CyberAgent reported a 30.6% year-over-year increase in net sales to ¥171,090 million for Q1 FY2022, fueled by a 94.7% surge in Game segment sales and a 14.7% rise in Internet Advertisement revenue.
See it on page 4Operating income grew by 180.6% to ¥19,804 million, while profit attributable to shareholders of the parent rose 107.9% to ¥6,091 million.
See it on page 6The Media segment, primarily driven by ABEMA, generated ¥24,996 million in revenue but recorded an operating loss of ¥3.84 billion.
See it on page 4Total assets decreased from ¥382,578 million to ¥353,904 million, primarily due to cash outflows from corporate tax and dividend payments.
See it on page 4The company’s shareholders’ equity ratio improved to 35.8% as net assets saw a slight increase to ¥195,788 million.
See it on page 1CyberAgent withheld a full-year earnings forecast for FY2022, citing market volatility related to game release schedules and ongoing media investments.
See it on page 1Financial reporting for the quarter reflects a four-for-one stock split effective April 2021 and the adoption of new revenue recognition standards under ASBJ Statement 29.
See it on page 7CyberAgent, Inc. reported consolidated financial results for the first quarter of fiscal 2022 (October 1 – December 31 , 2021) under Japanese GAAP. Net sales rose 30.6 % YoY to ¥171,090 million, driven by a 14.7 % increase in the Internet Advertisement segment and a 94.7 % jump in Game sales, while Media (ABEMA) contributed ¥24,996 million with a modest operating loss of ¥3.84 billion. Operating income surged 180.6 % to ¥19,804 million, and ordinary income climbed 186.1 % to ¥19,836 million, resulting in profit attributable to shareholders of parent up 107.9 % at ¥6,091 million. Basic earnings per share reached ¥12.05 and diluted EPS ¥11.39, reflecting a four‑for‑one stock split effective April 2021.
Total assets declined to ¥353,904 million from ¥382,578 million, mainly due to reduced cash and deposits after corporate tax and dividend payments. Net assets increased slightly to ¥195,788 million, with shareholders’ equity ratio improving to 35.8 %. The company disclosed no dividend for FY2022, with the year‑end dividend yet to be determined.
Methodologically, revenue recognition changed per ASBJ Statement 29 (March 2020), affecting game‑segment accounting. No significant changes in subsidiaries or accounting estimates were reported. The company withheld a FY2022 earnings forecast, citing volatility from game releases and media investments, but indicated ongoing monitoring of performance.