Updated Mar 23, 2026 by Koei Tecmo
Report
Published by Koei Tecmo
Koei Tecmo Holdings reported FY2024 Q3 results, showing a 17.6 % decline in consolidated sales to ¥14,677 million versus ¥16,109 million in Q2 and a 25.4 % drop from the same period in FY2023. Gross profit fell to ¥8,392 million, reflecting higher cost of sales (¥6,285 million) and a lower gross margin of 32 % compared with 41 % in Q2. Operating profit contracted to ¥4,673 million (profit ratio 32 %) from ¥6,664 million in Q2 and 41 % in FY2023 Q3. Ordinary profit turned negative for the first time in the quarter, at ¥(787) million, largely due to a ¥5,461 million non‑operating loss. Net profit was ¥(171) million, a reversal from the ¥6,898 million gain in Q2. Segment analysis indicates entertainment sales dominated at ¥13,515 million (92 % of total), with console/PC and digital downloads each contributing roughly ¥5–6 million. Amusement revenue remained modest at ¥794 million, while real‑estate income was negligible. Regional sales were strongest in Japan (¥7,890 million) and Asia excluding Japan (¥5,232 million), with North America and Europe contributing ¥1,087 million and ¥468 million respectively. Expenses rose in cost of sales (¥6,285 million) and SG&A (¥3,718 million). Employment costs increased to ¥5,200 million, and outsourcing expenses climbed to ¥1,400 million. Digital download units accounted for 75 % of total sales units in Q3, up from 73.9 % in Q2, indicating a continued shift toward digital channels. Headcount remained steady at 2,400 employees. Capital expenditures for FY2024 were ¥1,967 million, with real‑estate investment at ¥1,631 million and depreciation expense at ¥1,776 million. The data cover the Japanese market and overseas regions for FY2024 Q3, with comparative figures from FY2023.
Koeitecmo Holdings Financial Summary コーエーテクモホールディングス 決算数値サマリ Consolidated 連結 Unit:million yen 単位︓百万円 Initial Forecast 当初業績予想 Quarterly 四半期 FY22 FY23 FY24 FY24 1Q 2Q 3Q Q4 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q Full year 通期 Sales 売上高 18,653 16,109 14,677 28,978 18,297 21,425 21,414 23,448 17,607 17,590 17,373 - 90,000 Cost of Sales 売上原価 3,368 5,814 6,285 5,850 6,297 8,605 6,653 7,734 6,840 7,763 8,124 - - Gross Profit 売上総利益 15,285 10,295 8,392 23,128 12,000 12,820 14,761 15,714 10,767 9,827 9,249 - - SG&A 販管費 3,626 3,632 3,718 6,990 4,492 6,472 8,301 7,534 5,043 4,898 4,826 - - Operating Profit 営業利益 11,657 6,664 4,673 16,139 7,506 6,349 6,461 8,178 5,723 4,928 4,424 - 30,000 Profit ratio 利益率 62% 41% 32% 56% 41% 30% 30% 35% 33% 28% 25% - 33% Non-operating Profit/Loss 営業外収支 -2,571 1,917 -5,461 6,881 7,181 2,165 4,164 3,737 12,980 -2,632 7,720 - 10,000 Ordinary Profit 経常利益 9,086 8,581 -787 23,019 14,687 8,514 10,624 11,916 18,703 2,297 12,144 - 40,000 Net Profit 純利益 6,750 6,898 -171 17,458 10,552 6,243 7,488 9,509 13,638 2,337 9,186 - 30,000 By Segment セグメント別 Unit:million yen 単位︓百万円 Quarterly 四半期 FY22 FY23 FY24 FY24 1Q 2Q 3Q Q4 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q Full year 通期 Sales 売上 Sum 計 18,653 16,109 14,677 28,978 18,297 21,425 21,413 23,448 17,607 17,590 17,373 - 90,000 Entertainment エンタテインメント 17,805 14,978 13,515 27,619 17,117 20,093 20,183 22,093 16,581 16,180 16,033 - 84,400 Amusument アミューズメント 645 826 794 1,123 907 1,045 958 1,008 757 1,326 1,020 - 4,400 Real estate 不動産 287 324 335 341 301 302 29
7 28,978 18,297 21,425 21,413 23,448 17,607 17,590 17,373 - 90,000 Entertainment エンタテインメント 17,805 14,978 13,515 27,619 17,117 20,093 20,183 22,093 16,581 16,180 16,033 - 84,400 Amusument アミューズメント 645 826 794 1,123 907 1,045 958 1,008 757 1,326 1,020 - 4,400 Real estate 不動産 287 324 335 341 301 302 299 303 280 320 338 - 1,100 Other その他 76 76 213 1 80 94 69 146 78 75 74 - 200 elimination or corporate 消去・全社 -159 -95 -180 -108 -109 -108 -95 -101 -90 -311 -93 - -100 Operating Profit 営業利益 Sum 計 11,657 6,664 4,673 16,138 7,506 6,349 6,461 8,178 5,723 4,928 4,424 - 30,000 Entertainment エンタテインメント 11,443 6,551 4,462 16,018 7,329 6,323 6,425 8,227 5,701 4,670 4,496 - 29,600 Amusument アミューズメント 80 156 160 198 203 150 132 188 15 237 125 - 600 Real estate 不動産 80 102 49 5 31 66 5 49 65 80 83 - 200 Other その他 54 -146 3 -84 -57 -191 -101 -286 -58 -60 -279 - -400 elimination or corporate 消去・全社 - 0 0 0 0 0 0 0 0 0 0 - 0 Sales By Region consolidated basis 地域別売上(連結) Unit:million yen 単位︓百万円 Quarterly 四半期 FY22 FY23 FY24 FY24 1Q 2Q 3Q Q4 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q Full year 通期 Sum 計 18,653 16,109 14,677 28,978 18,297 21,425 21,413 23,448 17,607 17,590 17,379 - 90,000 Japan 日本 9,099 8,522 7,890 12,925 10,636 12,818 13,903 13,468 9,904 10,888 8,991 - 49,200 North America 北米 2,739 1,491 1,087 6,291 1,803 1,911 1,458 2,609 1,899 2,356 2,997 - 12,000 Europe 欧州 786 429 468 1,678 539 785 611 1,610 1,087 316 679 - 7,300 Asia excluding Japan アジア 6,029 5,666 5,232 8,083 5,319 5,912 5,441 5,761 4,717 4,030 4,711 - 21,500
903 13,468 9,904 10,888 8,991 - 49,200 North America 北米 2,739 1,491 1,087 6,291 1,803 1,911 1,458 2,609 1,899 2,356 2,997 - 12,000 Europe 欧州 786 429 468 1,678 539 785 611 1,610 1,087 316 679 - 7,300 Asia excluding Japan アジア 6,029 5,666 5,232 8,083 5,319 5,912 5,441 5,761 4,717 4,030 4,711 - 21,500 Expenses 費用 Unit:million yen 単位︓百万円 Quarterly 四半期 FY22 FY23 FY24 FY24 1Q 2Q 3Q Q4 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q Full year 通期 Cost of Sales 売上原価 Sum 計 3,368 5,814 6,285 5,850 6,297 8,605 6,653 7,734 6,840 7,763 8,124 - Empoloyment Costs 人件費 4,000 4,260 4,160 4,210 4,640 4,720 4,660 4,560 4,580 4,970 4,950 - Outsourcing Costs 外注費 960 1,040 1,400 2,010 1,500 2,860 1,720 3,070 1,380 1,850 1,430 - Other その他 -1,592 514 725 -370 157 1,025 273 104 880 943 1,744 - SG&A 販売管理費 Sum 計 3,626 3,632 3,718 6,990 4,492 6,472 8,301 7,534 5,043 4,898 4,826 - not disclosed Empoloyment Costs 人件費 1,110 1,040 1,040 970 1,170 1,150 1,170 1,000 1,190 1,150 1,160 - 非開示 Advertizing Costs 広告宣伝費 420 620 770 2,940 530 1,200 1,760 2,160 550 690 820 - Other その他 2,096 1,972 1,908 3,080 2,792 4,122 5,371 4,374 3,303 3,058 2,846 - Cf. Sum of employment cost 人件費計 5,110 5,300 5,200 5,180 5,810 5,870 5,830 5,560 5,770 6,120 6,110 - Cf.
150 1,170 1,000 1,190 1,150 1,160 - 非開示 Advertizing Costs 広告宣伝費 420 620 770 2,940 530 1,200 1,760 2,160 550 690 820 - Other その他 2,096 1,972 1,908 3,080 2,792 4,122 5,371 4,374 3,303 3,058 2,846 - Cf. Sum of employment cost 人件費計 5,110 5,300 5,200 5,180 5,810 5,870 5,830 5,560 5,770 6,120 6,110 - Cf. Sum of fixed cost 固定費計 6,070 6,340 6,600 7,190 7,310 8,730 7,550 8,630 7,150 7,970 7,540 - Note:"Other" includes variable costs such as the material costs of packaging and goods (cost of sales), sales commissions and royalty expenses (SG&A), the development costs covered by the partner (negative accounting of cost of sales) and so on ※その他には、パッケージ・グッズの資材原価(売上原価)、販売手数料・ロイヤリティ費用(販管費)等の変動費、協業先による開発費負担(売上原価のマイナス計上)を含む
Headcount 人員数 Unit:person 単位︓人 Quarterly 四半期 FY22 FY23 FY24 FY24 1Q 2Q 3Q Q4 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q Full year 通期 Consolidated 連結 2,413 2,408 2,400 2,384 2,536 2,562 2,545 2,531 2,736 2,736 2,713 - +200 YoY Breakdown of Sales on Entertainment Seg. エンタテインメント事業 売上内訳 Unit:million yen 単位︓百万円 Quarterly 四半期 FY22 FY23 FY24 FY24 1Q 2Q 3Q Q4 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q Full year 通期 Sum of Sales エンタテインメント事業 売上 17,805 14,978 13,515 27,619 17,117 20,093 20,183 22,093 16,581 16,180 16,033 - Console/PC Sum 計 9,405 6,260 5,103 16,790 6,090 8,585 5,838 9,353 6,650 5,971 7,303 - コンソール・PC Package and others パッケージ等 4,455 2,690 2,293 6,970 2,070 4,385 2,008 4,743 2,810 2,581 3,313 - Digital ダウンロード 4,260 3,220 2,450 9,450 3,430 3,620 3,010 4,000 3,260 2,960 3,580 - Online/Mobile DLC ダウンロードコンテンツ 690 350 360 370 590 580 820 610 580 430 410 - not disclosed オンライン・モバイル Sum 計 8,300 8,510 8,320 10,130 10,930 11,210 14,140 12,440 9,830 9,910 8,630 - 非開示 Online オンライン 210 230 200 170 160 140 130 90 110 100 90 - Mobile モバイル 8,050 8,250 8,070 9,920 10,770 11,070 14,010 12,350 9,720 9,810 8,540 - Other その他 40 30 50 40 0 0 0 0 0 0 0 - Goods グッズ Sum 計 100 200 100 700 100 300 200 300 100 300 100 -
0,130 10,930 11,210 14,140 12,440 9,830 9,910 8,630 - 非開示 Online オンライン 210 230 200 170 160 140 130 90 110 100 90 - Mobile モバイル 8,050 8,250 8,070 9,920 10,770 11,070 14,010 12,350 9,720 9,810 8,540 - Other その他 40 30 50 40 0 0 0 0 0 0 0 - Goods グッズ Sum 計 100 200 100 700 100 300 200 300 100 300 100 - Sales Units 販売本数 Unit:1,000 Copies 千本 Quarterly 四半期 FY22 FY23 FY24 FY24 1Q 2Q 3Q Q4 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q Full year 通期 Sum 計 3,090 1,590 1,300 3,660 1,480 1,970 1,620 2,270 1,370 1,290 1,680 - 7,600 Japan 日本 860 550 480 1,060 560 710 500 650 380 520 490 - 1,700 North America 北米 1,050 440 370 990 410 550 530 690 360 350 470 - 2,100 Europe 欧州 500 260 220 590 250 290 250 570 260 180 320 - 1,700 Asia excluding Japan アジア 680 340 230 1,020 260 420 340 360 370 240 400 - 2,100 Sum of sales unit through DL ratio デジタル本数 1,870 1,175 975 2,435 1,200 1,230 1,330 1,350 1,030 1,055 1,225 - 4,400 Digital ratio デジタル比率 60.5% 73.9% 75.0% 66.5% 81.1% 62.4% 82.1% 59.7% 75.2% 81.8% 72.9% - 57.9% Capital Expenditure, Depreciation and Amortization 設備投資および減価償却 Unit:million yen 単位︓百万円 Quarterly 四半期 FY22 FY23 FY24 FY24 Investment 設備投資 Sum 計 789 - - - 1,967 - - - - - - - 920 Real estate 不動産 526 - - - 1,631 - - - - - - - 540 Equipment 設備 263 - - - 336 - - - - - - - 380 Depreciation Cost 減価償却 1,612 - - - 1,776 - - - - - - - 1,880 Note:annual cumulative values ※年間累計値
Bushiroad Inc. experienced significant financial growth during the first half of fiscal year 2026, covering the period from July 1, 2025, to December 31, 2025. Net sales reached 27,839 million yen, representing an 8.2% increase compared to the same period in the previous year. This growth in revenue was accompanied by a substantial surge in profitability across all primary metrics. Operating profit rose by 68.5% to 2,908 million yen, while ordinary profit climbed 81.8% to 3,488 million yen. Most notably, profit attributable to owners of the parent more than doubled, increasing by 107.4% to reach 2,577 million yen. The financial position of the company remains stable, with total assets increasing to 50,742 million yen and net assets rising to 28,150 million yen. The equity-to-asset ratio improved from 47.7% at the end of fiscal 2025 to 52.2% by the end of the second quarter of fiscal 2026. Per-share data reflects a two-for-one share split executed on October 1, 2025; adjusting for this split, profit per share for the first two quarters stood at 19.00 yen, compared to 9.01 yen in the prior year. Despite the strong performance in the first half of the year, the full-year forecast for fiscal 2026 suggests a more conservative outlook for the remaining periods. The year-end targets include net sales of 56,000 million yen and an operating profit of 4,500 million yen, which would represent slight year-over-year declines of 0.3% and 7.6%, respectively. This indicates an expectation of a significant deceleration in the second half of the fiscal year. The company plans an annual dividend of 2.50 yen per share, following the adjustments necessitated by the recent stock split.
Nippon Ichi Software reported a significant downturn in its consolidated financial results for the first half of the fiscal year ending March 2026, covering the period from April 1, 2024, to September 30, 2024. Net sales fell by 49.2% year-over-year to 1.24 billion yen. The company recorded an operating loss of 322 million yen and a net loss attributable to owners of the parent of 224 million yen, deepening the losses compared to the same period in the previous fiscal year. The entertainment segment, which constitutes the core of the business, saw sales drop by 50.6% to 1.18 billion yen, resulting in a segment loss of 95 million yen. This decline occurred despite the release of titles such as Fuuraiki 5 and Renju, alongside ongoing localization and global distribution efforts on platforms like PlayStation Network, Nintendo eShop, and Steam. The company also operates a smaller student dormitory business in Gifu Prefecture, which saw a 25.1% increase in sales but remained unprofitable with an 8 million yen operating loss. The financial position remains stable with a 67.2% equity ratio and total assets of 11.2 billion yen. Cash and cash equivalents decreased by 1.54 billion yen during the period, primarily due to significant outflows for time deposits and investments in tangible fixed assets. Despite the weak interim performance, the company maintained its full-year forecast for the fiscal year ending March 2026, projecting 4.77 billion yen in sales and a return to profitability with 31 million yen in net income. The dividend forecast remains unchanged at 5 yen per share.
The third quarter of fiscal year 2025 reflects a strategic pivot toward diversified growth and operational efficiency, characterized by consolidated net sales of ¥14.6 billion and an operating profit of ¥1.6 billion. While consolidated net income faced a minor loss due to foreign exchange and impairment factors, the core operating segments outperformed expectations. A central development in this period is the establishment of a dedicated IP Business segment to consolidate anime, licensing, and manga operations, signaling a shift toward a recurring growth model. This structural change aims for a 41% profit compound annual growth rate through fiscal year 2027, balancing stable core earnings with high-upside investments. The Game Business remains the primary revenue driver despite a year-over-year decline in sales. Profitability in this segment was bolstered by the successful launch of Puella Magi Madoka Magica Magia Exedra, which is expected to contribute significantly to future earnings as profit margins improve through diversified payment methods. Simultaneously, the Metaverse Business achieved record-high quarterly results, driven by the rapid expansion of the VTuber segment and high-margin merchandising. This segment is positioned for aggressive growth, with forecasts suggesting full-year profitability for the VTuber business by 2027. Complementing these consumer-facing segments, the DX and Investment businesses provide foundational stability. The DX segment continues its transition toward a recurring-earnings model through consulting and SaaS development, while the Investment Business maintains a robust valuation of ¥36.1 billion across Japanese and US markets. Despite quarterly volatility in fund distributions, the investment portfolio continues to outperform benchmarks with a 17% internal rate of return. Overall, the organization is streamlining its workforce and reducing fixed expenses to maintain a full-year operating profit target of ¥5.1 billion, prioritizing long-term sustainability across its five core business pillars.
CyberAgent achieved a consolidated net sales increase of 3.4% year-on-year, reaching ¥421.2 billion during the first half of fiscal year 2025. This growth was accompanied by a substantial 74.2% surge in net income attributable to owners, which rose to ¥15.86 billion. These results reflect a period of strategic transition and stabilization across the company’s diverse portfolio, which primarily spans the Japanese market. Despite fluctuations in individual business units, the organization maintained its full-year guidance of ¥820 billion in net sales and ¥42 billion in operating income, signaling confidence in its long-term financial trajectory. The Internet Advertisement Business remains the primary engine of revenue, contributing ¥225.6 billion to the total. Simultaneously, the newly restructured Media & IP Business demonstrated a successful operational pivot, moving from a prior loss to a segment profit of ¥4.7 billion. This turnaround highlights improved profitability and steady growth within the company’s media assets. In contrast, the Game Business faced significant headwinds, reporting a 20.1% decline in sales and a 13.9% drop in operating income. This downturn is attributed to challenging year-on-year comparisons following a major console hit in 2024, though the segment still contributed a meaningful ¥18.7 billion to overall income. Financial stability remains robust, with formal disclosures confirming no significant changes in shareholders' equity or concerns regarding the company’s status as a going concern. By merging peripheral operations into the Media & IP segment and maintaining market leadership in digital advertising, the company has offset the cyclical volatility inherent in the gaming sector. The overall performance for the first half of FY2025 underscores a shift toward more diversified profit streams and enhanced operational efficiency across its core Japanese business segments.