GREE Holdings reported Q1 FY2026 consolidated net sales of ¥12.8 billion and an operating profit of ¥1.1 billion, with profits exceeding projections due to disciplined cost controls.
The VTuber Business achieved record operating profits with a 142% year-over-year increase, driven by lower payment processing fees and reduced losses in the Production sub-segment.
The Game Business remains the primary revenue driver at ¥7.5 billion, though it faces declining momentum that the company intends to address by pivoting toward console development, including one proprietary IP title scheduled for FY2026.
The company rebranded its Metaverse segment to the VTuber Business, restructuring it into Platform and Production sub-segments to align with current operational focus.
The IP Business experienced revenue delays in its anime division, while the DX Business saw performance gains from large consulting orders.
Management maintains a medium-term strategy to establish a profit floor in FY2026, targeting a return to a growth trajectory in FY2027 and FY2028 through recurring earnings and internal IP development.
GREE Holdings reported its financial results for the first quarter of fiscal year 2026, highlighting a period of strategic reorganization and disciplined profit management. The company achieved consolidated net sales of ¥12.8 billion and an operating profit of ¥1.1 billion. A significant structural update involved renaming the Metaverse segment to the VTuber Business, now divided into Platform and Production sub-segments to better reflect current activities. While overall sales saw a slight decline due to a slowdown in the Game Business, profits exceeded initial projections across all four core segments due to effective cost controls and reduced variable expenses.
The Game Business remains the largest revenue contributor at ¥7.5 billion, though it experienced a decline in momentum from existing titles. To offset this, the company is pivoting toward console development, with one proprietary IP title scheduled for release in FY2026. Conversely, the VTuber Business reached a historical high in operating profit, driven by a 142% year-over-year increase. This growth was attributed to reduced payment processing fees and the narrowing of losses in the Production Business, which is expected to reach monthly profitability within the current fiscal year.
The IP and DX Businesses showed mixed results; the IP segment was impacted by delayed revenue recognition in its anime division, while the DX segment benefited from large consulting orders. The Investment Business remained stable, contributing to net profit through foreign exchange gains and securities sales. Geographically focused on the Japanese market with expanding global IP interests, GREE maintains its medium-term target of reaching a profit floor in FY2026 before returning to a growth trajectory in FY2027 and FY2028. Management emphasized a shift toward recurring earnings and high-quality internal IP to drive long-term value.