Updated Mar 23, 2026 by GREE
GREE Inc. reported FY2022 Q2 net sales of ¥19.5 billion and operating income of ¥2.5 billion, driven primarily by the successful launch of 'That Time I Got Reincarnated as Slime: ISEKAI Memories'.
The 'ISEKAI Memories' title reached over two million downloads in two months and achieved a top-four global sales ranking, significantly boosting quarterly performance.
Total operating costs rose to ¥17 billion, an increase of ¥4.9 billion quarter-on-quarter, due to higher advertising spend, increased commission fees, and bonus provisions.
GREE’s investment portfolio continues to outperform domestic benchmarks, with its growth phase funds achieving a 17% IRR and exit phase funds reaching a 22% IRR.
The company reduced its outstanding equity by cancelling 35 million shares during the quarter.
Strategic expansion efforts include adding multilingual support and multi-avatar interactivity to the Metaverse platform REALITY, alongside the launch of the 'aumo My Business' SaaS tool for physical retailers.
Q3 operating income is forecasted to be between ¥1.5 billion and just under ¥2 billion, supported by the pipeline of upcoming game releases.
GREE Inc. reported FY2022 Q2 net sales of ¥19.5 billion and operating income of ¥2.5 billion, driven primarily by the successful launch of 'That Time I Got Reincarnated as Slime: ISEKAI Memories'.
The 'ISEKAI Memories' title reached over two million downloads in two months and achieved a top-four global sales ranking, significantly boosting quarterly performance.
Total operating costs rose to ¥17 billion, an increase of ¥4.9 billion quarter-on-quarter, due to higher advertising spend, increased commission fees, and bonus provisions.
GREE’s investment portfolio continues to outperform domestic benchmarks, with its growth phase funds achieving a 17% IRR and exit phase funds reaching a 22% IRR.
The company reduced its outstanding equity by cancelling 35 million shares during the quarter.
Strategic expansion efforts include adding multilingual support and multi-avatar interactivity to the Metaverse platform REALITY, alongside the launch of the 'aumo My Business' SaaS tool for physical retailers.
Q3 operating income is forecasted to be between ¥1.5 billion and just under ¥2 billion, supported by the pipeline of upcoming game releases.