So hello, my name is Gav Gilbo. I'm gameplay tech lead at Ubisoft Montreal. And I'm Frederick D, AI programmer on Foreigner. So we want to talk to you about the the upcoming presentation that we're going to be doing at GDC, which is called uh replicated versus deterministic AI building the battlefield of Forunner. So what we want to do is really showcase to you guys the failures, the pitfalls, and hopefully the successes that we had in building the game. uh it's a talk aimed mostly at AI programmers and AI designers. So on one side I'm going to be talking about the deterministic AI. What we mean about that how we ended up building a fully deterministic system for all our AI to have a distributed uh AI working on over the network but without any information sent over the network for the synchronization how we what tools we ended up building uh for navigation to combat to giving designers the proper levers for that and uh so that's basically how we built the the
armies and how the clashes happened. And on my side I will talk about the replicated AI systems that we build for the game. So in the game we have different characters. All the playable characters have a lot of specificities and we manage to extract uh all these specificities to expose them for the AI. So this will be the first part. Secondly, we will talk about how we managed to create a tool to empower the designers to be able to use all the specificities and control the characters, try everything they wanted and finally ship the game with all the AI that we needed for the PVP and for the campaign. And also we will expose all the validation system that we build for the AI uh to be able to uh validate that the difficulty of the AI that we built are what the designer wants to do to to create and if they are Korean for for all these difficulty levels. So that's it. So see you soon in San Francisco. Hope to see you there. [Music]
Auto-generated captions from YouTube — names and numbers may be misheard.
Game Developers Conference · 2026
Game Developers Conference · 2018
Comments