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University of Rochester
Glitches challenge the boundaries between structured digital play and the chaotic, unrepresentable nature of technological failure. This reframes anomalies beyond technical defects.
Video game glitches serve as a modern manifestation of the Kantian sublime, challenging the boundaries between structured digital play and the chaotic, unrepresentable nature of technological failure. By analyzing the aesthetic and philosophical implications of these errors, the research posits that glitches function as a form of parapraxis, revealing the underlying tensions within the programmed spectacle of interactive media. Rather than viewing these anomalies merely as technical defects, the analysis reframes them as profound encounters that disrupt the player’s sense of control and comprehension.
The study centers on the intersection of critical theory and ludology, specifically utilizing the example of Pac-Man to illustrate how systemic breakdowns evoke a sense of awe and cognitive dissonance. By applying Immanuel Kant’s aesthetic framework to contemporary digital environments, the work explores how the breakdown of game logic mirrors the philosophical sublime, where the mind struggles to reconcile the vastness or complexity of an object that exceeds its capacity for rational categorization. This perspective shifts the discourse from a focus on functional performance to an appreciation of the glitch as a site of aesthetic inquiry.
Spanning the evolution of gaming technology, the analysis bridges classical philosophy with modern digital culture to argue that glitches are essential to understanding the medium’s ontological status. By positioning the glitch as a critical tool for rethinking player-machine interactions, the research highlights how technological instability forces a reevaluation of the relationship between human agency and algorithmic design. Ultimately, these moments of failure provide a unique lens through which to examine the limits of digital representation and the enduring power of the sublime in an increasingly mediated world.
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University of Bristol · 2026