hey guys my name is Andrea Torres I'm the senior casting and voice director at Blizzard Entertainment over the last 10 years it's been my job to work with the game teams and cast and direct every single character in all of our games I'm really excited about the two roundtables I'll be hosting this year all about getting great game vo for your project because I gave a talk last year at GDC with the amazing actor Dee Bradley Baker all about getting great game vo but afterwards a lot of people came up to me and said you know we like what you said we hear you but with small budgets we don't have Blizzard size budgets we don't think we could follow your steps and it really became clear to me that I needed to extend our conversation and further reach out to you so that we collectively as a group can talk about what goes into making great game vo on any budget because I firmly believe that
you don't need big money to make great games I mean we can all think of triple-a titles that may be missed the mark on great vo because you know what I want to talk about is the fundamental steps you need to get great dialogue from early brainstorming character analysis script analysis talking with actors structuring your session some really hands-on approaches that will really help you get the best game vo from my perspective you don't need lots of money you need passion and dedication and time to get it right and that's what I hope to talk about in our two roundtables so I really hope you'll join me I've got handouts I've got some cool things and I really just want to give to you all the knowledge that I've gained over the last 10 years so that your game project and your game feel really rocks and kicks ass ok I hope to see you there thank you you
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Distilling the key insights…
Game Developers Conference · 2026
Jason Schreier · 2026
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