GREE Holdings reported FY2026 1Q net sales of ¥12.0 billion and an operating profit of ¥1.1 billion, exceeding FY2025 full-year expectations.
See it on page 1The VTuber business segment achieved significant growth with a 9% YoY sales increase and a 142% surge in operating profit, bolstered by improved cost controls on payment processing.
See it on page 4While the Game Business saw a temporary sales decline due to waning momentum in recent titles, operating profit increased as a result of overseas development contracts and a robust live-service pipeline.
See it on page 3The IP Business experienced a decline in both sales and profitability, with Anime and Entertainment Solution units facing revenue delays expected to normalize by the second half of the fiscal year.
See it on page 5Consolidated results, including the Investment Business, reached ¥12.8 billion in sales, supported by foreign-exchange gains from yen depreciation and the sale of investment securities.
See it on page 1Management anticipates a profit decline in 2Q FY2026 due to increased console-game development expenses, though full-year profit projections remain above initial targets.
See it on page 3The company maintains its medium-term strategy of targeting a profit trough in FY2026 followed by a rebound in FY2027–FY2028, prioritizing recurring revenue models and M&A for long-term growth.
See it on page 7The briefing presents FY2026 1Q financial results for GREE Holdings, emphasizing a re‑segmentation of the former Metaverse Business into distinct Platform and Production units under the VTuber umbrella. Net sales reached ¥12.0 billion with operating profit of ¥1.1 billion, surpassing FY2025 full‑year expectations; consolidated figures including the Investment Business were ¥12.8 billion in sales and ¥1.1 billion in operating profit, buoyed by foreign‑exchange gains from yen depreciation and investment security sales. Variable costs fell due to lower advertising spend and commission fees, while fixed costs remained stable.
Segment‑level analysis shows the Game Business experiencing a temporary sales dip from declining momentum of recent titles, yet operating profit rose thanks to overseas development contracts and a live‑service game pipeline. The VTuber Business recorded a 9 % YoY sales increase and a 142 % jump in operating profit, driven by cost controls on payment processing and gradual profitability of the Production arm. The IP Business saw modest sales decline and sharper profit erosion, with Anime and Entertainment Solution units posting delayed revenue but expected to normalize in the second half. The DX Business maintained a gradual uptrend, with consulting projects offsetting outsourcing declines.
Forecasts for 2Q FY2026 anticipate sales growth but a profit decline due to console‑game development expenses. Full‑year FY2026 projections expect profits to exceed initial targets, with medium‑term goals unchanged: a profit trough in FY2026 followed by rebound in FY2027–FY2028, and a focus on recurring revenue models and M&A to drive long‑term growth.