Updated Mar 21, 2026 by Koei Tecmo
Financial · January 1, 2014
Published by Koei Tecmo
Tecmo Koei Holdings reported record-breaking financial results for the fiscal year ending March 31, 2014, marking the fourth consecutive year of profit growth. Net sales reached 37.58 billion yen, an 8.5% year-on-year increase, while net income rose 22.6% to 6.94 billion yen. This performance was driven by the successful execution of the "IP Creation and Expansion" strategy, highlighted by the 30th anniversary of the Nobunaga’s Ambition series and the launch of the new Toukiden IP, which sold 550,000 units. The Game Software segment remained the primary revenue driver, contributing 25.4 billion yen in sales, followed by the Online & Mobile segment at 6.4 billion yen. Geographically, Japan accounted for over 83% of total sales, though the Asian market showed the strongest growth at 33.2%. While total unit sales remained relatively flat at 6.5 million units, profitability improved significantly; the operating profit ratio rose to 19.0%, and the ordinary profit ratio reached 28.6%. These gains were supported by a reduction in the cost of goods sold and improved management of SG&A expenses. Looking ahead to fiscal year 2014, the company plans to achieve further growth with a sales target of 38 billion yen and an ordinary profit ratio exceeding 30%. Strategic priorities include expanding smartphone and browser games in Asian markets, pursuing major collaborations such as Hyrule Warriors for the Wii U, and supporting new hardware platforms like the PlayStation 4 and Xbox One. To reward shareholders, the company maintains a 50% payout ratio policy, increasing the annual dividend to 41 yen with a long-term goal of reaching 50 yen.
Dividend Policy : 50% payout ratio or dividend of 50 yen Profit increased for the fourth consecutive year ! Achieved all-time high financial results !! (Net Income: Millions of Yen) 80 Dividend (Units:Millions of Yen) FY2012 FY2012 FY2013 FY2013 YoY YoY Change 70 Change Amount Ratio Amount Ratio Amount 8,000 60 Ratio Sales 34,639 100.0% 37,576 100.0% 2,937 6,000 8.5% Operating 6,208 40 Yen 41 Yen Profit 17.9% 7,140 19.0% 932 15.0% Ordinary 27 Yen8,835 33 Yen 10,728 1,893 4,000 Profit 25.5% 28.6% 21.4% Net Income 5,656 16.3% 6,936 18.5% 1,280 2,000 22.6% Includes approximately 1.2 billion Yen of SG&A expenses from goodwill amortization. FY2011 FY2012 FY2013 FY2014(Plan)
Development (Dividend:Yen) Dividend / Net Income (Net Income: Millions of Yen) 80 Dividend 10,000 70 Net Income 8,000 50 EVENT 40 33 Yen 40 Yen 41 Yen 70,000 Participants 30 27 Yen 4,000 20 2,000 10 Tecmo Koei PS3/PS Vita PS3/PS Vita Windows/PS4/PS3 Online Game / Social Game 26 Million Users SENGOKU Dynasty Warriors Nobunaga no Over MUSOU 4 Gundam : Reborn Yabou Souzou Uncharted Waters V 340,000 UnitsFY2011 220,000 Units Gallop Racer Animation Japan/Asia 開 発:(株)コーエーテクモゲームス Japan/Asia 3
by Business Segment (FY2013) Dividend Policy : 50% payout ratio or dividend of 50 yen FY2013 Dividend / Net Income (Dividend:Yen) (Net Income: Millions of Yen) (Units:Millions of Yen) 80 Game Online & Media & Pachislot & Amusement Others Total Corporate & Consolidated Software Mobile Rights Pachinko Facilities Elimination Total 70 25,441Net Income Sales 6,423 2,071 2,278 1,796 448 38,460 884 37,576 8,000 Operating 6,017 1,073 202 923 90 76 8,382 1,242 7,140 Profit 50 40 Yen 41 Yen 6,000 FY2012 (Units:Millions of Yen) Game Online & Media & Pachislot & Amusement 4,000 30 Software Mobile Rights Pachinko Facilities Others Total Corporate & Consolidated Elimination Total Sales20 23,718 5,480 1,741 2,195 1,932 234 35,303 664 34,639 2,000 Operating 6,229 549 17 642 157 52 7,614 1,405 6,208 Profit FY2011 FY2012 FY2013 FY2014(Plan)
Dividend Policy : 50% payout ratio or dividend of 50 yen (Dividend:Yen) Dividend / Net Income (Net Income: Millions of Yen) 80 Dividend (Units: Millions of Yen) FY2012 FY2012 FY2013 FY2013 YoY YoY Change 70 Change Area Amount Ratio Amount Ratio Amount 8,000 60 Ratio Japan 28,942 83.6% 31,311 83.3% 2,369 8.2% 50 5,697 6,265 568 6,000 Overseas 16.4% 40 Yen 16.7% 10.0% 40 2,585 33 Yen 2,610 25 North America 7.5% 6.9% 4,000 1.0% 30 27 Yen 1,664 1,726 62 Europe 4.8% 4.6% 3.7% 20 1,448 1,929 481 Asia 4.2% 5.1% 2,00033.2% Grand Total 34,639 100.0% 37,576 100.0% 2,937 8.5% FY2011 FY2012 FY2013 FY2014(Plan)
Dividend Policy : 50% payout ratio or dividend of 50 yen (Dividend:Yen) Dividend / Net Income (Net Income: Millions of Yen) 80 Dividend (Thousands of Units) FY2012 FY2012 FY2013 FY2013 YoY YoY Change 70 Change Area Units Ratio Units Ratio Units 8,000 60 Ratio Japan 3,595 54.6% 3,730 57.2% 135 3.8% 50 2,990 2,795 195 6,000 Overseas 45.4% 40 Yen 42.8% 6.5% 40 1,635 33 Yen 1,210 425 North America 24.8% 18.5% 4,00026.0% 30 27 Yen 860 835 25 Europe 13.1% 12.8% 2.9% 20 495 750 255 Asia 7.5% 11.5% 2,00051.5% Grand Total 6,585 100.0% 6,525 100.0% 60 0.9% FY2011 FY2012 FY2013 FY2014(Plan)
> **[Chart page]** This page contains visual data — view in PDF for the best experience. Depreciation Expenses (FY2013) Sales Ratio Capital Expenditure and (Dividend:Yen) Dividend / Net Income Depreciation Expenses (%) (Millions of Yen) (Net Income: Millions of Yen) COG Depreciation 70 80 2500 Expenses 59.8% Dividend SG&A Capital Expenditure 57.0% Operating Profit 60 70 Net Income Ratio 2000 1,862 50 60 Improved 2.8 points 40 50 Increased 1.7 points 40 Yen 1500 41 Yen 6,000 30 40 24.0% 22.3% 33 Yen 1000 931 894 4,000 30 27 Yen 10 20 Increased 1.1 points 500 292 2,000 10 17.9% 19.0% 0 0 0 FY2012 FY2013 FY2012 FY2013 FY2011 FY2012 FY2013 FY2014(Plan)
Tecmo Koei Holdings reported record-breaking financial results for the first half of the fiscal year ending March 2014, marking the third consecutive year of growth in both sales and profit. Net sales reached 15.46 billion yen, a 12.6% increase year-over-year, while operating profit rose 83.8% to 1.65 billion yen. Net income saw a substantial surge of 329.6%, totaling 2.38 billion yen. These results were driven by strong performances in the Game Software and Online & Mobile segments, alongside effective cost management that improved the operating profit ratio from 6.5% to 10.7%. The geographic scope of these results remains heavily centered in Japan, which accounted for 82.7% of sales. While overseas sales saw a slight decline of 6.9%, the Asian market emerged as a growth area with a 56% increase in revenue. In terms of industry segments, Game Software remains the primary driver, supported by successful titles such as Toukiden: The Age of Demons, which sold 470,000 units in Japan and Asia. The Online & Mobile segment also showed growth, supported by over 25 million users across various social and mobile platforms, including successful titles on App Store and Google Play. The strategic thesis focuses on "IP Creation and Expansion," emphasizing multi-platform development and the integration of intellectual property across games, animation, and events. Looking forward, the company plans to aggressively support new platforms like the PlayStation 4 and expand its digital distribution and smartphone application business. Financial projections for the full fiscal year 2013 estimate sales of 37 billion yen and net income of 5.7 billion yen. The company maintains a robust dividend policy, aiming for a 50% payout ratio or a minimum dividend of 50 yen, reflecting a commitment to shareholder returns as it pursues long-term profitability.
Koei Tecmo achieved record-breaking financial performance for the fiscal year ending March 2015, marking five consecutive years of profit growth and two years of rising sales. Net income surged 36% year-over-year to ¥9.4 billion, a success attributed to the robust performance of the Online and Mobile segment and high-profile intellectual property collaborations such as Dragon Quest Heroes. This period of growth was characterized by a significant improvement in operational efficiency, with the operating profit ratio rising to 25.5% and the cost-of-sales ratio decreasing by 7.0 points since 2011. Consequently, the company increased its dividend to 55 yen per share, reflecting a strong commitment to shareholder returns. The strategic focus has shifted toward a multi-platform digital approach, prioritizing the expansion of smartphone games and digital download content. A central pillar of this strategy involves leveraging established IP through global licensing and large-scale collaborations, supported by the creation of a dedicated Business Promoting Division. Geographically, there is a concerted effort to penetrate Asian markets, specifically China and Korea, across both console and mobile platforms. This international outlook extends to the company’s investment strategy, which saw foreign asset holdings increase from 20% in 2011 to 60% in 2014, with future targets set even higher. Looking ahead to the next fiscal year, sales are forecasted to grow by 5.8% to reach ¥40 billion. The long-term objective remains the continuous creation and expansion of intellectual property to maintain this upward trajectory. By balancing traditional console development with aggressive mobile growth and international licensing, the organization aims to solidify its position as a highly profitable global entertainment provider while maintaining the financial stability established over the previous four-year period.
Koei Tecmo Holdings reported record-breaking financial results for the first half of fiscal year 2014, ending September 30, 2014. Net sales reached 16.1 billion yen, a 4.2% increase year-over-year, while operating profit nearly doubled to 3.29 billion yen. This performance represents the fourth consecutive year of sales and profit growth, driven by strong software sales on new hardware platforms, the expansion of the download business, and high-performing social games. The game software segment remains the primary revenue driver, contributing 9.87 billion yen in sales. Key titles such as Hyrule Warriors, Toukiden: Kiwami, and Atelier Shallie performed well globally. Geographically, while Japan remains the largest market accounting for 78.2% of sales, overseas revenue grew by 31%, with significant gains in North America and Europe. The company also noted a strategic shift toward multi-platform development, supporting PlayStation 4 and Xbox One, and expanding its presence in the smartphone and mobile market through native apps and regional expansion in China, Korea, and Taiwan. Management’s long-term strategy focuses on intellectual property creation and expansion through a "media mix" approach, including animations, comics, and movies. A notable organizational change included the merger of Koei Tecmo Games and Gust to strengthen development synergies. For the full fiscal year 2014, the company projects net sales of 38 billion yen and an operating profit of 8 billion yen. Based on this growth, the company has targeted an annual dividend increase to 50 yen, maintaining a policy of a 50% payout ratio or a minimum 50-yen dividend to enhance shareholder returns.
Koei Tecmo Holdings reports record-high sales for the first half of the fiscal year ending March 2017, driven by strong performances in the entertainment segment and successful intellectual property (IP) expansions. Net sales reached 16.58 billion yen, a 9.3% increase year-over-year, while operating profit rose 11% to 2.75 billion yen. Despite these gains, ordinary profit and net income saw declines of 13.3% and 6.8% respectively, primarily due to the timing of game releases and fluctuations in non-operating expenses. The entertainment division remains the primary revenue driver, contributing 14.6 billion yen to total sales. Geographically, Japan continues to be the dominant market, accounting for nearly 75% of sales, though Asian markets showed significant growth. Key titles such as Toukiden 2, Attack on Titan, and Dragon Quest Heroes II supported the software lineup, while major social games maintained solid performance. The company is increasingly shifting toward a digital-first business model, with digital sales proportions rising steadily to improve profit margins. Looking ahead, the management strategy focuses on a brand-based organizational structure to maximize IP value through multi-platform expansion, global tie-ups, and collaborations. Notable upcoming projects include Nioh, new entries in the Atelier and Samurai Warriors series, and a push into PlayStation VR content. For the full fiscal year 2016, the company maintains a positive outlook, projecting total sales of 42 billion yen and aiming for its seventh consecutive year of profit growth. The financial plan also includes a dividend increase to 63.6 yen, reflecting confidence in the long-term strategy of IP creation and expansion across smartphones, consoles, and emerging media.