GREE, Inc. reported Q1 FY2024 net sales of ¥15.8 billion and operating income of ¥1.2 billion, with full-year operating income guidance maintained at ¥4–5 billion.
See it on page 1The Game and Anime segment was the primary profit driver, generating ¥1.56 billion in operating income fueled by the anniversary event for Heaven Burns Red.
See it on page 2The Investment Business recorded an operating loss of ¥0.2 billion due to a lack of large distributions, though total assets under management grew to ¥82.7 billion.
See it on page 6The Metaverse Business saw mixed results, with the REALITY platform performing robustly while XR cloud and VTuber subsidiaries incurred losses.
See it on page 4The Commerce Business is showing growth momentum, specifically driven by the expansion of SaaS offerings within the aumo division.
See it on page 5Company-wide operating income is projected to decline to approximately ¥0.5 billion in Q2, excluding investment gains, as the Game and Anime segment performance softens.
See it on page 2Medium-term strategy targets sales growth to ¥3.3 billion by FY2026, focusing on the expansion of aumo’s SaaS base and jobda’s HR services.
See it on page 6The briefing presents FY2024 first‑quarter results for GREE, Inc., highlighting net sales of ¥15.8 billion and operating income of ¥1.2 billion, with EBITDA at ¥1.3 billion. Performance across business segments is mixed: the Game and Anime Business generated strong earnings (¥1.56 billion operating income) driven by the Heaven Burns Red anniversary event; the Metaverse Business benefited from a robust REALITY Platform, though the XR cloud and VTuber subsidiaries posted losses; the DX Business maintained steady sales but flat operating income; the Commerce Business showed upward momentum, particularly from aumo’s SaaS expansion. The Investment Business recorded an operating loss of ¥0.2 billion due to the absence of large distributions that had supported prior quarters, yet assets under management increased to ¥82.7 billion.
Quarter‑over‑quarter declines are attributed mainly to the reactive drop in Investment Business distributions, offset by cost reductions in variable expenses and controlled increases in fixed costs. Forecasts indicate a weaker Game and Anime segment in Q2, with company‑wide operating income projected at roughly ¥0.5 billion excluding investment gains. Full‑year FY24 operating income is expected to remain within the ¥4–5 billion range, unchanged from initial guidance. Medium‑term targets aim for sales growth to ¥3.3 billion by FY26, leveraging aumo’s SaaS base and jobda’s HR services.
Methodologically, the briefing relies on internal financial statements, segment‑level analyses, and forward‑looking estimates without external survey data. Geographic coverage is global with emphasis on North America for Metaverse expansion, while the time period covers Q1 FY2024 and comparative references to Q3–Q4 FY2023.