Updated Mar 21, 2026 by Koei Tecmo
Financial · January 1, 2013
Published by Koei Tecmo
Tecmo Koei Holdings presents a comprehensive analysis of its financial performance for the fiscal year ended March 2013 and outlines its strategic management policy for the 2013 fiscal year. The primary thesis centers on the company’s achievement of record-breaking profits and its transition toward a growth model driven by intellectual property (IP) creation and multi-platform expansion. Financial data reveals that while sales slightly decreased by 2.5% to 34.6 billion yen in FY2012, operating profit rose by 7.8% to 6.2 billion yen, and ordinary profit surged by 18.2% to 8.8 billion yen. This represents the third consecutive year of profit increases. The game software segment remained the primary driver, though the company noted a strategic need to rebuild its online, mobile, and media rights businesses. Geographically, Japan remains the dominant market, accounting for over 83% of sales, though overseas unit sales saw a significant 47.3% year-over-year increase, particularly in North America. The strategic outlook for FY2013 targets 37 billion yen in sales and 7 billion yen in operating profit. Key initiatives include the 30th anniversary of the Nobunaga’s Ambition franchise, support for new hardware such as the Wii U and PlayStation 4, and an expansion of the download business. In the mobile sector, the company plans to shift focus from feature phones to smartphones and native applications while prioritizing the Asian market for social game expansion. The overarching methodology emphasizes cost-of-goods improvements and the integration of IP across various media, including animation, events, and toys, to ensure long-term profitability and market share growth.
20 Sales /Operating Profit/Ordinary Profit Ratio Profit increase for the third consecutive year. 25 Achieving the highest profit ever! (Units: Millions of Yen) 20 Sales FY2011 FY2011 FY2012 FY2012 YoY YoY Change Change 15 Ordinary Profit 10 Amount Ratio Amount Ratio Amount Ratio Sales 35,525 100.0% 34,639 100.0% 886 2.5% 50,000 20,000 Operating 5,758 16.2% 6,208 17.9% 450 7.8% Profit 40,000 15,000 Ordinary 7,472 21.0% 8,835 25.5% 1,363 18.2% Profit 10 30,000 4,640 5,656 1,01610,000 Net Income 13.1% 16.3% 21.9% Includes approximately 1.4 billion Yen of SG&A expenses from 5,000 goodwill amortization. 0 FY2010 FY2011 FY2012 FY2013(Plan)
20 (%) Sales /Operating Profit/Ordinary Profit Ratio Collaborative title(Development) Tecmo Koei Social Game 30 Over 900 Million Users 20 Sales 15 Operating Profit Ordinary Profit (Millions of Yen) (Millions of Yen) 50,000 20,000 40,000 15,000 10 30,000 10,000 20,000 ® 10,000 5,000 EVENT PS3/PS Vita PS3 PS3/Xbox 360/Wii U AKB48 no Yabou ONE PIECE: DYNASTY WARRIORS 8 Fist of the North Star: Shin Sangoku Musou SLASH Neo Romance Event PIRATE WARRIORS 2 Ken’ FY2010 FY2011 s Rage 2 Hyakuman nin no 400,000 Units 450,000 Units Winning Post Special 80,000<sub>Participants</sub> 開発 :㈱コーエーテクモゲームス /Japan /Worldwide ※English name is tentative
> **[Chart page]** This page contains visual data — view in PDF for the best experience. 20 (%) Sales /Operating Profit/Ordinary Profit Ratio FY2012 25 (Units:Millions of Yen) Game Online & Media & Pachislot & Amusement Corporate & Consolidated Software Mobile Rights Pachinko Facilities Others TotalSalesElimination Total 23,718 5,480 1,741 2,195 1,932 234 Operating Profit Sales 35,303 664 34,639 Ordinary Profit Operating 106,229 549 17 642 157 52 7,614 1,405 6,208 Profit (Millions of Yen) (Millions of Yen) 50,000 20,000 FY2011 (Units:Millions of Yen) 40,000 15,000 Game Online & Media & Pachislot & Amusement Others Total Corporate & Consolidated Software Mobile Rights Pachinko Facilities Elimination Total 10 30,000 10,000 Sales 24,883 5,635 1,838 1,701 1,887 216 36,162 637 35,525 20,000 Operating 4,905 1,097 164 558 133 13 6,873 1,115 5,758 Profit 10,000 ※Changed a portion of our management accounting system in FY2012, the segment information of FY2011 is described based on the new standard. 0 FY2010 FY2011 FY2012 FY2013(Plan)
> **[Chart page]** This page contains visual data — view in PDF for the best experience. (%) Sales /Operating Profit/Ordinary Profit Ratio (Units:Millions of Yen) 20 FY2011 Sales FY2011 FY2012 FY2012 YoY YoY Change Change Area15 Amount Ratio Amount Ratio Amount Ratio Japan 10 29,918 84.2% 28,942 83.6% 976 3.3% (Millions of Yen) (Millions of Yen) Overseas50,000 5,606 15.8% 5,697 16.4% 91 1.6% North America 2,784 7.8% 2,585 7.5% 199 7.1% 15,000 30,000 1,356 1,664 308 Europe 3.8% 4.8% 22.7% 10 1,466 1,448 10,000 Asia 20,000 4.1% 4.2% 18 1.2% 35,525 34,639 5,000 Grand Total 100.0% 100.0% 886 2.5% 0 FY2010 FY2011 FY2012 FY2013(Plan)
> **[Chart page]** This page contains visual data — view in PDF for the best experience. (%) Sales /Operating Profit/Ordinary Profit Ratio 25 (Thousands of Units) 20 FY2011 Sales FY2011 FY2012 FY2012 YoY YoY Change Change Area 15 Units Ratio Units Ratio Units Ratio Japan 10 4,100 66.9% 3,595 54.6% 505 12.3% (Millions of Yen) (Millions of Yen) Overseas 50,000 2,030 33.1% 2,990 45.4% 960 47.3% North America 950 15.5% 1,635 24.8% 685 72.1% 15,000 Europe30,000 730 11.9% 860 13.1% 130 17.8% 10 350 495 10,000 Asia 20,000 5.7% 7.5% 145 41.4% 6,130 6,585 5,000 Grand Total 100.0% 100.0% 455 7.4% 10,000 0 FY2010 FY2011 FY2012 FY2013(Plan)
> **[Chart page]** This page contains visual data — view in PDF for the best experience. Depreciation Expenses (FY2012) 20 (%) Sales /Operating Profit/Ordinary Profit Ratio 30 Expenses to Sales Ratio Capital Expenditure and (%) 25 (Millions of Yen) Depreciation Expenses 70 20 COG 2,500 Sales Depreciation SG&A Expenses Operating Profit Capital 60 15 62.0% 2,043 Expenditure 50 10 59.8% 2,000 Ordinary Profit (Millions of Yen) Improved 2.2 points (Millions of Yen) 40 50,000 1,500 20,000 30 40,000 975 15,000 10 30,000 1,000 931 20 20,00021.8% 22.3% 500 10,000 Increased 0.5 points 292 10 10,000 5,000 0 0 FY2011 FY2012 0 FY2011 FY2012 FY2010 FY2011 FY2012
Tecmo Koei achieved record financial performance for the fiscal year ending March 2012, characterized by a 10.7% increase in sales to ¥35.5 billion and a substantial 69.3% surge in net income to ¥4.6 billion. This growth was primarily fueled by the success of high-profile software titles, most notably One Piece: Kaizoku Musou, which sold 630,000 units, and a rapid expansion into the social gaming sector that reached a user base exceeding 500 million. The company’s strategic focus centered on leveraging established intellectual properties and high-impact collaborations, such as Pokémon + Nobunaga’s Ambition, to drive engagement across both traditional and digital platforms. Operational efficiency remained a core pillar of the corporate strategy, evidenced by an 8.9-point improvement in the selling, general, and administrative expenses-to-sales ratio since 2009. The acquisition of Gust Co., Ltd. further bolstered profitability by integrating the high-margin Atelier franchise into the portfolio. Moving forward, the objective is to maintain an ordinary profit ratio above 30% while targeting ¥39 billion in sales for the upcoming fiscal year. This trajectory relies on the continued globalization of core IPs and an aggressive pivot toward digital download revenue and mobile gaming markets. While these projections reflect a robust outlook for the 2012 fiscal year, they remain subject to the inherent risks and uncertainties of the global entertainment market. Future performance depends on the successful execution of digital expansion and the ability to maintain cost efficiencies amidst shifting consumer preferences. These financial objectives represent strategic targets rather than guaranteed outcomes, as the company navigates a transition toward a more digitally-oriented business model.
Koei Tecmo Holdings presents its financial results for the fiscal year ending March 31, 2017, alongside its strategic outlook for the 2018 fiscal year. The primary thesis emphasizes that an increasing proportion of digital business sales is a fundamental driver of corporate profitability. While total sales for FY2016 saw a slight year-over-year decline of 3.4% to 37,034 million yen, net income rose by 7.1% to 11,624 million yen. This growth in net profit despite lower revenue is attributed to the higher margins associated with digital distribution and the success of key intellectual properties. The data covers global operations, with Japan remaining the largest market at 73.1% of sales. However, overseas unit sales grew to 51.7% of the total volume, led by strong performance in North America and Asia. Key product milestones include the success of Nioh, which surpassed one million copies worldwide, and the strong performance of mobile titles like Dissidia Final Fantasy Opera Omnia and Dynasty Warriors Unleashed, the latter of which exceeded three million downloads. The entertainment segment remains the dominant revenue contributor, supported by smaller contributions from pachislot, amusement facilities, and real estate. Looking forward to FY2017, the strategy focuses on IP creation and multi-platform expansion, including support for the Nintendo Switch and PlayStation VR. The company aims for record-high profits with a sales target of 42,000 million yen. To mitigate risks associated with recent game delays, management is implementing stricter quality and delivery controls. The plan also includes the launch of "midas," a new brand focused on mobile development by younger creators, and increased collaborative efforts across different media and industries to maximize the value of existing franchises.
Koei Tecmo Holdings presents a financial analysis for the first half of the fiscal year ending March 2016, highlighting a period of strategic transition toward digital and global expansion. While net sales for the six-month period ended September 2015 decreased by 5.9% year-over-year to 15,159 million yen, the company significantly outperformed its initial profit forecasts. Operating profit reached 2,477 million yen, exceeding projections by 45.7%, while net income rose 3.4% to 4,061 million yen, surpassing the forecast by 84.6%. This profitability was driven by increased royalty revenue from collaboration titles and the growth of high-margin digital download sales. The data covers global operations across Japan, North America, Europe, and Asia, with a specific focus on the Game Software and Online & Mobile segments. Although Japan remains the primary market, accounting for 74.9% of sales, the Asian market showed the most aggressive growth, with sales increasing by 75.9% and unit volumes rising by 132.6%. The Game Software segment remains the largest contributor, generating 8,873 million yen in sales, while the Online & Mobile segment contributed 3,459 million yen. Strategic initiatives emphasize the expansion of intellectual property through multi-platform development and large-scale collaborations with major overseas and domestic partners. The company is aggressively pursuing the smartphone and browser game markets in Asia and adapting core titles for PlayStation 4 and Xbox One in China. To enhance shareholder value, a 1:1.2 stock split was implemented in October 2015, supported by a dividend policy targeting a 50% payout ratio. Management aims to achieve record-high yearly financial results for the full fiscal year, targeting 40,000 million yen in sales and an operating profit ratio of 25%, with a long-term goal of reaching 30%.
Koei Tecmo Holdings reported record-breaking financial results for the first half of fiscal year 2014, ending September 30, 2014. Net sales reached 16.1 billion yen, a 4.2% increase year-over-year, while operating profit nearly doubled to 3.29 billion yen. This performance represents the fourth consecutive year of sales and profit growth, driven by strong software sales on new hardware platforms, the expansion of the download business, and high-performing social games. The game software segment remains the primary revenue driver, contributing 9.87 billion yen in sales. Key titles such as Hyrule Warriors, Toukiden: Kiwami, and Atelier Shallie performed well globally. Geographically, while Japan remains the largest market accounting for 78.2% of sales, overseas revenue grew by 31%, with significant gains in North America and Europe. The company also noted a strategic shift toward multi-platform development, supporting PlayStation 4 and Xbox One, and expanding its presence in the smartphone and mobile market through native apps and regional expansion in China, Korea, and Taiwan. Management’s long-term strategy focuses on intellectual property creation and expansion through a "media mix" approach, including animations, comics, and movies. A notable organizational change included the merger of Koei Tecmo Games and Gust to strengthen development synergies. For the full fiscal year 2014, the company projects net sales of 38 billion yen and an operating profit of 8 billion yen. Based on this growth, the company has targeted an annual dividend increase to 50 yen, maintaining a policy of a 50% payout ratio or a minimum 50-yen dividend to enhance shareholder returns.