hello my name is Amy Phillips I work for Media Molecule as a tools programmer on dreams for PlayStation 4 I'm going to be giving a talk about how we have written tools to reduce the number of open bugs at Media Molecule so I'm going to start off with our automated testing system for finding bugs early then I'm going to talk about the tools that we've given to QA and level designers and artists so that when they report a bug it makes sure that it has all the important information attached and that information is accurate then that makes it easier for production to farm the bug out to the right person then when the bug reaches the right person and they talk about my favorite button which is a button we've added to JIRA that takes the replay attached to a bug and launches it in a debugger on your dev kit so in what button press you've repo'd the bug so you've found the crash or the assert straight away and then QA you can use that same button once you've submitted your fix to check that your fix has worked so come and see me and I am on
Monday as part of the tools tutorials day at GDC see you then
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