hi my name is David lightbound user experience director for the Technology Group at Ubisoft Montreal and I'd like you to come and see my talk getting productivity from play how Ubisoft is making better tools by using a familiar resource the talk is on Wednesday March 1st at 2 p.m now many game developers when they're developing tools think that they don't have the skills or the knowledge and the techniques to apply user experience design to their tools but the fact is that as game developers we have access to a resource a familiar resource that's familiar to us that we may not know can help us to learn those user experience design techniques so if you're familiar with the game genres of strategy firstperson shooter fighting and driving you may not realize this but you already know the techniques of chunking feed forward vision and mapping so come to my talk and see how Ubisoft applies these techniques to our own tools tools that were used on the Assassin's Creed Watchdog Rainbow 6 and
Far Cry franchises and most importantly you can learn how you can apply those techniques to your own tools thanks and see you on Wednesday March 1st at 2 [Music] p.m.
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