hi I'm David light down UX director for the technology who by Ubisoft Montreal I'm really excited that 2018 is going to be the first year that GDC allow a full day dedicated exclusively in tools development it's called the tools tutorial day and will be hosted by myself and Jeff Evans the tools director at admit any work as part of the tools tutorial day there will be two back-to-back sessions of micro talks on applying UX techniques to game development tools I'll be speaking about how the seemingly counterintuitive idea that by spending less time of your desk and implementing temporary solutions in your tools and have the long term result of providing a better experience for your users now here are some of the speakers to tell you about their talks hi I'm Lisa Khurana from Ubisoft massive I'm going to share with you some examples of how you can reduce the amount of bugs in your game with better tool designs hi my name is looking in it and I'm a technical artists at rebellion I'm gonna show you different ways in
which you can religion just a pre-existing tool sets and communicate them effectively to your users hi I'm Robin storm from guerrilla games sometimes we can underestimate the workflow impact of tiny features inside tools especially ones that we use a hundred times an hour let's talk about the tiny features that a translation gizmo can have to improve our work low efficiency and speed my name is Nico and I work for unity I'm gonna share with you three common mistakes people making tools that would creativity to show you how to fix it was all sound really awesome and I'm really excited for this series of micro talks so please join us with the UX micro talks on Monday March 19th starting at 2:10 see you there
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Distilling the key insights…
Game Developers Conference · 2026
Jason Schreier · 2026
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