Nacon reported Q3 2020/21 sales of 48.7 million euros, a 20.3% year-over-year increase, bringing cumulative nine-month revenue to 135.3 million euros.
See it on page 1The accessories segment was the primary growth driver, surging 58.7% to 32.5 million euros behind strong performance from RIG headsets and licensed controllers.
See it on page 1Despite a 20% decline in new game releases, the company’s back catalogue grew by 216%, with digital channels now accounting for 74.4% of total quarterly game revenue.
See it on page 1Nacon projects full-year sales at the top end of its 160-170 million euro target range with an 18% current operating margin.
See it on page 2The company will forgo dividend payments for the current fiscal year to prioritize funding for game development and studio acquisitions, including the purchase of Big Ant.
See it on page 2Long-term growth strategy includes expanding into next-generation console titles and targeting 180-200 million euros in sales for the 2022/23 financial year.
See it on page 2Nacon reported significant financial growth for the third quarter of the 2020/21 fiscal year, with sales reaching 48.7 million euros, a 20.3% increase over the previous year. This performance contributed to a cumulative nine-month revenue of 135.3 million euros, representing nearly 30% growth compared to the same period in 2019/20. The results highlight a strategic shift toward high-margin digital sales and premium hardware, despite a temporary decline in new game releases during the quarter.
The accessories segment served as the primary growth engine, surging 58.7% to 32.5 million euros. This expansion was driven by the success of RIG headsets and licensed controllers. While overall game sales fell by nearly 20% due to a limited release schedule focused on niche titles like Monster Truck and Handball 21, the back catalogue performed exceptionally well. Revenue from older titles grew by 216%, and digital sales increased to account for 74.4% of total quarterly game revenue.
Looking ahead, Nacon confirmed its annual targets, projecting full-year sales at the top end of the 160-170 million euro range with an 18% current operating margin. Growth is expected to continue through the release of new titles for next-generation consoles and the acquisition of Big Ant, an Australian studio specializing in sports simulations. To fund further studio acquisitions and game development, the company announced it will not pay dividends for the current fiscal year. Long-term projections for the 2022/23 financial year remain ambitious, with sales targets between 180 and 200 million euros.