Updated Mar 21, 2026 by Koei Tecmo
Financial · January 1, 2014
Published by Koei Tecmo
Koei Tecmo achieved record-breaking financial performance for the fiscal year ending March 2015, marking five consecutive years of profit growth and two years of rising sales. Net income surged 36% year-over-year to ¥9.4 billion, a success attributed to the robust performance of the Online and Mobile segment and high-profile intellectual property collaborations such as Dragon Quest Heroes. This period of growth was characterized by a significant improvement in operational efficiency, with the operating profit ratio rising to 25.5% and the cost-of-sales ratio decreasing by 7.0 points since 2011. Consequently, the company increased its dividend to 55 yen per share, reflecting a strong commitment to shareholder returns. The strategic focus has shifted toward a multi-platform digital approach, prioritizing the expansion of smartphone games and digital download content. A central pillar of this strategy involves leveraging established IP through global licensing and large-scale collaborations, supported by the creation of a dedicated Business Promoting Division. Geographically, there is a concerted effort to penetrate Asian markets, specifically China and Korea, across both console and mobile platforms. This international outlook extends to the company’s investment strategy, which saw foreign asset holdings increase from 20% in 2011 to 60% in 2014, with future targets set even higher. Looking ahead to the next fiscal year, sales are forecasted to grow by 5.8% to reach ¥40 billion. The long-term objective remains the continuous creation and expansion of intellectual property to maintain this upward trajectory. By balancing traditional console development with aggressive mobile growth and international licensing, the organization aims to solidify its position as a highly profitable global entertainment provider while maintaining the financial stability established over the previous four-year period.
Sales increased for the second consecutive year (Units: Dividend in Yen) and profit for the fifth! 80 (Unit: Net income in Million Yen) 12,000 70 Dividend (Units: Millions of Yen) Net Income FY2013 FY2014 YoY Change 10,000 Amount Ratio Amount Ratio Amount Rate of change8,000 50 37,576 55Yen 55Yen Sales 100.0% 37,799 100.0% 223 0.6% Operating 7,140 9,652 2,512 40Yen 30Profit 19.0% 25.5% 35.2% Ordinary 33Yen Profit 10,728 28.6% 13,568 35.9% 2,840 26.5% 20 27Yen Net Income 6,936 18.5% 9,434 25.0% 2,498 36.0% 10 2,000 FY2011 FY2012 FY2013 FY2014 FY2015 (Plan)
Major Social game Development franchises show Dividend and Net Income outstanding performance! (Units: Dividend in Yen) (Unit: Net income in Million Yen) 80 12,000 70 Dividend Net Income 10,000 50 55Yen 55Yen 8,000 40 Events 70,000 Participants 30 33Yen 40Yen Expansion for Asian 6,000 market shows outstanding 4,000 20 27Yen performance! 10 2,000 PS4/PS3 PS4/PS3/Xbox One/ PS4/PS3/PS Vita 0 Xbox 360/Steam Samurai New Native Apps DRAGON QUEST DEAD OR ALIVE 5 Warriors 4-II 0 HEROES Last Round FY2011 330,000 /Global FY2013 FY2015 * English name is Free-to-Play edition 180,000 units (Plan) 開 tentative Over 3 Million Japan/ Asia Animation 発:(株)コーエーテクモゲームス
FY2014 Dividend and Net Income (Unit: Net income in Million Yen) 80 (Units: Millions of Yen) Game Online & Media & Pachislot & Amusument Others Total Corporate & Consolidated 70 Software Mobile Rights Pachinko Facilities Elimination Total 10,000 Sales 24,863 6,733 2,744 2,020 1,584 774 38,719 920 37,799 Operating 7,795 1,128 294 718 5 155 10,098 445 8,000 Profit 9,652 40 6,000 FY2013 40Yen (Units: Millions of Yen) 30 Game Online & Media & Pachislot & Amusument Others Total Corporate & Consolidated Software Mobile Rights Pachinko Facilities Elimination Total 20 27Yen Sales 25,441 6,423 2,071 2,278 1,796 448 38,460 884 37,576 10 2,000 Operating 6,017 1,073 202 923 90 76 8,382 1,242 7,140 Profit0 FY2011 FY2012 FY2013 FY2014 FY2015 (Plan)
(Units: Dividend in Yen) Dividend and Net Income (Unit: Net income in Million Yen) 80 12,000 70 Dividend (Units: Millions of Yen) Net Income FY2013 FY2014 YoY Change 10,000 60 Amount Ratio Amount Ratio Amount Rate of Change 50 31,311 55Yen 8,000 Japan 83.3% 29,877 79.0% 1,434 4.6% Overseas 6,265 16.7% 7,922 21.0% 1,657 26.4% 2,610 40Yen3,728 1,118 North America 33Yen 6.9% 9.9% 42.8% 27Yen 4,000 Europe 1,726 4.6% 2,431 6.4% 705 40.8% Asia 1,929 5.1% 1,763 4.7% 166 8.6% 10 2,000 Grand Total 37,576 100.0% 37,799 100.0% 223 0.6% FY2011 FY2012 FY2013 FY2014 FY2015 (Plan)
(Units: Dividend in Yen) Dividend and Net Income (Unit: Net income in Million Yen) 80 12,000 70 Dividend (Units: Thousands of Units) Net Income FY2013 FY2014 YoY Change 10,000 60 Units Ratio Units Ratio Units Rate of Change 50 3,730 55Yen 8,000 Japan 57.2% 3,790 53.8% 60 1.6% Overseas 2,795 42.8% 3,255 46.2% 460 16.5% 1,210 40Yen1,680 470 North America 33Yen18.5% 23.8% 38.8% 27Yen 835 12.8% 1,055 15.0% 220 4,000 Europe 26.3% Asia10 750 11.5% 520 7.4% 230 30.7% Grand Total 6,525 100.0% 7,045 100.0% 520 8.0% FY2011 FY2012 FY2013 FY2014 FY2015 (Plan)
Depreciation Expenses (FY2014) Dividend and Net Income Capital Expenditure and (%) Ratio against Sales (Units: Millions of Yen) Depreciation Expenses 12,000 60 Improve 2.2 points 4,862 70 Dividend 5,000 Net Income Depreciation Expenses 10,000 50 57.0% 54.8% Capital Expenditure COG 4,000 50 SG&A 55Yen 55Yen 8,000 40 Operating Profit Ratio 40 Improve 4.3 points 40Yen 3,000 6,000 30 24.0% 25.5% 30 27Yen 33Yen 2,000 1,862 4,000 10 19.0% 19.7% 1,000 894 924 2,000 10 Increased 6.5 points 0 FY2012 FY2013 0 0 FY2013 FY2014 FY2014 FY2013 FY2014 (Plan)
Koei Tecmo Holdings reported record-breaking financial results for the first half of fiscal year 2014, ending September 30, 2014. Net sales reached 16.1 billion yen, a 4.2% increase year-over-year, while operating profit nearly doubled to 3.29 billion yen. This performance represents the fourth consecutive year of sales and profit growth, driven by strong software sales on new hardware platforms, the expansion of the download business, and high-performing social games. The game software segment remains the primary revenue driver, contributing 9.87 billion yen in sales. Key titles such as Hyrule Warriors, Toukiden: Kiwami, and Atelier Shallie performed well globally. Geographically, while Japan remains the largest market accounting for 78.2% of sales, overseas revenue grew by 31%, with significant gains in North America and Europe. The company also noted a strategic shift toward multi-platform development, supporting PlayStation 4 and Xbox One, and expanding its presence in the smartphone and mobile market through native apps and regional expansion in China, Korea, and Taiwan. Management’s long-term strategy focuses on intellectual property creation and expansion through a "media mix" approach, including animations, comics, and movies. A notable organizational change included the merger of Koei Tecmo Games and Gust to strengthen development synergies. For the full fiscal year 2014, the company projects net sales of 38 billion yen and an operating profit of 8 billion yen. Based on this growth, the company has targeted an annual dividend increase to 50 yen, maintaining a policy of a 50% payout ratio or a minimum 50-yen dividend to enhance shareholder returns.
Tecmo Koei Holdings reported record-breaking financial results for the fiscal year ending March 31, 2014, marking the fourth consecutive year of profit growth. Net sales reached 37.58 billion yen, an 8.5% year-on-year increase, while net income rose 22.6% to 6.94 billion yen. This performance was driven by the successful execution of the "IP Creation and Expansion" strategy, highlighted by the 30th anniversary of the Nobunaga’s Ambition series and the launch of the new Toukiden IP, which sold 550,000 units. The Game Software segment remained the primary revenue driver, contributing 25.4 billion yen in sales, followed by the Online & Mobile segment at 6.4 billion yen. Geographically, Japan accounted for over 83% of total sales, though the Asian market showed the strongest growth at 33.2%. While total unit sales remained relatively flat at 6.5 million units, profitability improved significantly; the operating profit ratio rose to 19.0%, and the ordinary profit ratio reached 28.6%. These gains were supported by a reduction in the cost of goods sold and improved management of SG&A expenses. Looking ahead to fiscal year 2014, the company plans to achieve further growth with a sales target of 38 billion yen and an ordinary profit ratio exceeding 30%. Strategic priorities include expanding smartphone and browser games in Asian markets, pursuing major collaborations such as Hyrule Warriors for the Wii U, and supporting new hardware platforms like the PlayStation 4 and Xbox One. To reward shareholders, the company maintains a 50% payout ratio policy, increasing the annual dividend to 41 yen with a long-term goal of reaching 50 yen.
Tecmo Koei Holdings reported record-breaking financial results for the first half of the fiscal year ending March 2014, marking the third consecutive year of growth in both sales and profit. Net sales reached 15.46 billion yen, a 12.6% increase year-over-year, while operating profit rose 83.8% to 1.65 billion yen. Net income saw a substantial surge of 329.6%, totaling 2.38 billion yen. These results were driven by strong performances in the Game Software and Online & Mobile segments, alongside effective cost management that improved the operating profit ratio from 6.5% to 10.7%. The geographic scope of these results remains heavily centered in Japan, which accounted for 82.7% of sales. While overseas sales saw a slight decline of 6.9%, the Asian market emerged as a growth area with a 56% increase in revenue. In terms of industry segments, Game Software remains the primary driver, supported by successful titles such as Toukiden: The Age of Demons, which sold 470,000 units in Japan and Asia. The Online & Mobile segment also showed growth, supported by over 25 million users across various social and mobile platforms, including successful titles on App Store and Google Play. The strategic thesis focuses on "IP Creation and Expansion," emphasizing multi-platform development and the integration of intellectual property across games, animation, and events. Looking forward, the company plans to aggressively support new platforms like the PlayStation 4 and expand its digital distribution and smartphone application business. Financial projections for the full fiscal year 2013 estimate sales of 37 billion yen and net income of 5.7 billion yen. The company maintains a robust dividend policy, aiming for a 50% payout ratio or a minimum dividend of 50 yen, reflecting a commitment to shareholder returns as it pursues long-term profitability.
Koei Tecmo Holdings reports record-high sales for the first half of the fiscal year ending March 2017, driven by strong performances in the entertainment segment and successful intellectual property (IP) expansions. Net sales reached 16.58 billion yen, a 9.3% increase year-over-year, while operating profit rose 11% to 2.75 billion yen. Despite these gains, ordinary profit and net income saw declines of 13.3% and 6.8% respectively, primarily due to the timing of game releases and fluctuations in non-operating expenses. The entertainment division remains the primary revenue driver, contributing 14.6 billion yen to total sales. Geographically, Japan continues to be the dominant market, accounting for nearly 75% of sales, though Asian markets showed significant growth. Key titles such as Toukiden 2, Attack on Titan, and Dragon Quest Heroes II supported the software lineup, while major social games maintained solid performance. The company is increasingly shifting toward a digital-first business model, with digital sales proportions rising steadily to improve profit margins. Looking ahead, the management strategy focuses on a brand-based organizational structure to maximize IP value through multi-platform expansion, global tie-ups, and collaborations. Notable upcoming projects include Nioh, new entries in the Atelier and Samurai Warriors series, and a push into PlayStation VR content. For the full fiscal year 2016, the company maintains a positive outlook, projecting total sales of 42 billion yen and aiming for its seventh consecutive year of profit growth. The financial plan also includes a dividend increase to 63.6 yen, reflecting confidence in the long-term strategy of IP creation and expansion across smartphones, consoles, and emerging media.