The company recorded a net loss of ¥171 million, a reversal from the ¥6,898 million gain in Q2.
Sales declined 17.6% versus Q2 and 25.4% from the same period in FY2023. Operating profit contracted to ¥4,673 million from ¥6,664 million in Q2.
Page 1 of the reportOrdinary profit was negative for the first time in the quarter, largely due to a ¥5,461 million non-operating loss.
The entertainment segment accounted for 92% of total sales at ¥13,515 million. Amusement revenue remained modest at ¥794 million.
Entertainment share. The entertainment segment remains the core revenue driver, accounting for 92% of total sales at ¥13,515 million.
Digital download units accounted for 75% of total sales units in Q3, up from 73.9% in Q2.
Digital share. Digital download penetration continues to rise, reaching 75% of total sales units in Q3 compared to 73.9% in Q2.
Regional sales were strongest in Japan (¥7,890 million) and Asia excluding Japan (¥5,232 million). North America and Europe contributed a combined ¥1,555 million.
Regional concentration. Regional performance is heavily concentrated in Japan and Asia, which combined for ¥13,122 million in sales.
Expenses rose in cost of sales (¥6,285 million) and SG&A (¥3,718 million). Employment costs increased to ¥5,200 million, and outsourcing expenses climbed to ¥1,400 million.
Real-estate investment was ¥1,631 million and depreciation expense was ¥1,776 million. Headcount remained steady at 2,400 employees.
Koei Tecmo Holdings reported FY2024 Q3 results, showing a 17.6 % decline in consolidated sales to ¥14,677 million versus ¥16,109 million in Q2 and a 25.4 % drop from the same period in FY2023. Gross profit fell to ¥8,392 million, reflecting higher cost of sales (¥6,285 million) and a lower gross margin of 32 % compared with 41 % in Q2. Operating profit contracted to ¥4,673 million (profit ratio 32 %) from ¥6,664 million in Q2 and 41 % in FY2023 Q3. Ordinary profit turned negative for the first time in the quarter, at ¥(787) million, largely due to a ¥5,461 million non‑operating loss. Net profit was ¥(171) million, a reversal from the ¥6,898 million gain in Q2.
Segment analysis indicates entertainment sales dominated at ¥13,515 million (92 % of total), with console/PC and digital downloads each contributing roughly ¥5–6 million. Amusement revenue remained modest at ¥794 million, while real‑estate income was negligible. Regional sales were strongest in Japan (¥7,890 million) and Asia excluding Japan (¥5,232 million), with North America and Europe contributing ¥1,087 million and ¥468 million respectively.
Expenses rose in cost of sales (¥6,285 million) and SG&A (¥3,718 million). Employment costs increased to ¥5,200 million, and outsourcing expenses climbed to ¥1,400 million. Digital download units accounted for 75 % of total sales units in Q3, up from 73.9 % in Q2, indicating a continued shift toward digital channels.
Headcount remained steady at 2,400 employees. Capital expenditures for FY2024 were ¥1,967 million, with real‑estate investment at ¥1,631 million and depreciation expense at ¥1,776 million. The data cover the Japanese market and overseas regions for FY2024 Q3, with comparative figures from FY2023.