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Mobile Dev Memo
Eric Seufert's August 2015 presentation, "Launching a Free-to-Play Game: Strategies, Risks, and Pitfalls," was delivered at GDC Europe in Cologne on August 4, 2015. The talk addresses how developers and publishers should approach bringing a free-to-play title to market, with emphasis on the strategic choices, financial exposure, and common mistakes that shape launch outcomes.
The page itself is a brief blog post on Mobile Dev Memo that embeds the slide deck through SlideShare and links to a downloadable PDF version. It contains no written analysis, data points, statistics, or conclusions beyond the title and the event details, so the substantive content of the talk, including any specific frameworks, benchmarks, or recommendations on monetization, user acquisition, retention, or soft-launch practices, cannot be determined from the text provided.
Based on the title and the author's focus on freemium economics and mobile growth, the talk likely targets mobile free-to-play developers and covers launch risk management and strategy. This scope is inferred rather than stated, and no methodology, sample size, or data sources are described. The surrounding page content consists of site navigation, podcast listings, and resource links, which are unrelated to the presentation. Readers seeking the actual findings would need to consult the embedded slides or the PDF.
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