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Advances in Computer Entertainment (ACE)

Research2 reports

Conference on computer entertainment and games (incl. INTETAIN), published in Springer LNCS. Only open-access papers about games are included.

Documents

Cover of Play with Me! Gender-Typed Social Play Behavior Analysis in Interactive Tag Games
Whitepaper12 pages

Play with Me! Gender-Typed Social Play Behavior Analysis in Interactive Tag Games

This study by Alejandro Moreno, Ronald Poppe and Dirk Heylen, from the University of Twente and Utrecht University, examines gender-typed social play in the Interactive Tag Playground, an interactive game installation that augments the traditional game of tag.

  • Older children stayed closer to each other than younger children, a statistically significant decrease in average distance between players.
  • Girls kept significantly shorter distances to other girls than to players of the opposite gender. No significant difference was found between boys and girls, or between boys and opposite-gender pairs.
  • In the older group, the tagging ratio for same-gender tags was 0.41, compared with a baseline of 0.33. However, statistical tests found no significant differences in tagging ratios or tags per player.
Advances in Computer Entertainment (ACE)Nov 2016
Cover of Design and Implementation of a Mobile Exergaming Platform
Whitepaper8 pages

Design and Implementation of a Mobile Exergaming Platform

The Mobile Exergaming Platform (MEP) is a framework designed to encourage physical activity and social interaction through location-based role-playing games.

  • The Mobile Exergaming Platform (MEP) successfully integrates geolocation services with game mechanics to incentivize physical activities like walking and cycling.
  • The platform utilizes a multi-tier architecture that combines inTrack middleware for location services with an XML-based engine for managing quests, NPCs, and inventory.
  • The Kyoto Mobile Exergaming Project (KMEP) pilot, conducted using NTT DoCoMo handsets, confirmed that collaborative game mechanics effectively foster social interaction and real-world movement.
Advances in Computer Entertainment (ACE)Jan 2009

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