Updated Mar 17, 2026 by Games Workshop Group
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Financial · January 1, 2016
Published by Games Workshop Group
Games Workshop maintained a stable pre-tax profit of £6.3 million for the six months ending November 29, 2015, despite a 2.2% decline in reported revenue to £55.3 million. While constant currency sales saw a marginal increase of 0.7% and licensing royalties doubled to £1.5 million, core operating profit decreased by £0.8 million. This decline was primarily driven by unfavorable exchange rate fluctuations and increased capital investment in retail infrastructure. Performance across geographic segments remained mixed, with growth in Trade and Mail Order channels offset by a notable decline in Retail sales, particularly within Continental Europe. The financial position remains supported by a profit of £4.78 million attributable to owners and a slight increase in basic earnings per share to 14.9p. Net cash from operating activities rose to £8.57 million, though total cash and cash equivalents decreased to £7.8 million following the distribution of £6.4 million in dividends. Significant investment in intangible assets continued, with £3.57 million in new additions bringing the net book value to £9.41 million, while contracted capital expenditure commitments were reduced to £867,000. Despite the stable half-year results, a cautious outlook prevails following disappointing sales figures in December. Projections indicate that full-year pre-tax profit is unlikely to exceed £16 million. While the company continues to prioritize shareholder returns and operational investment, the immediate future is tempered by the volatility of the seasonal Christmas peak and the ongoing challenges of maintaining retail momentum in international markets.
PRESS ANNOUNCEMENT GAMES WORKSHOP GROUP PLC 8 January 2016 HALF-YEARLY REPORT AND TRADING UPDATE Games Workshop Group PLC (“Games Workshop” or the “Group”) announces its half-yearly results for the six months to 29 November 2015. Highlights: Six months to Six months to 29 November 30 November 2015 2014 Revenue £55.3m £56.5m Revenue at constant currency* £56.9m £56 .5m Operating profit pre-royalties receivable £4.7m £5.5m Royalties receivable £1.5m £0.7m Operating profit £6.2m £6.2m Pre-tax profit £6.3m £6.3m Cash generated from operations £8.6m £7.8m Basic earnings per share 14.9p 14.5p Dividend per share declared in the period 20p 36p Kevin Rountree, CEO of Games Workshop, said: “We have made some good progress on our strategic initiatives all focused on delivering long term growth. Whilst we are disappointed with the decline in return on capital reported in the period, we are all confident that we are focused on delivering the necessary changes to address this decline. In the period we launched some great new products and our new visitor centre has performed well. December sales were below expectations across the Group. At this stage in the Company’s financial year, the Company’s internal projections indicate that pre-tax profit for the year to 29 May 2016 is unlikely to exceed £16 million. A further update will be made when appropriate. “ …Ends… For further information, please contact: Games Workshop Group PLC 0115 900 4003 Kevin Rountree, CEO Rachel Tongue, Group finance director Investor relations website investor.games-workshop.com General website www.games-workshop.com
lion. A further update will be made when appropriate. “ …Ends… For further information, please contact: Games Workshop Group PLC 0115 900 4003 Kevin Rountree, CEO Rachel Tongue, Group finance director Investor relations website investor.games-workshop.com General website www.games-workshop.com *Constant currency revenue is calculated by comparing results in the underlying currencies for 2014 and 2015, both converted at the average exchange rates for the six months ended 30 November 2014.
FIRST HALF HIGHLIGHTS Six months to Six months to 29 November 30 November 2015 2014 Revenue £55.3m £56.5m Revenue at constant currency* £56.9m £56 .5m Operating profit pre-royalties receivable £4.7m £5.5m Royalties receivable £1.5m £0.7m Operating profit £6.2m £6.2m Pre-tax profit £6.3m £6.3m Cash generated from operations £8.6m £7.8m Basic earnings per share 14.9p 14.5p Dividends per share declared in the period 20p 36p Revenue by segment Six months to Six months to Six months to Six months to 29 November 30 November 29 November 30 November 2015 2014 2015 2014 Constant Constant Actual Actual currency currency rates rates Trade £22.3m £22 .0 m £22.4m £22.0m Retail £23.0m £23.4m £21.5m £23 .4 m Mail Order £11.6m £11.1 m £11.4m £11.1m INTERIM MANAGEMENT REPORT We have made some good progress on our strategic initiatives all focused on delivering long term growth. Whilst we are disappointed with the decline in return on capital reported in the period, we are all confident that we are focused on delivering the necessary changes to address this decline. In the period we launched some great new products and our new visitor centre has performed well. We are focused on delivering value. Our key measure of our performance is return on capital. During the period our return on capital fell from 38% at November 2014 to 36%. This was driven by both an increase in average capital employed** and a decline in operating profit before royalties receivable.
are focused on delivering value. Our key measure of our performance is return on capital. During the period our return on capital fell from 38% at November 2014 to 36%. This was driven by both an increase in average capital employed** and a decline in operating profit before royalties receivable. Trading update December sales were below expectations across the Group. At this stage in the Company’s financial year, the Company’s internal projections indicate that pre-tax profit for the year to 29 May 2016 is unlikely to exceed £16 million. A further update will be made when appropriate. Sales Reported sales fell by 2.2% to £55.3 million for the period. On a constant currency basis, sales were up by 0.7% from £56.5 million to £56.9 million; split by channel this comprised: retail £23.0 million (2014: £23.4 million), trade £22.3 million (2014: £22.0 million) and mail order £11.6 million (2014: £11.1 million). Retail This channel showed growth in non-core retail but was offset by declines in our core retail business. However on a constant currency basis sales were broadly in line with last year. We opened, including relocations, 22 one man store format stores and three multi man format stores in the period. We also started our trial of four multi man format stores in high footfall locations; Sydney, Munich, Paris and Copenhagen. After closing 13 stores, our net total number of stores at the end of the period is 430.
ions, 22 one man store format stores and three multi man format stores in the period. We also started our trial of four multi man format stores in high footfall locations; Sydney, Munich, Paris and Copenhagen. After closing 13 stores, our net total number of stores at the end of the period is 430. The key priority is store manager recruitment. On 9 November 2015, I appointed an expert in recruitment to my management team. This person will ensure we have a constant supply of retail store managers and trade recruiters and account developers. She will also work with me to review our global people strategy. Trade All key territories were broadly in line with last year. In the period, our net number of trade outlets
To broaden our core trade product reach, in the period, we have designed a small new product range and are at present actively signing up distribution agents to sell this product into North America. We continue to work on other product formats to optimise other opportunities. Mail order Sales in our online shops were up 5.3%. Non-core This includes licensing, digital, export, the visitor centre, non-strategic trade accounts, book trade, magazine and mass-market opportunities. Non-core sales were down by 2.5% from £7.8 million to £7.6 million due to declines in sales in digital, export and the book trade offset by growth in visitor centre and non-strategic trade sales. In the period, royalties receivable from licensing increased from £0.7 million to £1.5 million. Operating profit Core business operating profit (operating profit before royalty income) fell by £0.8 million to £4.7 million (2014: £5.5 million). On a constant currency basis, core business operating profit increased by £0.1 million to £5.6 million. The net impact in the six months to 29 November 2015 of exchange rate fluctuations was a loss of £0.9 million. It is not the Group’s policy to hedge against foreign exchange exposure. Operating expenses increased by £0.3 million due to an investment in sales facing activities relating to new retail store costs. Costs remain a key area of focus.
Games Workshop achieved substantial financial growth during the six months ending November 27, 2016, characterized by a 28% increase in revenue to £70.9 million and a more than doubling of pre-tax profit to £13.8 million. This performance reflects broad-based success across all primary sales channels, including Retail, Trade, and Mail Order. A significant driver of this profitability was a 120% surge in royalties receivable, which reached £3.3 million, alongside a robust return on capital of 40%. The period was marked by strong operational cash generation of £19.6 million, allowing for increased dividend payments of 25p per share and continued investment in the business. The financial results were further bolstered by strategic adjustments to accounting estimates regarding the amortization of development costs and the depreciation of moulding tools. These changes, designed to better align expenditures with product revenue cycles, contributed an additional £0.8 million to the operating profit. Consequently, basic earnings per share rose to 34.0p, up from the previous year’s performance. The Group’s net cash position remained healthy, supporting £8.0 million in dividend distributions and £6.8 million in capital investments. The overall trajectory indicates a period of high operational efficiency and market expansion for the tabletop gaming manufacturer. By leveraging strong performance in the Trade and Royalties segments, the company successfully translated increased external revenue into significant bottom-line growth. This fiscal period demonstrates a successful alignment of product development cycles with financial reporting, ensuring that the Group maintains a high level of liquidity while rewarding shareholders through consistent capital returns.
Games Workshop experienced a contraction in financial performance during the six months ending November 30, 2014, characterized by a 6.6% decline in revenue to £56.5 million and a 19% drop in pre-tax profit to £6.3 million. These results reflect a period of significant structural reorganization and the impact of unfavorable currency fluctuations. While the Mail Order segment remained highly profitable, the Retail channel recorded an operating loss of £1.3 million, largely due to redundancy costs and the ongoing transition toward a low-cost, one-man store model. Despite these challenges, the Group maintained sufficient cash generation to issue a dividend of 36p per share, though total cash and cash equivalents decreased by £9.3 million following these distributions. The strategic focus during this period centered on operational efficiency and long-term infrastructure investment. Capital commitments rose to £3.3 million, directed toward enhancing the digital web store and renovating visitor facilities. Intangible assets and physical property reached a combined net book value of nearly £30 million following steady investment in production and intellectual property. Furthermore, the Group successfully reduced its total provisions from £3.53 million to £1.85 million as it utilized funds previously set aside for exceptional restructuring items. Management remains focused on a high-frequency product release cycle to drive future growth, leveraging weekly launches to maintain consumer engagement. Although the retail landscape faced headwinds during the first half of the fiscal year, the stabilization of the store footprint and the utilization of seasonal sales peaks in December are expected to bolster the Group’s position. The transition toward a leaner retail estate and improved digital integration serves as the primary mechanism for recovering margins and ensuring long-term sustainability across global trade and retail channels.
Games Workshop achieved record financial performance for the 26-week period ending November 30, 2025, characterized by robust core revenue growth and significant operational expansion. Total revenue rose to £332.1 million, a 10.9% increase over the previous year, while profit before tax climbed to £140.8 million. This growth was primarily fueled by the core business, particularly the trade channel, which saw a 25.2% increase to £207.4 million. High-profile product launches, including the record-breaking Space Wolves army box and new iterations for Horus Heresy and Age of Sigmar, underpinned this success. While core operations flourished, licensing revenue experienced a contraction, falling from £30.1 million to £16.0 million. This decline is attributed to high prior-year comparatives following the major release of Space Marine 2, though long-term media prospects remain strong through ongoing development with Amazon MGM Studios. To protect margins against external pressures, such as £6.0 million in US tariff costs, the company implemented a 3.5% price increase and achieved a gross margin of 69.4%. Management also reaffirmed a strict policy against utilizing artificial intelligence in creative processes to preserve the brand's artistic integrity. The company is aggressively investing in its global infrastructure to support future demand, with a fourth factory scheduled for 2026 and a robotic warehouse in the UK planned for 2027. Digital engagement continues to scale, with Warhammer+ reaching 248,000 subscribers and active digital users nearing 800,000. Supported by a strong cash position of £171.1 million and a global retail footprint of 575 stores, the Group remains a highly liquid going concern, returning £74.2 million to shareholders in dividends while maintaining progress toward its 2032 carbon emission targets.
Games Workshop achieved record-breaking financial results for the 26-week period ended December 1, 2024, characterized by substantial growth in both core operations and intellectual property monetization. Total revenue reached £299.5 million, a significant increase from £247.7 million in the prior year, while profit before taxation rose to £126.8 million. This performance was underpinned by a 14.3% rise in core revenue, primarily driven by the Trade channel, which contributed £165.7 million. Licensing income experienced a dramatic surge, rising from £12.1 million to £30.1 million, largely due to the commercial success of the video game Space Marine 2 and the finalization of a major media deal with Amazon for film and television adaptations. Geographic expansion remains a central strategic pillar, with a particular focus on North America and Asia. The company is on track to reach 200 profitable stores in North America by May 2025 and has identified over 30 potential locations for development in Japan over the next five years. While physical retail and trade channels showed robust growth across the UK, Europe, and North America, online sales saw a slight decline of 4.2% against difficult year-on-year comparisons. To support this global scale, capital investment increased to £14.3 million, directed toward expanding manufacturing and warehousing capacity in the UK, North America, and Australia, alongside critical upgrades to IT infrastructure. The financial position remains strong with a net cash balance of £125.8 million, even after the distribution of £61 million in dividends. Despite these record results, the outlook includes careful monitoring of external risks such as potential US tariffs and ongoing cost inflation. Leadership transitions, including the appointment of a new Group Finance Director and Non-Executive Chair, coincide with a period of high digital engagement across community platforms and subscription services. The vertically integrated business model continues to demonstrate resilience, successfully converting increased global demand for the Warhammer brand into significant shareholder value.