be a fun chill live stream where I play your games and review them the cool thing about this live stream is I'm going to not only play the games right um I'm also going to be reviewing the steam pages right the marketing material um the thumbnails the trailers and hopefully giving you guys an idea of I mean everything that I know in everything I've learned in the last 10 years of making something that's well marketable and you know able to actually make full-time income I mean that's the ultimate goal so that's what we're going to do today come on in welcome welcome welcome revolver olver welcome revolver olver says another day another day another Pizza um let me go ahead fix this thumbnail really quick I always got to fix the thumbnail come on in guys welcome welcome welcome beautiful day for a live stream uh he havo welcome welcome welcome come on in come on in um fix the thumbnail here
okay hey guys I wanted to say this is going to be kind of interesting I have to read all these names I wanted to say a huge thank you to all of these new students who joined full-time Game Dev for the New Year's promotion um and that is our sponsor for today and I'll tell you about it in just a sec but Hector adab Dean Benjamin Sam Lucas Franc I can't read these Gary Martin Dennis y Drew Tim Kevin Jacob Alexander Joshua Caesar eugi Kellen soul phelipe and Allan welcome welcome guys to fulltime Game Dev it means so much to me that you'd be willing to to support the channel and also well trust me with you know teaching you how to make games and by the way guys there's 20 hours left 20 hours left to join fulltime Game Dev for the biggest promotion of the year um this is well it's the biggest alongside Black Friday so Black Friday and New Year's
this is the biggest there is um so probably not going to do something this big until the next Black Friday which is all the way in November so if you want to join um and get 50% off the program which teaches you everything I've learned in the last decade of building a game studio for my bedroom but also it teaches you 2D art and 3D art um what me and my team have learned from from our games and then also stream my game which teaches you how to get uh streamers to play your game so check it out below 50% s off this is a massive promotion and by the way I have 4,500 students worldwide and let me know if you're a student in the chat by the way um so it's it's a pretty awesome program if I do say so myself I can say that confidently because you know I have these great reviews from students who actually went full-time Chris stair went full-time Bart mser went full-time everflux games went full-time um suar went full-time Antonio Thomas Stewart so pretty amazing stuff honestly
because Indie Game Dev guys not going to lie it's it's tough It's a tough it's a tough gig but even more reason to actually learn from somebody who's doing it um and I'm currently published by by 3D Realms I'm finishing up my game Twisted Tower um just to give you a little bit of credibility there all right let's jump into the first game come on in guys come on in uh yes it teaches coding yep yep yep yep all right anti- shoot is that the game no no no no let's play tether qu tether gist so let's let's look at tether gist here come on in guys welcome welcome welcome um okay so tether gist here I love the visual style of this it looks incredible tether Guist seriously looks incredible um let's see what the
Hook is here guys a hook is where we determine or a hook helps explain the game in an instant right and it should hook the player that's the ultimate goal right we want to hook the player uh it's not a hook if it doesn't hook right and so you've got to make sure that it has something that bites and something that's juicy and something that's quick and fast that people can get so let's read this here and see if it's got a hook Embark in a challenging Pilgrim pilgrimage across a mystical world using powers of astral projection in this beautiful heartfelt epic okay so I've full disclosure I've played this game this to me does not explain the hook I would I would say something in Owen o Owen Co games if you you can agree to dis we can agree to disagree but what I would do if it were me I would say a brutally challenging
pixel platformer how about this a brutally challenging platformer guys we're trying to hearken to Celeste here honestly because this game is very similar to Celeste so I would I would try and I would try and hearken to it by using words like a brutally challenging platformer where you use astral projection to what take a pilgrimage across a mystical world so that's what I would do I would I would do that I would not say like there's nothing in here that says it's a brutal like uh timed platformer there's nothing in here that says that it's something like Celeste I mean we could see what Celeste does you know but it's it was launched at a different time you know this was launched more more than S years a was s
years ago almost seven years isn't that wild is that true um January 25th 2018 that's crazy um absolutely crazy help mateline survive her inner demons on her journey to the top of Celeste Mountain so by the way I love I love the destination here I keep itching my nose guys because for some reason right when I started live streaming I started getting an allergy attack I actually really like this is a side note I like that Celeste Thomas quit it your nose dude um I like that uh this game is giving you a journey it's giving you a destination okay um so it's a super tight look at this super tight platformer okay that's a great word or phrase super tight platformer anything mentioning puzzles here okay there story piece together Mysteries of the mountain okay okay so
if I were to rewrite um this here let's let's get a nice clean um description and some of you are probably thinking Thomas why does this matter so much people aren't even reading this well they are number one but even if they aren't it helps the developer know okay this is what this game is and this is how we finish it strong and this is how we Market it and so if it were me I I would say a super tight platformer where you use astral projection which I think is hilarious that's a really cool Hook by the way platformer with astral projection and we'll we'll jump into it and you guys will see how this works um to uh Ascend something look I I really think if if you can Ascend to the top of something in these kind of games games
it helps so much or descend going across not so much but going up or down in these kind of games it's some it's um it creates this itch I got to get all the way down or I got to get all the way up right uh to discover blank okay now I'm not sure if there's in the story here we can use or I'm not sure if there's more in the story here that we we could use right to say like uh discover who your father is discover who your mother is um discover where your mother went missing right uh discover why your family disappeared give give if you're going to put some story in there don't be so abstract a mystical world uh heartfelt epic it's too abstract to me um but all in all I would just definitely say and we'll jump into the trailer here and
then get playing I would definitely say a supertight platformer I would use that kind of language to hearken to Celeste supertight platformer where you use astral projection to scale the blank um to discover blank okay that's what I would do all right let's take a look at the trailer whoops okay I actually think it takes a little too long to get exciting so if it were me I would actually I would I would start with that now we've talked about this a million times guys but what I
would do is I would start with this okay clapping log this in your memory okay let's just use clapping okay what did I just do there that didn't make sense here let me explain in my opinion opion a trailer should start instantly with gratification and sugar and and spice and everything nice it should have a ton of Rhythm and excitement story swells swell swell Rhythm comes back in Rhythm comes back in Rhythm comes back in bam wish list on Steam here's the title okay this is the opposite it starts really slow
so I would start here and but I wouldn't show this footage this music would be the start but it would show this okay so start here but I'm going to mute it here [Music] swell drop down to story showing [Music] story The reason why is you want to capture their attention in the first five seconds instantly okay so that's my opinion all right does that that make
sense now those are my two opinions about the steam page now let's go ahead and play the actual game okay so we're not going to use a controller because this game is actually fully playable and it's great it's actually great with just a keyboard I I don't have any issues with it actually I love the graphics here menu is beautiful artwork's incredible better than anything I could do menu feels really good oh yeah awesome so let's go ahead and start a new game here I would have it go so it's if we go back here
and then I would go new game so it's a different sound and then this would be um but that's cool good sound there all right let's go beautiful I love that artwork it sound I can't believe they made you wait a whole year it's not that dangerous for you is it I would put some kind of maybe I'm missing something here I need to know where these are coming from are these thoughts or are they coming from outside of her so I would I would maybe show Arrows with the blurbs showing where they're coming from May oh I don't know my mom says that our ancestors did The Binding on foot if they could do it without Spirit flight then I should be able to do it with my tether uh but what about your other her
problem she doesn't like talking about that it's okay ban it's still it still slows me down sometimes but it's gotten a lot better I think I'm ready this year I guess we'll find out tomorrow well we should head back we've got a big day ahead of us okay in the comments hold on wait one sec here want us to wait up for you may no it's okay if I can't make it back to town on my own then how am I going to finish the binding right see you in town I need sound there yeah there should have been sound there travel safe okay may may may may let's hurry B bow bow let's hurry bow I'm not not feeling very good all
right Amazing Music amazing everything setup is awesome my head I wish I had sound there we need to hurry okay so it's a timed supertight platformer which I love I love that I kind of wish that the the timer started at the center of the screen and went I wish it did that because I will tell you when I played this game the first time I didn't see the timer so I wish that that shrunk down right now I want to ask you guys before I share my opinion actually I'll share my opinion bravely I I I try not to rely too much on you guys to formul formulate my own opinion because it it truly is scary to to to comment on these games because I don't want these developers to get bad
feedback from me but I also don't want to just rely on you guys only and I want to sort of come up with my own opinions I don't understand that intro now now I want to ask you guys do you understand the intro yes or no just say yes or no this is for the developer developer if you're watching this is for you it helps you I hope I don't understand the intro I don't know what the heck they're talking about but did you guys yes or no kinda yes kind of no kinda here's one of the big things that I think would make this game and by the way we're about to play the game play is incredible give me a destination or
something and and maybe you did uh maybe the developer did and I don't understand it it's okay to be abstract but give me something concrete something um we need to go get the amulet so that we get the power of flight we need to get across town to get the food for our pet before our pet died I don't know something give me something um I think we need more yeah I think we need more context and I need I need a mystery that I want to get to I want to get there ooh take me to the secret cabin with the crown of life that gives me ultimate power to fly give me something to motivate me to get across also I don't know why I felt this way but I kind of well I understand that they're astr projecting actually so we're we're good actually never mind um
I wanted to also mention we'll play a little bit and then I wanted to talk about the music and the ambience but let's go ahead and run here movement feels incredible guys honestly let me turn up the music for you guys how's that oh that felt great I wish those birds I think one of the big problems with this game there's a lot by the way let's talk about what's good movement's incredible feels really good to move um the reason I'm I'm critiquing is because I've been so anxious to get started today to tell you guys about this game because but I I'm I'm forgetting to tell you all the amazing things the graphics are freaking incredible the game looks amazing everything is just solid um I wish those were a different color because they look like coins and they're not Co coins okay those are not coins so do we
agree let's let's do a little poll in the audience yes they should be a different color cuz these are my astral projection bubbles that I can use so if I press J I can project mechanically this is just phenomenal I love it so much in fact I like it's one of my favorite mechanics honestly um I don't agree that the rest of the art needs to be pixel art I don't agree I don't agree this is a a a a Trope that either Celeste came up with or Celeste solidified Celeste does the same thing it's beautiful pixel art and there's a strong contrast with the dialogue and the uh UI and the cover art where it's Illustrated and it actually really works um so yeah it needs I I totally agree I think it needs to be blue look if I'm going to Astro project and it's
blue then that better be the color of the the astr projection bubbles 1,000% so this game would be incredible incredible incredible for speedr running I love that I love that um there's some sound effects that just don't exist that they really should especially the first 5 minutes of this game like running through flowers like this come on we need to hear that so that bird when it flies away or right those should interact and they should be in front of the player now if the developer's watching I'm not saying that I'm smarter and I'm not saying that I'm better this is some way better than anything I've made so let's just put that out there uh
this is amazing but I think as a player and as somebody who's made gamees similar to this I would say that if you put that in front of the player and make it and particles come out you don't have to do this for the rest of the game but if you do it in the first five minutes of the game it can add a ton of value all [Music] right so okay this is really really cool um well deciphers what do you want me to do do you want me to just not talk about the stuff that we could polish just because it's a demo doesn't mean we're not going to review the game and talk about all the cool things that could be put into it um the the goal of this video is to help develop velers polish out their game um so I I kind of
wish guys let's let's do a little um interesting uh something that I want to try here is I actually feel like the game is suffering from it's a claustrophobic feeling where the music is too loud and it actually feels like I'm just listening to a song and I'm not actually in a world so what I want to to try and do really quick is show you guys potentially what we could do what the developer could do to make it feel a little bit more like you're in a real world um so first thing I'm going to do is I'm going to choose summer uh Ambience summer field Ambience let's try this no offense quiet
okay this is eight hours of Summer sounds okay that's water I don't want that let's do um summer field Ambience give me just a sec guys I promise okay so my theory is if we can hear the ambience let's turn this down but the ambience is more subtle than the actual player movement so what we're going to do is turn this down do you guys hear feel how the this is just my opinion all right but everything feels way more alive now it feels like the pixels are singing okay let me turn it up for for you guys the game is pretty quiet
[Music] actually do you guys see what what how every little pixel now has a voice cuz you see the swaying of the branches the swaying of the Trees of the grass and you're like oh they're making that sound does that make sense so what we had earlier was we had just loud music you could barely hear anything except for just and I feel like it's just stealing from all of the potential sounds that this world could create now the next thing I wanted to mention was so we've got that the next thing I wanted to mention was potentially um I'm just GNA pick what I always pick okay but I'm just going to pick a uh maybe we
could go to the braid soundtrack actually let's go to the braid soundtrack and see if we can maybe listen to [Music] that turn it down a little bit this game to me looks like give me a sec here guys this game to me looks like it's like a medieval or a fake Fable type Vibe uh so I'm not sure that that music worked just this is my opinion it felt like Island music and I don't know if we're on like a Hawaiian island so that's just something I thought about now there is a a sort of Asian uh lore kind of feel maybe we could maybe we could try and find something like that on epidemic give me just a sec here we're going to go to epidemic sound here and we're going to see if we could
find some fun like Asian uh fun Asian classical something like that rhythmic [Music] no no hang on one sec we're going to find something here no I don't think it should be ambient music I think it should be it needs to be similar to what it was but I think we need to lean more into the astral projection like I think it needs to be like a fun I don't know what the word is um Asian Indian yeah you think Celtic yeah but the problem with this guys is I
think what the developer wants is they want it to feel Asian or like um like meditative and and Zen I don't know what the right word is not Asian what what's the word it's um I don't know what the word is what's the word help me out here you can hear the sound here there's like a a Gong sound when I touch that it gives like a it's like a a meditative um Eastern Eastern yeah let's do it Eastern meditation but rhythmic [Music] right I think honestly guys let's not get too creative here I think all we
need is a Readjustment of the sound and then we can go back to the music I don't know if the honestly I will say I don't know if the music feels Eastern enough it really doesn't taji taii OST okay what's it how do you spell [Music] [Music] it samur Rose we'll try that let's try
[Music] it okay here we go no we want something that sounds uh Eastern [Music] this is nice no guys what's a fun yeah I'm I'm I think I'm trying to figure out the the flare like the cultural flare that this game is trying to get I'm not quite sure because when I look at this it feels like that looks kind of like the Acropolis like or not or is that the Acropolis is that what that looks like so I'm not quite sure honestly what the the cultural flare is supposed to be
because I'm getting different sort of mixed signals which is fine I just think that it could be stronger um and it could lean into that Eastern flare right um because it's all about it's all about um astral projection but let's go ahead and play here and we'll turn the music back up but that's those are my those are my thoughts for this game um when it comes to the music but now we've got that Ambient sound do you hear it and the movement the player movement's louder now relative to the music it's not in your face and it was earlier so let's compare and then I'll shut up I swear we've got this versus what it was so listen to the sound effects player movement relative to the sound of the ambience
okay versus gone and I think it was at full yeah it's got it was at 50 so this is what it [Music] was right so anyway that's those are my two cents [Music] I'm listening to samose 3 but anyway evg please stop [Music] spamming nice oh that's cool so it pushes you over whereas this one does not this one is
just simple cool turn it down I feel like I'm shouting all right yeah the environment sound really helps I'm going to put it on because I really like it so I'm going to turn the music down yeah the music is I think just too overpowering look how much better that is oh it's so much more calming gives you time to think oops this is a really fun game it's it's done just so well oh my my
head yeah look okay there's an Eastern if you listen to all of the sound effects the the the attempt is to create something Eastern however I don't think that's clear in the music I think the music sounds like like a safari do we agree like there's something I music is so important that's why I keep harping on it I feel like the music there it doesn't feel like the sound effects [Music] so what what are we arguing in the [Music] chat the music is rather calming for someone who might jump into their Spike
into spikes hey Jason if you're in the chat you can you can boot um yeah Jason go ahead and boot that oh I think you did okay uh no Evan Evin who keeps saying Samar Ro it's getting annoying so can you mute them for a little bit oh crap I died what just happened [Music] okay let's see here nice I want to hear that squirrel hi hi there hi there hi Hey where's the sounds I want to hear her voice oh that's another thing man look bow a red a Tropa Blossom mom's always telling me how useful those are wonder if I can reach it yeah guys come
on but it's only it's only every once in a while so watch this and then for the uh astral projection and she says something let's let's think this through here oh I got right you could do you could do something where when I close my eyes and do that you the music has a low pass and it gets quiet and you hear something subtle now obviously this could get annoying so you got to have it really subtle but I want it to feel like I'm actually act astral projecting so you could maybe bring the color down just a little bit Des saturate the screen just a little bit add a heartbeat sound and um maybe
bring the music down and give it a give it a low pass I think that could do that could be very effective to make this feel like a astral projection Because by the way this is the hook that's why I'm harping on the Eastern music if the hook is this astro Projection this if that's the hook then we need to really lean into that with the music with the sound effects make sense [Music] yeah I think overall the sound design is good but I think there's just there's way more here that could lean into the hook [Music] right when I jump off a wall I want to hear I mean come on we need to feel like the world we're interacting with the world and we're hearing the sound of uh Pebbles falling from the wall
I want to hear the sound of hitting the ground it's it's barely there that's the thing is it's super subtle and I'm not quite sure if I'm correct or not because it might get annoying so I'm just going to say that it might get annoying so anyway can I cancel I wish I could cancel uhoh oh smart okay good so the developer made sure that I die if I lock myself out okay good [Music]
brilliantly brilliant design here Bravo to the developer is that an alligator it's like a al alligator squirrel so I can't use astop projection in the pink this is such a good mechanic [Music] there's a song guys there's a song that the whm Hoff breathing video has in it I'm going to turn that on really quick and I'm curious if if we could try this for a sec okay and then we'll move on to the next game this game by the way is phenomenal for those of you who are watching you're thinking just play it we're reviewing and we're discussing ideas that's that's what we do okay
um we come up with ideas and if the developer finds it helpful then good by the way those of you just joining us just remember you can join fulltime game dep below that's the sponsor of today's live stream 50% off you're going to uh learn everything I've learned in the last decade of making indie games um and that includes uh seeking funding getting public uh getting kickstarted which I've done multiple times um and uh also 2dm 3D art as well join 4500 students worldwide you got one day left and we're closing up the sale Okay let's listen here ex give me just a sec here I'm trying to find the music if you enjoy this music by enum Hoff stress yay okay so there's music it's called set you free bye enam
ha there it is good okay I found it I told you okay here we [Music] go let's just play with this and see what happens [Music] yeah you want it to feel like this meditative [Music] Zen okay that's dumb hang on [Music]
like a tongue drum [Music] [Music] [Music] what oh [Music] [Music]
nice yeah hand pan music let's take a look see if there's a hand pan playlist and it's it's it's right it's right in the um in the Paradigm of the hook like it's right there um I'm not saying it's the best I'm just trying to give an idea of like how do we lean into the hook with the music right here we go here's another one look she's doing this so it we should have zen music it should be Zen okay totally I I feel like I'm I'm might be right here I don't
know that sound should be a um like a Gong okay I think I'm right here guys I don't know I'm feeling it yes or no no yes or no now I understand this this isn't as exciting for a speed run but it let's see if there's something funner yes yes I found it [Music]
[Music] I would definitely do this if I was a developer I would pick this music [Music] wait how did that [Music] happen the right music is whatever the developers thought was best for their games well that's a very like I don't know if I agree with that um music is very important and it it's it's a I got to handpick my music too like you got to be very very precise with what you pick cuz you got to lean
into the hook with your music I mean it's sure it's taste but you can find what really helps the hook of the game crap let's think [Music] here how do I do this what am I doing Thomas okay so apparently I can land on it okay there we go Thomas come on [Music] buddy there we go oh where am I going here [Music] [Music]
beautiful okay okay sorry can we'll turn this off here we'll get the music back on because we don't want to screw up the vision of the developer we're halfway home I just need to get back and rest then I'll be ready for to my scar it's burning hasn't been this painful for a while we can't let the elders know about this they're not going to let my scar okay this is bad let's hurry okay it's official the music is Eastern
a lot of the times the sound effects are Eastern a lot of the times that one track for the first level is it doesn't feel like it so I don't know okay let's move on guys I'm serious I'm going to wish less that game let's let's go go ahead and wish list that that's a good one so I'm going to wish list tether Geist here in just a sec yay added um let's turn off this sound here yeah it's official I I feel strongly about my opinion about the music um I was going back and forth but I feel strongly about it we need to lean into the hook more and I think that hook needs to be present more here um AST projection the Zen Vibe I kind of wish like come on like I wish that the um she was like doing this you know cuz she does it in the game game and it's the mechanic so do this you know I wish that that was that
was occurring in this cuz I'm not sure it's clear What The Hook is uh from the capsule art um okay uh moving on let's go to Mizuki and the Crimson Moon um don't don't vote for the games yet guys I'm going to write my score down though for um te theist all right I wrote that down but don't vote yet we're going to play this game Journey Through the yako I don't know how to say I'm so sorry I don't I don't play these kind of games or I'm not really into anime but Journey Through the Y yo-kai filled journey through a yo-kai filled Japan in this 2D action platformer I don't know if you need to include the genre here it's pretty obvious control Mizuki a carefree and playful kitun as she investigates evil events happening around her Village use her signature ability of teleportation to overcome obstacles and
defeat enemies in this unique platform Adventure so there's not really a hook here um now in a weird way this is actually very very similar to tether gist but tether gist calls it astral projection and it themes it as such even though it's just teleportation and suddenly it's a much stronger hook so there's something to be said here about a hook becoming a stronger hook purely with semantic ancs okay let's go ahead and watch the trailer here
okay yeah I mean it's it's uh it's missing a lot of sound I actually the the the artwork if I'm being honest the artwork it looks bad but but there's something here that actually is really special to me that I would lean into more if I was the developer it looks like drawn in paint and that's funny to me and I think it's actually kind of stylish I'm being serious I think that that's funny and I would lean into it and make that like this is the art style it's like a Microsoft Paint theme I would go Allin with that style I think it's very unique um Mr M says the UI looks horrible it does I mean it's not good um but I think it's hilarious I
think there's something here that's charming and I think that it could be salvaged with just really good sound and really good mechanics so let's go ahead and play it and see how it feels let's go ahead and play it see how it feels Mizuki and the Crimson Moon uhoh it's a windowed game [Music] whoa it sounds like there's two tracks playing at once is it whoa this is better why is it the title screen has totally different music than the settings just keep it [Music]
one okay anyway okay there's something here visually that's good Mizuki what the Mizuki did you take a nap during your Patrol again ah fuo uh I only dozed okay let me turn this music down I'm shouting okay too much text okay that feels weird forcing me to jump off that like that okay um this music's hilarious I really like it I mean there's something about this game that is it's not it is not like good art and the music isn't great but there's something Charming about it so let's go ahead and play and see how it
feels so the sound design is pretty poor and I think a lot of this could be solved with fixing the UI and adding in uh better sound effects I don't know why there's ghosts so the ghosts are completely out of theme unless I'm missing something about the lore of this [Music] game okay good telegraphing there nice I would I would add sound to that um take it down here I got a feather you got a collectible find them so the font is all is wrong I would use a pixel font um it just I I there there's just a ton of mismatch with the [Music]
UI oh I can attack upward okay um that UI is rough I kind of want to do a little UI pass really quick I might do it later let's keep playing there needs to be better sounds for for attacking and hitting things I love that this looks like it's in paint I don't know why I've never seen a game that looks like this so there's something there is something here though that's special the pixel size is all the same notice how the pixel size is uh congruent across the board guys but it's not congruent in
the UI and that's a [Music] problem yeah there's no sound for killing things which is a big problem these signposts are really bad like we those the artwork here is not horrible it's this signpost that's odd okay let's uh if I right click I can teleport [Music] what's it saying I bet you I can grab me okay jump grab what that's not okay hang on give me a checkpoint there come [Music] on this music is hilarious it's not bad it's just makes me laugh [Music]
oh thank you that is so unfair don't put that there after you're teaching me something really hard okay we need to talk about the sound design here in a sec something about the camera is kind of nauseating nice Thomas I like that nice that's a cool mechanic actually [Music] sweet okay I think I got the idea all right what we're going to do here is we're going to open up um Adobe Premiere and what I want to do is show you guys how we can use sound to make this feel way better um and also better UI I just want to show you really quick
here what we can do to make this to help out this developer because I think the the the sound design is is struggling um so let's go ahead and open up Premiere and take a look at the sound and what we can do yeah I I I think the camera should not be attached to the player it should be um we should be luring and smoothing towards the player um so what I'm going to do here I'm GNA I will open up my C my screen in just a sec guys promise um but what I want to do is just drag in some footage all right so here's some footage so first off let's go ahead and um we're going to use Premiere here because it's the best way to to show this quickly um let's go go to the ghosts here and I'm gonna actually scale this
up like this I wish it was widescreen I don't know why it's not um and we'll just move the camera down a little bit okay so let's talk about the the attack sound so what I do is I use something like uh artless doio so let me open that up really quick and with art. iio there's there's a whole library of sounds now this is expensive in the final licensing fee guys I'll be honest it's thousands of dollars and I found this out after the fact so even though I was signed in and I had a subscription technically it's royaltyfree it's not for games you have to pay an exorbitant amount so anyway um thousands of dollars so anyway attack sound we could type in sword attack and needs to be quick and
fast I kind of like that one so let's throw that into Premiere and we're going to see how this feels okay so let's just feel this out guys this is a quick way quick and dirty way of to figure out like why sound is so important and then we also need a whoosh yeah it need we need some base so if it's too trebly um it's not going to sound very good uh it's going to be just all everything's on the high end good we got one there and then we'll do another one you might be thinking
well Thomas that's going to get really annoying well that's why you do varying pitches okay so we can do one here so we'll do a variation in Pitch here sound is so freaking important like so important why is that not rendering let's just slow it down a little bit then speed we'll do 95 and then this one will do 120 why is it not changing hang on there's another one here we'll do this one fast 130
you see that guys now watch this let's go to audacity sound effects are too loud hang on okay good is that better yeah okay yeah they .io has some really cool sound effects so we'll do that as well all right here here we go watch okay something like that let me make sure I can hear us edit preferences playback needs to come through my
headphones okay mix those to Mono okay we'll do a we'll do a high pitch sound just for this now obviously what you'd want to do is hire a female voice actor okay and we'll just do a high pitch nope we'll do it we'll do a a pit shift again maybe two of them there we go the idea here is just to show you why sound is so important not that this is the actual sound you should use for her voice it should clearly be a female voice actor so let's do Attack One MP3 attack two and we just need three attack
sounds and then three okay now what you don't want to do I don't believe let's double check here but what you don't want to do is you don't want the sounds to be stacked all on each other okay you want it to be staggered so like this so you can hear it see maybe even delay a little bit the second sound is going to be here okay and then another one okay now we need a death sound for the ghost okay mix and render down to
Mono we're going to do a lower pitch and we'll do a pitch shift here too okay and then we also need like a a wind evaporate or magic spell there we go that'll be perfect we'll just make it lower ghost should die like who yeah stacking can be a problem um because it can all be if you stack all the sounds and they play all at the exact same time it can get really overwhelming so you want to delay and lag lag uh stagger them with a like a co- routine or a yield um okay so here's the spell sound so we'll do this this is a we'll
do an evaporation sound so we're just going to change the pitch and we're going to fade this in and then we're going to type in ghost scream and we're GNA have one more here hopefully this is going to help the developer a lot and hopefully you guys are going to learn a lot here from the value of sound I mean it's just so important yes there we go this is why undertale in my opinion undertale would not be successful I really don't think it would be had the uh Toby Fox not been a brilliant sound designer and musician okay we're going to just do a much quicker um scream okay so let's just do that one that's all we really need for
this um but we also need like an explosion sound like a pop so let's do this let's do ghost dead export here we go do you see how automatically this feels so much better watch same here we'll just do a lower uh version speed duration 80% let's do a short tail here because we don't want it to be too aggressive because it's going to be playing with the music this one needs to last a little bit longer there we go okay all right next we want the sound of coins falling or wooden
tokens maybe it would be D dice rolling and by the way guys I've done this before where if I know that four like four coins or four elements are going to pop out of a crate or an enemy I will just have a default sound and it's not each individual one bouncing see that that actually could work and then you want a really nice gamey sound when you collect those okay so let's go ahead and throw these in so right here there they
are and then a a game coin collect there's a lot of cool packs on artless doio that I really [Music] like that is a really nice sound oh yeah I love that sound okay just again what we're doing here why we're so focused on this I want you guys to see why sound is so freaking important it's everything with especially with these pixel games it's so important let's do two stacks of this and we'll do one that's lower pitched and you would just do this with a um you just do do random pitched you do like three random pitched tracks um and
then just play random each one and randomize through the array basically oh do you guys see that look at this look at how important this is same thing it just feels so good and then we'll do and we'll grab this and put it here okay don't forget grass feet you want it to be very soft like fingers running through the
grass there we go that's it now you guys are probably thinking oh don't worry about the feet Thomas no it's everything it's everything it makes the game feel alive it really does all right so here we go you ready okay let's do the the sound of the uh feet and this is apparently for horse feet but I I like it the way it is okay so we're going to grab this one and we're going to put it every single footstep and you guys will hopefully see why this is so important why isn't it adding it there we go so right here and I'm going to just zoom in here this going to be a little bit painful but by the way I'm on a short horror film right now this is my third horror film and this kind of s sound
design is just as granular you know every little thing you have to put in after the fact look at did you already hear that watch here we go one here let's gra let's get another one sound design is like it might be the most important aspect of a game okay let's bring some more in here we'll do it uh the jump sound which is we'll just use the attack sound for the jump and then we'll we'll stop right there
okay so hopefully here listen this one's a little fast okay now what were we also going to do here we're not done yet okay we also want to add in the sound of a forest okay there we go we'll add a little bit of subtle ambience in here the sound of a dog barking at a
mailman just kidding I'm going to add a little bit of space for us so we can hear it without the attacking because I want to add something here in a sec let's go ahead and grab these two here and just add in the feet the feet sounds boom right there by the way when your character runs to the right I found that it helps when the player presses the button you hear the sound immediately of a footstep almost as if it's uh friction on the ground the movement the inertia so right here right there I think it's okay to add a sound let's see yep see how see how reactive that feels
hang on hang on and I'll do a lower pitch here guys I will be honest I think that my games the reason why I've gotten away with potentially I mean I I might if I'm honest here bad game design in in my games is because the sound design was solid and the music was solid and I know that sounds cocky but it I'm just trying to say it helps so so much um all right and instead of that music that in my opinion was fun and interesting but kind of grading for the experience I want to get that collection here is it this right here there we go it was a little grading
so my I think the music should be um oh man I mean if you if you could obviously if you could get faen Woods if you can do fairen Woods you always win not Twilight Princess obviously Skyward Sword let's go hang on we're almost there look at this
[Music] does that make sense guys great music that fits the theme and the vibe that leans into the hook but it's unobtrusive and it leads the player as opposed to smothers the player and then sound effects that include a solid treble mid-range and base that's reactive to the player's movement mainly the player's movement because you want the player to feel like they are Mo are affecting the world that's the whole point right um that to me this feels like a real game now now if it were me I would I would crank up the midtones to be a little bit more yellow um just create a little bit more
interest in our color palette because it just looks kind of like kelly green and blue trying to think of another song yeah man that's so good oh man I love that like seriously if this game's Hook was incredible design gameplay music and sound with funny looking paint Microsoft Paint art if that was the hook I think it could work I really do um so that's my thought process my friends that is my thought thought process okay so what we're going to
do is we're going to go ahead and in the interest of time because I am running out of time today because I spent a lot of time I spent a lot of time on that what we're going to do is we're only going to play those two games today so we're not going to have time to play tether shoot so what I want you guys to do is click the link below let me edit this poll click the link below and we want to vote on the winner tether gist or Mizuki in the Crimson Moon so guys go ahead and click the link below get voting and um go ahead and vote this is all I've got time for today I gotta I gotta head to the gym so go ahead and vote um I will reveal reveal my scores um te tether gist I'm giving it
an 8.5 I would give it 0. five if the music matched the hook it's not it's not that the music is bad it's that I don't feel like the music matches the hook which is astr projection Zen Vibes meditating right all the Eastern influence in the the game in the sound design it's not there in the music so there's a disconnect so I would say if it was a if the music was more of an Eastern sort of uh um what's it called a palm drum or a hand drum I would give it a nine um as opposed to um Mizuki and the Crimson Moon I'm going to give it a three um I just think that it's it it is it's not really there um but I think and it doesn't have really have a strong hook but with the sound the sound design changed the music changed it could be
really strong I really do um so go ahead and vote guys are we have we all voted you encourage this is from Mr Melancholy you encourage me to go to the gym um all right so far we've got only 46 votes and 630 people watching so look guys you don't have to log in you don't have to give out email addresses or anything all you do is click the link below in the description and just click a vote and that's it it's really straightforward I'm not going to call you out it's all it's Anonymous um so go ahead and click the link below and vote but only if you saw both games only if you saw both games there you go everybody's starting to vote okay good go go go it's Anonymous don't worry about it there we go the power of encourag encouragement you can do it click the
link below you don't have to be scared everything's fine I'm not going to bite I'm not going to call you out go ahead and vote it's fine do it now go all right it's okay if you guys disagree on the music that's fine all right so this is what we've got uh teist is a clear winner clear favorite with 83% of the vote Mizuki and Crimson Moon is 16% of the vote so congratulations to other guys but congratulations to Mizuki for um you know being played on the stream and hopefully you learned some stuff and hopefully you all learned some stuff about mainly Music and Sound we talked a
lot about that today which is something I'm really passionate about okay um thanks for hanging out guys this video is sponsored by full-time gamedev this supports the channel helps me keep doing the podcast helps me keep doing streams and also helps me keep making games um so thank you so much for for those of you who have joined uh full-time Game Dev for the new year sale this ends in 18 hours and this is for Real uh this New Year's sale just like Black Friday will end um this is one of my biggest sales along with Black Friday this these those two are my biggest sales so they're always at the end of the year so if you want this sale or this uh this deal um this going to end in a day and then it will no longer be 50% off and you won't get 2D art Pro and 3D art Pro completely free um so if you want to learn everything I've learned in the last decade of making indie games and doing it profitably and full-time I'm currently with 3D Realms right now and I'm making my third commercial release but I teach about Publishers and I teach about Kickstarter and I teach about 2D art and 3D art and how to get streamers
to play your game and how to hit the steam front page it's a massive program pretty much teaches everything I know so check it out below has some really cool reviews from people who actually went fulltime which is crazy you know um Chris Chris St went full-time Bart went full-time everlux went full-time um max did you did you go full-time no I don't think Max did uh suar Antonio Thomas Stewart it's pretty cool um so check it out Below guys I will talk to you later
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Distilling the key insights…
Thomas Brush · 2026
Thomas Brush · 2026
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