky and you get really far just because you were lucky and there were not a lot of spikes or spikes and very easy positions but fields even a little bit like a gambling machine if you know what I mean can get really far just by pure luck by it can also get screwed over by luck so that makes it even more entertaining it's very silent yeah sorry about that but at least you can hear me right I'm not silent I don't know if any anybody would bother beating this level or would you have given up by this point or would you
still keep trying balancing the difficulty of this is gonna be a really hard challenge because it needs to be I feel like it needs to be super difficult because that's kind of the appeal of the entire thing right making it super difficult but if it's too difficult people won't get past level 2 and that will obviously harm the viral Ness factor of the game as well if you don't get past level 2 that's it so if you should if you keep trying you should manage to beat this level earlier later I'm okay that's nice it's especially frustrating when the spikes at the top get you because most of the time you can
escape them quite easily but yeah sometimes they get you okay okay this is good no ah the end is so hard come on actually I think this right here is challenging enough if you get past that you should should be allowed to leave I
think that's that's a fair deal otherwise it's literally gonna be impossible and people are gonna get stuck for way too long that's gonna harm the game it's still hard enough this way still more than hard enough Oh I can definitely see people getting really frustrated at this
mr. snail would you please stop dying thank you okay prepare there's gonna be my perfect run are you prepared for my perfect run you know little preparation meditation I can feel this gonna be the perfect run okay it's gonna be one attempt I'm gonna get through easy peasy are you ready are you hyped this gonna be there's gonna be the one you'll see
three two one go I'm not focused three two one go that's the run this is the run this is the run no obviously but this is the run seriously this is the run I'm gonna beat it now see see how easy this is [Music] yes this is the ramp this is yes I beat it easy easy so easy extremely easy I'm happy because now we can implement actually the next really hard level and for that I maybe should
name the levels this is this is level one this is level two now let's duplicate this level and name it level three hmm so because now I feel like actually legitimately spawning stuff in the wall not involved in the air I want to spawn stuff in the air and for that we have a couple of different options either spiked balls but I feel like that's not
all that creative I would prepare flying neon cats how does that sound let's make some flying nyan cats that's born in the air mmm snake compilation or reduced oh yeah I'm not sure yet I think we'll stick with will you snail probably what's your opinion what should we choose definitely gonna be a pro league game hmm snuff bro hey hey hypo he-hey glad you're here so we need need to make the sprite now the correct sprite let's call it bright neon or let's call
it our spike who knows maybe we change it later there's a little more general but it will obviously look like like a flying cat okay I can't wait to get killed by this let's duplicate this a couple of kinds copy paste paste paste hmm
it too needs to flash a bit make it a bit brighter and then the eyes should probably flash as well no no no the dark red doesn't work because I want to add some pupils in there some how are they called you know what I mean these things
perfect might need some some hair and cat hair you definitely need crazy caps to make
anything go viral though this is a very important component of the game okay bye good pixels see ya in two in five minutes my glass oh is this better I want to keep the glasses but I don't want to put them on my eyes because then I can't see anymore also I think looking a little crazy when making crazy games is probably appropriate appropriate itself so now we duplicate the spike warning and just call it the cat warning no this is actually wrong a shot of copy copy does
the cat delete super cat warning hmm and now I just delete all the frames anyway so okay don't ask me what that was it's the cat warning that's what it is so the thing you're gonna see half a second before the actual cat appears yep perfect really happy with that
now what I actually need to do is I need to duplicate here the object spike warning and call it object cat warning change the sprite to a cat warning sprite and duplicate the spike change the sprite to a cat call it cat than the way it scales up need to be a little different needs to scale up in both directions other than that it can pretty much stay
exactly the same as the spike and we're gonna turn collision detection to precise and then we're gonna create the AI and then it should almost already work I'm so excited for the cats I'm really excited for the cats let's lower the probability for spikes on the ground even a little further
and just let's add a random chance that a cat appears let's say about three times a second on average there will be a flying cat doesn't need any special rotation doesn't need anything special at all just gonna create it at exactly this position can even delete the brackets and then obviously wanna create object cat warning and object cat warning doesn't create a spike after 30 frames it creates uncapped that's all should work now the only thing we need to do is drag this object into the room are you
excited for the flying cats I definitely am maybe should redesign this level a bit so it doesn't look the same once again though I want to make something that's relatively easy in the beginning and then pretty hard when you get to the end that's the goal that's the dream because that makes people feel like they have a chance how about you need to go down here and here and then in the end you need to go up here oh that sounds very mean and we're gonna
do that because we are super mean okay this sucks looks very very very very very hard I'm already taking bets again will I ever be able to beat this yes or no I personally bet on no why does it remind you of the nine cat game because the nine cat game was
pretty hard as well but only if you got really far or did I type if random one smaller than 20 then that doesn't make any sense you pay attention quite well they're nice nice nice nice nice good job Taha Bella dark miracles s no I will not be able to beat it I won't I probably won't I'm kind of scared to start the level
I don't want to meet the flying cats yes actually I want to meet them let's meet them let's meet the flying cats ask the cat in the game okay the cat reminds you of my nyan cat game I get it oh they look so cute yes but I respond in the world's at really weird positions we should not allow that to happen they should only be spawned in the air because we only have already half the spikes on the ground we don't need cats there
yeah let's change that real quick and as a compensation for that let's spawn a couple more cats the way I'm doing it okay now the cats are gone I think I messed something up again Plus free or the false needs to go but now it's spawning in the walls again
no no no no this is not right oh the cats don't kill me that's a problem mmm should we duplicate this even there let's do that for now duplicate even if we collide with the cat the same thing should happen but why do they still spawn in the wall place free is for solid objects right
yep so if this objects collides with no solid objects here then it's allowed to spawn flying cat oh maybe the pivot of flying cat is just wrong oh yeah that makes sense middle center or maybe here on the nose origin thirty one thirty eight thirty one thirty eight okay now it should be fixed let's go now it should actually count for the
entire object because there's another function called place free and that's only one point position free there's a difference between place free and position free one of them is the point and one of them is the entire object by a good point I confuse those two functions all the time as well now it works better but the cats still spawn way too close to the ground I don't want that so we need to add another question there another if if place free x plus 30 equals equals false
so if nothing under us and let's just do the same for the sides doesn't cost that much performance we can allow ourselves to do that plus 30 oh no no no I did it entirely the wrong way why why plus 30 then here X plus 30 and X minus 30 now the cat should have a little more space that's too much cats no anymore probably because I mess up the if questions again the equals false needs to go why did I put that there
nonsense complete nonsense yes yes that's better yes yes I love it it's kind of impossible now come on that spike was unfair are you
getting triggered just from watching us these cats are always exactly where I want to jump next oh my god this is impossible this looks really impossible ah did you see that I almost made it that was a good attempt mmm yeah it's kind of impossible
you think you should have a 10.1 percent chance of completing the devil not a zero percent chance I think you have a 10.0 point or 1 percent chance to complete the level but as I've said it's this really frustrating feeling at the beginning where you feel like mmm you don't even get to 50 percent of the level so you will never make it it should be relatively easy to finish 80% of the level and then the rest of the level should be super hard so you always die right before the end that's more motivating but then dying right at the beginning of the level I don't know if you can fix that with level design alone
or if you should put some some sort of invisible switch into the game that just makes it more difficult as soon as you pass a certain point in the level I almost think we should make an invisible switch that just pumps up the difficulty Oh No 0.000000 one maybe that's accurate probably great
I agree your chance to succeed should be higher this is too low didn't even make it to this ramp at the end I'm just probably gonna be super difficult let's just decrease the overall difficulty of this for now let's just cut everything in half let's be generous half the cat's spikes on the ceiling are not really the problems by half the spikes on the wall and 17 times 2 is 34 half the spikes on the ground
this is half the difficulty this should be possible now right right 5 hours hmm I think I can beat this a little faster now see see this is easy oops oops oops okay see this is how it's supposed to go you're supposed to get almost to the end relatively easily and then in the end it supposed to get really hard oh that was too easy way too easy
they I should say you have no chance I yeah maybe it would be cool if they I talked a little I agree that would probably be entertaining I have to think about how we could do that though maybe with a speech bubble or should I talk it into the microphone you have no chance ha ha bit like mad programmer hmm so I want to think I want to make an invisible switch that makes the level more difficult once you hit it so
this has a hidden variable called difficult mode and at the beginning it's false and then as long as we are not in difficult mode this happens but then as soon as we are in difficult mode something else happens a lot more enemies will happen that's what's gonna happen oh my god my glasses what are they doing
they're coming back mm I'll have to see if I still have mad programmer game probably somewhere questions if it still is it still running will it still work when you started nowadays so what can be used as a invisible switch I think we will create a new sprite for that 60 60
just some placeholder color spur invisible great object let's call it for difficulty switch it's gonna be invisible you played it today cool so it's nice to know that there are student copies out there and it still worked that's cool that's cool you collide with the player then we will
set object a I love one point how did I call the variable difficult mode like true this is nice because this allows me to do some really mean level design now I can just put this here so we have now maybe even a little later maybe maybe we'll start doing difficult mode here so we have it relatively easy till we get there and then for the last portion of the level it's gonna be nice and difficult yeah let's try that
easy easy easy easy easy easy easy easy easy easy now it should get way more difficult okay the beginning is still not that easy but if it were too easy it would be too obvious I think it's possible now
gotta be possible you know what let's add another tutorial level before this is called level 0 and then we can play through the entire game and enter stream with that and we won't answer stream before I haven't played through the entire game so yeah will basically swim forever that's what I was trying to say can I please rename this level to level 0 zero because you need one level to just get used to the controls one level that teaches you how to move without any sort of danger there probably shouldn't even be an AI in the
room just missed a snail and some cool training obstacles something that teaches you to double jump first you need to go up here and up here and you will fall down here and then we can have something that teaches you to double jump let's see how far up we can get with the double Jam I think this should barely be possible
let's see if this is a good training level what is traitor who is a traitor oh no I completely underestimated this we could jump till here maybe let's see
oh we can't even get up here without a double jump so that's all we also can't get up here without double jump ok so people better figure this out quite quickly oh okay you cannot get that far up easy-peasy okay no just a level for people to get used to the controls and then here's where the hard part starts this level should be really easy now because they're not even things coming
out of the wall they're not even cats appearing in the nowhere doesn't this look super easy now I think it does but we still need to wait until there are no more spikes come on I want to leave stop spawning spikes in front of my escape path come on will there ever be no spikes that was really bad luck there okay now they're coming out of the walls this makes it a bit more difficult Oh Oh almost made it first try
damn damn damn damn it now I got how long will this take me probably forever
and guys while you're doing today did you have a nice day tell me something interesting because this will take a while actually I'm quite happy the stream still didn't crash because I wasn't all that confident and my internet honestly what was this spike did you see that that was so unfair
okay okay good luck this time easy here comes the hard part though because we have never beaten this level will we managed to beat at this time hmm they stupid cat let me through just let me through thank you
okay actually no I will will not beat this I just realized this is impossible I made an impossible game my favorite colors definitely green go talk I typed in the wrong AI but I made AI number three a child of AI number one so that's why it will still work I am pretty surprised that you're paying attention that well though because I thought you you just zone out when I
start coding that's definitely what I would do if I watch the stream like this my favorite animals are snails because they can perform crazy stunts like this and right after that caps because they're cute but if if we're for real I'm really fascinated by a lot of underwater animals like octopi or how do you call them in English octopus also cattle fish if you don't know cattle fish watch a couple of videos about cattle fish they're really cool they're very similar to octa-pie octa-pie
but they look like sci-fi aliens and they can glow in the darkness it's so fascinating how do you call a pilot looks like an octopus and how do you call multiple pies that look like an octopus that's the question Oh please please as you can see the difficulties which definitely works whoa
Oh crazy man I actually did it without any problems that was so easy oh man that was so easy so maybe I should change the text from snail compilation to will use names but that's that's the main we are probably gonna go for that's the wrong text
well you smell that I don't fit on the screen obviously what did you say to that playthrough her that was absolutely amazing I want to hear your praise yes yes easy get rekt exactly that's what I'm talking about five minutes ago I made an impossible level yes that was so easy oh my god so doesn't really work so we're perfectly on time I wanted to end this dream around 19 o'clock was really fun I
think we'll have to do this again sometime even if we go back to weekly videos I think we can squeeze in a stream or two that's definitely in the realms of possible cause that's really fun I really enjoy this so if you have any final words before we enter scream please leave them now these was kind of fun I'm actually kind of curious how we're gonna ramp it up from here I I mean I told you about one idea I want to add some time pressure and if you can't beat the level and time you need to start all over again yeah weekly waits for now I think that just makes more sense because and I want to continue my studies in Berlin and I want to make cool projects with my friends there and I want to invest most
of my energy into that so I'm patient you know I don't need to make this YouTube channel successful right away I I can wait three additional months so I'm completely aware of the fact that this YouTube channel will not go anywhere with weekly uploads that's not just not how YouTube works that's not what gets you any further but will give me some room to experiment maybe make some more quality videos ramp up my quality a bit and most importantly allow me to do some cool projects with my friends Berlin and I'm not gonna leave YouTube anytime soon that's not gonna happen no not a timer dark miracles s why not I'm not trying to make this a fun game I'm trying to make this a frustrating game that is entertaining to watch don't you
think a timer would be entertaining to watch you know I'm not 100% sure about this time a thing as well because if the timer actually runs out will people just quit will they stop playing that could very well happen but while the timer's running down it could be very entertaining to watch and the new Z or now it's only 2 minutes left and then it gets even more stressful and stressful time yeah you probably weren't there when I explained that concept so the concept is that in every level the AI learned something new so first it learned making spikes from the ground then from the walls from the ceiling then spawning cats somewhere in the room and then one of the next things the AI learns is deleting your save files so I think there would be a really
funny surprise if suddenly they I learned to delete your save files and you have 10 minutes 20 minutes until the AI has deleted your save file and then you just need to start all over again if you didn't manage to beat the level at that time and I don't like timers as well as I said I doesn't need to be fun this is not exactly the point of this game even though it accidentally it kind of became fun so maybe we shouldn't destroy that fun by adding a timer maybe maybe we shouldn't yeah timer as a bonus yeah but there is an entirely different mechanic hmm I think another thing I plan to do is adding some random elements into your playthrough so some levels that maybe just appear for example a er so if you
watch let's play a play the game and then you watch let's player B play the game slightly different things happen to both of these players because there will be a bit of randomness to the levels themselves as well so maybe that timer thing could just be a random event maybe there's a 20% chance maybe there's a 10% chance that the AI learns to delete your save file so we can still have those funny crazy moments but not everybody who plays it gets the timer and then maybe there's also a 2% chance that you get spawned into an entirely impossible level that's absolutely impossible to beat that could happen as well just fun stuff like that my favorite day of the week is probably probably Friday but not because it's
weekend just just you know it's a nice day all games I've deleted when timer runs always to raging yes yes you might be right actually you know what I think I could add that as some really really really late game content so if you play through almost the entire game then the final boss has this sort of mechanic something like that so you can can't enjoy almost the entire game without that super timer mechanic and then in the end in the last two or three levels when we have already 5-10 hours of playtime then we bring in that stupid timer mechanic because I think it would be and it wouldn't be fun to play but it would be entertaining to
watch for sure my favorite time is 7 o'clock in the morning are not really I don't know stupid question ask another question yes what's your favorite time yeah this game clearly needs a heart mode there should be a normal mode which is this mode and then there should be a hard mode definitely yes that that sounds logical maybe yeah actually maybe we can do it maybe we can add a heart mode it would be kind of funny if it came that difficult would even have a heart mode I think that's does that exist is there a rage game that has a heart mode are you aware of any super difficult rage games that have a heart mode what's my internet I don't know honestly
what's your favorite music hmm thing with music is that there's good music in every kind of genre and I don't listen to all that much music honestly so I can't tell you what my favorite music is I like music I like listening to music all kinds of music I don't listen to music all that often when I do I often listen to film soundtracks or to game soundtracks Jonah is up oh you I'm so that for it's very easy you just joined as we enter stream you missed it but you can watch the replay I hope it have still a couple more minutes to interact with me my favorite food oh
that's so many good questions my favorite food is lasagna but vegetarian lasagna because you it's a common misconception that you need meat in a lasagna to make it taste good that's absolutely not the case you can make a vegetarian lasagna absolutely no problem at all tastes just as good not if not even better what's my favorite random question my favorite random question I mean what's your favorite time of the day is pretty high up there definitely if you were on someone else's dream Oh traitor no it's fine I can understand you didn't want to watch this crap right here makes total
sense my favorite fruit oh yeah my favorite fruit bananas probably I'm 21 sorry I missed your question no sorry that was two years ago I'm 23 I missed your question earlier you asked that question earlier favorite game is Portal Talos principle Starcraft at the moment I'm playing snake path have any of you played or heard about snake path it's a really fun game also really frustrating though it's kind of hard even though there are no enemies snake paths check it out it's interesting game I also like it my favorite country deep question I think
I don't know what my favorite country is probably USA because they have the best president in the entire world you know snake paths but have you played it or at least you know it that's that's something that's something you don't need to play it what's my favorite spider oh good question I mean with spiders it's pretty much the bigger the better and the more hairy there are the more hair they have the better because I really like cuddling things and you if spiders have a lot of
hair you can just pet and cuddle them a lot better my favorite fruit is a banana but don't tell anybody I said that my favorite character in spongebob is Patrick because he's stupid and I can identify with that because I'm stupid as well favorite music to listen to soundtracks mostly games soundtracks film soundtracks I like listening to stuff that doesn't have a lot of vocals in it but I can pretty much listen to anything I can also listen to dubstep metal chess doesn't really matter I can listen to everything classical music my favorite snakes
actually they're really cool snake videos on YouTube I think there there's a hairy snake that has some fur is there if there is one I like that one because I like petting things and cuddling things snakes are not really the best animals to pets and to cattle but you know banana I don't watch all that mud spongebob I have only seen a couple of clips and yeah I don't even know if I have a favorite character in spongebob but if I have to pick one it's gonna be Patrick
Adam music I don't know but if you want to hear good music then just check out good pixels second channel it makes good music wasn't your channel good pixels I think it was or maybe I just get it wrong yes snakes are cool unfortunately they're not vegetarian otherwise I would get one as a pet well I don't want to feed it with mice stuff like that yeah you recommend it correctly see that's nice okay I'd say that's enough interesting questions for now so thanks for sticking around that was entertaining hope you enjoyed it as well and we'll definitely do another stream sometime soon right
Twitter or Instagram I like both stone favorite stone really good question I mean I really have to think about that a lot I think that's the that's the question we'll just try to answer - next time what's your favorite stone everybody think about that okay I want you to meditate this evening and just think what's my favorite stone what's my favorite stone what's my favorite stone and maybe you'll find an answer this way I will do the same thing and I'm gonna tell you next time okay okay okay once again thanks thanks for sticking around this was really entertaining hope you enjoy it see ya bye
The development of the 2D platformer Will You Snail? centers on the creation of a high-difficulty, rage-inducing experience specifically engineered for viral potential and streaming appeal. By leveraging GameMaker Studio 2, the project focuses on a design philosophy that balances extreme, often unfair, mechanical challenges with addictive gameplay loops. The core strategy involves a carefully calibrated difficulty curve, where the initial 80 percent of a level remains accessible to ensure player retention, while the final segments introduce intense, unpredictable hazards designed to maximize tension and viewer engagement.
Technical implementation relies on a sophisticated shadow snail AI system that predicts player movement to spawn dynamic obstacles, such as wall and ceiling spikes or airborne flying cats. To maintain this challenge, the developer has integrated dynamic difficulty scaling, including an invisible trigger system that increases enemy density based on player progress. Further refinements include the introduction of a dedicated tutorial level to master movement mechanics and the implementation of a difficult mode variable. These systems are supported by precise audio-visual feedback, such as taunting hazard sprites and death-triggered sound cues, which serve to heighten the emotional impact of failure.
Beyond standard platforming mechanics, the project explores unconventional design choices to differentiate itself in a competitive market, including the potential for AI-driven save-file deletion and randomized level events. While these features prioritize entertainment value and watchability, the developer remains committed to long-term playability by restricting the most punishing mechanics to late-game content. By iterating on collision detection, sprite clarity, and randomized hazard loops, the development process aims to sustain a high-stress, high-reward environment that keeps players engaged despite the intentionally punishing nature of the gameplay.
Game Developers Conference · 2019
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