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Create free accounthello everybody and welcome to the first game dev daily on this channel basically my way of producing a little more content for you I have this always ongoing conflict between making games I want to make games but I also want to make content for you and so my solution to this problem is simply in the first half of the day I make games and then in the second half of the day I make content and little streams like this so this will basically be 10 minutes 20 minutes 30 minutes room and we will do that just every day of the week four times a week we will skip Friday because Friday will be the main upload so basically the Saturday Sunday upload will move to Friday and from Monday to Thursday we will do these short daily streams so why I want to show you today is actually what I did for will you
snail to today and I won't be interacting with the chat as much we will save a little bit of time for that later hey there's already somebody in the chat that's nice but for now I want to show you what I did today and we can talk later okay here we go basically I was experimenting with the voice of the AI in case you can't remember let me show you the game real quick I'm experimenting with the character of the AI let me see or load faster I'm trying to make this interesting so obviously these dreams will start out really crappy and as I get more and more practice I will hopefully get better I also need to
check real quick if it starts in windowed mode otherwise I can't record it borderless window ok this looks good so this is how will you snail and TA I already reacts to a lot of things I'm doing I just before I make even more recordings for the AI I just wanted to figure out what is the character of the AI so for that exact reason I made this beautiful table right here and also some sound experiments they have right here
[Music] because at the moment it's just that stereotypical I don't know which a little bit like GLaDOS may be from Portal just an evil AI that tries to crush you moment great I'm making this a very crunchy scream already but I love such practice makes perfect yeah I've tried recording one shot a while ago but that was a catastrophe as well they were way too crunchy to upload so I thought let's just dream at the very least I'll be forced to keep going then now I have seven ideas for what the character of me I could be the first one is the one we have right now right now
the stereotypical the lettuce ai and I compare them on a couple of different factors here for example what's their base motivation what is actually the motivation of day.i what is their base mood so what's the general mood they're in which other moods do they have how do they sound what voice do they have and then here for examples how they react to certain situations on the game when killing a player when player pizza level random voice line play goes backwards let's actually listen to the examples because they I think they're they will tell you a lot more and then maybe you can tell me which ones you like best I'm still experimenting with that let's start with the mean one that's basically the one we have starting from the
beginning so that's more or less what we have right now very stereotypical kind of boring I was wondering if maybe we could give the eye a little more character next up the toxic one that's one that's not pg-13 it's a pretty it swears a lot I think this is an idea my sister had that the VIII is basically pretending to play the game as well so you're basically playing against the AI and vai
just wants to enjoy the game so it gets really mad at you when you don't play properly or when you manage to beat the levels oh the main inspiration is pretty much just toxic players from online video games so what if the AI was just a toxic player that's another idea not really sure how that one would work out what definitely something I wanted to try next up we have the board AI so this one is just completely bored it's way
too easy the humans are way too bad and that makes it kind of depressive because yeah it wants a higher purpose I guess then beating really stupid humans so that's how I mentioned this one could sound like that would be an option as well next up is actually one of my absolute favorites insecure AI it wants to prove
itself it's a little insecure and shy and it gets sad and disappointed if it doesn't manage to beat you yeah it's definitely one of my favorite ones listen up insecure know in case you didn't understand that that's a little hard to understand it basically said I do which I'm just a useless on what did I say except I'm a useless uneducated crappy defense system yeah I'm not sure if that's if it's possible to understand that acoustically yeah that's what I'm
saying it's really hard to listen to another sense I like the idea though because it's um not what you expect from our killer AI this one is also not something you expect from a killer i that it kind of supports you for some reason doesn't work that well either not really sure why come on try harder I'm already making less spikes actually still pretty hard to understand I've got to admit but I
don't like it that much anyway mystery evil AI let's have a listen so yeah kind of works but also not really all that interesting we've seen evil killer a eyes that want to destroy humanity quite often so here's another one of my favorites crazy AI yeah it basically just has some existential crisis could felt to the
crazy look of the game quite well so those are the ideas I had so far I feel like the stereotypical GLaDOS like a is not what I want to go for I want my game to be a little differently a character of the Aisne I want it to be a little different do you have any favorites write it in the chat which one did you like best not too much emotions hmm yeah do you really think so because I
think the emotions are exactly what you usually don't see in combination with a ice right that's I think that's a nice way to sort of break the pattern because usually AIS and robots don't have emotions in games and movies so breaking that pattern I think could be quite interesting but maybe it has a good reason maybe there's a good reason that they usually don't show any emotions maybe that's just more interesting or funnier or it's too unexpected or feels too human when they show emotions that might be possible as well I mean code try making one with even fewer emotions let's make note maybe I'll do another run another experiment so far I'd say from the idea the crazy
one with the existential crisis that doesn't quite understand where it is and what its purpose is one of my favorites the insecure one probably one of my favorites even though it sounds pretty annoying it's pretty hard to listen to but in terms of concept and idea I like the insecure one the other ones are kind of work I don't know what do you think you didn't get the first few quick run through the sound excerpts okay we can do it let's listen to them again so the first one is pretty much the one we have right now the [Music]
[Music] an extremely short attention span from the election you stupid boy what are you doing yes that was the first one making the I'm more emotional as the game continues it's probably also a good idea or at the very least it should probably goes through some sort of transformation maybe it gets angry or angry or maybe it gets even more bored there should be some sort of escalation in some shape or form I totally agree so
that was the Toxic player I think one of the issues is also that the sounds the effects on the voice don't really work with with all of the characters I think it works ok with the first character about all of the other characters would probably need a different voice slightly different settings I was too lazy to do that and I guess we can adjust that later I'm really just thinking about the character of the AI and the personality and how the voice sounds is a little bit of a different problem yeah the board AI did you say you get the board I I talk miracle means stereotypical yeah I mean maybe that's maybe that's the reason why everybody goes with this one because everybody likes this one best might very well be possible so yeah bill will think
about that a bit more we'll see maybe somebody comments under this video at the moment we have a little small test sample my opinion and two people in the chat so it's not really can't really take a decision based on that anyway but I appreciate your feedback we have fun okay start from the insecure one then let's listen to the board one one more time that one's just part humans
are too easy to destroy alright that's basically everything I did for will you snail today okay Bart one is kinda cool you same so guess your your favorite ones favorite one of cheese and dark miracle are those two wants make them yeah or is that your favorite one dark merica what which one is your favorite one okay okay okay okay okay I see I already see a tendency to this one to the stereotypical Gladys one I guess we can make that work as well
there are still a lot of variations I guess you can do to that maybe maybe it gets more emotional as the game progresses there can still be some unexpected things that happen to the character of the stereotypical AI I guess alright yeah pretty much everything I did today I was wondering about thumbnail of these dailies took me those two drafts pretty much took me to two hours and of the afternoon because it was way too cluttered at the beginning that try to reduce it down one so not sure if I like it but I ran out of time I had to start
streaming I wanted to get this over with so for now guess we're gonna go with this one you think this one is better even even the small one hmm I will not code on the stream I think I think we'll definitely these twos on coding stream sometimes sometimes soon I'm basically doing this a little experiment just doing these little dailies showing you what I did every day and talking about it hopefully interacting with you a bit maybe looking at some stuff you made if you were interested in getting some feedback stuff like that really just a short 30 minutes three more something but at the very least gonna be day we're gonna do that every day and the normal uploads will still continue just not on
Sunday but on Friday so we move that to Friday don't worry you can watch the replay no problem Club problem Arino okay I guess we're gonna try going with that one instead if you like it better I like it as well wasn't sure looks a little crazy but then also people always say faces are better for clickbait so if you like that one better let's roll with that one okay I wrote a couple of things down I wanted to talk about with you what is a daily years we talked about that one new schedule yes we talked about that so AI in game yes we talked about that one I
showed you the eye voices day summary so basically I'm basically trying to document my journey to becoming a game developer so I thought it would be cool to maybe just summarize what I did each day so you can get a rough idea and it's also nice to have somebody who holds me accountable for all of my actions as my mouse I always lose my mouse you guys you need to hold me accountable for my goals at the moment the only goal I have for this week is getting up at 7:00 a.m. every morning I managed to pull that off this day I thought now that I'm getting back into hardcore productivity work on is I'm not overdoing it with productivity but I'm trying to get a little more serious about what I'm doing again I had a little bit of a holiday phase so first habit I want to form
again as getting up early because I feel that just makes things a lot less stressful so you can hold me accountable to that one other than that I'll just try to make a cool video for you this week as always it's always a pretty a little bit stressful if you don't know which video you want to make I'm still not sure and in fact I have two days less this week because I want to release the video on Friday so I can take the weekends off which I think makes a lot of sense otherwise there's a pretty high chance you burn out it's not really sustainable to work on weekends as well in my opinion my some people might be able to do it but I don't think I I can pull that off for a very long amount of time all righty that was Daisy Murray time for some
community interaction if in case you have some questions or in case you have some games you want me to check out or some music you made some if you want some feedback I'm here now also I did a couple more changes to my my Jim John game there was a pretty massive glitch still in there you could basically just glitch up the walls we kind of missed that luckily I found that glitch my sister I let my sister play the game and she immediately immediately broke it I can glitch up there that's what happens [Laughter] all right use new schedule includes daily def screams yes at the moment the
idea is pretty much doing little days omurice more or less like like this one right here it's just an experience experiment maybe we can change it if you like actual development streams better or we actually do stuff I guess we can can do that as well I just feel like not streaming the actual development increases the productivity about 300% streaming really slows you down so I thought maybe this could compromise to stream every day but don't stream everything I do for my games that would be a little bit insane I got pixels you're a little late streams already almost over sorry all of the games you've made a German of I can still play them who cares
yeah Toby verbo who I kind of figured that out by myself you have the same icon okay that was let's just say that was daily number one we're almost closing in on half an hour there will be another daily tomorrow at the same time 16 16 o'clock c EST nine o'clock in the morning for those of you living in the US and with that saying peace out see you tomorrow
This daily development series documents the journey of an independent game developer transitioning to a new content schedule. The primary objective is to balance intensive game production with consistent community engagement. To achieve this, the developer has shifted from weekend uploads to a Friday release schedule, complemented by short, daily live streams from Monday through Thursday. These sessions serve as a mechanism for accountability, progress tracking, and direct interaction with the audience, while allowing the developer to maintain a sustainable work-life balance by keeping weekends free.
A central focus of the current development phase is refining the personality and voice of the game’s artificial intelligence antagonist. The developer experimented with seven distinct archetypes, including a stereotypical evil AI, a toxic gamer persona, a bored entity, an insecure system, and a character experiencing an existential crisis. The analysis highlights that while the stereotypical, GLaDOS-inspired AI is a common industry trope, there is significant potential in exploring more emotional or unconventional character arcs that evolve as the game progresses. The developer notes that technical implementation, such as matching voice modulation and sound effects to specific personality traits, remains a key challenge for future iterations.
Beyond AI design, the developer emphasizes the importance of establishing productive habits, such as maintaining a consistent early-morning routine to reduce stress and improve output. The methodology relies on iterative testing and community feedback to refine game mechanics and marketing assets, such as thumbnails. By documenting these daily tasks and troubleshooting glitches—such as wall-clipping bugs identified during playtesting—the developer aims to provide transparency into the game development process while fostering a dedicated community.
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