we're going to be taking a look I can't talk today we're going to be taking a look at a game called well I'll tell you the games in a sec we're going to be looking at three indie games these are your games that you guys have uh posted and that you want me to review and so I'm going to review them and see what I think the best part is is at the end of today's live stream we're going to basically just look and see not only is what is my favorite game what's the best game in my opinion and by best I just mean is it is it commercially viable um which one is the most commercially viable and I guess the most well-rounded demo but also number two you guys are going to vote as well there's a link in the description do not click it yet let's click it after we've looked at all the games together sound good all right good good good good good hey wanted to say a huge huge thank you to I'm going to I'm going to botch this name here theer D Thomas S Anish B Sergio K and David
W thanks so much for joining fulltime Game Dev it means the world to me guys when you join full-time Game Dev obviously it supports the channel and supports um you know my my next game Twisted Tower and also potentially Brave boy we'll talk about Brave boy which is another game I'm working on but uh yeah it supports the channel but more importantly it does support you guys right if you're interested in learning how to make indie games and do it full-time from your bedroom now obviously I can't make any promises but I can tell you what I've done and what I continue to do to this day uh then check out fulltime Game Dev below it's 25% off now if you click the link below it's going to generate a coupon code for you that's 25% off and that coupon code is going to last for five days um so be sure to check it out you got five days left basically uh 25% off and you're going to get a bunch of free uh courses as well it's really really cool the cool thing about this course is
several of my students have gone full-time it's pretty amazing cuz like going full-time Indie is actually really like it's really difficult um making games is one thing but making games that actually generate money uh that you could stay full-time that's that is a tough order Chris stair did it Bart mamser did it everflux games did it got some incredible reviews here um for this course um it's pretty amazing solar did it and Antonio DB did it Thomas Stewart did it these are people who went full-time um and they took a ton of information from this course and did it so check it out below it's 25% off and by the way if you're a student let me know in the chat what you think about the program all right thanks as always for letting me read sponsored reads for my live streams guys it means the world helps support me and the channel and the podcast and it keeps helping uh it helps me keep creating content for you guys which I love to do
alrighty what's the first game hey come on in guys let me let me see if uh let me see if I can fix this here pull this over here there we go all right let me see if I can pull my chat I got a new monitor right there that I'm looking at I can't really read the chat so we're probably gonna put it over here okay how we doing come on in come on in foxite says are you still going to make brave boy Thomas uh I have't demo it's done um I've been so focused on Twisted Towers I'm sort of banking all of my uh hope on Twisted tower being a good game and actually just to give you guys some credibility um as to why maybe I don't know some of you probably are wondering why should we listen to this guy um I just launched My Demo yesterday and so far I've put my money where my mouth is in terms of leaving the demo page public you don't have to do this this can be private um who knows
maybe I'll make it private one day I'll be completely honest if the reviews start turning bad I don't know why they would uh I would be tempted to turn it private but my money is where my mouth is and so it's public right now and so you you can actually see reviews so we're almost at 500 reviews um for the Twisted da demo which came out four or five days ago so it's doing really really well um and so I guess my point is is that you should listen to me uh kind kind of not really uh I I have some good things to say and and and I'm not I'm not perfect but um what we're going to do is we're going to take a look at this first game here Massie versus Jose would would you ever consider reviewing more common games like Elden ring no no no because I like hanging out with
you guys I like the Indie Community I like people who make indie games I'm fascinated by the process of making indie games because it's such a difficult process and it's also um very uh it's like almost impossible like what I mean is it's just like it's always it's always a miracle when an indie game is released and it starts making money um because it's a hard thing to do with those kind of constraints um um Indie constraints okay so what we're going to do is we're going to start out with the first game here which is Massie versus Jose and I'm going in blind guys what we're trying to do here is we're trying to get an idea of the commercial viability of a game and so what I do is I approach it I'm trying to do this more approach it just like a a new Fresh gamer and how I how I would perceive you know not only the marketing the trailer and the thumbnail and then but also play the game game and let's
just perceive it together as a gamer this is good for for the developer in this case it's Gams gam Gams gamus uh it's good for gamus the developer to see this video because they can see how an actual gamer is going to perceive everything from the marketing all the way to the game so right off the bat the ill the artwork here is I don't know what the hook is really I mean you want to you always want to present your hook your hook and that's the thing that makes your game really unique and special and Capt and audience it needs to be obvious okay and it's not obvious to me here it's like we've got a guy kidnapping a cat and there's a woman who wants to help the cat um which is not a hook you know there's nothing unique there 2D pixel art platformer with challenging levels Collectibles achievements and leader boards there's no hook here this is sort of rudimentary base level games play as Massie and rescue your cats from your brother now you know I like to think that Twisted tower has a hook um it's
not necessarily a mechanical hook it's primarily the visuals in the story and I've always said that when it comes to hooks for my game I don't really I'm not very good at creating mechanical hooks but I am Pretty stinking good at coming up with visual hooks right this right here in my opinion and I'm I'm showing this just to give you an example because I've been through this process of really fine-tuning a thumbnail to to uh present the hook the thumbnail is supposed to say pretty much say everything that's of value with your game as efficiently as you can okay so right here with the Twisted Tower demo in particular Twisted Tower because I think the demo that little splash over the corner is kind of ruining it but this was painstakingly created with everything in mind the hammer exactly in that position so that we get this Vibe of Looney Tunes but we also wanted to show the gun because we
want people to know it's not just a walking Sim it's a shooter so we want to show the shotgun we wanted to show blood because it's kind of a horror game we wanted to show these flags in this Castle because we want it to feel kind of like Disneyland we wanted to show the spiral so that it communicates Alice madness Returns Vibes we wanted to show the mascots because the mascot horror Community is going to like this it's all oh the Bioshock influence we wanted to make sure that it felt like a Bioshock front cover okay so you want your thumbnail to strongly communicate every hook you've got and what the game is and what's the genre you want it to pretty much do all the work for you now I understand that a lot of people don't do this a lot of a lot of Studios like for example Toby Fox didn't really do it with undertale but I would argue that in this day and age if you don't have a name for
yourself with the the the heavy competition we have not not only do you have to be unique you have to get your point across immediately with that thumbnail okay does that make sense stream volume you want me to turn it up guys how's that are we good all right cool um we're good we're good are we good so guys is this helpful by the way um reviewing steam Pages do you like to look at the steam Pages before we play the game um I just I genuinely want to know do you want do you want this information um check one two and two check check check check check let me turn it out check check check check check check check is that better a little bit more there we go all right cool cool um so this helpful helpful to you guys
so this thumbnail to me doesn't communicate a hook and in fact I don't know if there is a hook necessarily with this game uh not I am not trying to be mean I am trying to be helpful because if this game's not out yet then we need to put a hook in fast some kind of hook and we'll talk about what the potential Hooks could be 2D pixel art platform with challenging levels Collectibles this none of this is unique play as Massie and rescue your cats from your brother that's not unique um there's no there's no unique hook here um not saying it's not a good game I'm saying it's going to be very difficult to Market this it's going to be very hard to sell this game with with no hook let's go ahead and hit play here okay so first off the the logo does not need to be over the gam play
it it it it feels like there's something on my glasses it's that same feeling of like what is that get off stop I want to be able to see through like this is so annoying remove that now get rid of it why okay so you just wasted 7 Seconds Of My Time explore new worlds okay so there's no hook here um and so the question is how do you create a hook out of this um if it were me
I would change the main character to a dog that's that's a a subtle a subtle adjustment and it makes just a little bit more interesting so imagine a dog and a cat and their best friends and a cat burglar comes and snatches the cat and the dog has to save the cat which is interesting because dogs don't like cats so it's a very simple tweak I'm not saying it's going to change much but that's the kind of Stu that will help the game sell when you go who cares about Massie who cares about Jose but I do care about cats and dogs because they hate each other and it's funny that they love each other it's it's something very simple like that could Sol that could solve this problem does that make sense um okay so that's what I would potentially do and I would call it cat and dog um
or uh cat lov's dog or something and I would show the dog like this and then I'd show the cat and that's it um that's that's that's about as um much information as I can bring to to creating a stronger hook and that's purely just a story and visual hook there's nothing mechanical there um I I would definitely if if you were to change this to a dog you could change this is the thing that I think a lot of game de uh developers forget um often times the greatest most unique games are just a the same game in different wrapping paper now obviously Hollow Knight's an incredible game and it's it is a Metroid it's a very solid metroidvania but can you imagine how poorly or how less successful that game would have been had it not been wrapped in this beautiful handdrawn bug
environment so if you're going to make a game where the logo is a cat paaw make the characters animals and then make all of the currency treats and make the environments um a cat uh what do you call the the like the the cat jungle gyms you can buy um make make the uh environments about dogs and cats like really go in on cats and dogs you know dig deep into that theme you can make a standard platformer but just go hard with a theme and that's what I had to learn with this game I had to go it none of it looked like this even two years in most people didn't even know it had a carnival Vibe we had to go in and make it and and retroactively make it a carnival Vibe all these enemies they did not look like this they were zombies but we I had to go in and retroactively
change everything to fit a theme and the theme is really the only thing that's unique but you can get away with it and it works does that make sense all right let's go ahead and play this first game okay okay [Music] music's great right oh that felt good I wish there was a hover effect he's listening to music meow bam someone's oh she's listen I look like a guy and he comes in and he
steals the cat Okay it feels really good cam I was looking at that sorry uh camera p that's fun honestly this is it feels great uh I think that we definitely need sound um you guys know I'm always going to jump into this like almost immediately um whenever I hear a game most most games in my opinion uh they rely heavily on loud music and they don't realize the value in distance between notes allowing Ambience to come through so if I type in Factory ambients on
um YouTube here oh dang there's no settings but uh having the sound of like a factory or or cogs turning um and then a subtle arpeggiated music on top spitting all of my my mic what's the
point and by the way one of the best games that does this is Mind Over magnet you've got the sound of Ambience you've got subtle uh music sort of arpeggiating and sort of echoing through the world it feels like it's the world is making the music right um so if you take a look at Mind Over magnet's soundtrack it's one of the best soundtracks listen so I wish I could mute this let's do it let's show I'll show you here this is the importance of Music why is this music important why am i showing you this because this music has room to breathe it has it allows for ambience and also sound effects of the player to
come through whereas currently this there's no room for anything I can't hear anything it's just [Music] [Music] loud Footprints or foot uh footsteps jumping sounds overall feels really good though I like that cash [Music] sound oh got [Music] stuck whoa those are fun okay how do I move the camera again I forgot was it
q o what was it do you guys remember yeah guys here's the thing about making old school games if you're going to make an old school game you can't make it the way they made them in the 90s in the '90s they can make any any character part of platforming and it's fun you know and it's Unique a plumber oh that's unique not anymore you have to come up with some strong sort of Hook some character that's contrasting the world uh or unique to the world and so I'm not sure that this game will be able to stand out with its current theme that was cool I liked how she spun it looks amazing and plays amazing I'm mainly thinking about the marketability of it all
[Music] right yeah there's nothing there's nothing super unique here um again solid solid game feel good good artwork um good UI nothing is bad um it's just the marketability of is is truly difficult it's going to be difficult to Market [Music] this if there was what if there was a strong uh mechanical gimmick like you could play as the dog or the cat and each has different like senses or abilities that's something you know like if that if there was no cut scene and we didn't see the title of this game I would have no ideaa what the
theme of this game was okay let's move on to the next game I have an idea in my head of what that game is uh um what the score is going to be let's move on to chronostasis chronostasis I can't figure out what this game is B and but again guys I'm looking at these blind and I'm also looking at them as if I was a gamer uh just about to play the game which is I think important for the developers to see and by the way those you just joining us just remember you can join fulltime Game Dev today for 25% off for the next 5 days once you click that link the coupon code will generate for you personally and it will last for 5 days so check it out below so for me it's four days because I started it yesterday um this is a massive program uh it's going to teach you how to get funded and how to go full-time indie just teaches you how to do what I've
been doing for the last 10 years um and and some of my students have have done just that which is really really cool so check it out below 25% off um Kronos St and I'll give you a shout out tomorrow um like I've got here um but uh yeah so this game I'm looking at the thumbnail I always start at the thumbnail um why because the thumbnail is I guess the reason I start there is because the thumbnail is the place where it should be the place that can communicate the quickest what the game is um it's sort of the the foundation to your steam page almost um if you can't quite communicate what your game is through your thumbnail in my opinion the rest is lost uh you need to figure out how to communicate what your game is with your thumbnail immediately in an instant super super duper fast bang oh I
think I know what it is oh it looks like it's a weird like Bioshock Disney game see it's it's like instant and maybe I'm giving myself too much credit here um but I think that this works right um so with chronostasis I it looks like a weird dolly is that his name the painter dolly dolly uh first person shooter okay so let's let's continue here a fast-paced FPS following a Sci-Fi story taking inspiration from Greek mythology and blending it with fantasy elements okay that can be shortened let's ask Chad GPT to shorten that for us that definitely can be shortened that was a mouthful take this sentence and make it short and sweet um yeah that's it what is she gonna say here a FastPass sci-fi FPS inspired by Greek mythology and
fantasy look at that it's so important brevity is King brevity is King again for those of you who want to see the sentence here look at this sentence here this is just one of my favorite things to do that is a great hook a a a Greek mythology firsters shooter that's awesome I would would get rid of this a fast-paced FPS inspired by Greek mythology I I would even do this inspired by Greek mythology and fantasy actually I would just maybe even do this because FPS is here FPS is here FPS is here um so it's it's just a a Greek mythology first-person shooter I love that as a security robot aboard a deep space mining vessel you must face an unknown threat when crew members start turning into creatures of ancient myth I
think that's cool I wonder if you could explain it through a little bit like make it make it make more sense to me because I'm trying to figure out like how does that work so maybe you could say something like um while aboard a deep space mining vessel a black hole opens up and the Greek gods of old come through you know come through the portal uh you explain the mechanics of the story Greek gods come through a portal oh they were real all along you know something like that give me clarity about how this actually makes like what what how does this actually happen and that'll make so much more sense to me because when I visualize a black hole and Zeus walks through it in on a spaceship that's awesome and so I would recommend doing that does that make sense um okay let's take a look at the trailer
okay I I already I already lost track one sec that's cool it's hard to hear that so I think a lot of that was just too much too much Exposition this is uh you know most of these most of these demo TR triler should should be about a minute um I think I've got a minute
here what did I do for my trailer there we go uh 59 seconds yeah um what did David wayy do David wayy is the standard Bearer by the way guys if you ever want to know who to follow like it's David wayy um let's take a look at we Harvest Shadows what did he do two minutes David no I disagree with you um I totally disagree with this but hey he's probably right I'm gonna stick with a minute though I think you should do a minute that's hilarious um yeah this is it yeah so too much is being communicated
here um you what you have to do is with a trailer is you have to say what are the three things that I want to communicate okay and this is again it's about it's not about you communicating exactly what your game is uh to a te instead what you're trying to do is say hey this game is worth your money and you're trying to communicate as fast as possible why this game is worth their money okay so what I would do is I would say what do I want to communicate action two mythology three art style no space I'd go what are the pillars of my hook now that's all I'm going to show and every voice over is leading us through those three pillars now look you could say well the mythology is is part
of the story so you could say okay well I can make I can put some story into this into this trailer but you want to make sure that story is highly focused on mythology warning warning you could do this you could do this you could you could have a voice actor like um and by the way that that voice actress is she sounds like AI I'm not sure if she is and it's fine it's just everything's AI now with voice acting for these demos if you want to stand out hire a great voice actor for like 00 bucks on voices.com but you could have it start with like you know warning alarms and you could have a voice say um warning we have just encountered a alien species um that has broken through a portal a black hole portal uh all hands- on Deck blah blah blah blah blah and you show you show a centaur come through a portal and then experience Greek
mythology in space double play the demo now super simple nothing else okay we don't need all this fluff here there's so much going on this is cool I really like that yeah you know there's there's so many more options for music music I feel like what you want to do is you want to
find a cinematic song So What I tend to do is I'll go to like uh art list I I art list is expensive and I don't recommend it uh I use it for my project for Twisted Tower um not for the music but there is good music actually no I haven't used it for for Twisted Towers music um but you could type in cinematic sci-fi on here and you could find something that probably could could could generate more of a narrative because the way these songs are written is that they have like an arc to them like I I would assume something like this one let's see experience the Greek mythology in [Music] space and then it drops put some story in Exposition swell to
combat yeah it's the this the music you're looking for for a trailer looks like the waveform looks like this you have drops for narrative and then and it scales back for explosive combat right in action in fact the best ones you'll start right around here okay um just like David is such a masterful Storyteller his his the way his trailer is is inverted to something like choo choo Charles Choo Cho Charles we've talked about this before but chooo Charles the way their his trailer works is it starts with action and then dips down which is my recommendation as well whereas David's it starts slow and you know it worked out for him but I I think that's a risky move
um and dip down here see how it drops that's what you want with your music right you want it to start big and then drop down so you could do let's see let's find another one here what's this one hang on I'm finding one here we go you can just see it with your eyes it's so
cool no there we go that's cool yeah speed up the trailer and you cut it at the one three four cut two three 4 Cut 2 3 4 four cut cut cut cut cut cut two three 4 so you always want to cut on the one two three or four obviously um we could stop this here so yeah that's that's what I would do
with the music I would find a track on .io or epidemic that has variability to it like right here it drops down great moment to do voice acting for the story you know swell to action right there there we go does that make sense and I can I can give you guys an example of this hate to keep jumping into my stuff I'm just trying to show you i' i' I've just been through all of this and so I want to give you what's fresh on my mind I did the same thing with the Twisted Tower trailer notice all the drops and by drops I mean the emotional drops and then it rises and then stops and then Rises and then stops we start with action
then we drop story so we hooked the player with action now we go into the story did she reject your proposal lad was it the money that made her sad we're going to go back into the action here we go ramp up and bang climb to the top forun very simple story drop second drop so you're hitting beats and you're telling the the viewer how to feel you don't just have a track playing you have a track that has cons like a chorus and a bridge and a drop a crescendo right
all those things and you sometimes you have to cut those up and and mix it into your trailer um and sometime a lot of times I don't even think this song worked for that but I knew what beats I wanted to share um and what crescendos I needed and so I I cut up the song and made it work um with stuff like this uh you could do cinematic um drop uh go to sound effects here this is great for trailer work by the way if you have a cinematic drop like this so you can use that kind of stuff to transition between um High action moments dropping down to nothing and and it's very calm and it's more of a story moment in a trailer you can use stuff like this where you have guns shooting drop did she project your proposal lad drop it down and you do it with those those Transitions okay so overall I think the
the the I love the hook I think there is a hook here first-person shooter with mythology in space that's pretty sweet so let's go ahead and take a look at the game um but I think the marketing could could be a little bit more focused I think it's a little broad right now thank you foxite I actually got rid of the brightness slider from My Demo it was causing problems this is cool this is this feels really good I'm getting Halo
[Music] Vibes brilliant during long space voyages Advanced robots are used to assist the crew and keep operations running on Earth these robots are tested and calibrated prior to each Mission dang it I I I it's really troubling when you see a a sequence and there's no sound
so I think this is th this is a throwback method and a lot of indie games are doing this right now where when you start you're narrated with an AI voice and it narrates you through how to play the game it's just not it I don't think it works anymore I think you have to teach the player while they're playing and you have to do it with intuitive Design Within the level um I didn't need to hear all that I know how to move I didn't need to hear that um it's kind of like I got I have five seconds to get excited about this game or or else I'm just going to go find another game to play and I'm speaking as a gamer
this is what steam gamers are thinking they're playing demos especially during nextfest and they're going to be like okay I'm done I can't I don't have time for this I got 20 other demos I want to play you got to get to the point um so if you're going to give Exposition make sure it's absolutely necessary there is exposition with with my demo um but it's absolutely necessary it gives motive setting character um the character flaw where we are where we're going it gives all of that in uh 20 seconds maybe maybe it's 30 seconds in instantly almost immediately and after that the player's free to roam but it's not giving me Exposition about movement
I wish there was a sound yeah I don't I don't know if I need her um and if you're going to have her I highly recommend finding a voice actress to do it a a strong um competent voice actress on voices.com the AI voices are really bugging me I don't know if that's an AI voice but it sounds like one and what I mean is the AI voices that you can just get for like give her some personality you know imagine if she had like a a a a very unique personality imagine if
she was sarcastic and she's frustrated by you but she's kind of cute you know that's that's something you can that can really help these games um but right now I've just got a cold voice but hey by the way let's talk about the positives this looks amazing looks really good I love all the texture work um the surfaces look awesome um it feels good to play the movement feels good what what did she say I was I was sitting here thinking um that feels good honestly the movement feels really good I would um
um okay yeah I would um I would I would cut the dialogue to like a sentence or two and have her say something snarky um you sure you can handle this Shield puzzle bud I'll be waiting that's it and the actual teaching is done here where I can just read at my own Leisure your Shield generator absorbs incoming damage while draining your onboard power grid power grid levels will increase while not taking damage press shift press shift overcharge to overcharge your kinetic Motors and clear the obstacle while your Shields hold I think I did that right I don't
know you guys can't hear the the game what are you talking about it do you just want me to turn it up is that what you're saying is that better is that better here so there's no audio I I'm looking at it right now is that better the game audio is too low it's like almost full blast over here is that better
okay so while you guys were whining and complaining I did get to read I'm just kidding overcharge sorry about that overcharge your power grid by discharging auxiliary capacitors overcharging your power grid will unleash a plasma wave that deals damage to opponents while pushing them back the excess plasma energy will also boost power grid levels press F to overcharge that's cool
um what overcharge your power grid by discharging auxiliary capacitors overcharging your power grid will unleash a plasma wave that deals damage the ex so what do I do do I kill them I guess doesn't work anymore pressing F okay what do I do though guys what do I do here does anyone have any clues press F to overcharge your power grid
oh okay there we go all right equip and use the directed energy pistol to dissipate the Hologram energy give me a sound come on eny directly from your onard power grid that doesn't feel super there we go it was the sound the sound was an issue there we go that feels great cool here we go Ivo are you still receiving me this might surprise you but that was not part of the test well somehow you still seem fine it seems you are built better than this facility this is cool oh fun wait never mind
what you can't you got it what no no all right okay that was unfair uh I I'm not rage quitting I'm I'm I'm quitting in extreme frustration but I'm not rage quitting um I I I say that was unfair there was a collider clearly there and I just fell through the roof all right next game anyway let's actually let's take a look at uh the steam page first don't vote for games just yet guys um chronostasis looks like a a game with a lot of potential that is is sort of bogged down by too much um it seems like
there's just too much here um like I I don't even know like for example a tutorial like that was completely unnecessary um that was some of the most basic stuff running jumping sprinting uh using an explosion with your left hand and shooting a gun that honestly you don't even have to teach that you literally just grab up an orb and it says use with f and it just says it next to your cursor or your Crosshair that's it that's literally the only thing that needed to be taught there so what you just what you've done is you've you've added bloat to the game that will actually hurt the game because players are going to quit they don't want to do a tutorial they want to they want to like when I when I walked out and I saw those spaceships I thought awesome this is great if it feels like a Blade
Runner and then I fell through the collider um so that's a different problem um but you I I just I'm not a fan of Starting Games with these tutorials but Thomas halflife did it yeah I mean did it did halflife do it I think halflife did it but that was in the 90s you know you can't do that anymore Am I Wrong guys I had trouble shooting the guys well the tutorial didn't help me there the tutorial didn't do anything there you know so just because I had trouble exploding those guys with f the tutorial didn't seem to help that at all you know so it would have been just as fine had it been um during gameplay and not a tutorial
um STI guy says the tutorial is part of the game well that's the problem a tutorial should not be part of the game um unless it's highly necessary you got to hook the player pretty pretty quick um yeah all right [Music] yeah fpss aren't made for brand new Gamers that's true that's true yeah all you need Lex I agree with you a simple prompt while you're doing cool things in the narrative that's absolutely true simple simple prompts that just tell you what to do while you're exploring the narrative I love that that's a great way to put it okay let's take a look at this voron um I I kind of get the hook you're a bird but I'm not sure what exactly the hook
would be here you why emojis okay you are a raven with an important task guide lost souls to their new home in this story driven Adventure game you will learn how to fly explore a noris inspired tiny open world and don't forget to croak from time to time that's what a raven does right okay how what would we do here to make this flow a little bit better well what are our hooks you play as a raven that's the mechanical hook it's not much but it's something and I'm I'll be the first to admit there's not much of a mechanical hook in my game sometimes that's just the way it goes story mechan the story hook guide lost souls to their new home you know if this
had a visual look if the visual Hook was fullon Edgar Allen Poe super dark that would be so strong it's like black and white and you're this raven with red eyes and the music is like Tim burtney and you're flying through and you're guiding lost souls through through these spiraling portals that would be an awesome visual hook right now the visual Hook is okay it's pretty yeah it looks good A tuny Beautiful Graphics okay so it's good to get those down so that you can then write out your description here um play as a Norse um uh explore a beautiful Norse environment as you guide lost
[Music] souls to heaven or something to the afterlife um play as a raven tasked with exploring a beautiful noris environment guiding lost souls to the afterlife um don't forget to croak from what is like to call is that what that means to like make a a sound that's what AA does right I don't think you need that tiny open world that's not good just say open world explore a Norse inspired don't say inspired just say Norse play I think I think play as a
raven tasked with exploring a beautiful Norse environment guiding lost souls to the after life um uncovering lost souls and taking them home to the afterlife play as a raven tast with I think the way we had it was fine plays ra Tas with exploring a beautiful Norse environment and covering LW souls to the uh and bringing them to the afterlife uh this word home here to their new home that's that that is too abstract I think for a lot of players I would recommend using afterlife if that's what it is um so Crow's call yeah they don't I don't think crows croak do crows croak or or call crows call they don't croak
yeah that's what they do so we don't but that's not even necessary in my opinion play as a raven task with exploring a beautiful Norse environment uh Norse Skies exploring the beautiful North Skies North Skies uncovering lost souls and bringing them home to the afterlife they do croak you think it's both you might be you might be right hey let's talk about the positives here I actually like this thumbnail art I think it's pretty great um visuals look really good like this looks awesome um I need to do that more I need to start with the Positive I'm sorry if I don't guys um I love how simple this is it's clearly an indie game in all the right ways you know it's it's not trying to be something it's not so that's great so let's go ahead and hit play here and take a look
[Music] a [Music] [Music]
so I fact the task being mentioned 57 minutes in I don't know it seems like I would rather have that motivation given to me at the beginning and then I'm I'm much more excuse me likely to stick through the whole trailer if you give me a motive at the beginning um something to set up some kind of payoff at the end of the trailer it feels very uh not a lot of sound is playing so did I already see that clip yeah I've already seen that clip that was here so I've seen that twice [Music] okay I have a theory by the way that's
that's a pretty good trailer um it feels pretty great um I think you could get a lot more done with that trailer you could make you could make a bigger impact by throwing in some extra sound effects a lot of people don't realize this um but you can you can throw in extra sound effects um on top of your gameplay to get a point um or deliver a point to to the viewer because they you know they've got a minute of time to watch this trailer and so what you can do is you can actually throw in a bunch of extra sounds on top of the trailer to emphasize a key Point okay so for example if we open up Premiere here I could take a look at the Twisted Tower trailer and I'll bring in I'll bring in the trailer for um this bird game as well but with this you can see here with this trailer one sec here we go you can see with this trailer what we've got is we I've added a bunch of extra
sounds to the trailer a lot of these aren't even transition sounds or like music they're the teddy bear making a noise or a screaming woman and this section here um a trap door opening a knocking sound all of these are overemphasized in the trailer and that's totally fine there's there's a lot of trailers that I've seen um where there's a refusal to add additional sound effects because the game's not done yet and so they're they're just showing what the game is currently but you really shouldn't feel bad for just adding sound effects as best as you can so for example okay here's this clip here um and let's see what happens [Music] okay so watch this I'm going to
add bird call so this kind of stuff can go a long way and I'm going to I'm going to try my best to prove this to you so I'm just going to start opening up a downloading sounds and adding Reverb dreamy Reverb to things so what you can do is start here here put it right here we'll do a little bit of Reverb I'm going to do a great haul pretty wet drop down the [Music] volume okay so you can have some personality added to the bird we can add some whooshes
see if we can find a low whoosh [Music] whoosh um we do wind cloth that might actually work yeah there we go to capture the the sound of those
feathers um and I I'm really hopeful this this sort of proves to you or this is worth our time um and I my argument is it is so we we'll see um okay right there we turn it up bait it out bring in another fade there we go have it come up and then scale out right there and then it comes in again right here I don't quite fully understand why it's Cy like that but we'll go really loud here and then fade it out here it's a little too loud one there as
[Music] well and then we also need a wing flap sound there we go I could probably increase the pitch on this but I think that'll do okay so here's what we're going to do I'm going to drag this in here and I can select the sounds like this okay that one is great guys this level of precision is not it's not neurotic like this is pretty straightforward for
trailers let's find that Wing flap where is it maybe one right here there we go one there I'm going to add a there we go right there we need a flap right there okay we might need to increase the pitch there because I can't hear it we need a better sound that one's too low I think we're going to have to make do with this one we could do a higher pitch
but I think that'll do all right so let's take a look at this one okay right there okay we got the dragon wings bring that in here we'll make it faster so we'll double its speed so let's see here right here there we go I'm going to do 180% there we go there's another one we'll do a lower lower one here so it's so we're going to do six uh wait wait wait 160 or maybe 1550 there we go right here we're going to add
subtle we're going to put that right at the cut drop down the volume let's see if we can find another clap we'll fade that in a little bit and then this one we can fade in as well there it is there we go so we've got our our wind sounds and our wing sounds and we'll do a transition sound here let me show you the importance of a cinematic transition by the way those of you just joining us just remember you can join fulltime Game
Dev below for 25% off learn everything I've learned in the last 10 years making Indie Games it supports the channel supports the development of Twisted Tower but more importantly it does support you and your future like it did for Chris here he went full-time Bart went fulltime everflux games went full-time lots of great reviews here um so you can get 25% off for five more days so check it out below okay um cinematic transition you guys [Music] ready so you can use stuff like this to basically what you're doing is informing you're informing the viewer hey I'm about to change topics uh I'm about to do a beat I'm about to shift gears here so here's how it works something like this and then we can even cut it to be a zero volume [Music]
so sound here we could start the cause actually right here and then watch this we can actually transition from this all this stuff I think is really really important um you could go dry and wet right here is is where it's no longer wet okay so if we go super uh super wet here and then go super dry here with maybe a little bit of wet let's see how what it sounds like let's go a little bit closer here okay so there's that I want to show it to you one more time so as uh just so you guys can see
the value here um I wonder if there's other stuff we can add let me think here [Music] you could add the sound of wind in trees oh that's what it's missing golly I think it is let's see here you hear it there but you don't hear it here I would I'm thinking some big explosive wind maybe chimes
just a subtle a subtle sound and Ambience to shift gears yeah it really does guys it really makes a huge difference don't be afraid to cheat I need you to cheat marketing guys you need to go you know what I'm going to be Jeff gold Blum here I'm going to be The Wizard of Oz and I'm going to fake everything that's that's what marketing is um obviously you want to tell the truth but you want to overemphasize the truth and really because you're try what you're trying to do is you're trying to communicate a lot in like five seconds and so you have to cheat to do it um so these these Windchimes here I think are going to help a lot in this transition [Music]
do right here but look you start with [Music] this oh right there dude we need a like a sound right there look watch watch look at this guys [Music] watch right [Music] there look sound of um uh wind or flying fast maybe we got something [Music] [Applause]
[Music] you can just do wind cloth and I think that'll do it honestly don't we have one I think we do it's right here this one reveal in project so this is like yes look at this so you can throw this right here to on this one because this is this shot right here is saying hey you can go really fast look how cool look how fast you can go so overemphasize the point crank up the level of the volume of this wind and we'll speed it up even we'll do [Music] 150 and then this one's the river shot so we're going to do this we're going to cut to the Raging River how about waterfall you want it to be a little bit more
crisp there we go let that load so you can see here we could even do a transition here as well look let me show you guys I I really want to overemphasize the value of these transitions you don't want the player to be surprised or the viewer to be surprised that there's a [Music] cut so we could we could let that sort of tail [Music] out this one we're going to add 150 make it 150 so it doesn't sound the same we'll fade that in it's okay to fade in before the
cut see we'll fade out after the cut and then we got our um waterfall so this one we're going to say this is fast water right we're trying to say hey player look you can go over fast water I'm going to cut it's okay to just cut it you could say hey player look you can go through rickety old buildings so let's go Wood [Music] Creek we'll download this but Thomas you don't hear these sounds in real life doesn't matter it's a trailer [Music]
80% definitely need a whoosh sound there we're flying after all right guys you want to cut at the at the peak of things uh in editing um film you cut with the with the blink so what do you mean you're sold out of hamburgers cut so tell me about your dream last night cut it's the blink cut the same is true when you're at the peak of a speed you want to cut right when we're fastest so this is this is cutting a little late it needs to cut right there I could show it to you by the way so that's where we want to cut so I can bring it right to
here see whereas this is what it was so we'll crank this up here right here cut here [Music] give me that that give me a swell give me something give me a swell or something no you you need something there some kind of transition but anyway let's let's look at this and then let's play the game [Music]
okay let's let's keep that um that sound actually that transition sound um okay so again let's start and then we'll go play the we'll play the game let's start by showing you what it was without this [Music] okay there's that and then here's what it is with sound remember the sound is going to tell us what to think it's going to tell us that our mood should change that we
could we should focus on a new uh mechanic that's being showcased or a new environment we're trying to guide the player or the viewer's emotional state and also their knowledge about the product um and so you're you're doing it with sound um I'm trying to think of a best way to describe this um I have to get down on my knees when I'm talking to my kids if I want them to listen to me I have to say I'm going to do something to show you that I mean this and that's what these transitions are and that's why changing the sound and cutting the sound really quickly like what this is such a fun um feeling watch this you're cutting between very strong uh emotional states uh and also very subtle and soft emotional states so when you can do that
with sound um you can guide the players's feelings and emotions so here's what I mean let's watch this and then we'll play the game [Music] so that one was way too loud to give myself some justification here there we go all right so that's the idea guys does that make sense was that helpful was it not helpful um I want to make sure that everything I'm giving you guys during these live streams is helpful um so please let me know I don't I don't want to be giving you guys stuff that's not helpful what do you mean you can't still
you can't see the trailer what are you talking about that's right it's right there uh yeah I don't know um so was that helpful I I I don't know cool all right let's go ahead and play Veron um I I wouldn't rely on post-processing this much um why would we why are we starting with this do we do we need to [Music] really okay margins margins make sure this margins equal to that margin is equal to this margin equals that margin equals that margin this can be half that's fine but it should this this this padding should be probably equal to the padding between these um so be very very careful with
your margins uh there's no margins inside here look at this you've got plenty of margin here no margin here this looks really unprofessional give nice breathing room to all of your UI breathing room I can breathe that's the key I would say the foundation of good UI is breathing room but this is beautiful isn't this music great guys Mirage says you were paid two messages Sheamus and TT want whoosh time extra balloon times more lucky loot boxes NPC grenades lobbing NPC Mutual chatter Mallet throw okay no but thank you I appreciate that seriously but I'm not going to do that um there's just too much to do uh but I appreciate it seriously thank you so much for playing the demo and also let me try and change what I just said Sheamus those are good ideas they actually really are um but I don't I just can't I don't have time for any
of that um there's already a billion bugs I have to fix uh Mr melol been watching your channel for a while great content to be sure if you're not too busy sometime could you check out my game all the stars I'm sorry thank you so much for the money but if I played your game it would look like I'm letting people pay me to play their games which I don't want to do so the best way to get your game played is to follow me me on X and post your game whenever I ask people to post games but thank you so much seriously that means the world Mr Melancholy I really appreciate that I'm a bird I'm waking up I want to sing your song tonight and sing sing my momy's birthday
song oh look at me go it's precious who what this is great you jack well I shouldn't say that this is great already I love this that's a lot of polygon or vertices look at all those vertices that's a lot you might want to do like a a normal map a mom dad and Chris Chris do you want to go play with magne tiles [Music] Chris very pretty and performance is really good good considering there's a lot of stuff being rendered there that is so
cool I love that 205 billion vertices mommy daddy I feel L better now look I'm so much faster woohoo let's [Music] go okay so let's see how do I uh how do I fly Dash little ones the all father once said you are free nature granted you wings and I grant you the gift of speech and and actually what happens next doesn't really matter what matters is that you're free now fly Daddy I love you Dad Daddy I love you dad daddy daddy look
dad [Music] Daddy I still can get up Dad I still can do this I'm still to fold your wings it will increase your diving speed [Music] okay that is too fun I love this it feels really good guys slow down wo to land fly near the ground at a low speed check that out this is awesome it feels really good I'm actually really impressed find just sister before the storm
starts wait this it did start can I can I fly through that uh Bob Ross wig I can look at me go how high can I go do you think I'll see DeMent those clouds are freaking awesome oh I'm so high wait okay so where do I [Applause] go the water doesn't look very good I would change that water to be more tuny water it feels really out of place this is very nice I'm actually pretty impressed with this I think there's some
color issues like the color in my opinion doesn't follow the best color grading um I'm going to show you guys what I mean in a sec to try and put my money I don't know where where she is though croak oh this is great honestly sister do you want to go to McDonald's do you want a Big Mac no I want a a double hey sis Caroline come here I bet I'll get to the nest before you this is so much fun I just beat my sister of course I
did that storm is freaking awesome I love that storm sweetie I was so worried about you it's important to stay optimistic in any situation so the storm is a great reason to go to bed early that animation is really good let's go to bed how freaking cozy is this game I am oh that scared me very much happy with what I've just experienced let's try this again it's night time do you think we're g to go see some ghosts I have not played a demo that gave me this much joy in a
while unlimited what brightness crank up the brightness eh how do I wait what am I doing sorry King Spidey says game of the year I think it's freaking awesome um I do think there's some color color theory issues like it feels a little mismatching and I we'll talk about it Mom is not in the nest oh Mom did you die maybe something happened did she get killed did she get hunted did
she get hit by a car did you Oh Daddy I'm so sorry I haven't been pleasing to you there's a noise so where do I go what's that noise I hear noises okay okay Mommy have you been shot by a hunter oh you're still alive dang it sweetie looks like you've inherited the sole gift one wonderful try talking to it it's harmless for now you won't understand
some words because Soul speaker to ancient language ancient dialect of our language but you don't worry I'll teach you the first word uh okay I uh I don't feel like I was taught very well just now a stick I couldn't even remember how many years wait oh this is a last soul I couldn't even remember how many years I've been waiting I've been waiting I've been waiting can you whoa immediately my mind went to a dirty place can you can you save me save me save let me teach let me teach you a new word it's so thank you thank
you means coins thank you young you saved your first Soul how does it feel sorry I was just so happy that I forgot myself I hope the all father GRS you the gift of speech I would call him like King Crow that's what I would call him awesome dude freaking awesome okay let's let's go through our uh our let's get voting okay guys you guys ready to vote
let's get voting on today's games um while you guys vote I'm going to shill shill shill shill shill no but in all seriousness this video is sponsored by full-time gamedev which is my course which actually does work some of my students have gone full-time which is incredible uh including everflux Bart Chris it's 25% off today for the next 5 days so check it out below see if you're interested in learning not only how to make games in gdau unreal Unity but also how to do the pitch deck how to Market your game how to sell it how to hit the steam front page Thomas why should we listen to you you should listen to me because I've done it multiple times in fact we just hit the steam front page I don't know if we're still there with the Twisted Tower demo so that's like the third time I've hit this front page so kind of know I kind of know how to do it um so check it out below uh how to do Kickstarter how to how to get funding
from Publishers how to go full-time with just a demo it's a massive program and if you're a student in the program let me know what you think about it um in the chat and I'll give you a shout out and by the way if you enroll today I will give you a shout out tomorrow just like I did with these new students here um so check it out below see if you're interested uh the links in the description guys to to go ahead and um do the poll there's no vote link okay you guys are so picky um like you can't you can't you can't do anything yourselves let's see here I'm just kidding uh those of you who are on YouTube you should see it in the link in the description really you don't see it let's take a look oh the voting link isn't there sorry okay I've added the voting link there go ahead and vote guys I'm going to do it
on Twitter as well um twitch I'm gonna have to hop over to Twitch and do it dude guys Twitter has been great is that controversial to say I was telling a friend of mine he was like I he said he he does like Twitter anymore and I'm like I'm getting crazy views on Twitter uh this trailer I've never seen numbers like this ever in my life on X um what in the world like this is five times as many views as I've gotten for the trailer uh as YouTube so I don't know if these are real but it looks like they're real because we're getting a ton of comments so I have no idea um I've been I've been enjoying posting videos on Twitter they get pretty good views use um what am I doing oh yeah let's go to Twitch here and then I will show you guys I will reveal to you what the final
results are but I will give you my um numbers as well twitch if anyone's on Twitch just head on over to my Twitter and vote I'm sorry I can't I'm not logged into twitch for some reason um go ahead and vote and then I'm going to give you guys my breakdown um I'm going to give my breakdown first before I look at the the results because I think that would be unfair if I was giving my opinion before reading the results uh definitely uh voron that's the wrong I'm sorry guys it's the wrong no it's it's correct uh voron I'm definitely going to give that game seven 7.3 out of 10 I think is amazing I think it that's a good score by the way I think it's a good score um there's some some color grading issues um and in fact I I would love to show you kind of what I think you could do with the coloring to make it work uh and you know this is just my
opinion um I think there's a lot of color but it it feels really out of place um and also I want to show you what we can do with the menu as well so tell you what we'll we'll do the final results and then I want to show you what we can do with the um yeah let's just look at the final results and then I'll show you what we could do with the coloring um all right is everybody voted the topic of this stream is really interesting is this what you do regularly yes Jason Montgomery says I deleted Twitter and I gained back so much Focus well look you know my my whole goal in all of this is to steal everyone's focus and have people follow me on Twitter so I'm grateful for you losing focus um what was I saying oh have we
all voted please vote guys we've got 835 people watching right now and I will tell you I'm looking at the results right now we've got 45 votes do you know how evil that is you come in you watch you watch this you consume all of this content you hoarder at least participate click the link below to vote just content content content content content okay the votes are coming in this is crazy tuck maack you weren't here for the verse yeah don't vote guys stop voting I'm just kidding if you haven't seen all the videos of the games then don't vote but for everyone who has we've got 841 people here surely surely some of you have seen
all the games um next I'm gonna I'm gonna rate Massie versus Josie or sorry Massie versus Jose look as a game it's fine it's say a five six out of 10 but as a marketable game it's something like a four out of 10 and there's a difference right um like this is a solid game it's got Jazz Jack RIT Vibes that's the first thing I'm thinking about does that even exist on Steam sure it does right you remember Jazz jack rabbit that was a great game but like nowadays you just can't you can't get away with not having a strong hook so in terms of a marketable game it's like four out of 10 uh this game I feel like is there's a lot of potential here but I'm going to give it a it's hard for me to rate though cuz I just did a tutorial I'll give it a six or a seven
um but I'm not I'm not sure this one is hard for me I'll be honest I just feel like I don't have enough information it just it took a while to get started um so yeah yeah [Laughter] Jason says Massie versus Jose sounds like a soccer match about to go down all right you guys ready to look at the results voron gets 81% of the votes overwhelming support for voron so voron uh Merk games you got yourself a winner uh I think you've really got to hone down the U the UI is is not good um it's not um everything's off center and weird padding and I think the color is actually pretty great um or I'm sorry the color in these screenshots is pretty great it's when
I'm playing the color doesn't feel great I wonder if we can just find and also the marketing here you I would really I would I would reconsider you know your thumbnail and the trailer because I feel like it doesn't do it really doesn't it doesn't do the game Justice the game was awesome um but the the marketing is a little tough a little tough uh I wonder if we could take a screenshot of this initial artwork so I can show you guys um would you guys like to see what what I mean by I think the coloring is is not correct I could show it to you if you want um yeah this UI I also want to redo the UI really quick um I wish I could get just this image here but I'm going to screenshot this just so we know what our elements are and then I want to show you guys how you could you just can make the UI look so much better um let's go to a new
game it the it feels clicky and it feels good um and it's doing all the right things it's reactive and okay that's that's great for the the the screen the menu okay I don't have time for The Coloring so we're just going to talk about UI okay so let's go ahead and open up the U uh Photoshop and I want to show you guys just how quickly uh we can make the UI look 10,000 times better and it can look professional and it can match the style of the game the UI is supposed to be a garnish of some kind it's supposed to it's like earrings and bracelets and watches and shoes it's an accessory to the overall style of the game um so if
we open up Photoshop here I'll pull it up we can take a look at how we can make this UI match there there there is a mismatch in this game a Mis A mismatch of Styles um even the thumbnail art doesn't look like the game um so there's there's there's a there's a there's a an inconsistency in color usage and there's an inconsistency in UI and font um and marketing so there's a mismatch of all three and I think it's causing a problem but uh what was the uh we had the logo we'll grab the logo here and with the logo all I would do is I would just grab get rid of this I don't even know if that's part of the logo if it is I don't think it should be um and then remove that there's yeah there's a bunch of black touching and it
just it's it's difficult to see when it's small so there's I would do a nice clean centered logo white something like this it's hard to see I wonder if we could uh but what we're going to do is I'm going to show you guys how we can uh this is tough because it's so bright is there a better screenshot we could grab let's see here let's do one that looked similar we'll do coloring like this okay imagine this is the the front the uh some some kind of coloring like this for the main menu um now we can actually put you know white text here I really wish we had a better screenshot let me let me try again no drop Shadows on top of brightness like that is really ugly
um I guess we could do backdrop like that but I just don't like it yeah we'll we'll do that to to to to to make sure we're not drifting too far from the original intention we can do that okay so what you want to do is you want to make sure everything's nice and even and clean so we could do here's the menu on the left I feel like left makes way more sense um okay so basically great UI has breathing room and it's even and there's there's like a a system in place or it's systematic it's like okay margins here are equal to here or equal to here see how I just sort of did that by default um you just you don't even think about it you say of course course these are equal what a lot of developers do is they're like oh I like it there that's cool okay and then over here we'll do
our wish list button it's like what no nice and clean by the way I was um not that it matters because I really don't think that this matters but I'm just letting you know that I did graphic design for I think it was three years but it was with with B2B so it wasn't like super cool projects but we had to learn how to do clean really clean UI I don't know if you'd call it UI whatever You' call it web design I'm going to make these left aligned and what you can do with this is you want your UI you what you want it to do is you want it to sort of reflect what the game's about right so if we go to noun project we can actually um I gotta log in hang on let me log in really quick to n
project login code was sent to my email one sec guys this I it's going to really help you um what I'm about to do here you want your UI to be clean simple to follow a lot of rules and systems and be systematic but you also want to throw in little flourishes just tiny little flourishes of um IC iconography and shapes that reflect what the game's about um yeah anyway so let's see here ah okay I'm going to just type it in Google because noun project isn't working um feather icon okay I need to find a good in here okay this is the one I want hang on I'm gonna I'll turn my screen on hang
on good so we have a feather here and I'm sitting here going what how could we incorporate this into our buttons you know um you could definitely do this watch this guys I think this will really really cool um if I do that watch this this is actually gonna be pretty cool uh there's a rectangle and I could just invert it so that's a cool idea right something like that and then you could even take this the top of it um let's see here if I grab the rectangle rasterize hang on what you can do is you can grab the um come on dude hang
on grab the outside of it like that and I can actually mask this inverted so let's uh I'm gonna copy this and go back in time good paste it should be oh crap trying to do this fast here yeah look you could do something like this and you can grab the outside of it I promise this will make sense and then I can put it right here so delete select invert delete delete this and then make this white something like that that I can probably cut this out here I don't know why it didn't paste in place you know it's kind of weird but
okay yeah so you can do a button like that if you wanted to um so your buttons all have like a unique sort of feather shape or you could go back in time and you could simply take this and do this so the one that's selected is the grayish pink maybe the green let's find a good color here something like that yeah I don't know if the black text works so let's find like a grayish color there we go that's the tone we want good okay all right I can put that here and you always need to be thinking when you're doing your sort of mockup for your UI you need to be thinking okay what does it look like selected and what does it look like
not selected so not selected is going to be this with no feather and this is you know options and that's just garamond I like I like uh Sarah fonts especially for these sort of artsy games I think it's it's a beautiful font uh we're just going to do quit for now or no let's do credits I don't I can't remember what they were but and then this is quit and if you ever feel like man you know what there's a lot of space down there feels odd the first thing you can do is say well I'm going to put everything down here Center it up and then the logo's up here that's one one way to do it or the other way to do it is to put something down there that's sort of a garnish and it just balances it out like that
right so if you wanted to have someone wish list the game um you would do something like this I like to put wish lists in the menu just right as another button but what you can do is you could just make sure that it's nice and cleanly lined up with clean margins on all sides so these are equal these are equal here wish list just like that is there anything else we're missing here from this menu why is the logo different there the there's two different logos which is really confusing follow on Discord X like a little message okay so I would um the little message you could put as just regular standard
text let's find some lauram ipsum really quick lauram ipsum good it's not going to be all caps hang on one sec guys one sec shrink it you could honestly just put it right here it doesn't need its own box because you're you're creating a clash of priorities when you have a box over here and then you have more text in in another box over here it gets confusing so to the best of your ability if you can try and put your note somewhere like right here you could do a very you could do an underlay um if you really needed you know white text under there you could do an underlay like this right so it's easier to read I
would uh to sort of unify our color palette here I'm going to use you need to pick you go okay look this is my off-white you know that's always going to be my white so pick whatever your your white tone is and stick with it you know um especially when there's already so much color going on we want to have very simp listic color schemes here so in my case I'm going to pick like this off white tone I love off white I think we could actually get away with black here I'm GNA do it yeah and then we can uh decrease the Satur or the opacity here there we go but when we hover it'll go full like that and then when it's not hovered you're gonna do uh offwhite like that see oh this looks good this corner looks really good over here so let's go ahead and do offwhite for everything
else we're unifying the brand of this game okay good I think that that actually looks really good I'm not going to do black okay let's see here what about these guys yeah that looks good I think we should definitely probably who knows the problem with centering text um if we were to Center this um actually no there's no problem I'm wrong we can Center it I'm thinking about other languages but we're okay yeah we can Center it up we can do this very cool this is a little much down here so instead we could probably do something like this you could type in uh you could type in
flourish icon flourish icon you you want to obviously license these but um you could I'm just doing this for this video yeah the feathers are a bit much that's cool down here though like the the feather flourish is pretty cool right there um this is definitely too big so we're just going to do very subtle K ovet good and these aren't perfectly centered so give me just a sec there we go I kind of like him down here this needs to go above it and this is going to be quit and these aren't centered perfectly that's the problem I was wondering what what the issue was there um and they're also
not they all need to be above it almost done guys let's do oh I like the white that looks really good and to make this not look so cheap all we got to do is we can do a subtle sort of shift there we go oh that looks good Thomas um what else we could probably gradient this why don't these Center they keep there we go is that it yeah uh watch this guys this is going to be a really cool button so anything that's highlighted or selected we're going to do a really pretty gradient um so turn off the color overlay and we're just going to see what happens here with this look at
that yeah you could do that but I prefer a nice simple white and why don't we do one other thing we'll do a nice outer glow to make it feel magical and then a subtle s let's delete that this is one f final thing guys this subtle gradient here yes looks makes it look like a light bulb it's glowing very subtle okay so there you go that's all I would do so there's this which unifies the brand it's not perfect something though versus what we had at the original here which this looks cheap and it looks
like it's not a good game but it is a good game that's what's frustrating it's a great game um but the UI is just pretty bad so here's what we've got and here's what it was does that make sense so was that helpful guys goodness we have 913 people watching what the heck happened uh did I study graphic design yes I studied graphic Communications and graphic Communications is it's print um but we learned about a lot of design stuff um but it it's mainly like print technology and all that um but yeah I mean UI and graphic design it's sort of and in and being being obsessive about it and being obsessive about Symmetry and cleanliness and margins it's influenced like everything that I do um in fact I think
there was one review for the Twisted Tower demo somebody said why do the maps have to be so symmetrical and I harped on that with with Felipe for years I love things to be mirrored and clean and symmetrical and have breathing room and space and and a pattern and and that's that's something that we've done here you know um wonder what if would what would happen if you added an outline here I love doing this this is one of my favorite things to do lately guys you can take this and you can do this Go full opacity I'll show you one sec shut up be patient rasterize come on just convert it to a freaking smart op there we go and you can do this isn't that cool it makes it have like a
shiny makes it feel like it's actually physical um yeah that would be cool if you it this is but this is a big Shader issue and you want to make sure that you're being very very careful with this kind of stuff if you wanted to do um a blur like that underneath it son of a Photoshop changes all their menus it drives me crazy oh yeah so this right here uh you could take uh this right here and do blur actually put it on top and you could do a little blur so it feels like glass like that but that's a big issue with with unity you know it's a Shader thing and you you have no idea how that Shader is going to respond on I don't know switch um or steam deck or whatever so okay guys any
questions any questions all right all right be sure to check out full-time Game Dev Below guys you'll get 25% off for the next five days um the coupon will generate the moment you click below it'll generate a timer for you you get five days to join um it does support the channel so this is a sponsor for my channel um but it's my own sponsorship so check it out below I have 4,500 students worldwide I know there's probably some students in the chat let me know what you think about the program it teaches you everything that I've learned in the last decade of making indie games from hitting the steam front page uh to getting funded on Kickstarter multiple times to to signing with three different Publishers um making 2D games 3D games you know everything that I've done and that I still do as it full-time indie game developer I teach in this program I'll also give you a shout out tomorrow um during the live stream guys I love you thanks so much for hanging out and
thanks for dealing with my sarcasm and my ad reads and I hope I I genuinely do hope that this was really really helpful to you guys I love you a lot and
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Distilling the key insights…
Thomas Brush · 2026
Thomas Brush · 2026
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