Updated Mar 23, 2026 by GREE
FY2019 net sales reached ¥70.9 billion with an operating income of ¥5.5 billion and EBITDA of ¥6.4 billion.
Q4 performance met forecasts with ¥17.4 billion in sales and ¥1.3 billion in operating income, remaining flat from the previous quarter.
Profitability was supported by robust overseas distribution, successful anniversary releases for SINoALICE and Another Eden, and cost-efficiency initiatives that increased organic profit by ¥250 million.
The company is shifting toward self-distribution on platforms like Nintendo Switch, LINE, and Facebook Games to improve margins.
FY20 strategic investment focuses on three pillars: game development, the REALITY VTuber platform, and vertical media expansion.
The development pipeline includes two new titles for FY20 and four to six additional projects for FY21 and beyond.
The company proposed a ¥10 dividend for the current year, maintaining a 2% payout ratio policy.
FY2019 net sales reached ¥70.9 billion with an operating income of ¥5.5 billion and EBITDA of ¥6.4 billion.
Q4 performance met forecasts with ¥17.4 billion in sales and ¥1.3 billion in operating income, remaining flat from the previous quarter.
Profitability was supported by robust overseas distribution, successful anniversary releases for SINoALICE and Another Eden, and cost-efficiency initiatives that increased organic profit by ¥250 million.
The company is shifting toward self-distribution on platforms like Nintendo Switch, LINE, and Facebook Games to improve margins.
FY20 strategic investment focuses on three pillars: game development, the REALITY VTuber platform, and vertical media expansion.
The development pipeline includes two new titles for FY20 and four to six additional projects for FY21 and beyond.
The company proposed a ¥10 dividend for the current year, maintaining a 2% payout ratio policy.